本文整理汇总了C++中Game_Flag_Query函数的典型用法代码示例。如果您正苦于以下问题:C++ Game_Flag_Query函数的具体用法?C++ Game_Flag_Query怎么用?C++ Game_Flag_Query使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Game_Flag_Query函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Actor_Face_Actor
bool ScriptCT12::ClickedOnActor(int actorId) {
if (actorId == 28) {
Actor_Face_Actor(0, 28, true);
Actor_Says(0, 8910, 16);
}
if (actorId == 24 && Global_Variable_Query(1) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) {
Actor_Face_Actor(24, 0, true);
Actor_Face_Actor(0, 24, true);
Actor_Says(0, 710, 3);
Actor_Says(24, 20, 3);
Actor_Says(0, 715, 3);
Actor_Says(24, 30, 3);
Actor_Says(0, 720, 3);
Actor_Says(24, 40, 3);
Actor_Says(24, 50, 3);
Actor_Says(24, 60, 3);
Actor_Says(0, 725, 3);
Actor_Says(24, 70, 3);
Actor_Says(24, 80, 3);
Actor_Says(24, 90, 3);
Actor_Says(24, 100, 3);
Actor_Says(24, 110, 3);
Game_Flag_Set(629);
Game_Flag_Set(666);
Actor_Set_Goal_Number(0, 400);
}
return false;
}
示例2: Actor_Says
void ScriptMA04::sub_402F2C() {
Actor_Says(6, 530, 3);
Actor_Says(0, 2545, 19);
Actor_Says(6, 540, 3);
Actor_Says(6, 550, 3);
Actor_Says(0, 2550, 13);
Actor_Says(6, 560, 3);
Actor_Says(0, 2555, 19);
Actor_Says(6, 570, 3);
Actor_Says(0, 2560, 17);
Actor_Says(6, 580, 3);
if (Game_Flag_Query(165) || Actor_Query_Goal_Number(9) == 2) {
Actor_Says(6, 630, 3);
Actor_Says_With_Pause(0, 2575, 0.0f, 15);
if (!Game_Flag_Query(378)) {
Actor_Says(6, 640, 3);
}
Actor_Clue_Acquire(0, 142, 1, -1);
} else {
Actor_Says(6, 590, 3);
Actor_Says(0, 2565, 12);
Actor_Says(6, 600, 3);
Actor_Says(6, 610, 3);
Actor_Says(6, 620, 3);
Actor_Says(0, 2570, 13);
Actor_Says_With_Pause(6, 630, 0.0f, 3);
Actor_Says_With_Pause(0, 2575, 0.0f, 15);
if (!Game_Flag_Query(378)) {
Actor_Says(6, 640, 3);
}
Actor_Clue_Acquire(0, 141, 1, -1);
}
Sound_Play(123, 100, 0, 0, 50);
}
示例3: Obstacle_Object
void SceneScriptCT11::SceneLoaded() {
Obstacle_Object("TRASH CAN", true);
Unobstacle_Object("BOX NORTHWEST 1", true);
Unobstacle_Object("BOX SOUTH 1", true);
if (Global_Variable_Query(kVariableChapter) < 4) {
if (!Game_Flag_Query(645)) {
Item_Add_To_World(115, 951, 33, 640.21f, 30.0f, 470.0f, 512, 12, 12, false, true, false, true);
Scene_2D_Region_Add(0, 505, 316, 513, 321);
Game_Flag_Set(725);
}
if (!Actor_Clue_Query(kActorMcCoy, kClueCar)) {
Scene_2D_Region_Add(1, 412, 258, 552, 358);
}
} else {
if (Game_Flag_Query(725)) {
Item_Remove_From_World(115);
Game_Flag_Reset(725);
Game_Flag_Set(645);
}
Unobstacle_Object("BRIDGE SUPPORT", true);
Unobstacle_Object("BODY", true);
Unobstacle_Object("HEADLIGHTS", true);
Unobstacle_Object("LICENSE PLATE-FRONT", true);
Unobstacle_Object("LICENSE PLATE-REAR", true);
Unobstacle_Object("BRAKE DISC RF", true);
Unobstacle_Object("TIRE RF", true);
Unobstacle_Object("RIM RF", true);
Unobstacle_Object("DOOR RIGHT", true);
Unobstacle_Object("BUMPER REAR", true);
}
Unclickable_Object("TRASH CAN");
}
示例4: Actor_Face_Actor
bool SceneScriptHF03::ClickedOnActor(int actorId) {
if (actorId == 6 && Actor_Query_Goal_Number(kActorLucy) == 205) {
if (Game_Flag_Query(46) ? !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 378, 0, 1, false)) {
Actor_Face_Actor(kActorMcCoy, kActorLucy, true);
if (!Game_Flag_Query(613)) {
Game_Flag_Set(613);
if (Game_Flag_Query(46)) {
Actor_Says(kActorMcCoy, 1605, 15);
Actor_Says(kActorLucy, 100, 12);
Actor_Says(kActorMcCoy, 1610, 14);
} else {
Actor_Says(kActorMcCoy, 1615, 16);
Actor_Says(kActorLucy, 110, 13);
}
Actor_Says(kActorLucy, 120, 13);
Actor_Says(kActorMcCoy, 1620, 14);
Actor_Says(kActorLucy, 130, 17);
Actor_Says(kActorMcCoy, 1625, 15);
if (Game_Flag_Query(46)) {
Actor_Says(kActorLucy, 140, 12);
Actor_Says(kActorLucy, 150, 13);
Actor_Says(kActorLucy, 160, 15);
} else {
Actor_Says(kActorLucy, 170, 12);
Actor_Says(kActorLucy, 180, 13);
Actor_Says(kActorLucy, 190, 15);
}
}
sub_401C80();
}
}
return false;
}
示例5: Setup_Scene_Information
void SceneScriptDR02::InitializeScene() {
if (Game_Flag_Query(kFlagDR03toDR02)) {
Setup_Scene_Information(-1162.0f, 7.18f, -322.0f, 552);
} else if (Game_Flag_Query(kFlagDR01toDR02)) {
Setup_Scene_Information( -835.0f, -0.04f, -118.0f, 193);
} else if (Game_Flag_Query(kFlagBB01toDR02)) {
Setup_Scene_Information(-1258.0f, 7.18f, -314.0f, 400);
} else {
Setup_Scene_Information( 168.78f, 0.16f, -775.72f, 193);
}
Scene_Exit_Add_2D_Exit(0, 605, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0);
if (Game_Flag_Query(kFlagBB01Available)) {
Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Remove_All_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1);
Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1);
Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagDR01toDR02)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(1);
}
}
示例6: Setup_Scene_Information
void ScriptKP06::InitializeScene() {
if (Game_Flag_Query(579) ) {
Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640);
} else {
Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0);
}
Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0);
Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(576) ) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(576);
} else {
Scene_Loop_Set_Default(1);
}
}
示例7: Actor_Voice_Over
bool SceneScriptCT04::ClickedOnActor(int actorId) {
if (actorId == 12) {
if (Game_Flag_Query(169)) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {
Actor_Voice_Over(290, kActorVoiceOver);
Actor_Voice_Over(300, kActorVoiceOver);
Actor_Voice_Over(310, kActorVoiceOver);
}
} else {
Actor_Set_Targetable(kActorTransient, false);
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
if (!Game_Flag_Query(137)) {
if (Game_Flag_Query(40)) {
Actor_Says(kActorMcCoy, 435, 3);
Actor_Set_Goal_Number(kActorTransient, 2);
} else {
Music_Stop(3);
Actor_Says(kActorMcCoy, 425, 3);
Actor_Says(kActorTransient, 0, 13);
sub_401D4C();
Actor_Set_Goal_Number(kActorTransient, 2);
}
Game_Flag_Set(137);
} else {
Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
Actor_Says(kActorMcCoy, 435, 3);
}
}
}
return true;
}
return false;
}
示例8: Setup_Scene_Information
void ScriptNR11::InitializeScene() {
Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
if (!Game_Flag_Query(640)) {
Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1);
}
Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(632)) {
Scene_Loop_Set_Default(3);
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
} else if (Game_Flag_Query(634)) {
Scene_Loop_Set_Default(5);
Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
} else {
Scene_Loop_Set_Default(0);
Overlay_Play("NR11OVER", 0, 1, 0, 0);
}
}
示例9: Actor_Face_Actor
void ScriptTB06::PlayerWalkedIn() {
if (!Game_Flag_Query(102) && !Game_Flag_Query(483)) {
Actor_Face_Actor(0, 21, true);
Actor_Says(0, 5290, 3);
Loop_Actor_Walk_To_XYZ(0, -10.0f, 149.0f, -631.0f, 0, 0, false, 0);
AI_Movement_Track_Pause(37);
Actor_Face_Actor(0, 37, true);
Actor_Face_Actor(37, 0, true);
Actor_Says(37, 0, 3);
Actor_Says(0, 5295, 3);
Actor_Face_Actor(37, 21, true);
Actor_Says(37, 10, 3);
AI_Movement_Track_Unpause(37);
Game_Flag_Set(483);
//return true;
return;
}
if (Game_Flag_Query(103)) {
Item_Remove_From_World(84);
Item_Remove_From_World(82);
Item_Remove_From_World(98);
//return true;
return;
}
//return false;
return;
}
示例10: Setup_Scene_Information
void SceneScriptCT03::InitializeScene() {
if (Game_Flag_Query(719)) {
Setup_Scene_Information(-852.58f, -621.3f, 285.6f, 0);
} else if (Game_Flag_Query(69)) {
Game_Flag_Reset(69);
Setup_Scene_Information(-557.1f, -616.31f, 224.29f, 249);
} else if (Game_Flag_Query(73)) {
Game_Flag_Reset(73);
Setup_Scene_Information(-173.99f, -619.19f, 347.54f, 808);
} else {
Setup_Scene_Information(-708.58f, -619.19f, 277.6f, 239);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 40, 40, 134, 302, 3);
Scene_Exit_Add_2D_Exit(2, 390, 0, 539, 230, 1);
Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(56, 22, -100, 1);
Ambient_Sounds_Add_Looping_Sound(105, 34, -100, 1);
Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
}
示例11: Actor_Face_Actor
bool SceneScriptRC01::ClickedOnActor(int actorId) {
if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {
Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
}
if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {
Actor_Says(kActorMcCoy, 4535, 13);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
Actor_Face_Object(kActorOfficerLeary, "70_1", true);
Actor_Says(kActorOfficerLeary, 100, 15);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
Actor_Face_Object(kActorOfficerLeary, "70_5", true);
Actor_Says(kActorOfficerLeary, 120, 19);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 130, 14);
I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
} else {
Actor_Says(kActorOfficerLeary, 90, 16);
I_Sez("JM: This officer has a talent for vivid metaphors.");
if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {
I_Sez("DL: What is that supposed to mean? I didn't write this line...");
Actor_Says(kActorMcCoy, 4540, 16);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);
}
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
}
} else {
I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");
I_Sez("JM: (...mmm, donuts...)");
Game_Flag_Set(kFlagRC01GotOfficersStatement);
Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);
Actor_Says(kActorMcCoy, 4515, 13);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
Actor_Says(kActorOfficerLeary, 40, 13);
if (!Game_Flag_Query(kFlagRC02Entered)) {
Actor_Says(kActorOfficerLeary, 50, 14);
Actor_Says(kActorOfficerLeary, 60, 15);
I_Sez("MG: It's all fun and games until someone loses a tiger cub.");
Actor_Says(kActorMcCoy, 4520, 18);
Actor_Says(kActorOfficerLeary, 70, 16);
Actor_Says(kActorMcCoy, 4525, 14);
Actor_Says(kActorOfficerLeary, 80, 18);
Actor_Says(kActorMcCoy, 4530, 15);
}
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
}
}
return true;
}
return false;
}
示例12: Setup_Scene_Information
void ScriptMA07::InitializeScene() {
if (Game_Flag_Query(356)) {
Setup_Scene_Information(6.75f, -172.43f, 356.0f, 997);
Game_Flag_Reset(356);
Game_Flag_Set(665);
} else if (Game_Flag_Query(673)) {
Setup_Scene_Information(-312.0f, -162.8f, 180.0f, 0);
} else {
Setup_Scene_Information(104.0f, -162.16f, 56.0f, 519);
}
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Global_Variable_Query(1) > 1) {
Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3);
}
if (Game_Flag_Query(665)) {
Scene_Exit_Add_2D_Exit(2, 176, 386, 230, 426, 2);
}
Scene_Exit_Add_2D_Exit(0, 270, 216, 382, 306, 0);
}
示例13: Loop_Actor_Walk_To_XYZ
void ScriptMA07::PlayerWalkedIn() {
if (Game_Flag_Query(673)) {
Loop_Actor_Walk_To_XYZ(0, -268.0f, -162.8f, 188.0f, 0, 0, false, 0);
Game_Flag_Reset(673);
}
if (Actor_Query_Goal_Number(57) == 300) {
Actor_Set_Goal_Number(57, 305);
}
if (Game_Flag_Query(58)) {
Game_Flag_Reset(58);
}
if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
Scene_Exits_Disable();
Actor_Set_Goal_Number(53, 300);
}
if (Game_Flag_Query(666)) {
Actor_Voice_Over(1360, 99);
Actor_Voice_Over(1370, 99);
Actor_Voice_Over(1380, 99);
Actor_Voice_Over(1390, 99);
Actor_Voice_Over(1400, 99);
Delay(1000);
Game_Flag_Reset(666);
Game_Flag_Set(34);
Set_Enter(10, 49);
}
//return false;
}
示例14: Loop_Actor_Walk_To_XYZ
void SceneScriptUG06::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG04toUG06)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagUG04toUG06);
}
if (Game_Flag_Query(kFlagNR01toUG06)) {
Loop_Actor_Travel_Stairs(kActorMcCoy, 17, false, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, 0);
Game_Flag_Reset(kFlagNR01toUG06);
}
if ( Global_Variable_Query(kVariableChapter) == 4
&& !Game_Flag_Query(524)
) {
Player_Loses_Control();
Actor_Voice_Over(2620, kActorVoiceOver);
Actor_Voice_Over(2630, kActorVoiceOver);
Actor_Voice_Over(2640, kActorVoiceOver);
Actor_Voice_Over(2650, kActorVoiceOver);
Actor_Voice_Over(2660, kActorVoiceOver);
Actor_Voice_Over(2670, kActorVoiceOver);
Actor_Voice_Over(2680, kActorVoiceOver);
Actor_Voice_Over(2690, kActorVoiceOver);
Actor_Voice_Over(2700, kActorVoiceOver);
Player_Gains_Control();
Game_Flag_Set(524);
Autosave_Game(2);
}
//return false;
}
示例15: Setup_Scene_Information
void SceneScriptUG14::InitializeScene() {
if (Game_Flag_Query(kFlagUG19toUG14)) {
Setup_Scene_Information(-278.0f, 12.97f, -152.0f, 200);
} else if (Game_Flag_Query(kFlagUG12toUG14)) {
Setup_Scene_Information( -50.0f, 129.0f, -814.0f, 533);
} else {
Setup_Scene_Information( 233.0f, 186.04f, -32.0f, 865);
}
Scene_Exit_Add_2D_Exit(0, 0, 232, 45, 427, 3);
Scene_Exit_Add_2D_Exit(1, 175, 44, 228, 115, 0);
Scene_Exit_Add_2D_Exit(2, 537, 0, 639, 190, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxSTMLOOP7, 28, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED1, 40, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1);
Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxYELL1M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxYELL1M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxGRUNT1M1, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxGRUNT2M2, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxGRUNT2M3, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
}