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C++ GS_L函数代码示例

本文整理汇总了C++中GS_L函数的典型用法代码示例。如果您正苦于以下问题:C++ GS_L函数的具体用法?C++ GS_L怎么用?C++ GS_L使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GS_L函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ETH_STREAM_DECL

bool ETHScene::LoadFromFile(const str_type::string& fileName)
{
	Platform::FileManagerPtr fileManager = m_provider->GetFileManager();

	if (!fileManager->FileExists(fileName))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHScene::Open: file not found (") << fileName << GS_L(")");
		m_provider->Log(ss.str(), Platform::FileLogger::ERROR);
		return false;
	}
	m_minSceneHeight = 0.0f;
	m_maxSceneHeight = m_provider->GetVideo()->GetScreenSizeF().y;

	// Read the header and check if the file is valid
	TiXmlDocument doc(fileName);
	str_type::string content;
	fileManager->GetUTF16FileString(fileName, content);
	if (!doc.LoadFile(content, TIXML_ENCODING_LEGACY))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHScene::Open: file found, but parsing failed (") << fileName << GS_L(")");
		m_provider->Log(ss.str(), Platform::FileLogger::ERROR);
		return false;
	}

	TiXmlHandle hDoc(&doc);
	TiXmlHandle hRoot(0);

	TiXmlElement *pElement = hDoc.FirstChildElement().Element();
	if (!pElement)
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHScene::Open: couldn't find root element (") << fileName << GS_L(")");
		m_provider->Log(ss.str(), Platform::FileLogger::ERROR);
		return false;
	}
	return ReadFromXMLFile(pElement);
}
开发者ID:skaflux,项目名称:ethanon,代码行数:36,代码来源:ETHScene.cpp

示例2: m_fakeEyeManager

ETHPixelLightDiffuseSpecular::ETHPixelLightDiffuseSpecular(VideoPtr video, const str_type::string& shaderPath, ETHFakeEyePositionManagerPtr fakeEyeManager)
	: m_fakeEyeManager(fakeEyeManager)
{
	m_video = video;
	if (IsSupportedByHardware())
	{
		m_hPixelLightPS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::PL_PS_Hor_Diff()).c_str(), GSSF_PIXEL, m_profile);
		m_vPixelLightPS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::PL_PS_Ver_Diff()).c_str(), GSSF_PIXEL, m_profile);
		m_hPixelLightVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::PL_VS_Hor_Light()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);
		m_vPixelLightVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::PL_VS_Ver_Light()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);
		m_hPixelLightSpecularPS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::PL_PS_Hor_Spec()).c_str(), GSSF_PIXEL, m_profile);
		m_vPixelLightSpecularPS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::PL_PS_Ver_Spec()).c_str(), GSSF_PIXEL, m_profile);
		m_defaultNM = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("default_nm.png")));
	}
}
开发者ID:AlternatingCt,项目名称:ethanon,代码行数:15,代码来源:ETHPixelLightDiffuseSpecular.cpp

示例3: AddLastSlash

gs2d::str_type::string AddLastSlash(const gs2d::str_type::string& path)
{
	if (path.empty())
	{
		return GS_L("");
	}
	gs2d::str_type::string r = (path);
	FixSlashes(r);
	const std::size_t lastChar = r.size()-1;

	if (r.at(lastChar) == GS_L('\\'))
	{
		r[lastChar] = GS_L('/');
		return r;
	}
	else if (r.at(lastChar) != GS_L('/'))
	{
		return r + GS_L("/");
	}
	else
	{
		return r;
	}
}
开发者ID:andresan87,项目名称:Torch,代码行数:24,代码来源:Platform.android.cpp

示例4: ETHRenderEntity

int ETHScriptWrapper::AddEntity(const str_type::string &file, const Vector3 &v3Pos, const float angle, ETHEntity **ppOutEntity,
								const str_type::string &alternativeName, const float scale)
{
	if (WarnIfRunsInMainFunction(GS_L("AddEntity")))
		return -1;

	const ETHEntityProperties* props = m_entityCache.Get(file, m_provider->GetResourcePath() + ETHDirectories::GetEntityPath(),
														 m_provider->GetVideo()->GetFileManager());

	if (!props)
	{
		return -1;
	}

	const float globalScale = m_provider->GetGlobalScaleManager()->GetScale();

	ETHRenderEntity* entity = new ETHRenderEntity(m_provider, *props, angle, scale * globalScale);
	entity->SetOrphanPosition(v3Pos);
	entity->SetAngle(angle);

	if (entity->IsStatic() && entity->IsApplyLight())
	{
		str_type::stringstream ss;
		ss << GS_L("AddEntity - This is a static entity and its lightmap has not been rendered yet. ") << 
			  GS_L("It might be incorrectly lit: ") << m_provider->GetResourcePath() << ETHDirectories::GetEntityPath() << file;
		ShowMessage(ss.str(), ETH_WARNING);
	}

	if (ppOutEntity)
	{
		entity->AddRef();
		*ppOutEntity = entity;
	}

	return m_pScene->AddEntity(entity, alternativeName);
}
开发者ID:harmy,项目名称:ethanon,代码行数:36,代码来源:ETHScriptWrapper.Scene.cpp

示例5: fixedPath

gs2d::SpritePtr ETHGraphicResourceManager::FindSprite(
	const str_type::string& fullFilePath,
	const str_type::string& fileName,
	const str_type::string& resourceDirectory)
{
	std::map<str_type::string, SpriteResource>::iterator iter = m_resource.find(fileName);
	if (iter != m_resource.end())
	{
		str_type::string fixedPath(fullFilePath);
		Platform::FixSlashes(fixedPath);
		const SpriteResource& resource = iter->second;
		if (RemoveResourceDirectory(resourceDirectory, fixedPath) != resource.m_fullOriginPath)
		{
			str_type::stringstream ss; ss << GS_L("Duplicate resource name found: ") << fixedPath
				<< GS_L(" <-> ") << resource.m_fullOriginPath;
			ETHResourceProvider::Log(ss.str(), Platform::Logger::ERROR);
		}
		return resource.m_sprite;
	}
	else
	{
		return SpritePtr();
	}
}
开发者ID:St0l3nID,项目名称:ethanon,代码行数:24,代码来源:ETHResourceManager.cpp

示例6: GS_L

void ETHEntityProperties::Reset()
{
	ETHEntityMaterial::Reset();
	entityName = GS_L("");
	spriteCut = ETH_DEFAULT_SPRITE_CUT;
	pivotAdjust = ETH_DEFAULT_PIVOT_ADJUST;
	scale = ETH_DEFAULT_SCALE;
	staticEntity = ETH_FALSE;
	hideFromSceneEditor = ETH_FALSE;
	type = ET_HORIZONTAL;
	layerDepth = 0.0f;
	successfullyLoaded = false;
	soundVolume = ETH_DEFAULT_SOUND_VOLUME;
	parallaxIntensity = ETH_DEFAULT_PARALLAX_INTENS;
	shape = BS_NONE;
}
开发者ID:ArthurCalazans,项目名称:ethanon,代码行数:16,代码来源:ETHEntityProperties.cpp

示例7: ReadFromXMLFile

bool ETH_COLLISION_BOX::ReadFromXMLFile(TiXmlElement *pElement)
{
    TiXmlElement *pIter;
    pIter = pElement->FirstChild(GS_L("Position"))->ToElement();
    if (pIter)
    {
        pIter->QueryFloatAttribute(GS_L("x"), &pos.x);
        pIter->QueryFloatAttribute(GS_L("y"), &pos.y);
        pIter->QueryFloatAttribute(GS_L("z"), &pos.z);
    }
    pIter = pElement->FirstChild(GS_L("Size"))->ToElement();
    if (pIter)
    {
        pIter->QueryFloatAttribute(GS_L("x"), &size.x);
        pIter->QueryFloatAttribute(GS_L("y"), &size.y);
        pIter->QueryFloatAttribute(GS_L("z"), &size.z);
    }
    return true;
}
开发者ID:andresan87,项目名称:Torch,代码行数:19,代码来源:ETHCommon.cpp

示例8:

///////////////////////////////////////////////////////////////
// Float input
///////////////////////////////////////////////////////////////
GSGUI_FLOAT_INPUT::GSGUI_FLOAT_INPUT()
{
	//m_video = 0;
	//m_input = 0;
	m_size = 14.0f;
	m_width = 256.0f;
	m_active = false;
	m_strInput.NumbersOnly(true);
	m_strInput.SetString(GS_L("0.0"));
	m_text.clear();
	m_nMaxChars = 8;
	m_min = 0.0f;
	m_max = 0.0f;
	m_clamp = false;
	m_scrollAdd = 0.1f;
	m_mouseOver = false;
	m_active = false;
}
开发者ID:ArthurCalazans,项目名称:ethanon,代码行数:21,代码来源:gsgui.cpp

示例9: BeginAmbientPass

bool ETHShaderManager::BeginAmbientPass(const ETHSpriteEntity *pRender, const float maxHeight, const float minHeight)
{
	m_video->SetPixelShader(ShaderPtr());

	if (pRender->GetType() == ETH_VERTICAL)
	{
		m_verticalStaticAmbientVS->SetConstant(GS_L("spaceLength"), (maxHeight-minHeight));
		m_video->SetVertexShader(m_verticalStaticAmbientVS);
	}
	else
	{
		m_video->SetVertexShader(m_defaultStaticAmbientVS);
	}
	m_parallaxManager.SetShaderParameters(m_video, m_video->GetVertexShader(), pRender->GetPosition(), false);

	m_lastAM = m_video->GetAlphaMode();
	return true;
}
开发者ID:andresan87,项目名称:Torch,代码行数:18,代码来源:ETHShaderManager.cpp

示例10: IsTemporary

bool ETHEntity::IsTemporary() const
{
	unsigned int temporary = 0, existent = 0;
	for (std::size_t t=0; t<m_properties.particleSystems.size(); t++)
	{
		if (m_properties.particleSystems[t]->nParticles > 0)
		{
			if (m_properties.particleSystems[t]->repeat > 0)
				temporary++;
			existent++;
		}
	}
	if (existent && temporary == existent && m_properties.spriteFile == GS_L(""))
	{
		return true;
	}
	return false;
}
开发者ID:angeltown,项目名称:ethanon,代码行数:18,代码来源:ETHEntity.cpp

示例11: GS_L

const gs2d::str_type::string ETHPolygon::GetENMLDeclaration() const
{
	gs2d::str_type::stringstream ss;
	if (!IsValid())
		ss << GS_L("/* warning: invalid polygon */ ");
	for (std::size_t t = 0; t < m_vertices.size(); t++)
	{
		ss << GS_L("v") << t << GS_L("{")
			<< GS_L("x=") << m_vertices[t].x << GS_L(";y=") << m_vertices[t].y
			<< GS_L(";} ");
	}
	return ss.str();
}
开发者ID:angeltown,项目名称:ethanon,代码行数:13,代码来源:ETHPolygon.cpp

示例12: CloseW

bool ETHBinaryStream::OpenW(const str_type::string& fileName)
{
	CloseW();
	SetFileName(fileName);
	#ifdef WIN32
		errno_t error = fopen_s(&m_out, GetFileName().c_str(), GS_L("wb"));
	#else
		int error = 0; m_out = fopen(GetFileName().c_str(), "wb");
	#endif
	if (!error && m_out)
	{
		return true;
	}
	else
	{
		m_out = 0;
		return false;
	}
}
开发者ID:CeroOscura,项目名称:ethanon,代码行数:19,代码来源:ETHBinaryStream.cpp

示例13: ETH_STREAM_DECL

bool ETHScene::SaveToFile(const str_type::string& fileName)
{
	if (m_buckets.IsEmpty())
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHScene::Save: there are no entities to save: ") << fileName;
		m_provider->Log(ss.str(), Platform::FileLogger::ERROR);
		return false;
	}

	// Write the header to the file
	TiXmlDocument doc;
	TiXmlDeclaration *pDecl = new TiXmlDeclaration(GS_L("1.0"), GS_L(""), GS_L(""));
	doc.LinkEndChild(pDecl);

	TiXmlElement *pElement = new TiXmlElement(GS_L("Ethanon"));
	doc.LinkEndChild(pElement);
	TiXmlElement *pRoot = doc.RootElement();

	// write the property header
	m_sceneProps.WriteToXMLFile(pRoot);

	// start writing entities
	TiXmlElement *pEntities = new TiXmlElement(GS_L("EntitiesInScene"));
	pRoot->LinkEndChild(pEntities);

	// Write every entity
	for (ETHBucketMap::iterator bucketIter = m_buckets.GetFirstBucket(); bucketIter != m_buckets.GetLastBucket(); ++bucketIter)
	{
		ETHEntityList::const_iterator iEnd = bucketIter->second.end();
		for (ETHEntityList::iterator iter = bucketIter->second.begin(); iter != iEnd; ++iter)
		{
			(*iter)->WriteToXMLFile(pEntities);
			#if defined(_DEBUG) || defined(DEBUG)
			ETH_STREAM_DECL(ss) << GS_L("Entity written to file: ") << (*iter)->GetEntityName();
			m_provider->Log(ss.str(), Platform::FileLogger::INFO);
			#endif
		}
	}

	doc.SaveFile(fileName);
	#ifdef GS2D_STR_TYPE_ANSI
	  m_provider->GetFileManager()->ConvertAnsiFileToUTF16LE(fileName);
	#endif
	return true;
}
开发者ID:mattguest,项目名称:ethanon,代码行数:45,代码来源:ETHScene.cpp

示例14: m_lastAM

ETHShaderManager::ETHShaderManager(VideoPtr video, const str_type::string& shaderPath) :
	m_lastAM(GSAM_PIXEL), m_fakeEyeManager(new ETHFakeEyePositionManager)
{
	m_video = video;

	m_defaultVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::DefaultVS()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);
	m_particle  = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Particle_VS()).c_str(), GSSF_VERTEX, GSSP_MODEL_2, "particle");
	m_defaultStaticAmbientVS  = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Ambient_VS_Hor()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);
	m_verticalStaticAmbientVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Ambient_VS_Ver()).c_str(), GSSF_VERTEX, GSSP_MODEL_2, "vertical");
	m_shadowVS = m_video->LoadShaderFromFile(ETHGlobal::GetDataResourceFullPath(shaderPath, ETHShaders::Shadow_VS_Ver()).c_str(), GSSF_VERTEX, GSSP_MODEL_2);

	// TODO/TO-DO: use a wider macro here
	#ifndef ANDROID
		m_projShadow = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("shadow.dds")));
	#else
		m_projShadow = m_video->CreateSprite(ETHGlobal::GetDataResourceFullPath(shaderPath, GS_L("shadow.png")));
	#endif

	{
		ETHLightingProfilePtr profile(new ETHVertexLightDiffuse(m_video, shaderPath));
		if (profile->IsSupportedByHardware())
		{
			m_lightingProfiles[VERTEX_LIGHTING_DIFFUSE] = profile;
		}
	}
	{
		ETHLightingProfilePtr profile(new ETHPixelLightDiffuseSpecular(m_video, shaderPath, m_fakeEyeManager));
		if (profile->IsSupportedByHardware())
		{
			m_lightingProfiles[PIXEL_LIGHTING_DIFFUSE_SPECULAR] = profile;
		}
	}

	if (m_lightingProfiles.empty())
	{
		video->Message(GS_L("ETHShaderManager::ETHShaderManager: no lighting profile"), GSMT_WARNING);
	}
	else
	{
		m_currentProfile = FindHighestLightingProfile();
	}
}
开发者ID:andresan87,项目名称:Torch,代码行数:42,代码来源:ETHShaderManager.cpp

示例15: UnbindFrameBuffer

bool GLVideo::SetRenderTarget(SpritePtr pTarget, const unsigned int target)
{
	if (!pTarget)
	{
		m_currentTarget.reset();
		UnbindFrameBuffer();
	}
	else
	{
		if (pTarget->GetType() == Sprite::T_TARGET)
		{
			m_currentTarget = pTarget->GetTexture();
		}
		else
		{
			Message(GS_L("The current sprite has no render target texture"), GSMT_ERROR);
		}
	}
	return true;
}
开发者ID:St0l3nID,项目名称:ethanon,代码行数:20,代码来源:GLVideo.cpp


注:本文中的GS_L函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。