本文整理汇总了C++中GSI_UNUSED函数的典型用法代码示例。如果您正苦于以下问题:C++ GSI_UNUSED函数的具体用法?C++ GSI_UNUSED怎么用?C++ GSI_UNUSED使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GSI_UNUSED函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: gpiSendOrBufferChar
GPResult
gpiSendOrBufferChar(
GPConnection * connection,
GPIPeer_st peer,
char c
)
{
//GPIBool closed;
//int sent;
/*
assert(peer->outputBuffer.buffer != NULL);
// Only try to send if the buffer is empty and there are no messages.
/////////////////////////////////////////////////////////////////////
if(!(peer->outputBuffer.len - peer->outputBuffer.pos) && !ArrayLength(peer->messages))
{
CHECK_RESULT(gpiSendData(connection, peer->sock, &c, 1, &closed, &sent, "PT"));
if(sent)
return GP_NO_ERROR;
}
// Buffer if not sent.
//////////////////////
return gpiAppendCharToBuffer(connection, &peer->outputBuffer, c);
*/
GSI_UNUSED(c);
GSI_UNUSED(peer);
GSI_UNUSED(connection);
return GP_NO_ERROR;
}
示例2: UCS2ToAsciiString
GHTTPBool ghttpPostAddFileFromMemoryW
(
GHTTPPost post,
const unsigned short * name,
const char * buffer,
int bufferLen,
const unsigned short * reportFilename,
const unsigned short * contentType
)
{
char name_A[1024] = { '\0' };
char reportFilename_A[1024] = { '\0' };
char contentType_A[1024] = { '\0' };
if (name != NULL)
UCS2ToAsciiString(name, name_A);
if (reportFilename != NULL)
UCS2ToAsciiString(reportFilename, reportFilename_A);
if (contentType != NULL)
UCS2ToAsciiString(contentType, contentType_A);
return ghttpPostAddFileFromMemoryA(post, name_A, buffer, bufferLen, reportFilename_A, contentType_A);
GSI_UNUSED(reportFilename);
GSI_UNUSED(contentType);
}
示例3: gpiPeerPingReplyCallback
void gpiPeerPingReplyCallback(unsigned int ip, unsigned short port, unsigned int latency, void *userData)
{
GSI_UNUSED(userData);
GSI_UNUSED(latency);
GSI_UNUSED(port);
GSI_UNUSED(ip);
}
示例4: gpiPeerAcceptedCallback
void gpiPeerAcceptedCallback(unsigned int ip, unsigned short port,
GSUdpErrorCode error, gsi_bool rejected, void *userData)
{
GPConnection *connection = (GPConnection *)userData;
GPIPeer *aPeer;
IN_ADDR anAddr;
anAddr.s_addr = ip;
aPeer = gpiGetPeerByAddr(connection, ip, port);
if (!aPeer)
{
gsDebugFormat(GSIDebugCat_GP, GSIDebugType_Network, GSIDebugLevel_HotError,
"Peer does not exist: ip-port: %s:%d\n", inet_ntoa(anAddr), port);
}
else
{
if (rejected)
{
aPeer->state = GPI_PEER_DISCONNECTED;
gsDebugFormat(GSIDebugCat_GP, GSIDebugType_Network, GSIDebugLevel_Notice,
"Peer Connection rejected: ip-port: %s:%d\n", inet_ntoa(anAddr), port);
return;
}
}
gsDebugFormat(GSIDebugCat_GP, GSIDebugType_Network, GSIDebugLevel_Notice,
"Peer Connection accepted: ip-port: %s:%d\n", inet_ntoa(anAddr), port);
GSI_UNUSED(userData);
GSI_UNUSED(rejected);
GSI_UNUSED(error);
GSI_UNUSED(anAddr);
}
示例5: createSessionCallback
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// This will be triggered when scCreateSession() has completed.
// Expected to occur once per reported game session.
void createSessionCallback(SCInterfacePtr theInterface,
GHTTPResult theHttpResult,
SCResult theResult,
void * theUserData)
{
gsDebugFormat(GSIDebugCat_App, GSIDebugType_Misc, GSIDebugLevel_Notice,
"CreateSessionCallback: theHttpResult = %d, theResult = %s\r\n", theHttpResult, SCResultStr[theResult]);
if (theHttpResult == GHTTPSuccess && theResult == SCResult_NO_ERROR)
{
const char * sessionId = scGetSessionId(theInterface);
const char * connectionId = scGetConnectionId(theInterface);
gsDebugFormat(GSIDebugCat_App, GSIDebugType_Misc, GSIDebugLevel_Debug, "Session ID: %s\r\n", sessionId);
gsDebugFormat(GSIDebugCat_App, GSIDebugType_Misc, GSIDebugLevel_Debug, "Connection ID: %s\r\n", connectionId);
GSI_UNUSED(sessionId);
GSI_UNUSED(connectionId);
}
gServerData.mWaitCount--; // one less request to wait for
GSI_UNUSED(theInterface);
GSI_UNUSED(theUserData);
}
示例6: _tprintf
static void EnumPlayersCallback
(
PEER peer,
PEERBool success,
RoomType roomType,
int index,
const gsi_char * nick,
int flags,
void * param
)
{
if(!success)
{
_tprintf(_T("Enum %s players failed\n"), RtoS[roomType]);
return;
}
if(index == -1)
{
_tprintf(_T("--------------------\n"));
return;
}
_tprintf(_T("%d: %s\n"), index, nick);
/*if(flags & PEER_FLAG_OP)
_tprintf(_T(" (host)\n"));
else
_tprintf(_T("\n"));*/
GSI_UNUSED(peer);
GSI_UNUSED(param);
GSI_UNUSED(flags);
}
示例7: GSI_UNUSED
// Used to list the players in the title room.
//////////////////////////////////////////////
static void EnumTitlePlayersCallback
(
PEER peer,
PEERBool success,
RoomType roomType,
int index,
const char * nick,
int flags,
void * param
)
{
if(!success)
{
Wizard->MessageBox("Error listing title-room players.");
return;
}
if(index == -1)
return;
TitlePage->UpdatePlayerPing(nick, 9999);
GSI_UNUSED(peer);
GSI_UNUSED(flags);
GSI_UNUSED(roomType);
GSI_UNUSED(param);
}
示例8: _stprintf
static void QRServerKeyCallback
(
PEER peer,
int key,
qr2_buffer_t buffer,
void * param
)
{
#if VERBOSE
gsi_char verbose[256];
_stprintf(verbose, _T("QR_SERVER_KEY | %d\n"), key);
OutputDebugString(verbose);
#endif
switch(key)
{
case HOSTNAME_KEY:
_tprintf(_T(" Server Key callback is being called for HOSTNAME_KEY\n"));
qr2_buffer_add(buffer, _T("My Game"));
break;
case NUMPLAYERS_KEY:
_tprintf(_T(" Server Key callback is being called for NUMPLAYERS_KEY\n"));
qr2_buffer_add_int(buffer, 1);
break;
case GAMEMODE_KEY:
_tprintf(_T(" Server Key callback is being called for GAMEMODE_KEY\n"));
qr2_buffer_add(buffer, _T("openplaying"));
break;
case HOSTPORT_KEY:
_tprintf(_T(" Server Key callback is being called for HOSTPORT_KEY\n"));
qr2_buffer_add_int(buffer, 15151);
break;
case MAPNAME_KEY:
_tprintf(_T(" Server Key callback is being called for MAPNAME_KEY\n"));
qr2_buffer_add(buffer, _T("Big Crate Room"));
break;
case GAMETYPE_KEY:
_tprintf(_T(" Server Key callback is being called for GAMETYPE_KEY\n"));
qr2_buffer_add(buffer, _T("Friendly"));
break;
case TIMELIMIT_KEY:
_tprintf(_T(" Server Key callback is being called for TIMELIMIT_KEY\n"));
qr2_buffer_add_int(buffer, 100);
break;
case FRAGLIMIT_KEY:
_tprintf(_T(" Server Key callback is being called for FRAGLIMIT_KEY\n"));
qr2_buffer_add_int(buffer, 0);
break;
case TEAMPLAY_KEY:
_tprintf(_T(" Server Key callback is being called for TEAMPLAY_KEY\n"));
qr2_buffer_add_int(buffer, 0);
break;
default:
qr2_buffer_add(buffer, _T(""));
break;
}
GSI_UNUSED(peer);
GSI_UNUSED(param);
}
示例9: piFindPlayerByIP
static void piPinged
(
unsigned int IP,
unsigned short port,
int ping,
const char * data,
int len,
PEER peer
)
{
piPlayer * player;
// Find the player.
///////////////////
player = piFindPlayerByIP(peer, IP);
if(!player)
return;
// Process the ping.
////////////////////
piProcessPing(peer, player, ping);
GSI_UNUSED(port);
GSI_UNUSED(data);
GSI_UNUSED(len);
}
示例10: TableMap
static void piPingerReply
(
unsigned int IP,
unsigned short port,
int ping,
const char * pingData,
int pingDataLen,
PEER peer
)
{
piPingerReplyData data;
PEER_CONNECTION;
// Find who sent the ping.
//////////////////////////
data.peer = peer;
data.IP = IP;
data.ping = ping;
TableMap(connection->players, piPingerReplyMapFn, &data);
GSI_UNUSED(port);
GSI_UNUSED(pingData);
GSI_UNUSED(pingDataLen);
}
示例11: _tsnprintf
static void NickErrorCallback
(
PEER peer,
int type,
const gsi_char * badNick,
int numSuggestedNicks,
const gsi_char ** suggestedNicks,
void * param
)
{
static int errCount;
if(errCount < 20)
{
_tsnprintf(nick,NICK_SIZE,_T("peerc%u"),(unsigned int)current_time());
nick[NICK_SIZE - 1] = '\0';
peerRetryWithNick(peer, nick);
}
else
{
//peerDisconnect(peer);
peerRetryWithNick(peer, NULL);
}
errCount++;
GSI_UNUSED(type);
GSI_UNUSED(badNick);
GSI_UNUSED(suggestedNicks);
GSI_UNUSED(numSuggestedNicks);
GSI_UNUSED(param);
}
示例12: GSI_UNUSED
static const unsigned short * piGetWatchKeyW
(
const unsigned short * nick,
const unsigned short * key,
HashTable watchCache
)
{
#ifndef GSI_UNICODE
GSI_UNUSED(nick);
GSI_UNUSED(key);
GSI_UNUSED(watchCache);
return NULL; // can't use this function unless in GSI_UNICODE mode
#else
piCacheKey keyTemp;
piCacheKey * cacheKey;
char* nick_A = UCS2ToUTF8StringAlloc(nick);
char* key_A = UCS2ToUTF8StringAlloc(key);
keyTemp.nick = (char *)nick_A;
keyTemp.key = (char *)key_A;
cacheKey = (piCacheKey *)TableLookup(watchCache, &keyTemp);
gsifree(nick_A);
gsifree(key_A);
if (!cacheKey)
return NULL;
if(cacheKey->value_W)
return cacheKey->value_W;
return L"";
#endif
}
示例13: GSI_UNUSED
static GHTTPBool CompletedCallback
(
GHTTPRequest request,
GHTTPResult result,
char * buffer,
GHTTPByteCount bufferLen,
void * param
)
{
CGhttpmfcDlg * dlg = (CGhttpmfcDlg *)param;
static char * resultStrings[] =
{
"GHTTPSuccess",
"GHTTPOutOfMemory",
"GHTTPBufferOverflow",
"GHTTPParseURLFailed",
"GHTTPHostLookupFailed",
"GHTTPSocketFailed",
"GHTTPConnectFailed",
"GHTTPBadResponse",
"GHTTPRequestRejected",
"GHTTPUnauthorized",
"GHTTPForbidden",
"GHTTPFileNotFound",
"GHTTPServerError",
"GHTTPFileWriteFailed",
"GHTTPFileReadFailed",
"GHTTPFileIncomplete",
"GHTTPFileToBig",
"GHTTPEncryptionError",
"GHTTPRequestCancelled"
};
CString msg;
if( GHTTPSuccess == result )
{
msg = "File received successfully";
}
else
{
msg.Format("Error: (%d) ", result);
if( result < 0 || result >= sizeof(resultStrings)/sizeof(resultStrings[0]) )
msg += "Unknown - local error table may be out of date";
else
msg += resultStrings[(int)result];
}
dlg->MessageBox(msg);
dlg->m_request = -1;
return GHTTPTrue;
GSI_UNUSED(bufferLen);
GSI_UNUSED(buffer);
GSI_UNUSED(request);
}
示例14: gsUdpConnAttemptCB
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Requests for communication from a peer is handled by first checking if the
// initial message has a message handler registered for it. Otherwise
// the message is passed onto the app.
void gsUdpConnAttemptCB(GT2Socket socket, GT2Connection connection, unsigned int ip,
unsigned short port, int latency, GT2Byte * message, int len)
{
// Get the message handler for the connection
int index;
GSUdpMsgHandler aHandler;
GSUdpRemotePeer aRemotePeer;
GSUdpEngineObject *aUdp = gsUdpEngineGetEngine();
char anAddr[GS_IP_ADDR_AND_PORT];
gsDebugFormat(GSIDebugCat_Common, GSIDebugType_Network, GSIDebugLevel_Comment,
"[Udp Engine] Connection attempt from %s\n", gt2AddressToString(ip, port, anAddr));
//If there is a handler, automatically accept a connection if the initial message is
//the same as the handler's registered initial message
if (len >= GS_UDP_MSG_HEADER_LEN)
{
memcpy(aHandler.mInitialMsg, message, GS_UDP_MSG_HEADER_LEN);
aRemotePeer.mAddr = ip;
aRemotePeer.mPort = port;
aRemotePeer.mConnection = connection;
ArrayAppend(aUdp->mRemotePeers, &aRemotePeer);
index = ArraySearch(aUdp->mMsgHandlers, &aHandler, gsUdpMsgHandlerCompare, 0, 0);
if (index != NOT_FOUND)
{
GT2ConnectionCallbacks aCallbacks;
aCallbacks.closed = gsUdpClosedRoutingCB;
aCallbacks.connected = gsUdpConnectedRoutingCB;
aCallbacks.ping = gsUdpPingRoutingCB;
aCallbacks.received = gsUdpReceivedRoutingCB;
// Automatically accept connections for Message Handlers
gt2Accept(aRemotePeer.mConnection, &aCallbacks);
gsDebugFormat(GSIDebugCat_Common, GSIDebugType_Network, GSIDebugLevel_Comment,
"[Udp Engine] Connection attempt auto-accepted for message handler\n");
return;
}
}
// all other messages go to the app
if (aUdp->mAppConnAttempt)
{
gsDebugFormat(GSIDebugCat_Common, GSIDebugType_Network, GSIDebugLevel_Comment,
"[Udp Engine] Connection attempt from %s, asking app to accept/reject\n", gt2AddressToString(ip, port, anAddr));
aUdp->mAppConnAttempt(ip, port, latency, (unsigned char *)message, (unsigned int)len, aUdp->mAppUserData);
}
else
{
// Reject any un-handled connections or unknown connections
gt2Reject(connection, NULL, 0);
ArrayRemoveAt(aUdp->mRemotePeers, ArrayLength(aUdp->mRemotePeers) -1);
}
GSI_UNUSED(socket);
GSI_UNUSED(anAddr);
}
示例15: gviCustomCapturePacket
static GVBool gviCustomCapturePacket(GVDevice device, GVByte * packet, int * len, GVFrameStamp * frameStamp, GVScalar * volume)
{
// not supported with custom devices
assert(0);
GSI_UNUSED(device);
GSI_UNUSED(packet);
GSI_UNUSED(len);
GSI_UNUSED(frameStamp);
GSI_UNUSED(volume);
return GVFalse;
}