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C++ GET_FIRST函数代码示例

本文整理汇总了C++中GET_FIRST函数的典型用法代码示例。如果您正苦于以下问题:C++ GET_FIRST函数的具体用法?C++ GET_FIRST怎么用?C++ GET_FIRST使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GET_FIRST函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: shockwave_move_all

/**
 * Simulate all shockwaves in Shockwave_list
 *
 * @param frametime		time for last frame in ms
 */
void shockwave_move_all(float frametime)
{
	shockwave	*sw, *next;
	
	sw = GET_FIRST(&Shockwave_list);
	while ( sw != &Shockwave_list ) {
		next = sw->next;
		Assert(sw->objnum != -1);
		shockwave_move(&Objects[sw->objnum], frametime);
		sw = next;
	}
}
开发者ID:Kobrar,项目名称:fs2open.github.com,代码行数:17,代码来源:shockwave.cpp

示例2: shockwave_delete_all

/**
 * Delete whole linked list
 */
void shockwave_delete_all()
{
	shockwave	*sw, *next;
	
	sw = GET_FIRST(&Shockwave_list);
	while ( sw != &Shockwave_list ) {
		next = sw->next;
		Assert(sw->objnum != -1);
		Objects[sw->objnum].flags |= OF_SHOULD_BE_DEAD;
		sw = next;
	}
}
开发者ID:achilleas-k,项目名称:fs2open.github.com,代码行数:15,代码来源:shockwave.cpp

示例3: shockwave_render_all

/**
 * Render all shockwaves
 */
void shockwave_render_all()
{
	shockwave	*sw, *next;

	sw = GET_FIRST(&Shockwave_list);
	while ( sw != &Shockwave_list ) {
		next = sw->next;
		Assert(sw->objnum != -1);
		shockwave_render(&Objects[sw->objnum]);
		sw = next;
	}
}
开发者ID:achilleas-k,项目名称:fs2open.github.com,代码行数:15,代码来源:shockwave.cpp

示例4: shockwave_delete_all

/**
 * Delete whole linked list
 */
void shockwave_delete_all()
{
	shockwave	*sw, *next;
	
	sw = GET_FIRST(&Shockwave_list);
	while ( sw != &Shockwave_list ) {
		next = sw->next;
		Assert(sw->objnum != -1);
        Objects[sw->objnum].flags.set(Object::Object_Flags::Should_be_dead);
		sw = next;
	}
}
开发者ID:Kobrar,项目名称:fs2open.github.com,代码行数:15,代码来源:shockwave.cpp

示例5: UpdateData

void orient_editor::OnOK()
{
	vec3d delta, pos;
	object *ptr;

	UpdateData(TRUE);
	pos.xyz.x = convert(m_position_x);
	pos.xyz.y = convert(m_position_y);
	pos.xyz.z = convert(m_position_z);

	if ((((CButton *) GetDlgItem(IDC_POINT_TO_OBJECT))->GetCheck() == 1) ||
		(((CButton *) GetDlgItem(IDC_POINT_TO_LOCATION))->GetCheck() == 1))
			set_modified();

	vm_vec_sub(&delta, &pos, &Objects[cur_object_index].pos);
	if (delta.xyz.x || delta.xyz.y || delta.xyz.z)
		set_modified();

	ptr = GET_FIRST(&obj_used_list);
	while (ptr != END_OF_LIST(&obj_used_list)) {
		if (ptr->flags & OF_MARKED) {
			vm_vec_add2(&ptr->pos, &delta);
			update_object(ptr);
		}

		ptr = GET_NEXT(ptr);
	}

	ptr = GET_FIRST(&obj_used_list);
	while (ptr != END_OF_LIST(&obj_used_list)) {
		if (ptr->flags & OF_MARKED)
			object_moved(ptr);

		ptr = GET_NEXT(ptr);
	}

	theApp.record_window_data(&Object_wnd_data, this);
	CDialog::OnOK();
}
开发者ID:n-kawamt,项目名称:fs2open_snapshot,代码行数:39,代码来源:orienteditor.cpp

示例6: GET_FIRST

void briefing_editor_dlg::OnPropagateIcons() 
{
	object *ptr;

	ptr = GET_FIRST(&obj_used_list);
	while (ptr != END_OF_LIST(&obj_used_list)) {
		if ((ptr->type == OBJ_POINT) && (ptr->flags & OF_MARKED)) {
			propagate_icon(ptr->instance);
		}

		ptr = GET_NEXT(ptr);
	}
}
开发者ID:svn2github,项目名称:FS2Open_Trunk,代码行数:13,代码来源:briefingeditordlg.cpp

示例7: save_hotkeys

void save_hotkeys()
{
	ship_obj *so;
	int i;

	for (i=0; i<MAX_KEYED_TARGETS; i++) {
		hud_target_hotkey_clear(i);
		for ( so = GET_FIRST(&Ship_obj_list); so != END_OF_LIST(&Ship_obj_list); so = GET_NEXT(so) ) {
			if ( Hotkey_bits[Objects[so->objnum].instance] & (1 << i) ) {
				hud_target_hotkey_add_remove(i, &Objects[so->objnum], HOTKEY_USER_ADDED );
			}
		}
	}
}
开发者ID:PhantomHoover,项目名称:fs2open.github.com,代码行数:14,代码来源:missionhotkey.cpp

示例8: draw_radar_blips_std

// Draw all the active radar blips
void draw_radar_blips_std(int blip_type, int bright, int distort)
{
	blip *b = NULL;
	blip *blip_head = NULL;

	Assert((blip_type >= 0) && (blip_type < MAX_BLIP_TYPES));


	// Need to set font.
	gr_set_font(FONT1);


	// get the appropriate blip list
	if (bright)
		blip_head = &Blip_bright_list[blip_type];
	else
		blip_head = &Blip_dim_list[blip_type];


	// draw all blips of this type
	for (b = GET_FIRST(blip_head); b != END_OF_LIST(blip_head); b = GET_NEXT(b))
	{
		gr_set_color_fast(b->blip_color);

		// maybe draw cool blip to indicate current target
		if (b->flags & BLIP_CURRENT_TARGET)
		{
			b->rad = Current_radar_global->Radar_blip_radius_target[gr_screen.res];				
		}
		else
		{
			b->rad = Current_radar_global->Radar_blip_radius_normal[gr_screen.res];
		}

		// maybe distort blip
		if (distort)
		{
			radar_blip_draw_distorted_std(b);
		}
		else if (b->flags & BLIP_DRAW_DISTORTED)
		{
			radar_blip_draw_flicker_std(b);
		}
		else
		{
			radar_draw_circle_std(b->x, b->y, b->rad);
		}
	}
}
开发者ID:svn2github,项目名称:FS2Open_Trunk,代码行数:50,代码来源:radar.cpp

示例9: GET_FIRST

BOOL ShipSpecialHitpoints::OnInitDialog() 
{
	// get ship num
	object *objp;

	m_ship_num = -1;

	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {
			if (objp->flags & OF_MARKED) {

				m_ship_num = objp->instance;
				break;
			}
		}
		objp = GET_NEXT(objp);
	}

	if (Ships[m_ship_num].special_hitpoint_index == -1)
	{
		// get default_table_values
		ship_info *sip;
		sip = &Ship_info[Ships[m_ship_num].ship_info_index];

		m_shields = (int)sip->initial_shield_strength;
		m_hull = (int)sip->initial_hull_strength;
		m_special_hitpoints_enabled = FALSE;

		if (m_shields < 0) m_shields = 0;
		if (m_hull < 10) m_hull = 10;
	} else {
		int index = Ships[m_ship_num].special_hitpoint_index;
//		Assert( (index > 0) && (index < MAX_SEXP_VARIABLES-(BLOCK_HITPOINT_SIZE-1)) );

		m_shields = atoi(Sexp_variables[index++].text);
		m_hull = atoi(Sexp_variables[index++].text);

		m_special_hitpoints_enabled = TRUE;
	}

	CDialog::OnInitDialog();

	// maybe gray out lots of stuff
	DoGray();

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
开发者ID:chief1983,项目名称:Imperial-Alliance,代码行数:49,代码来源:ShipSpecialHitpoints.cpp

示例10: update_item

void ShipGoalsDlg::update()
{
	int i;

	if (goalp) {
		for (i=0; i<ED_MAX_GOALS; i++)
			update_item(i);

		verify_orders();

	} else {
		object *ptr;

		ptr = GET_FIRST(&obj_used_list);
		while (ptr != END_OF_LIST(&obj_used_list)) {
			if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])) {
				goalp = Ai_info[Ships[ptr->instance].ai_index].goals;
				for (i=0; i<ED_MAX_GOALS; i++)
					update_item(i, 1);
			}

			ptr = GET_NEXT(ptr);
		}

		ptr = GET_FIRST(&obj_used_list);
		while (ptr != END_OF_LIST(&obj_used_list)) {
			if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])) {
				self_ship = ptr->instance;
				goalp = Ai_info[Ships[self_ship].ai_index].goals;
				verify_orders(self_ship);
			}

			ptr = GET_NEXT(ptr);
		}
	}
}
开发者ID:DahBlount,项目名称:fs2open.github.com,代码行数:36,代码来源:shipgoalsdlg.cpp

示例11: mission_hotkey_validate

void mission_hotkey_validate()
{
	htarget_list	*hitem, *plist;
	object			*A;
	int				obj_valid, i;

	for ( i = 0; i < MAX_KEYED_TARGETS; i++ ) {
		plist = &(Players[Player_num].keyed_targets[i]);
		if ( EMPTY( plist ) )			// no items in list, then do nothing
			continue;

		hitem = GET_FIRST(plist);
		while ( hitem != END_OF_LIST(plist) ) {

			// ensure this object is still valid and in the obj_used_list
			obj_valid = FALSE;
			for ( A = GET_FIRST(&obj_used_list); A !=END_OF_LIST(&obj_used_list); A = GET_NEXT(A) ) {
				if ( A->signature == hitem->objp->signature ) {
					obj_valid = TRUE;
					break;
				}
			}
			if ( obj_valid == FALSE ) {
				htarget_list *temp;

				temp = GET_NEXT(hitem);
				list_remove( plist, hitem );
				list_append( &htarget_free_list, hitem );
				hitem->objp = NULL;
				hitem = temp;
				continue;
			}
			hitem = GET_NEXT( hitem );
		}	// end while
	} // end for
}
开发者ID:PhantomHoover,项目名称:fs2open.github.com,代码行数:36,代码来源:missionhotkey.cpp

示例12: GET_FIRST

void ship_flags_dlg::OnOK()
{
	object *objp;

	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {
			if (objp->flags & OF_MARKED)
				update_ship(objp->instance);
		}

		objp = GET_NEXT(objp);
	}

	CDialog::OnOK();
}
开发者ID:chief1983,项目名称:Imperial-Alliance,代码行数:16,代码来源:ShipFlagsDlg.cpp

示例13: GET_FIRST

BOOL ship_select::OnInitDialog() 
{
	int i, flags;
	object *ptr;

	wlist_size = wplist_size = 0;
	CDialog::OnInitDialog();

	ptr = GET_FIRST(&obj_used_list);
	while (ptr != END_OF_LIST(&obj_used_list))
	{
		flags = ptr->flags & ~OF_TEMP_MARKED;
		if (flags & OF_MARKED)
			flags |= OF_TEMP_MARKED;
		else
			flags &= ~OF_TEMP_MARKED;

		ptr->flags = flags;
		ptr = GET_NEXT(ptr);
	}

	list_size = 0;
	create_list();
	GetDlgItem(IDC_FILTER_SHIPS_FRIENDLY)->EnableWindow(m_filter_ships);
	GetDlgItem(IDC_FILTER_SHIPS_HOSTILE)->EnableWindow(m_filter_ships);
	GetDlgItem(IDC_FILTER_SHIPS_NEUTRAL)->EnableWindow(m_filter_ships);
	GetDlgItem(IDC_FILTER_SHIPS_UNKNOWN)->EnableWindow(m_filter_ships);

	// Elements 0 - wlist_size are wings, and elements wlist_size - wplist_size are waypoint paths
	m_wing_list.ResetContent();
	wlist_size = 0;
	for (i=0; i<MAX_WINGS; i++)
		if (Wings[i].wave_count) {
			m_wing_list.AddString(Wings[i].name);
			wing_sel_last[wlist_size] = 0;
			wing_index[wlist_size++] = i;
		}

	wplist_size = wlist_size;
	for (i=0; i<Num_waypoint_lists; i++) {
		m_wing_list.AddString(Waypoint_lists[i].name);
		wing_sel_last[wplist_size] = 0;
		wing_index[wplist_size++] = i;
	}

	return TRUE;
}
开发者ID:NonCreature0714,项目名称:freespace2,代码行数:47,代码来源:ship_select.cpp

示例14: anim_release_all_instances

/**
 * @brief Free all anim instances that are on the anim_render_list.
 *
 * @param screen_id	Optional parameter that lets you only free a subset of the anim instances.	
 * A screen_id of 0 is the default value, and this is used for animations that always play when 
 * they are placed on the aim_render_list.
 */
void anim_release_all_instances(int screen_id)
{
	anim_instance* A;
	anim_instance* temp;

	if ( Anim_inited == FALSE )
		return;

	A = GET_FIRST(&anim_render_list);
	while( A !=END_OF_LIST(&anim_render_list) )	{
		temp = GET_NEXT(A);
		if ( A->screen_id == screen_id || screen_id == 0 ) {
			anim_release_render_instance(A);
		}
		A = temp;
	}
}
开发者ID:X3N0-Life-Form,项目名称:fs2open.github.com,代码行数:24,代码来源:animplay.cpp

示例15: hud_get_scroll_max_pos

// how many lines to skip
int hud_get_scroll_max_pos()
{
    int max = 0, font_height = gr_get_font_height();

    if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) {
        int count = 0;
        line_node *ptr;
        // number of pixels in excess of what can be displayed
        int excess = Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3];

        if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited) {
            max = 0;

        } else {
            ptr = GET_FIRST(&Msg_scrollback_used_list);
            while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) {
                if (ptr->source != HUD_SOURCE_HIDDEN) {

                    if (excess > 0) {
                        excess -= font_height;
                        count++;
                    }

                    if (excess <= 0) {
                        max = count;
                        break;
                    }

                    // spacing between lines
                    excess -= ptr->y;

                }

                ptr = GET_NEXT(ptr);
            }
        }

    } else {
        max = (Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3]) / font_height;
    }

    if (max < 0)
        max = 0;

    return max;
}
开发者ID:rtoijala,项目名称:fs2open.github.com,代码行数:47,代码来源:hudmessage.cpp


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