本文整理汇总了C++中FreeWinding函数的典型用法代码示例。如果您正苦于以下问题:C++ FreeWinding函数的具体用法?C++ FreeWinding怎么用?C++ FreeWinding使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FreeWinding函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WriteBrushMap
/*
==================
WriteBrushMap
==================
*/
void WriteBrushMap (char *name, bspbrush_t *list)
{
FILE *f;
side_t *s;
int i;
winding_t *w;
Sys_Printf ("writing %s\n", name);
f = fopen (name, "wb");
if (!f)
Error ("Can't write %s\b", name);
fprintf (f, "{\n\"classname\" \"worldspawn\"\n");
for ( ; list ; list=list->next )
{
fprintf (f, "{\n");
for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
{
w = BaseWindingForPlane (mapplanes[s->planenum].normal, mapplanes[s->planenum].dist);
fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]);
fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]);
fprintf (f, "%s 0 0 0 1 1\n", texinfo[s->texinfo].texture);
FreeWinding (w);
}
fprintf (f, "}\n");
}
fprintf (f, "}\n");
fclose (f);
}
示例2: Q3_FaceOnWinding
//===========================================================================
// returns the amount the face and the winding overlap
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float Q3_FaceOnWinding(dsurface_t *surface, winding_t *winding)
{
int i;
float dist, area;
dplane_t plane;
vec_t *v1, *v2;
vec3_t normal, edgevec;
winding_t *w;
//copy the winding before chopping
w = CopyWinding(winding);
//retrieve the surface plane
Q3_SurfacePlane(surface, plane.normal, &plane.dist);
//chop the winding with the surface edge planes
for (i = 0; i < surface->numVerts && w; i++)
{
v1 = drawVerts[surface->firstVert + ((i) % surface->numVerts)].xyz;
v2 = drawVerts[surface->firstVert + ((i+1) % surface->numVerts)].xyz;
//create a plane through the edge from v1 to v2, orthogonal to the
//surface plane and with the normal vector pointing inward
VectorSubtract(v2, v1, edgevec);
CrossProduct(edgevec, plane.normal, normal);
VectorNormalize(normal);
dist = DotProduct(normal, v1);
//
ChopWindingInPlace(&w, normal, dist, -0.1); //CLIP_EPSILON
} //end for
if (w)
{
area = WindingArea(w);
FreeWinding(w);
return area;
} //end if
return 0;
} //end of the function Q3_FaceOnWinding
示例3: OutputPortal
/*
=============
OutputPortal
=============
*/
void OutputPortal(portal_t *p, FILE *glview)
{
winding_t *w;
int sides;
sides = PortalVisibleSides(p);
if(!sides)
{
return;
}
c_glfaces++;
w = p->winding;
if(sides == 2) // back side
{
w = ReverseWinding(w);
}
OutputWinding(w, glview);
if(sides == 2)
{
FreeWinding(w);
}
}
示例4: FreePortal
/**
* @sa AllocPortal
*/
void FreePortal (portal_t *p)
{
if (p->winding)
FreeWinding(p->winding);
if (threadstate.numthreads == 1)
c_active_portals--;
Mem_Free(p);
}
示例5: FreePortal
void FreePortal (portal_t *p)
{
if (p->winding)
FreeWinding (p->winding);
if (numthreads == 1)
c_active_portals--;
free (p);
}
示例6: FreeBspFace
/*
================
FreeBspFace
================
*/
void FreeBspFace(bspFace_t * f)
{
if(f->w)
{
FreeWinding(f->w);
}
free(f);
}
示例7: CM_ValidateFacet
/*
==================
CM_ValidateFacet
If the facet isn't bounded by its borders, we screwed up.
==================
*/
static qboolean CM_ValidateFacet( facet_t *facet ) {
float plane[4];
int j;
winding_t *w;
vec3_t bounds[2];
if ( facet->surfacePlane == -1 ) {
return qfalse;
}
Vector4Copy( planes[ facet->surfacePlane ].plane, plane );
w = BaseWindingForPlane( plane, plane[3] );
for ( j = 0 ; j < facet->numBorders && w ; j++ ) {
if ( facet->borderPlanes[j] == -1 ) {
FreeWinding( w );
return qfalse;
}
Vector4Copy( planes[ facet->borderPlanes[j] ].plane, plane );
if ( !facet->borderInward[j] ) {
VectorSubtract( vec3_origin, plane, plane );
plane[3] = -plane[3];
}
ChopWindingInPlace( &w, plane, plane[3], 0.1f );
}
if ( !w ) {
return qfalse; // winding was completely chopped away
}
// see if the facet is unreasonably large
WindingBounds( w, bounds[0], bounds[1] );
FreeWinding( w );
for ( j = 0 ; j < 3 ; j++ ) {
if ( bounds[1][j] - bounds[0][j] > MAX_MAP_BOUNDS ) {
return qfalse; // we must be missing a plane
}
if ( bounds[0][j] >= MAX_MAP_BOUNDS ) {
return qfalse;
}
if ( bounds[1][j] <= -MAX_MAP_BOUNDS ) {
return qfalse;
}
}
return qtrue; // winding is fine
}
示例8: AAS_CheckFaceWindingPlane
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_CheckFaceWindingPlane( tmp_face_t *face ) {
float dist, sign1, sign2;
vec3_t normal;
plane_t *plane;
winding_t *w;
//check if the winding plane is the same as the face plane
WindingPlane( face->winding, normal, &dist );
plane = &mapplanes[face->planenum];
//
sign1 = DotProduct( plane->normal, normal );
//
if ( fabs( dist - plane->dist ) > 0.4 ||
fabs( normal[0] - plane->normal[0] ) > 0.0001 ||
fabs( normal[1] - plane->normal[1] ) > 0.0001 ||
fabs( normal[2] - plane->normal[2] ) > 0.0001 ) {
VectorInverse( normal );
dist = -dist;
if ( fabs( dist - plane->dist ) > 0.4 ||
fabs( normal[0] - plane->normal[0] ) > 0.0001 ||
fabs( normal[1] - plane->normal[1] ) > 0.0001 ||
fabs( normal[2] - plane->normal[2] ) > 0.0001 ) {
Log_Write( "AAS_CheckFaceWindingPlane: face %d winding plane unequal to face plane\r\n",
face->num );
//
sign2 = DotProduct( plane->normal, normal );
if ( ( sign1 < 0 && sign2 > 0 ) ||
( sign1 > 0 && sign2 < 0 ) ) {
Log_Write( "AAS_CheckFaceWindingPlane: face %d winding reversed\r\n",
face->num );
w = face->winding;
face->winding = ReverseWinding( w );
FreeWinding( w );
} //end if
} //end if
else
{
Log_Write( "AAS_CheckFaceWindingPlane: face %d winding reversed\r\n",
face->num );
w = face->winding;
face->winding = ReverseWinding( w );
FreeWinding( w );
} //end else
} //end if
} //end of the function AAS_CheckFaceWindingPlane
示例9: FreePortal
void FreePortal(portal_t * p) {
if (p->winding)
FreeWinding(p->winding);
if (debug)
SDL_SemWait(semaphores.active_portals);
Mem_Free(p);
}
示例10: AAS_TryMergeFaces
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_TryMergeFaces( tmp_face_t *face1, tmp_face_t *face2 ) {
winding_t *neww;
#ifdef DEBUG
if ( !face1->winding ) {
Error( "face1 %d without winding", face1->num );
}
if ( !face2->winding ) {
Error( "face2 %d without winding", face2->num );
}
#endif //DEBUG
//
if ( face1->faceflags != face2->faceflags ) {
return false;
}
//NOTE: if the front or back area is zero this doesn't mean there's
//a real area. It means there's solid at that side of the face
//if both faces have the same front area
if ( face1->frontarea == face2->frontarea ) {
//if both faces have the same back area
if ( face1->backarea == face2->backarea ) {
//if the faces are in the same plane
if ( face1->planenum == face2->planenum ) {
//if they have both a front and a back area (no solid on either side)
if ( face1->frontarea && face1->backarea ) {
neww = MergeWindings( face1->winding, face2->winding,
mapplanes[face1->planenum].normal );
} //end if
else
{
//this function is to be found in l_poly.c
neww = TryMergeWinding( face1->winding, face2->winding,
mapplanes[face1->planenum].normal );
} //end else
if ( neww ) {
FreeWinding( face1->winding );
face1->winding = neww;
if ( face2->frontarea ) {
AAS_RemoveFaceFromArea( face2, face2->frontarea );
}
if ( face2->backarea ) {
AAS_RemoveFaceFromArea( face2, face2->backarea );
}
AAS_FreeTmpFace( face2 );
return true;
} //end if
} //end if
else if ( ( face1->planenum & ~1 ) == ( face2->planenum & ~1 ) ) {
Log_Write( "face %d and %d, same front and back area but flipped planes\r\n",
face1->num, face2->num );
} //end if
} //end if
} //end if
return false;
} //end of the function AAS_TryMergeFaces
示例11: AAS_SplitFace
//===========================================================================
// NOTE: the original face is invalid after splitting
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_SplitFace( tmp_face_t *face, vec3_t normal, float dist,
tmp_face_t **frontface, tmp_face_t **backface ) {
winding_t *frontw, *backw;
//
*frontface = *backface = NULL;
ClipWindingEpsilon( face->winding, normal, dist, FACECLIP_EPSILON, &frontw, &backw );
#ifdef DEBUG
//
if ( frontw ) {
if ( WindingIsTiny( frontw ) ) {
Log_Write( "AAS_SplitFace: tiny back face\r\n" );
FreeWinding( frontw );
frontw = NULL;
} //end if
} //end if
if ( backw ) {
if ( WindingIsTiny( backw ) ) {
Log_Write( "AAS_SplitFace: tiny back face\r\n" );
FreeWinding( backw );
backw = NULL;
} //end if
} //end if
#endif //DEBUG
//if the winding was split
if ( frontw ) {
//check bounds
( *frontface ) = AAS_AllocTmpFace();
( *frontface )->planenum = face->planenum;
( *frontface )->winding = frontw;
( *frontface )->faceflags = face->faceflags;
} //end if
if ( backw ) {
//check bounds
( *backface ) = AAS_AllocTmpFace();
( *backface )->planenum = face->planenum;
( *backface )->winding = backw;
( *backface )->faceflags = face->faceflags;
} //end if
} //end of the function AAS_SplitFace
示例12: FreeBrush
/**
* @sa AllocBrush
*/
void FreeBrush (bspbrush_t* brushes)
{
int i;
for (i = 0; i < brushes->numsides; i++)
if (brushes->sides[i].winding)
FreeWinding(brushes->sides[i].winding);
Mem_Free(brushes);
if (threadstate.numthreads == 1)
c_active_brushes--;
}
示例13: AAS_FreeTmpFace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_FreeTmpFace(tmp_face_t *tmpface)
{
if (tmpface->l_next) tmpface->l_next->l_prev = tmpface->l_prev;
if (tmpface->l_prev) tmpface->l_prev->l_next = tmpface->l_next;
else tmpaasworld.faces = tmpface->l_next;
//free the winding
if (tmpface->winding) FreeWinding(tmpface->winding);
//free the face
FreeMemory(tmpface);
tmpaasworld.numfaces--;
} //end of the function AAS_FreeTmpFace
示例14: TestPointAgainstSkySurface
bool TestPointAgainstSkySurface( Vector const &pt, dface_t *pFace )
{
// Create sky face winding.
winding_t *pWinding = WindingFromFace( pFace, Vector( 0.0f, 0.0f, 0.0f ) );
// Test point in winding. (Since it is at the node, it is in the plane.)
bool bRet = PointInWinding( pt, pWinding );
FreeWinding( pWinding );
return bRet;
}
示例15: MakeNodePortal
/*
==================
MakeNodePortal
create the new portal by taking the full plane winding for the cutting plane
and clipping it by all of parents of this node
==================
*/
void MakeNodePortal (node_t *node)
{
portal_t *new_portal, *p;
winding_t *w;
Vector normal;
float dist = 0.0f;
int side = 0;
w = BaseWindingForNode (node);
// clip the portal by all the other portals in the node
for (p = node->portals ; p && w; p = p->next[side])
{
if (p->nodes[0] == node)
{
side = 0;
VectorCopy (p->plane.normal, normal);
dist = p->plane.dist;
}
else if (p->nodes[1] == node)
{
side = 1;
VectorSubtract (vec3_origin, p->plane.normal, normal);
dist = -p->plane.dist;
}
else
{
Error ("CutNodePortals_r: mislinked portal");
}
ChopWindingInPlace (&w, normal, dist, 0.1);
}
if (!w)
{
return;
}
if (WindingIsTiny (w))
{
c_tinyportals++;
FreeWinding (w);
return;
}
new_portal = AllocPortal ();
new_portal->plane = mapplanes[node->planenum];
new_portal->onnode = node;
new_portal->winding = w;
AddPortalToNodes (new_portal, node->children[0], node->children[1]);
}