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C++ EnterPhase函数代码示例

本文整理汇总了C++中EnterPhase函数的典型用法代码示例。如果您正苦于以下问题:C++ EnterPhase函数的具体用法?C++ EnterPhase怎么用?C++ EnterPhase使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了EnterPhase函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EnterCombat

 void EnterCombat(Unit *who)
 {
     DoScriptText(SAY_AGGRO, me);
     DoZoneInCombat();
     EnterPhase(PHASE_FIGHT);
     instance->SetBossState(BOSS_HEIGAN, IN_PROGRESS);
 }
开发者ID:adan830,项目名称:QuaDCore,代码行数:7,代码来源:boss_heigan.cpp

示例2: EnterCombat

 void EnterCombat(Unit* /*who*/)
 {
     _EnterCombat();
     DoScriptText(SAY_AGGRO, me);
     EnterPhase(PHASE_FIGHT);
     safetyDance = true;
 }
开发者ID:ALive-WoW,项目名称:RC2,代码行数:7,代码来源:boss_heigan.cpp

示例3: EnterCombat

 void EnterCombat(Unit * /*who*/)
 {
     _EnterCombat();
     TeleportHeiganCheaters();
     DoScriptText(SAY_AGGRO, me);
     EnterPhase(PHASE_FIGHT);
 }
开发者ID:Jekls,项目名称:trinity,代码行数:7,代码来源:boss_heigan.cpp

示例4: EnterCombat

 void EnterCombat(Unit* /*who*/) override
 {
     _EnterCombat();
     Talk(SAY_AGGRO);
     EnterPhase(PHASE_FIGHT);
     safetyDance = true;
 }
开发者ID:Rastrian,项目名称:DeathCore_3.3.5,代码行数:7,代码来源:boss_heigan.cpp

示例5: Aggro

    void Aggro(Unit *who)
    {

        DoZoneInCombat();
        m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
        m_creature->CastSpell(m_creature, AURA_NOXIOUS_FUMES, true);
        EnterPhase(PHASE_GROUND);
    }
开发者ID:wk23,项目名称:tst,代码行数:8,代码来源:boss_felmyst.cpp

示例6: EnterCombat

 void EnterCombat(Unit* /*pWho*/)
 {
     _EnterCombat();
     TeleportHeiganCheaters();
     DoScriptText(SAY_AGGRO, me);
     EnterPhase(PHASE_FIGHT);
     safetyDance = true;
 }
开发者ID:Darkelmo,项目名称:MythCore,代码行数:8,代码来源:boss_heigan.cpp

示例7: EnterCombat

        void EnterCombat(Unit * /*who*/) {
            if (pInstance)
                pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);

            me->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
            DoPlaySoundToSet(me, SOUND_AGGRO);

            EnterPhase(PHASE_LYNX);
        }
开发者ID:Oracraft,项目名称:ArkCORE-4.3.4,代码行数:9,代码来源:boss_halazzi.cpp

示例8: EnterCombat

    void EnterCombat(Unit *who)
    {
        if(pInstance)
            pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);

        DoScriptText(YELL_AGGRO, m_creature);

        EnterPhase(PHASE_LYNX);
    }
开发者ID:ekzobam,项目名称:HGCore,代码行数:9,代码来源:boss_halazzi.cpp

示例9: Aggro

    void Aggro(Unit* pWho)
    {
        DoScriptText(SAY_AGGRO, m_creature);
        m_creature->SetInCombatWithZone();

		EnterPhase(PHASE_LYNX);

		if (pInstance)
            pInstance->SetData(TYPE_HALAZZI, IN_PROGRESS);
    }
开发者ID:RareSoul,项目名称:andeeria,代码行数:10,代码来源:boss_halazzi.cpp

示例10: EnterCombat

    void EnterCombat(Unit *who)
    {
        m_creature->setActive(true);
        DoZoneInCombat();
        m_creature->CastSpell(m_creature, AURA_SUNWELL_RADIANCE, true);
        m_creature->CastSpell(m_creature, AURA_NOXIOUS_FUMES, true);
        EnterPhase(PHASE_GROUND);

        if(pInstance)
            pInstance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS);
    }
开发者ID:adan830,项目名称:QuaDCore,代码行数:11,代码来源:boss_felmyst.cpp

示例11: EnterCombat

    void EnterCombat(Unit* /*who*/)
    {
        events.ScheduleEvent(EVENT_BERSERK, 600000);
        DoZoneInCombat();
        EnterPhase(PHASE_GROUND);
        DoCast(me, AURA_SUNWELL_RADIANCE, true);
        DoCast(me, AURA_NOXIOUS_FUMES, true);

        if (pInstance)
            pInstance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS);
    }
开发者ID:Adeer,项目名称:OregonCore,代码行数:11,代码来源:boss_felmyst.cpp

示例12: EnterCombat

            void EnterCombat(Unit * /*who*/)
            {
                if (pInstance)
                    pInstance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);

                DoZoneInCombat();

                me->MonsterYell(YELL_INTRO,LANG_UNIVERSAL,NULL);
                DoPlaySoundToSet(me, SOUND_INTRO);
                SpawnAdds();
                EnterPhase(0);
            }
开发者ID:InkVisible,项目名称:wow,代码行数:12,代码来源:boss_zuljin.cpp

示例13: JustEngagedWith

        void JustEngagedWith(Unit* /*who*/) override
        {
            events.ScheduleEvent(EVENT_BERSERK, 600000);

            me->setActive(true);
            DoZoneInCombat();
            DoCast(me, AURA_SUNWELL_RADIANCE, true);
            DoCast(me, AURA_NOXIOUS_FUMES, true);
            EnterPhase(PHASE_GROUND);

            instance->SetBossState(DATA_FELMYST, IN_PROGRESS);
        }
开发者ID:m-uu,项目名称:ElunaTrinityWotlk,代码行数:12,代码来源:boss_felmyst.cpp

示例14: Reset

            void Reset() override
            {
                instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED);
                summons.DespawnAll();

                Initialize();

                DoCast(me, SPELL_DUAL_WIELD, true);

                Phase = PHASE_NONE;
                EnterPhase(PHASE_LYNX);
            }
开发者ID:AwkwardDev,项目名称:TinyCore,代码行数:12,代码来源:boss_halazzi.cpp

示例15: EnterCombat

        void EnterCombat(Unit* /*who*/)
        {
            me->setActive(true);
            DoZoneInCombat();
            me->CastSpell(me, AURA_SUNWELL_RADIANCE, true);
            me->CastSpell(me, AURA_NOXIOUS_FUMES, true);
            me->RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY + MOVEMENTFLAG_ONTRANSPORT);
            me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
            EnterPhase(PHASE_GROUND);

            if (pInstance)
                pInstance->SetData(DATA_FELMYST_EVENT, IN_PROGRESS);
        }
开发者ID:FirstCore,项目名称:Battle,代码行数:13,代码来源:boss_felmyst.cpp


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