本文整理汇总了C++中EDITOR_IAM函数的典型用法代码示例。如果您正苦于以下问题:C++ EDITOR_IAM函数的具体用法?C++ EDITOR_IAM怎么用?C++ EDITOR_IAM使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了EDITOR_IAM函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: menu_cb_evaluate_noise_2_0
static void menu_cb_evaluate_noise_2_0 (EDITOR_ARGS) {
EDITOR_IAM (OTMultiEditor);
Editor_save (me, U"Evaluate (noise 2.0)");
OTMulti_newDisharmonies ((OTMulti) my data, 2.0);
Graphics_updateWs (my g);
Editor_broadcastDataChanged (me);
}
示例2: menu_cb_evaluate_tinyNoise
static void menu_cb_evaluate_tinyNoise (EDITOR_ARGS) {
EDITOR_IAM (OTGrammarEditor);
Editor_save (me, L"Evaluate (tiny noise)");
OTGrammar_newDisharmonies ((OTGrammar) my data, 1e-9);
Graphics_updateWs (my g);
my broadcastDataChanged ();
}
示例3: menu_cb_editRanking
static void menu_cb_editRanking (EDITOR_ARGS) {
EDITOR_IAM (OTMultiEditor);
EDITOR_FORM (U"Edit ranking", 0)
LABEL (U"constraint", U"");
REAL (U"Ranking value", U"100.0");
REAL (U"Disharmony", U"100.0");
EDITOR_OK
OTMulti grammar = (OTMulti) my data;
OTConstraint constraint;
if (my selectedConstraint < 1 || my selectedConstraint > grammar -> numberOfConstraints)
Melder_throw (U"Select a constraint first.");
constraint = & grammar -> constraints [grammar -> index [my selectedConstraint]];
SET_STRING (U"constraint", constraint -> name)
SET_REAL (U"Ranking value", constraint -> ranking)
SET_REAL (U"Disharmony", constraint -> disharmony)
EDITOR_DO
OTMulti grammar = (OTMulti) my data;
OTConstraint constraint = & grammar -> constraints [grammar -> index [my selectedConstraint]];
Editor_save (me, U"Edit ranking");
constraint -> ranking = GET_REAL (U"Ranking value");
constraint -> disharmony = GET_REAL (U"Disharmony");
OTMulti_sort (grammar);
Graphics_updateWs (my g);
Editor_broadcastDataChanged (me);
EDITOR_END
}
示例4: menu_cb_evaluate_zeroNoise
static void menu_cb_evaluate_zeroNoise (EDITOR_ARGS) {
EDITOR_IAM (OTGrammarEditor);
Editor_save (me, U"Evaluate (zero noise)");
OTGrammar_newDisharmonies ((OTGrammar) my data, 0.0);
Graphics_updateWs (my g);
Editor_broadcastDataChanged (me);
}
示例5: menu_cb_addToDynamicMenu
static void menu_cb_addToDynamicMenu (EDITOR_ARGS) {
EDITOR_IAM (ScriptEditor);
EDITOR_FORM (U"Add to dynamic menu", U"Add to dynamic menu...")
WORD (U"Class 1", U"Sound")
INTEGER (U"Number 1", U"0")
WORD (U"Class 2", U"")
INTEGER (U"Number 2", U"0")
WORD (U"Class 3", U"")
INTEGER (U"Number 3", U"0")
SENTENCE (U"Command", U"Do it...")
SENTENCE (U"After command", U"")
INTEGER (U"Depth", U"0")
LABEL (U"", U"Script file:")
TEXTFIELD (U"Script", U"")
EDITOR_OK
if (my name [0])
SET_STRING (U"Script", my name)
else
SET_STRING (U"Script", U"(please save your script first)")
EDITOR_DO
praat_addActionScript (GET_STRING (U"Class 1"), GET_INTEGER (U"Number 1"),
GET_STRING (U"Class 2"), GET_INTEGER (U"Number 2"), GET_STRING (U"Class 3"),
GET_INTEGER (U"Number 3"), GET_STRING (U"Command"), GET_STRING (U"After command"),
GET_INTEGER (U"Depth"), GET_STRING (U"Script"));
praat_show ();
EDITOR_END
}
示例6: menu_cb_runSelection
static void menu_cb_runSelection (EDITOR_ARGS) {
EDITOR_IAM (ScriptEditor);
if (my interpreter -> running)
Melder_throw (U"The script is already running (paused). Please close or continue the pause or demo window.");
autostring32 text = GuiText_getSelection (my textWidget);
if (text.peek() == NULL)
Melder_throw (U"No text selected.");
structMelderFile file = { 0 };
if (my name [0]) {
Melder_pathToFile (my name, & file);
MelderFile_setDefaultDir (& file);
}
Melder_includeIncludeFiles (& text);
int npar = Interpreter_readParameters (my interpreter, text.peek());
if (npar) {
/*
* Pop up a dialog box for querying the arguments.
*/
forget (my argsDialog);
my argsDialog = Interpreter_createForm (my interpreter, my d_windowForm, NULL, args_ok_selectionOnly, me, true);
UiForm_do (my argsDialog, false);
} else {
autoPraatBackground background;
if (my name [0]) MelderFile_setDefaultDir (& file);
Interpreter_run (my interpreter, text.peek());
}
}
示例7: menu_cb_pitchSettings
static void menu_cb_pitchSettings (EDITOR_ARGS) {
EDITOR_IAM (FormantGridEditor);
EDITOR_FORM (L"Source pitch settings", 0)
LABEL (L"", L"These settings apply to the pitch curve")
LABEL (L"", L"that you hear when playing the FormantGrid.")
REAL (L"Starting time", L"0.0%")
POSITIVE (L"Starting pitch (Hz)", L"150.0")
REAL (L"Mid time", L"25.0%")
POSITIVE (L"Mid pitch (Hz)", L"180.0")
REAL (L"End time", L"100.0%")
POSITIVE (L"End pitch (Hz)", L"120")
EDITOR_OK
SET_REAL (L"Starting time", my source.pitch.tStart)
SET_REAL (L"Starting pitch", my source.pitch.f0Start)
SET_REAL (L"Mid time", my source.pitch.tMid)
SET_REAL (L"Mid pitch", my source.pitch.f0Mid)
SET_REAL (L"End time", my source.pitch.tEnd)
SET_REAL (L"End pitch", my source.pitch.f0End)
EDITOR_DO
preferences.source.pitch.tStart = my source.pitch.tStart = GET_REAL (L"Starting time");
preferences.source.pitch.f0Start = my source.pitch.f0Start = GET_REAL (L"Starting pitch");
preferences.source.pitch.tMid = my source.pitch.tMid = GET_REAL (L"Mid time");
preferences.source.pitch.f0Mid = my source.pitch.f0Mid = GET_REAL (L"Mid pitch");
preferences.source.pitch.tEnd = my source.pitch.tEnd = GET_REAL (L"End time");
preferences.source.pitch.f0End = my source.pitch.f0End = GET_REAL (L"End pitch");
EDITOR_END
}
示例8: menu_cb_pitchSettings
static void menu_cb_pitchSettings (EDITOR_ARGS) {
EDITOR_IAM (FormantGridEditor);
EDITOR_FORM (U"Source pitch settings", 0)
LABEL (U"", U"These settings apply to the pitch curve")
LABEL (U"", U"that you hear when playing the FormantGrid.")
REAL (U"Starting time", my default_source_pitch_tStart ())
POSITIVE (U"Starting pitch (Hz)", my default_source_pitch_f0Start ())
REAL (U"Mid time", my default_source_pitch_tMid ())
POSITIVE (U"Mid pitch (Hz)", my default_source_pitch_f0Mid ())
REAL (U"End time", my default_source_pitch_tEnd ())
POSITIVE (U"End pitch (Hz)", my default_source_pitch_f0End ())
EDITOR_OK
SET_REAL (U"Starting time", my p_source_pitch_tStart)
SET_REAL (U"Starting pitch", my p_source_pitch_f0Start)
SET_REAL (U"Mid time", my p_source_pitch_tMid)
SET_REAL (U"Mid pitch", my p_source_pitch_f0Mid)
SET_REAL (U"End time", my p_source_pitch_tEnd)
SET_REAL (U"End pitch", my p_source_pitch_f0End)
EDITOR_DO
my pref_source_pitch_tStart () = my p_source_pitch_tStart = GET_REAL (U"Starting time");
my pref_source_pitch_f0Start () = my p_source_pitch_f0Start = GET_REAL (U"Starting pitch");
my pref_source_pitch_tMid () = my p_source_pitch_tMid = GET_REAL (U"Mid time");
my pref_source_pitch_f0Mid () = my p_source_pitch_f0Mid = GET_REAL (U"Mid pitch");
my pref_source_pitch_tEnd () = my p_source_pitch_tEnd = GET_REAL (U"End time");
my pref_source_pitch_f0End () = my p_source_pitch_f0End = GET_REAL (U"End pitch");
EDITOR_END
}
示例9: menu_cb_editConstraint
static void menu_cb_editConstraint (EDITOR_ARGS) {
EDITOR_IAM (OTGrammarEditor);
EDITOR_FORM (U"Edit constraint", 0)
LABEL (U"constraint", U"");
REAL (U"Ranking value", U"100.0");
REAL (U"Disharmony", U"100.0");
REAL (U"Plasticity", U"1.0");
EDITOR_OK
OTGrammar ot = (OTGrammar) my data;
OTGrammarConstraint constraint;
if (my selected < 1 || my selected > ot -> numberOfConstraints)
Melder_throw (U"Select a constraint first.");
constraint = & ot -> constraints [ot -> index [my selected]];
SET_STRING (U"constraint", constraint -> name)
SET_REAL (U"Ranking value", constraint -> ranking)
SET_REAL (U"Disharmony", constraint -> disharmony)
SET_REAL (U"Plasticity", constraint -> plasticity)
EDITOR_DO
OTGrammar ot = (OTGrammar) my data;
OTGrammarConstraint constraint = & ot -> constraints [ot -> index [my selected]];
Editor_save (me, U"Edit constraint");
constraint -> ranking = GET_REAL (U"Ranking value");
constraint -> disharmony = GET_REAL (U"Disharmony");
constraint -> plasticity = GET_REAL (U"Plasticity");
OTGrammar_sort (ot);
Graphics_updateWs (my g);
Editor_broadcastDataChanged (me);
EDITOR_END
}
示例10: menu_cb_evaluate_tinyNoise
static void menu_cb_evaluate_tinyNoise (EDITOR_ARGS) {
EDITOR_IAM (OTMultiEditor);
Editor_save (me, U"Evaluate (tiny noise)");
OTMulti_newDisharmonies ((OTMulti) my data, 1e-9);
Graphics_updateWs (my g);
Editor_broadcastDataChanged (me);
}
示例11: menu_cb_MoveCursorToZero
static void menu_cb_MoveCursorToZero (EDITOR_ARGS) {
EDITOR_IAM (SoundEditor);
double zero = Sound_getNearestZeroCrossing ((Sound) my data, 0.5 * (my d_startSelection + my d_endSelection), 1); // STEREO BUG
if (NUMdefined (zero)) {
my d_startSelection = my d_endSelection = zero;
FunctionEditor_marksChanged (me, true);
}
}
示例12: menu_cb_ReverseSelection
static void menu_cb_ReverseSelection (EDITOR_ARGS) {
EDITOR_IAM (SoundEditor);
Editor_save (me, L"Reverse selection");
Sound_reverse ((Sound) my data, my d_startSelection, my d_endSelection);
my v_destroy_analysis ();
FunctionEditor_redraw (me);
Editor_broadcastDataChanged (me);
}
示例13: menu_cb_moveCursorToPeak
static void menu_cb_moveCursorToPeak (EDITOR_ARGS) {
EDITOR_IAM (SpectrumEditor);
double frequencyOfMaximum, heightOfMaximum;
Spectrum_getNearestMaximum ((Spectrum) my data, 0.5 * (my d_startSelection + my d_endSelection), & frequencyOfMaximum, & heightOfMaximum);
my d_startSelection = my d_endSelection = frequencyOfMaximum;
my cursorHeight = heightOfMaximum;
FunctionEditor_marksChanged (me, true);
}
示例14: menu_cb_octaveDown
static void menu_cb_octaveDown (EDITOR_ARGS) {
EDITOR_IAM (PitchEditor);
Pitch pitch = (Pitch) my data;
Editor_save (me, U"Octave down");
Pitch_step (pitch, 0.5, 0.1, my d_startSelection, my d_endSelection);
FunctionEditor_redraw (me);
Editor_broadcastDataChanged (me);
}
示例15: menu_cb_addPointAtCursor
static void menu_cb_addPointAtCursor (EDITOR_ARGS) {
EDITOR_IAM (FormantGridEditor);
Editor_save (me, U"Add point");
FormantGrid grid = (FormantGrid) my data;
Ordered tiers = my editingBandwidths ? grid -> bandwidths : grid -> formants;
RealTier tier = (RealTier) tiers -> item [my selectedFormant];
RealTier_addPoint (tier, 0.5 * (my d_startSelection + my d_endSelection), my ycursor);
FunctionEditor_redraw (me);
Editor_broadcastDataChanged (me);
}