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C++ DoScriptText函数代码示例

本文整理汇总了C++中DoScriptText函数的典型用法代码示例。如果您正苦于以下问题:C++ DoScriptText函数的具体用法?C++ DoScriptText怎么用?C++ DoScriptText使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了DoScriptText函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SpellHit

 void SpellHit(Unit *source, const SpellEntry *spell)
 {
     if (spell->Mechanic == MECHANIC_DISARM)
         DoScriptText(SAY_DISARMED, m_creature);
 }
开发者ID:Ickybad,项目名称:diamondcore2,代码行数:5,代码来源:boss_midnight.cpp

示例2: EndingPhase

 void EndingPhase()
 {
     if( m_uiEndingTimer )
     {
         switch(m_uiEndingPhase)
         {
         case 1: 
             me->GetMotionMaster()->MoveIdle();
             me->SetReactState(REACT_PASSIVE);
             me->AttackStop();
             me->CastStop();
             DoResetThreat();
             DoScriptText(SAY_10_PROZENT, me);
             DoCastAOE(SPELL_FURY_OF_FROSTMOURNE);
             KingEnding(5000);
             break;
         case 2:
             KingEnding(10000);
             break;
         case 3: 
             DoScriptText(SAY_ENDING_1_KING, me);
             KingEnding(24000);
             break;
         case 4: 
             DoScriptText(SAY_ENDING_2_KING, me);
             KingEnding(25000);
             break;
         case 5:
             me->GetMotionMaster()->MovePoint(0, MoveEndingPosition);
             KingEnding(4000);
             break;
         case 6: 
             DoCastAOE(SPELL_CHANNEL_KING);
             DoScriptText(SAY_ENDING_3_KING, me);
             KingEnding(26000);
             break;
         case 7: 
             DoScriptText(SAY_ENDING_4_KING, me);
             KingEnding(9000);
             break;
         case 8: 
             DoScriptText(SAY_ENDING_5_TIRION, pTirion);
             KingEnding(9000);
             break;
         case 9:
             DoCast(pTirion, SPELL_TIRION_LIGHT);
             KingEnding(5000);
             break;
         case 10:
             pTirion->RemoveAurasDueToSpell(SPELL_ICEBLOCK_TRIGGER);
             KingEnding(2000);
             break;
         case 11:
             pTirion->GetMotionMaster()->MovePoint(0, MoveTirionFrostmourne);
             KingEnding(1000);
             break;
         case 12:
             pTirion->GetMotionMaster()->MoveJump(517.482910, -2124.905762, 1040.861328, 10.0f, 15.0f); //pTirion->JumpTo(pFrostmourne, 15.0f);
             pTirion->SetUInt32Value(UNIT_NPC_EMOTESTATE, 375);
             KingEnding(1000);
             break;
         case 13:
             me->RemoveAura(SPELL_CHANNEL_KING);
             me->CastSpell(me, SPELL_BOOM_VISUAL, false);
             KingEnding(300);
             break;
         case 14:
             me->CastSpell(me, SPELL_SUMMON_BROKEN_FROSTMOURNE, false);
             KingEnding(3000);
             break;
         case 15:
             me->CastSpell(me, 73017, false);
             KingEnding(1000);
             break;
         case 16:
             DoScriptText(SAY_ENDING_6_KING, me);
             KingEnding(3000);
             break;
         case 17:
             pFrostmourne = me->SummonCreature(27880, me->GetPositionX()+2, me->GetPositionY()+2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 99999999);
             pFrostmourne->CastSpell(pFrostmourne, SPELL_BROKEN_FROSTMOURNE, false);
             pFrostmourne->CastSpell(pFrostmourne, SPELL_FROSTMOURNE_TRIGGER, false);
             pFrostmourne->GetMotionMaster()->MoveChase(me);
             me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
             //pTirion->CastSpell(pTirion, SPELL_DISENGAGE, false);
             KingEnding(2000);
             break;
         case 18:
             me->RemoveAllAuras();
             me->RemoveAura(SPELL_SUMMON_BROKEN_FROSTMOURNE);
             DoScriptText(SAY_ENDING_7_KING, me);
             me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 473);
             KingEnding(5000);
             break;
         case 19:
             DoScriptText(SAY_ENDING_8_TIRION, pTirion);
             KingEnding(6000);
             break;
         case 20:
             pFather = me->SummonCreature(CREAUTRE_MENETHIL, me->GetPositionX()+5, me->GetPositionY()+5, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 9999999);
//.........这里部分代码省略.........
开发者ID:VenT,项目名称:wow,代码行数:101,代码来源:boss_the_lich_king.cpp

示例3: UpdateAI

    void UpdateAI(const uint32 uiDiff)
    {
        if (!UpdateVictim())
            return;

        switch (stage) 
        {
        case 0: {
                 bsw->timedCast(SPELL_FEROCIOUS_BUTT, uiDiff);

                 bsw->timedCast(SPELL_ARCTIC_BREATH, uiDiff);

                 bsw->timedCast(SPELL_WHIRL, uiDiff);

                if (bsw->timedQuery(SPELL_MASSIVE_CRASH, uiDiff)) stage = 1;

                bsw->timedCast(SPELL_FROTHING_RAGE, uiDiff);

                DoMeleeAttackIfReady();

                break;
                }
        case 1: {
                         if (bsw->doCast(SPELL_MASSIVE_CRASH) == CAST_OK)
                             stage = 2;
                 break;
                }
        case 2: {
                        if (pTarget = bsw->SelectUnit()) {
                        TrampleCasted = false;
                        me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                        stage = 3;
                        bsw->resetTimer(SPELL_TRAMPLE);
                        DoScriptText(-1713506,me,pTarget);
                        SetCombatMovement(false);
                        me->GetMotionMaster()->MoveIdle();
                        }
                 break;
                }
        case 3: {
                if (bsw->timedQuery(SPELL_TRAMPLE,uiDiff)) {
                                    pTarget->GetPosition(fPosX, fPosY, fPosZ);
                                    TrampleCasted = false;
                                    MovementStarted = true;
                                    me->GetMotionMaster()->MovePoint(1, fPosX, fPosY, fPosZ);
                                    DoScriptText(-1713508,me);
                                    bsw->doCast(SPELL_ADRENALINE);
                                    stage = 4;
                                    }
                break;
                }
        case 4: {
                if (MovementStarted)
                    {
                    Map* pMap = me->GetMap();
                    Map::PlayerList const &lPlayers = pMap->GetPlayers();
                    for(Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
                    {
                        Unit* pPlayer = itr->getSource();
                        if (!pPlayer) continue;
                        if (pPlayer->isAlive() && pPlayer->IsWithinDistInMap(me, 5.0f)) {
                                bsw->doCast(SPELL_TRAMPLE, pPlayer);
                                TrampleCasted = true;
                                MovementStarted = false;
                                me->GetMotionMaster()->MovementExpired();
                                me->GetMotionMaster()->MoveChase(me->getVictim());
                            }
                    }

                    } else stage = 5;
                    if (TrampleCasted) stage = 5;
                break;
                }
        case 5: {
                if (!TrampleCasted) {
                                    bsw->doCast(SPELL_STAGGERED_DAZE);
                                    DoScriptText(-1713507,me);
                                    }
                MovementStarted = false;
                me->GetMotionMaster()->MovementExpired();
                me->GetMotionMaster()->MoveChase(me->getVictim());
                SetCombatMovement(true);
                me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                stage = 0;
                break;
                }
        }

    }
开发者ID:SergeySV,项目名称:PhantomCore,代码行数:89,代码来源:boss_northrend_beasts.cpp

示例4: KilledUnit

 void KilledUnit(Unit *victim)
 {
     if(!m_bIsDeathPhase)
         DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
 }
开发者ID:VenT,项目名称:wow,代码行数:5,代码来源:boss_the_lich_king.cpp

示例5: JustDied

 void JustDied(Unit* /*Killer*/)
 {
     if (!IsImage)
         DoScriptText(SAY_DEATH, me);
 }
开发者ID:Exodius,项目名称:Atlantiss,代码行数:5,代码来源:boss_skeram.cpp

示例6: DoSplit

        void DoSplit(int atPercent /* 75 50 25 */)
        {
            DoScriptText(SAY_SPLIT, me);

            ov_mycoordinates *place1 = new ov_mycoordinates(-8340.782227f, 2083.814453f, 125.648788f, 0);
            ov_mycoordinates *place2 = new ov_mycoordinates(-8341.546875f, 2118.504639f, 133.058151f, 0);
            ov_mycoordinates *place3 = new ov_mycoordinates(-8318.822266f, 2058.231201f, 133.058151f, 0);

            ov_mycoordinates *bossc=place1, *i1=place2, *i2=place3;

            switch (urand(0, 2))
            {
                case 0:
                    bossc=place1;
                    i1=place2;
                    i2=place3;
                    break;
                case 1:
                    bossc=place2;
                    i1=place1;
                    i2=place3;
                    break;
                case 2:
                    bossc=place3;
                    i1=place1;
                    i2=place2;
                    break;
            }

            for (uint16 i = 0; i < 41; ++i)
            {
                if (Player* target = CAST_PLR(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)))
                {
                    if (Group* pGrp = target->GetGroup())
                        for (uint8 ico = 0; ico < TARGETICONCOUNT; ++ico)
                        {
                            //if (grp->m_targetIcons[ico] == me->GetGUID()) -- private member :(
                            pGrp->SetTargetIcon(ico, 0, 0);
                        }

                    break;
                }
            }

            me->RemoveAllAuras();
            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            me->SetVisible(false);
            me->SetPosition(bossc->x, bossc->y, bossc->z, bossc->r);
            Invisible = true;
            DoResetThreat();
            DoStopAttack();

            switch (atPercent)
            {
                case 75: Images75 = true; break;
                case 50: Images50 = true; break;
                case 25: Images25 = true; break;
            }

            Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);

            Creature* Image1 = me->SummonCreature(15263, i1->x, i1->y, i1->z, i1->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
            if (Image1)
            {
                Image1->SetMaxHealth(me->GetMaxHealth() / 5);
                Image1->SetHealth(me->GetHealth() / 5);
                if (target)
                    Image1->AI()->AttackStart(target);
                CAST_AI(boss_skeram::boss_skeramAI, Image1->AI())->IsImage = true;
            }

            Creature* Image2 = me->SummonCreature(15263, i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
            if (Image2)
            {
                Image2->SetMaxHealth(me->GetMaxHealth() / 5);
                Image2->SetHealth(me->GetHealth() / 5);
                if (target)
                    Image2->AI()->AttackStart(target);
                CAST_AI(boss_skeram::boss_skeramAI, Image2->AI())->IsImage = true;
            }
            Invisible = true;
            delete place1;
            delete place2;
            delete place3;
        }
开发者ID:Exodius,项目名称:Atlantiss,代码行数:85,代码来源:boss_skeram.cpp

示例7: KilledUnit

		void KilledUnit(Unit* /*Victim*/) {
			DoScriptText(SAY_KILL, me);
		}
开发者ID:FrenchCORE,项目名称:OLD_FrenchCORE,代码行数:3,代码来源:boss_interrogator_vishas.cpp

示例8: UpdateAI

    void UpdateAI(const uint32 diff)
    {
        if (!UpdateVictim())
        {
            if(UnsummonCheck < diff && m_creature->isAlive())
            {
                m_creature->SetLootRecipient(NULL);
                m_creature->SetVisibility(VISIBILITY_OFF);
                m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                m_creature->RemoveCorpse();
            }else UnsummonCheck -= diff;
            return;
        }

        if(Fireball_Timer < diff)
        {
            if(Unit *victim = SelectUnit(SELECT_TARGET_RANDOM,0))
                DoCast(victim, SPELL_FIREBALL,true);
            Fireball_Timer = 4000+rand()%3000;
        }else Fireball_Timer -= diff;

        if(flight) // phase 1 - the flight
        {
            Creature *Vazruden = Unit::GetCreature(*m_creature,VazrudenGUID);
            if(Fly_Timer < diff || !(Vazruden && Vazruden->isAlive() && (Vazruden->GetHealth()*5 > Vazruden->GetMaxHealth())))
            {
                flight = false;
                BellowingRoar_Timer = 6000;
                ConeOfFire_Timer = 12000;
                m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
                m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
                m_creature->GetMotionMaster()->Clear();
                if(Unit *victim = SelectUnit(SELECT_TARGET_NEAREST,0))
                    m_creature->AI()->AttackStart(victim);
                DoStartMovement(m_creature->getVictim());
                DoScriptText(EMOTE, m_creature);
                return;
            }else Fly_Timer -= diff;

            if(Turn_Timer < diff)
            {
                uint32 waypoint = (Fly_Timer/10000)%2;
                if(m_creature->GetDistance(VazrudenRing[waypoint][0],VazrudenRing[waypoint][1],VazrudenRing[waypoint][2]) > 5)
                    m_creature->GetMotionMaster()->MovePoint(0,VazrudenRing[waypoint][0],VazrudenRing[waypoint][1],VazrudenRing[waypoint][2]);
                Turn_Timer = 10000;
            }else Turn_Timer -= diff;
        }
        else // phase 2 - land fight
        {
            if(ConeOfFire_Timer < diff)
            {
                DoCast(m_creature, SPELL_CONE_OF_FIRE);
                ConeOfFire_Timer = 12000;
                Fireball_Timer = 4000;
            }else ConeOfFire_Timer -= diff;

            if(HeroicMode && BellowingRoar_Timer < diff)
            {
                DoCast(m_creature, SPELL_BELLOWING_ROAR);
                BellowingRoar_Timer = 45000;
            }else BellowingRoar_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    }
开发者ID:Denominator13,项目名称:NeoCore,代码行数:65,代码来源:boss_vazruden_the_herald.cpp

示例9: EnterCombat

		void EnterCombat(Unit* /*who*/) {
			DoScriptText(SAY_AGGRO, me);

			if (instance)
				instance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS);
		}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:6,代码来源:boss_cyanigosa.cpp

示例10: EnterCombat

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(SAY_AGGRO, me);
		}
开发者ID:FrenchCORE,项目名称:OLD_FrenchCORE,代码行数:3,代码来源:boss_interrogator_vishas.cpp

示例11: KilledUnit

		void KilledUnit(Unit * victim) {
			if (victim == me)
				return;
			DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
		}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:5,代码来源:boss_cyanigosa.cpp

示例12: UpdateAI

    void UpdateAI(const uint32 uiDiff)
    {
        if(m_uiBirthState == 1)
            if(m_uiBirthTimer < uiDiff)
            {
                m_creature->SetVisibility(VISIBILITY_ON);
                m_creature->setFaction(21);
                m_uiBirthState = 2;
            }
            else
                m_uiBirthTimer -= uiDiff;

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        if (m_uiBeserkTimer < uiDiff)
        {
            if (DoCastSpellIfCan(m_creature, SPELL_BESERK) == CAST_OK)
            {
                m_uiBeserkTimer = 300000;
                DoScriptText(EMOTE_ENRAGE, m_creature);
            }
        }
        else
            m_uiBeserkTimer -= uiDiff;

        if (m_uiPhase == 1)
        {
            if (m_uiLifeDrainTimer < uiDiff)
            {
                if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                {
                    if (DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_LIFE_DRAIN : H_SPELL_LIFE_DRAIN) == CAST_OK)
                        m_uiLifeDrainTimer = 24000;
                }
            }
            else
                m_uiLifeDrainTimer -= uiDiff;

            if (m_uiBlizzardTimer < uiDiff)
            {
                if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                {
                    if (DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_BLIZZARD : H_SPELL_BLIZZARD) == CAST_OK)
                        m_uiBlizzardTimer = urand(17,20)*IN_MILLISECONDS;
                }
            }
            else
                m_uiBlizzardTimer -= uiDiff;

            if (m_uiCleaveTimer < uiDiff)
            {
                if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_CLEAVE) == CAST_OK)
                    m_uiCleaveTimer = urand(7000, 10000);
            }
            else
                m_uiCleaveTimer -= uiDiff;

            if (m_uiTailSweepTimer < uiDiff)
            {
                if (DoCastSpellIfCan(m_creature, m_bIsRegularMode ? SPELL_TAIL_SWEEP : H_SPELL_TAIL_SWEEP) == CAST_OK)
                    m_uiTailSweepTimer = urand(10000, 15000);
            }
            else
                m_uiTailSweepTimer -= uiDiff;

            if (m_creature->GetHealthPercent() > 10.0f)
            {
                if (m_uiFlyTimer < uiDiff)
                {
                    m_uiPhase = 2;
                    m_creature->InterruptNonMeleeSpells(false);
                    m_creature->HandleEmote(EMOTE_ONESHOT_LIFTOFF);
                    m_creature->GetMotionMaster()->Clear(false);
                    m_creature->GetMotionMaster()->MoveIdle();
                    DoCastSpellIfCan(m_creature,11010);
                    m_creature->SetHover(true);
                    DoCastSpellIfCan(m_creature,18430);
                    m_uiIceboltTimer = 4000;
                    m_uiIceboltCount = 0;
                    m_bLandoff = false;
                    DoScriptText(EMOTE_FLY, m_creature);
                }
                else
                    m_uiFlyTimer -= uiDiff;
            }

            DoMeleeAttackIfReady();
        }
        else // Phase 2
        {
            if (m_uiIceboltCount < m_uiIceboltCountMax)
            {
                if (m_uiIceboltTimer < uiDiff)
                {
                    if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                    {
                        if(DoCastSpellIfCan(pTarget,SPELL_ICEBOLT) == CAST_OK)
                        {  
                            targetGUIDs.push_back(pTarget->GetGUID());
//.........这里部分代码省略.........
开发者ID:leecher228,项目名称:scriptdev2,代码行数:101,代码来源:boss_sapphiron.cpp

示例13: UpdateAI

    void UpdateAI(const uint32 diff)
    {
        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
            return;

        //Check for Frost Bolt
        if (FrostBolt_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_FROST_BOLT);
            FrostBolt_Timer = (rand()%60)*1000;
        }else FrostBolt_Timer -= diff;

        //Check for Frost Bolt Nova
        if (FrostBoltNova_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_FROST_BOLT_NOVA);
            FrostBoltNova_Timer = 15000;
        }else FrostBoltNova_Timer -= diff;

        //Check for Chains Of Kelthuzad
        if (ChainsOfKelthuzad_Timer < diff)
        {
            //DoCast(m_creature->getVictim(),SPELL_CHAINS_OF_KELTHUZAD);

            //if (rand()%2)
                //DoScriptText(SAY_CHAIN1, m_creature);
            //else
                //DoScriptText(SAY_CHAIN2, m_creature);

            ChainsOfKelthuzad_Timer = (rand()%30+30)*1000;
        }else ChainsOfKelthuzad_Timer -= diff;

        //Check for Mana Detonation
        if (ManaDetonation_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_MANA_DETONATION);

            if (rand()%2)
                DoScriptText(SAY_SPECIAL1_MANA_DET, m_creature);

            ManaDetonation_Timer = 20000;
        }else ManaDetonation_Timer -= diff;

        //Check for Shadow Fissure
        if (ShadowFisure_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_SHADOW_FISURE);

            if (rand()%2)
                DoScriptText(SAY_SPECIAL3_MANA_DET, m_creature);

            ShadowFisure_Timer = 25000;
        }else ShadowFisure_Timer -= diff;

        //Check for Frost Blast
        if (FrostBlast_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_FROST_BLAST);

            if (rand()%2)
                DoScriptText(SAY_FROST_BLAST, m_creature);

            FrostBlast_Timer = (rand()%30+30)*1000;
        }else FrostBlast_Timer -= diff;

        //start phase 3 when we are 40% health
        if (!Phase3 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 40)
        {
            Phase3 = true;
            DoScriptText(SAY_REQUEST_AID, m_creature);
            //here Lich King should respond to KelThuzad but I don't know which creature to make talk
            //so for now just make Kelthuzad says it.
            DoScriptText(SAY_ANSWER_REQUEST, m_creature);
        }

        if (Phase3 && (GuardiansOfIcecrown_Count < 5))
        {
            if (GuardiansOfIcecrown_Timer < diff)
            {
                //Summon a Guardian of Icecrown in a random alcove (Creature # 16441)
                //uint32 TimeToWalk;
                Creature* pUnit = NULL;

                float Walk_Pos_X;
                float Walk_Pos_Y;
                float Walk_Pos_Z;

                switch(rand()%6)
                {
                    case 0:
                        pUnit = m_creature->SummonCreature(16441,ADDX_LEFT_FAR,ADDY_LEFT_FAR,ADDZ_LEFT_FAR,ADDO_LEFT_FAR,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
                        //Setting walk position
                        Walk_Pos_X = WALKX_LEFT_FAR;
                        Walk_Pos_Y = WALKY_LEFT_FAR;
                        Walk_Pos_Z = WALKZ_LEFT_FAR;
                        break;
                    case 1:
                        pUnit = m_creature->SummonCreature(16441,ADDX_LEFT_MIDDLE,ADDY_LEFT_MIDDLE,ADDZ_LEFT_MIDDLE,ADDO_LEFT_MIDDLE,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000);
                        //Start moving guardian towards the center of the room
                        Walk_Pos_X = WALKX_LEFT_MIDDLE;
//.........这里部分代码省略.........
开发者ID:wk23,项目名称:tst,代码行数:101,代码来源:boss_kelthuzad.cpp

示例14: KilledUnit

 void KilledUnit(Unit* pVictim)
 {
     DoScriptText(urand(0, 1) ? SAY_SLAY1 : SAY_SLAY2, m_creature);
 }
开发者ID:Iov,项目名称:scriptdev2,代码行数:4,代码来源:boss_akilzon.cpp

示例15: KilledUnit

 void KilledUnit(Unit* Victim)
 {
     if(!(rand()%5))
         DoScriptText(SAY_SLAY, me);
 }
开发者ID:adan830,项目名称:QuaDCore,代码行数:5,代码来源:boss_heigan.cpp


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