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C++ Dictionary函数代码示例

本文整理汇总了C++中Dictionary函数的典型用法代码示例。如果您正苦于以下问题:C++ Dictionary函数的具体用法?C++ Dictionary怎么用?C++ Dictionary使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Dictionary函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Dictionary

void ILightingEngineFactory::add_common_params_metadata(
    Dictionary& metadata,
    const bool  add_lighting_samples)
{
    metadata.dictionaries().insert(
        "enable_ibl",
        Dictionary()
            .insert("type", "bool")
            .insert("default", "on")
            .insert("label", "Enable IBL")
            .insert("help", "Enable image-based lighting"));

    if (add_lighting_samples)
    {
        metadata.dictionaries().insert(
            "dl_light_samples",
            Dictionary()
                .insert("type", "float")
                .insert("default", "1.0")
                .insert("label", "Light Samples")
                .insert("help", "Number of samples used to estimate direct lighting"));

        metadata.dictionaries().insert(
            "ibl_env_samples",
            Dictionary()
                .insert("type", "float")
                .insert("default", "1.0")
                .insert("label", "IBL Samples")
                .insert("help", "Number of samples used to estimate environment lighting"));
    }
}
开发者ID:caomw,项目名称:appleseed,代码行数:31,代码来源:ilightingengine.cpp

示例2: Dictionary

DictionaryArray GradientEnvironmentEDFFactory::get_widget_definitions() const
{
    DictionaryArray definitions;

    definitions.push_back(
        Dictionary()
            .insert("name", "horizon_exitance")
            .insert("label", "Horizon Exitance")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", ""));

    definitions.push_back(
        Dictionary()
            .insert("name", "zenith_exitance")
            .insert("label", "Zenith Exitance")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", ""));

    return definitions;
}
开发者ID:Len3d,项目名称:appleseed,代码行数:28,代码来源:gradientenvironmentedf.cpp

示例3: Dictionary

DictionaryArray FisheyeLensCameraFactory::get_input_metadata() const
{
    DictionaryArray metadata = CameraFactory::get_input_metadata();

    CameraFactory::add_film_metadata(metadata);
    CameraFactory::add_lens_metadata(metadata);
    CameraFactory::add_clipping_metadata(metadata);
    CameraFactory::add_shift_metadata(metadata);

    metadata.push_back(
    Dictionary()
        .insert("name", "projection_type")
        .insert("label", "Projection Type")
        .insert("type", "enumeration")
        .insert("items",
            Dictionary()
                .insert("Equisolid Angle", "equisolid_angle")
                .insert("Equidistant", "equidistant")
                .insert("Stereographic", "stereographic")
                .insert("Thoby", "thoby"))
        .insert("default", "equisolid_angle")
        .insert("use", "required"));

    return metadata;
}
开发者ID:appleseedhq,项目名称:appleseed,代码行数:25,代码来源:fisheyelenscamera.cpp

示例4: TEST_F

TEST_F(AnimationAnimationV8Test, SpecifiedDurationGetter)
{
    Vector<Dictionary, 0> jsKeyframes;

    v8::Handle<v8::Object> timingInputWithDuration = v8::Object::New(m_isolate);
    setV8ObjectPropertyAsNumber(timingInputWithDuration, "duration", 2.5);
    Dictionary timingInputDictionaryWithDuration = Dictionary(v8::Handle<v8::Value>::Cast(timingInputWithDuration), m_isolate);

    RefPtrWillBeRawPtr<Animation> animationWithDuration = createAnimation(element.get(), jsKeyframes, timingInputDictionaryWithDuration, exceptionState);

    RefPtrWillBeRawPtr<AnimationNodeTiming> specifiedWithDuration = animationWithDuration->timing();
    Nullable<double> numberDuration;
    String stringDuration;
    specifiedWithDuration->getDuration("duration", numberDuration, stringDuration);
    EXPECT_FALSE(numberDuration.isNull());
    EXPECT_EQ(2.5, numberDuration.get());
    EXPECT_TRUE(stringDuration.isNull());


    v8::Handle<v8::Object> timingInputNoDuration = v8::Object::New(m_isolate);
    Dictionary timingInputDictionaryNoDuration = Dictionary(v8::Handle<v8::Value>::Cast(timingInputNoDuration), m_isolate);

    RefPtrWillBeRawPtr<Animation> animationNoDuration = createAnimation(element.get(), jsKeyframes, timingInputDictionaryNoDuration, exceptionState);

    RefPtrWillBeRawPtr<AnimationNodeTiming> specifiedNoDuration = animationNoDuration->timing();
    Nullable<double> numberDuration2;
    String stringDuration2;
    specifiedNoDuration->getDuration("duration", numberDuration2, stringDuration2);
    EXPECT_TRUE(numberDuration2.isNull());
    EXPECT_FALSE(stringDuration2.isNull());
    EXPECT_EQ("auto", stringDuration2);
}
开发者ID:dalecurtis,项目名称:mojo,代码行数:32,代码来源:AnimationTest.cpp

示例5: Dictionary

DictionaryArray LambertianBRDFFactory::get_widget_definitions() const
{
    DictionaryArray definitions;

    definitions.push_back(
        Dictionary()
            .insert("name", "reflectance")
            .insert("label", "Reflectance")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors")
                    .insert("texture_instance", "Textures"))
            .insert("use", "required")
            .insert("default", ""));

    definitions.push_back(
        Dictionary()
            .insert("name", "reflectance_multiplier")
            .insert("label", "Reflectance Multiplier")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Textures"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    return definitions;
}
开发者ID:EgoIncarnate,项目名称:appleseed,代码行数:28,代码来源:lambertianbrdf.cpp

示例6: Dictionary

PassRefPtr<EntrySync> WorkerGlobalScopeFileSystem::webkitResolveLocalFileSystemSyncURL(WorkerGlobalScope* worker, const String& url, ExceptionCode& ec)
{
    ec = 0;
    KURL completedURL = worker->completeURL(url);
    ScriptExecutionContext* secureContext = worker->scriptExecutionContext();
    if (!AsyncFileSystem::isAvailable() || !secureContext->securityOrigin()->canAccessFileSystem() || !secureContext->securityOrigin()->canRequest(completedURL)) {
        ec = FileException::SECURITY_ERR;
        return 0;
    }

    FileSystemType type;
    String filePath;
    if (!completedURL.isValid() || !DOMFileSystemBase::crackFileSystemURL(completedURL, type, filePath)) {
        ec = FileException::ENCODING_ERR;
        return 0;
    }

    FileSystemSyncCallbackHelper readFileSystemHelper;
    LocalFileSystem::localFileSystem().readFileSystem(worker, type, FileSystemCallbacks::create(readFileSystemHelper.successCallback(), readFileSystemHelper.errorCallback(), worker, type), SynchronousFileSystem);
    RefPtr<DOMFileSystemSync> fileSystem = readFileSystemHelper.getResult(ec);
    if (!fileSystem)
        return 0;

    RefPtr<EntrySync> entry = fileSystem->root()->getDirectory(filePath, Dictionary(), ec);
    if (ec == FileException::TYPE_MISMATCH_ERR)
        return fileSystem->root()->getFile(filePath, Dictionary(), ec);

    return entry.release();
}
开发者ID:venkatarajasekhar,项目名称:Qt,代码行数:29,代码来源:WorkerGlobalScopeFileSystem.cpp

示例7: Dictionary

DictionaryArray ObjectInstanceFactory::get_input_metadata()
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "ray_bias_method")
            .insert("label", "Ray Bias Method")
            .insert("type", "enumeration")
            .insert("items",
                Dictionary()
                    .insert("No Ray Bias", "none")
                    .insert("Shift Along Surface Normal", "normal")
                    .insert("Shift Along Incoming Direction", "incoming_direction")
                    .insert("Shift Along Outgoing Direction", "outgoing_direction"))
            .insert("use", "optional")
            .insert("default", "none"));

    metadata.push_back(
        Dictionary()
            .insert("name", "ray_bias_distance")
            .insert("label", "Ray Bias Distance")
            .insert("type", "text")
            .insert("use", "optional")
            .insert("default", "0.0"));

    return metadata;
}
开发者ID:yesoce,项目名称:appleseed,代码行数:28,代码来源:objectinstance.cpp

示例8: Dictionary

DictionaryArray SheenBRDFFactory::get_input_metadata() const
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "reflectance")
            .insert("label", "Reflectance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors")
                    .insert("texture_instance", "Texture Instances"))
            .insert("use", "required")
            .insert("default", "0.5"));

    metadata.push_back(
        Dictionary()
            .insert("name", "reflectance_multiplier")
            .insert("label", "Reflectance Multiplier")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Texture Instances"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    return metadata;
}
开发者ID:appleseedhq,项目名称:appleseed,代码行数:28,代码来源:sheenbrdf.cpp

示例9: Dictionary

DictionaryArray ConstantHemisphereEnvironmentEDFFactory::get_input_metadata() const
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "upper_hemi_radiance")
            .insert("label", "Upper Hemisphere Radiance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", "0.7")
            .insert("help", "Upper hemisphere radiance"));

    metadata.push_back(
        Dictionary()
            .insert("name", "lower_hemi_radiance")
            .insert("label", "Lower Hemisphere Radiance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", "0.3")
            .insert("help", "Lower hemisphere radiance"));

    return metadata;
}
开发者ID:appleseedhq,项目名称:appleseed,代码行数:28,代码来源:constanthemisphereenvironmentedf.cpp

示例10: godot_variant_as_dictionary

godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
	godot_dictionary raw_dest;
	const Variant *self = (const Variant *)p_self;
	Dictionary *dest = (Dictionary *)&raw_dest;
	memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
	return raw_dest;
}
开发者ID:suptoasty,项目名称:godot,代码行数:7,代码来源:godot_variant.cpp

示例11: ERR_FAIL_COND

void ConnectionsDialog::_connect() {
	
	TreeItem *it = tree->get_selected();
	ERR_FAIL_COND(!it);
	String signal=it->get_metadata(0).operator Dictionary()["name"];

	NodePath dst_path=connect_dialog->get_dst_path();
	Node *target = node->get_node(dst_path);
	ERR_FAIL_COND(!target);

	StringName dst_method=connect_dialog->get_dst_method();
	bool defer=connect_dialog->get_deferred();
	Vector<Variant> binds = connect_dialog->get_binds();
	StringArray args =  it->get_metadata(0).operator Dictionary()["args"];

	undo_redo->create_action("Connect '"+signal+"' to '"+String(dst_method)+"'");
	undo_redo->add_do_method(node,"connect",signal,target,dst_method,binds,CONNECT_PERSIST | (defer?CONNECT_DEFERRED:0));
	undo_redo->add_undo_method(node,"disconnect",signal,target,dst_method);
	undo_redo->add_do_method(this,"update_tree");
	undo_redo->add_undo_method(this,"update_tree");
	undo_redo->commit_action();


	if (connect_dialog->get_make_callback()) {

		print_line("request connect");
		editor->emit_signal("script_add_function_request",target,dst_method,args);
		hide();
	}

	update_tree();

}
开发者ID:Ranmus,项目名称:godot,代码行数:33,代码来源:connections_dialog.cpp

示例12: Dictionary

DictionaryArray ConstantHemisphereEnvironmentEDFFactory::get_widget_definitions() const
{
    DictionaryArray definitions;

    definitions.push_back(
        Dictionary()
        .insert("name", "upper_hemi_exitance")
        .insert("label", "Upper Hemisphere Exitance")
        .insert("widget", "entity_picker")
        .insert("entity_types",
                Dictionary().insert("color", "Colors"))
        .insert("use", "required")
        .insert("default", ""));

    definitions.push_back(
        Dictionary()
        .insert("name", "lower_hemi_exitance")
        .insert("label", "Lower Hemisphere Exitance")
        .insert("widget", "entity_picker")
        .insert("entity_types",
                Dictionary().insert("color", "Colors"))
        .insert("use", "required")
        .insert("default", ""));

    return definitions;
}
开发者ID:Len3d,项目名称:appleseed,代码行数:26,代码来源:constanthemisphereenvironmentedf.cpp

示例13: Dictionary

void IEDFFactory::add_common_input_metadata(DictionaryArray& metadata)
{
    metadata.push_back(
        Dictionary()
            .insert("name", "cast_indirect_light")
            .insert("label", "Cast Indirect Light")
            .insert("type", "boolean")
            .insert("use", "optional")
            .insert("default", "true"));

    metadata.push_back(
        Dictionary()
            .insert("name", "importance_multiplier")
            .insert("label", "Importance Multiplier")
            .insert("type", "numeric")
            .insert("min_value", "0.0")
            .insert("max_value", "10.0")
            .insert("use", "optional")
            .insert("default", "1.0"));

    metadata.push_back(
        Dictionary()
            .insert("name", "light_near_start")
            .insert("label", "Light Near Start")
            .insert("type", "numeric")
            .insert("min_value", "0.0")
            .insert("max_value", "10.0")
            .insert("use", "optional")
            .insert("default", "0.0"));
}
开发者ID:Rapternmn,项目名称:appleseed,代码行数:30,代码来源:iedffactory.cpp

示例14: a

namespace casadi {

/**
\ingroup expression_tools
@{
*/
  /** \brief  Solve a system of equations: A*x = b
      The solve routine works similar to Matlab's backslash when A is square and nonsingular.
      The algorithm used is the following:
      1. A simple forward or backward substitution if A is upper or lower triangular
      2. If the linear system is at most 3-by-3, form the inverse via minor expansion and multiply
      3. Permute the variables and equations as to get a (structurally) nonzero diagonal,
      then perform a QR factorization without pivoting and solve the factorized system.

      Note 1: If there are entries of the linear system known to be zero, these will be removed.
      Elements that are very small, or will evaluate to be zero, can still cause numerical errors,
      due to the lack of pivoting (which is not possible since cannot compare the size of entries)

      Note 2: When permuting the linear system, a BLT (block lower triangular) transformation is
      formed. Only the permutation part of this is however used. An improvement would be to solve
      block-by-block if there are multiple BLT blocks.

  */
  template<typename DataType>
  Matrix<DataType> solve(const Matrix<DataType>& A, const Matrix<DataType>& b) {
    return A.zz_solve(b);
  }

  /** \brief Computes the Moore-Penrose pseudo-inverse
  *
  * If the matrix A is fat (size2>size1), mul(A, pinv(A)) is unity.
  * If the matrix A is slender (size1<size2), mul(pinv(A), A) is unity.
  *
  */
  template<typename DataType>
  Matrix<DataType> pinv(const Matrix<DataType>& A) { return A.zz_pinv();}

  /** \brief Solve a system of equations: A*x = b
  */
  CASADI_EXPORT Matrix<double> solve(const Matrix<double>& A, const Matrix<double>& b,
                                          const std::string& lsolver,
                                          const Dictionary& dict = Dictionary());


  /** \brief Computes the Moore-Penrose pseudo-inverse
  *
  * If the matrix A is fat (size1>size2), mul(A, pinv(A)) is unity.
  * If the matrix A is slender (size2<size1), mul(pinv(A), A) is unity.
  *
  */
  CASADI_EXPORT Matrix<double> pinv(const Matrix<double>& A, const std::string& lsolver,
                                    const Dictionary& dict = Dictionary());
/*
@}
*/

} // namespace casadi
开发者ID:edmundus,项目名称:casadi,代码行数:57,代码来源:matrix_tools.hpp

示例15: TEST_F

TEST_F(AnimationAnimationTest, CanCreateAnAnimation)
{
    v8::Isolate* isolate = v8::Isolate::GetCurrent();
    v8::HandleScope scope(isolate);
    v8::Local<v8::Context> context = v8::Context::New(isolate);
    v8::Context::Scope contextScope(context);

    Vector<Dictionary> jsKeyframes;
    v8::Handle<v8::Object> keyframe1 = v8::Object::New(isolate);
    v8::Handle<v8::Object> keyframe2 = v8::Object::New(isolate);

    setV8ObjectPropertyAsString(keyframe1, "width", "100px");
    setV8ObjectPropertyAsString(keyframe1, "offset", "0");
    setV8ObjectPropertyAsString(keyframe1, "easing", "ease-in-out");
    setV8ObjectPropertyAsString(keyframe2, "width", "0px");
    setV8ObjectPropertyAsString(keyframe2, "offset", "1");
    setV8ObjectPropertyAsString(keyframe2, "easing", "cubic-bezier(1, 1, 0.3, 0.3)");

    jsKeyframes.append(Dictionary(keyframe1, isolate));
    jsKeyframes.append(Dictionary(keyframe2, isolate));

    String value1;
    ASSERT_TRUE(jsKeyframes[0].get("width", value1));
    ASSERT_EQ("100px", value1);

    String value2;
    ASSERT_TRUE(jsKeyframes[1].get("width", value2));
    ASSERT_EQ("0px", value2);

    RefPtr<Animation> animation = createAnimation(element.get(), jsKeyframes, 0);

    Element* target = animation->target();
    EXPECT_EQ(*element.get(), *target);

    const KeyframeEffectModel::KeyframeVector keyframes =
        toKeyframeEffectModel(animation->effect())->getFrames();

    EXPECT_EQ(0, keyframes[0]->offset());
    EXPECT_EQ(1, keyframes[1]->offset());

    const AnimatableValue* keyframe1Width = keyframes[0]->propertyValue(CSSPropertyWidth);
    const AnimatableValue* keyframe2Width = keyframes[1]->propertyValue(CSSPropertyWidth);
    ASSERT(keyframe1Width);
    ASSERT(keyframe2Width);

    EXPECT_TRUE(keyframe1Width->isLength());
    EXPECT_TRUE(keyframe2Width->isLength());

    EXPECT_EQ("100px", toAnimatableLength(keyframe1Width)->toCSSValue()->cssText());
    EXPECT_EQ("0px", toAnimatableLength(keyframe2Width)->toCSSValue()->cssText());

    EXPECT_EQ(*(CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseInOut)), *keyframes[0]->easing());
    EXPECT_EQ(*(CubicBezierTimingFunction::create(1, 1, 0.3, 0.3).get()), *keyframes[1]->easing());
}
开发者ID:wangshijun,项目名称:Blink,代码行数:54,代码来源:AnimationTest.cpp


注:本文中的Dictionary函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。