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C++ DebuggerAppendMsg函数代码示例

本文整理汇总了C++中DebuggerAppendMsg函数的典型用法代码示例。如果您正苦于以下问题:C++ DebuggerAppendMsg函数的具体用法?C++ DebuggerAppendMsg怎么用?C++ DebuggerAppendMsg使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了DebuggerAppendMsg函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DumpDlistAt

void DumpDlistAt(uint32 dwPC)
{
    uint32 word0, word1, opcode;
    char *name;
    switch( gRSP.ucode )
    {
    case 2:
    case 10:
    //case 8:
        name=ucodeNames_GBI2;
        break;
    default:
        name=ucodeNames_GBI1;
    }

    DebuggerAppendMsg("\n\n");
    //if( dwPC>100 ) dwPC -= 40;
    for( uint32 i=0; i<20; i++)
    {
        word0 = g_pRDRAMu32[(dwPC>>2)+0];
        word1 = g_pRDRAMu32[(dwPC>>2)+1];
        opcode = word0>>24;
        DebuggerAppendMsg("%08X: %08X, %08X - %s", dwPC, word0, word1, name[opcode] );
        dwPC+=8;
    }
    DebuggerAppendMsg("\n\n");
}
开发者ID:Gillou68310,项目名称:mupen64plus-video-rice,代码行数:27,代码来源:Debugger.cpp

示例2: DumpHex

void DumpHex(uint32 rdramAddr, int count)
{
    rdramAddr &= 0xFFFFFFF0;
    uint32 *ptr = (uint32 *)((rdramAddr&(g_dwRamSize-1))+g_pRDRAMu8);

    for( int i=0; i<(count+3)/4; i++)
    {
        DebuggerAppendMsg("%08X: %08X, %08X, %08X, %08X\n", 
            rdramAddr+i*16, ptr[i*4], ptr[i*4+1], ptr[i*4+2], ptr[i*4+3]);
    }
    DebuggerAppendMsg("\n");
}
开发者ID:Gillou68310,项目名称:mupen64plus-video-rice,代码行数:12,代码来源:Debugger.cpp

示例3: DumpMatrix2

void DumpMatrix2(const Matrix &mat, const char* prompt)
{
    DebuggerAppendMsg(prompt);
    DebuggerAppendMsg(
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n"
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n"
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n"
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n",
        mat.m[0][0], mat.m[0][1], mat.m[0][2], mat.m[0][3],
        mat.m[1][0], mat.m[1][1], mat.m[1][2], mat.m[1][3],
        mat.m[2][0], mat.m[2][1], mat.m[2][2], mat.m[2][3],
        mat.m[3][0], mat.m[3][1], mat.m[3][2], mat.m[3][3]);
}
开发者ID:Gillou68310,项目名称:mupen64plus-video-rice,代码行数:13,代码来源:Debugger.cpp

示例4: DebuggerAppendMsg

void DecodedMux::DisplaySimpliedMuxString(const char *prompt)
{
    DebuggerAppendMsg("//Simplied Mux=0x%08x%08x\t%s in %s\n", m_dwMux0, m_dwMux1, prompt, g_curRomInfo.szGameName);
    DebuggerAppendMsg("Simplied DWORDs=%08X, %08X, %08X, %08X", m_dWords[0],m_dWords[1],m_dWords[2],m_dWords[3]);
    Display(true);
    DebuggerAppendMsg("Simplfied type: %s", muxTypeStrs[mType]);
    if( m_dwShadeColorChannelFlag != 0 )
    {
        if( m_dwShadeColorChannelFlag == MUX_ENV )
            TRACE0("Shade = ENV in color channel")
        else if( m_dwShadeColorChannelFlag == MUX_PRIM )
            TRACE0("Shade = PRIM in color channel")
        else if( m_dwShadeColorChannelFlag == MUX_LODFRAC )
            TRACE0("Shade = MUX_LODFRAC in color channel")
        else if( m_dwShadeColorChannelFlag == MUX_PRIMLODFRAC )
            TRACE0("Shade = MUX_PRIMLODFRAC in color channel")
        else
            DisplayConstantsWithShade(m_dwShadeColorChannelFlag,COLOR_CHANNEL);
    }
    if( m_dwShadeAlphaChannelFlag != 0 )
    {
        if( m_dwShadeAlphaChannelFlag == MUX_ENV )
            TRACE0("Shade = ENV in alpha channel")
        else if( m_dwShadeAlphaChannelFlag == MUX_PRIM )
            TRACE0("Shade = PRIM in alpha channel")
        else if( m_dwShadeAlphaChannelFlag == MUX_LODFRAC )
            TRACE0("Shade = MUX_LODFRAC in alpha channel")
        else if( m_dwShadeAlphaChannelFlag == MUX_PRIMLODFRAC )
            TRACE0("Shade = MUX_PRIMLODFRAC in alpha channel")
        else
            DisplayConstantsWithShade(m_dwShadeAlphaChannelFlag,ALPHA_CHANNEL);
    }

    for( int i=0; i<2; i++ )
    {
        if( m_ColorTextureFlag[i] != 0 )
        {
            if( m_ColorTextureFlag[i] == MUX_ENV )
                TRACE1("Tex %d = ENV", i)
            else if( m_ColorTextureFlag[i] == MUX_PRIM )
                TRACE1("Tex %d = PRIM", i)
            else if( m_ColorTextureFlag[i] == MUX_LODFRAC )
                TRACE1("Tex %d = MUX_LODFRAC", i)
            else if( m_ColorTextureFlag[i] == MUX_PRIMLODFRAC )
                TRACE1("Tex %d = MUX_PRIMLODFRAC", i)
        }
    }


    TRACE0("\n");
}
开发者ID:ManlikePort6,项目名称:mupen64-360,代码行数:51,代码来源:DecodedMux.cpp

示例5: DebuggerAppendMsg

void COGLColorCombiner4::DisplaySimpleMuxString(void)
{
    char buf0[30], buf1[30], buf2[30];
    OGLExtCombinerSaveType &result = m_vCompiledSettings[m_lastIndex];

    COGLColorCombiner::DisplaySimpleMuxString();
    DebuggerAppendMsg("OpenGL 1.2: %d Stages", result.numOfUnits);
    for( int i=0; i<result.numOfUnits; i++ )
    {
        DebuggerAppendMsg("//aRGB%d:\t%s: %s, %s, %s\n", i,GetOpStr(result.units[i].rgbOp), DecodedMux::FormatStr(result.units[i].rgbArg0,buf0), DecodedMux::FormatStr(result.units[i].rgbArg1,buf1), DecodedMux::FormatStr(result.units[i].rgbArg2,buf2));
        DebuggerAppendMsg("//aAlpha%d:\t%s: %s, %s, %s\n", i,GetOpStr(result.units[i].alphaOp), DecodedMux::FormatStr(result.units[i].alphaArg0,buf0), DecodedMux::FormatStr(result.units[i].alphaArg1,buf1), DecodedMux::FormatStr(result.units[i].alphaArg2,buf2));
    }
    TRACE0("\n\n");
}
开发者ID:james-halpern,项目名称:mupen64plus-ae,代码行数:14,代码来源:OGLExtCombiner.cpp

示例6: DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE

void OGLRender::DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw)
{
    if( status.bVIOriginIsUpdated == true && currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_1ST_PRIMITIVE )
    {
        status.bVIOriginIsUpdated=false;
        CGraphicsContext::Get()->UpdateFrame();
        DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG,{DebuggerAppendMsg("Screen Update at 1st Simple2DTexture");});
开发者ID:jgreth,项目名称:mupen64plus-rpi,代码行数:7,代码来源:OGLRender.cpp

示例7: DumpVertexArray

void DumpVertexArray(void)
{
	DebuggerAppendMsg("----Vertexes----\n");
	try{
		for( int i=0; i<32; i++ )
		{
			FiddledVtx &v = g_pVtxBase[i];
			DebuggerAppendMsg("[%d] x=%d,y=%d,z=%d -- r=%d,g=%d,b=%d,a=%d\n", i, v.x, v.y, v.z, 
				v.rgba.r, v.rgba.g, v.rgba.b, v.rgba.a);
			DebuggerAppendMsg("\tx=%f,y=%f,z=%f,rhw=%f\n", g_vecProjected[i].x, g_vecProjected[i].y, g_vecProjected[i].z, g_vecProjected[i].w);
		}
	}catch(...)
	{
		DebuggerAppendMsg("Invalid memory pointer of vertex array\n");
	}
}
开发者ID:J301GH,项目名称:emu-1964,代码行数:16,代码来源:Debugger.cpp

示例8: glEnable

void COGLColorCombiner::DisableCombiner(void)
{
    m_pOGLRender->DisableMultiTexture();
    glEnable(GL_BLEND);
    OPENGL_CHECK_ERRORS;
    glBlendFunc(GL_ONE, GL_ZERO);
    OPENGL_CHECK_ERRORS;
    
    if( m_bTexelsEnable )
    {
        COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture;
        if( pTexture ) 
        {
            m_pOGLRender->EnableTexUnit(0,TRUE);
            m_pOGLRender->BindTexture(pTexture->m_dwTextureName, 0);
            glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
            OPENGL_CHECK_ERRORS;
            m_pOGLRender->SetAllTexelRepeatFlag();
        }
#ifdef DEBUGGER
        else
        {
            DebuggerAppendMsg("Check me, texture is NULL but it is enabled");
        }
#endif
    }
    else
    {
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
        OPENGL_CHECK_ERRORS;
        m_pOGLRender->EnableTexUnit(0,FALSE);
    }
}
开发者ID:IcooN,项目名称:OpenEmu,代码行数:33,代码来源:OGLCombiner.cpp

示例9: DumpMatrixAt

void DumpMatrixAt(uint32 dwPC)
{
    Matrix mat;
    const float fRecip = 1.0f / 65536.0f;

    for (uint32 dwI = 0; dwI < 4; dwI++)
    {
        for (uint32 dwJ = 0; dwJ < 4; dwJ++)
        {
            int nDataHi = *(short  *)(g_pRDRAMu8 + ((dwPC+(dwI<<3)+(dwJ<<1)     )^0x2));
            int nDataLo = *(uint16 *)(g_pRDRAMu8 + ((dwPC+(dwI<<3)+(dwJ<<1) + 32)^0x2));
            mat.m[dwI][dwJ] = (float)((nDataHi << 16) | nDataLo) * fRecip;
        }
    }

    TRACE0("Dump Matrix in Memory");
    DebuggerAppendMsg(
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n"
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n"
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n"
        " %#+12.5f %#+12.5f %#+12.5f %#+12.5f\n",
        mat.m[0][0], mat.m[0][1], mat.m[0][2], mat.m[0][3],
        mat.m[1][0], mat.m[1][1], mat.m[1][2], mat.m[1][3],
        mat.m[2][0], mat.m[2][1], mat.m[2][2], mat.m[2][3],
        mat.m[3][0], mat.m[3][1], mat.m[3][2], mat.m[3][3]);
}
开发者ID:Gillou68310,项目名称:mupen64plus-video-rice,代码行数:26,代码来源:Debugger.cpp

示例10: DumpCachedTexture

void DumpCachedTexture(uint32 index)
{
    TxtrCacheEntry *p = gTextureManager.GetCachedTexture(index);
    if( p != NULL )
    {
        char filename[80];
        sprintf(filename,"\\Texture%d_rgb", index);
        CRender::GetRender()->SaveTextureToFile(*(p->pTexture), filename, TXT_RGB);
        DebuggerAppendMsg("Display cached texture #%d of %d\n", index, gTextureManager.GetNumOfCachedTexture());
        DebuggerAppendMsg("W:%d, H:%d, RealW:%d, RealH:%d, D3DW:%d, D3DH: %d", p->ti.WidthToCreate, p->ti.HeightToCreate,
            p->ti.WidthToLoad, p->ti.HeightToLoad, p->pTexture->m_dwCreatedTextureWidth, p->pTexture->m_dwCreatedTextureHeight);
    }
    else
    {
        DebuggerAppendMsg("No cached texture at index = %d\n", index);
    }
}
开发者ID:Gillou68310,项目名称:mupen64plus-video-rice,代码行数:17,代码来源:Debugger.cpp

示例11: DumpTileInfo

void DumpTileInfo(uint32 dwTile)
{
    const char *pszOnOff[2] = {"Off", "On"};

    DebuggerAppendMsg("Tile: %d\nFmt: %s/%s Line:%d (Pitch %d) TMem:0x%04x Palette:%d\n",
        dwTile, pszImgFormat[gRDP.tiles[dwTile].dwFormat], pszImgSize[gRDP.tiles[dwTile].dwSize],
        gRDP.tiles[dwTile].dwLine, gRDP.tiles[dwTile].dwPitch, gRDP.tiles[dwTile].dwTMem, gRDP.tiles[dwTile].dwPalette);
    DebuggerAppendMsg("S: Clamp: %s Mirror:%s Mask:0x%x Shift:0x%x\n",
        pszOnOff[gRDP.tiles[dwTile].bClampS],pszOnOff[gRDP.tiles[dwTile].bMirrorS],
        gRDP.tiles[dwTile].dwMaskS, gRDP.tiles[dwTile].dwShiftS);
    DebuggerAppendMsg("T: Clamp: %s Mirror:%s Mask:0x%x Shift:0x%x\n",
        pszOnOff[gRDP.tiles[dwTile].bClampT],pszOnOff[gRDP.tiles[dwTile].bMirrorT],
        gRDP.tiles[dwTile].dwMaskT, gRDP.tiles[dwTile].dwShiftT);
    DebuggerAppendMsg("(%d,%d) -> (%d,%d), hilite [%d, %d]\n",
        gRDP.tiles[dwTile].sl, gRDP.tiles[dwTile].tl, gRDP.tiles[dwTile].sh, gRDP.tiles[dwTile].th,
        gRDP.tiles[dwTile].hilite_sl,gRDP.tiles[dwTile].hilite_tl);
}
开发者ID:Gillou68310,项目名称:mupen64plus-video-rice,代码行数:17,代码来源:Debugger.cpp

示例12: TXTRBUF_DUMP

//Copies Direct3D graphics surface to the RDRAM memory structure
//Doesnt use render-targets (no HWFBE)
void DXFrameBufferManager::CopyD3DSurfaceToRDRAM(uint32 addr, uint32 fmt, uint32 siz, uint32 width, uint32 height, uint32 bufWidth, uint32 bufHeight, uint32 startaddr, uint32 memsize, uint32 pitch, IDirect3DSurface9 *surf)
{
	if( addr == 0 || addr>=g_dwRamSize )	return;
	if( pitch == 0 ) pitch = width;

	IDirect3DSurface9 *surf2 = NULL;

	TXTRBUF_DUMP(DebuggerAppendMsg("Copy Back to N64 RDRAM"););
开发者ID:death-droid,项目名称:Rice-Video,代码行数:10,代码来源:FrameBufferDX.cpp

示例13: DumpTlut

void DumpTlut(uint16* palAddr)
{
    for( uint32 i=0; i<0x100; i+=8 )
    {
        DebuggerAppendMsg("0x%4X 0x%4X 0x%4X 0x%4X 0x%4X 0x%4X 0x%4X 0x%4X ", 
            g_wRDPTlut[i], g_wRDPTlut[i+1], g_wRDPTlut[i+2], g_wRDPTlut[i+2], 
            g_wRDPTlut[i+4], g_wRDPTlut[i+5], g_wRDPTlut[i+6], g_wRDPTlut[i+7]);
    }
}
开发者ID:Gillou68310,项目名称:mupen64plus-video-rice,代码行数:9,代码来源:Debugger.cpp

示例14: DebuggerAppendMsg

void OGLRender::EnableTexUnit(int unitno, bool flag)
{
#ifdef DEBUGGER
    if( unitno != 0 )
        DebuggerAppendMsg("Check me, in the base OpenGL render, unitno!=0");
#endif
    if( m_texUnitEnabled[0] != flag )
        m_texUnitEnabled[0] = flag;
}
开发者ID:Kivutar,项目名称:mupen64plus-libretro,代码行数:9,代码来源:OGLRender.cpp

示例15: defined

void OGLRender::SetZBias(int bias)
{
#if defined(DEBUGGER)
    if( pauseAtNext == true )
      DebuggerAppendMsg("Set zbias = %d", bias);
#endif
    // set member variable and apply the setting in opengl
    m_dwZBias = bias;
    ApplyZBias(bias);
}
开发者ID:jgreth,项目名称:mupen64plus-rpi,代码行数:10,代码来源:OGLRender.cpp


注:本文中的DebuggerAppendMsg函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。