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C++ D_AdvanceDemo函数代码示例

本文整理汇总了C++中D_AdvanceDemo函数的典型用法代码示例。如果您正苦于以下问题:C++ D_AdvanceDemo函数的具体用法?C++ D_AdvanceDemo怎么用?C++ D_AdvanceDemo使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了D_AdvanceDemo函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: D_StartTitle

//
// D_StartTitle
//
void D_StartTitle(void)
{
    gameaction = ga_nothing;
    demosequence = 0;
    SDL_WM_SetCaption(gamedescription, NULL);
    D_AdvanceDemo();
}
开发者ID:gamebytes,项目名称:doomretro,代码行数:10,代码来源:d_main.c

示例2: D_StartTitle

//
// D_StartTitle
//
// [STRIFE]
// haleyjd 09/11/10: Small modifications for new demo sequence.
//
void D_StartTitle (void)
{
    gamestate = GS_DEMOSCREEN;
    gameaction = ga_nothing;
    demosequence = -2;
    D_AdvanceDemo ();
}
开发者ID:M-Code,项目名称:chocolate-doom,代码行数:13,代码来源:d_main.c

示例3: D_PageTicker

//
// D_PageTicker
// Handles timing for warped projection
//
void D_PageTicker(void)
{
    if (--pagetic < 0)
    {
        D_AdvanceDemo();
    }
}
开发者ID:rodrigobmg,项目名称:64doom,代码行数:11,代码来源:d_main.c

示例4: D_PageTicker

//
// D_PageTicker
// Handles timing for warped projection
//
void D_PageTicker(void)
{
    if (!menuactive)
    {
        if (--pagetic < 0)
            D_AdvanceDemo();
        if (!TITLEPIC)
            M_StartControlPanel();
    }
}
开发者ID:gamebytes,项目名称:doomretro,代码行数:14,代码来源:d_main.c

示例5: D_StartTitle

//
// D_StartTitle
//
void D_StartTitle (void)
{
	// CL_QuitNetGame();
	bool firstTime = true;
	if(firstTime)
		atterm (D_Close);

	gameaction = ga_nothing;
	demosequence = -1;
	D_AdvanceDemo ();
}
开发者ID:JohnnyonFlame,项目名称:odamex,代码行数:14,代码来源:d_main.cpp

示例6: D_StartTitle

//
// D_StartTitle
//
void D_StartTitle (void)
{
    gameaction = ga_nothing;
    demosequence = -1;
// *** PID BEGIN ***
// Print status message.
    fprintf(stderr, "***** start title: *****\n");

// Get rid of possible pid mobjs before starting any demos (this only
// matters here if this routine is called because of EndGame from a
// level where there were pid monsters).
// Left-over pid mobjs were being cleared in the level setup for
// the demo, and that was screwing up the demo timing.
    cleanup_pid_list(NULL);
// *** PID END ***

    D_AdvanceDemo ();
}
开发者ID:RobbieJVMW,项目名称:dockerdoom,代码行数:21,代码来源:d_main.c

示例7: D_StartTitle

//
// D_StartTitle
//
void D_StartTitle (void)
{
    gameaction = ga_nothing;
    demosequence = -1;
    D_AdvanceDemo ();
}
开发者ID:jm--,项目名称:seL4Doom,代码行数:9,代码来源:d_main.c

示例8: D_QuitGame

//
// D_QuitGame
//
// [STRIFE] New function
// haleyjd 09/11/10: Sets up the quit game snippet powered by the
// demo sequence.
//
void D_QuitGame(void)
{
    gameaction = ga_nothing;
    demosequence = -4;
    D_AdvanceDemo();
}
开发者ID:M-Code,项目名称:chocolate-doom,代码行数:13,代码来源:d_main.c


注:本文中的D_AdvanceDemo函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。