当前位置: 首页>>代码示例>>C++>>正文


C++ DOREPLIFETIME函数代码示例

本文整理汇总了C++中DOREPLIFETIME函数的典型用法代码示例。如果您正苦于以下问题:C++ DOREPLIFETIME函数的具体用法?C++ DOREPLIFETIME怎么用?C++ DOREPLIFETIME使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了DOREPLIFETIME函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DOREPLIFETIME

void AOpenBarrierConsole::GetLifetimeReplicatedProps(TArray<FLifetimeProperty> & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);
	// Replicate to everyone
	DOREPLIFETIME(AOpenBarrierConsole, OpeningCode);
	DOREPLIFETIME(AOpenBarrierConsole, Displayer);
}
开发者ID:Onyrick,项目名称:TGCO,代码行数:7,代码来源:OpenBarrierConsole.cpp

示例2: DOREPLIFETIME

void AItemPickup::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(AItemPickup, Mesh);
	DOREPLIFETIME(AItemPickup, SkeletalMesh);
}
开发者ID:mrG7,项目名称:Rade,代码行数:7,代码来源:ItemPickup.cpp

示例3: DOREPLIFETIME

void UARAttributeBaseComponent::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UARAttributeBaseComponent, ActivePeriodicEffects);
	DOREPLIFETIME(UARAttributeBaseComponent, ModifiedAttribute);
}
开发者ID:creWn,项目名称:ActionRPGGame,代码行数:7,代码来源:ARAttributeBaseComponent.cpp

示例4: DOREPLIFETIME

void UGSItemWeaponInfo::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UGSItemWeaponInfo, CurrentHand);
	DOREPLIFETIME(UGSItemWeaponInfo, LastAttachedSocket);
}
开发者ID:Chooka,项目名称:ActionRPGGame,代码行数:7,代码来源:GSItemWeaponInfo.cpp

示例5: DOREPLIFETIME

void UAbilityTask_MoveToLocation::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	DOREPLIFETIME(UAbilityTask_MoveToLocation, StartLocation);
	DOREPLIFETIME(UAbilityTask_MoveToLocation, TargetLocation);
	DOREPLIFETIME(UAbilityTask_MoveToLocation, DurationOfMovement);
	DOREPLIFETIME(UAbilityTask_MoveToLocation, LerpCurve);
}
开发者ID:kidaa,项目名称:UnrealEngineVR,代码行数:7,代码来源:AbilityTask_MoveToLocation.cpp

示例6: DOREPLIFETIME

void AGISPickupActor::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(AGISPickupActor, ItemToLoot);
	DOREPLIFETIME(AGISPickupActor, bIsCurrentlyBeingLooted);
}
开发者ID:Chooka,项目名称:ActionRPGGame,代码行数:7,代码来源:GISPickupActor.cpp

示例7: DOREPLIFETIME

void AProjectile::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(AProjectile, homingTarget);
	DOREPLIFETIME(AProjectile, hitSound);
}
开发者ID:weelcheel,项目名称:Mythos-Realm,代码行数:7,代码来源:Projectile.cpp

示例8: DOREPLIFETIME

void UInventory::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);
	DOREPLIFETIME(UInventory, Items);
	DOREPLIFETIME(UInventory, TotalWeight);
	DOREPLIFETIME(UInventory, ThePlayer);
}
开发者ID:jonny2027,项目名称:Rade,代码行数:7,代码来源:Inventory.cpp

示例9: DOREPLIFETIME

void ASBombActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(ASBombActor, bIsFuzeActive);
	DOREPLIFETIME(ASBombActor, bExploded);
}
开发者ID:57-Wolve,项目名称:EpicSurvivalGameSeries,代码行数:7,代码来源:SBombActor.cpp

示例10: DOREPLIFETIME

void UGSItemWeaponRangedInfo::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UGSItemWeaponRangedInfo, RangedWeaponClass);
	DOREPLIFETIME(UGSItemWeaponRangedInfo, RangedWeapon);
}
开发者ID:Chooka,项目名称:ActionRPGGame,代码行数:7,代码来源:GSItemWeaponRangedInfo.cpp

示例11: DOREPLIFETIME

void AProjectileSpell::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(AProjectileSpell, GeometryComponent);
	DOREPLIFETIME(AProjectileSpell, DestroyOnValidCollision);
}
开发者ID:metsfan,项目名称:thirdpersonproject,代码行数:7,代码来源:ProjectileSpell.cpp

示例12: DOREPLIFETIME

void AMainGameState::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(AMainGameState, GameStartCountdown);
	DOREPLIFETIME(AMainGameState, ConnectedPlayersArray);
}
开发者ID:metsfan,项目名称:thirdpersonproject,代码行数:7,代码来源:MainGameState.cpp

示例13: DOREPLIFETIME

void UARBeamCue::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UARBeamCue, HitInfo);
	DOREPLIFETIME(UARBeamCue, IsFiring);
}
开发者ID:Aboutdept,项目名称:ActionRPGGame,代码行数:7,代码来源:ARBeamCue.cpp

示例14: DOREPLIFETIME

void ASGameState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(ASGameState, ElapsedGameMinutes);
	DOREPLIFETIME(ASGameState, bIsNight);
}
开发者ID:AshDawson,项目名称:EpicSurvivalGameSeries,代码行数:7,代码来源:SGameState.cpp

示例15: DOREPLIFETIME

void ASyncedMapPhysicsEntity::GetLifetimeReplicatedProps(TArray<FLifetimeProperty, FDefaultAllocator> & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(ASyncedMapPhysicsEntity, desiredPos);
	DOREPLIFETIME(ASyncedMapPhysicsEntity, desiredRot);
}
开发者ID:shinji144,项目名称:UMod,代码行数:7,代码来源:SyncedMapPhysicsEntity.cpp


注:本文中的DOREPLIFETIME函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。