本文整理汇总了C++中CreateDumpString函数的典型用法代码示例。如果您正苦于以下问题:C++ CreateDumpString函数的具体用法?C++ CreateDumpString怎么用?C++ CreateDumpString使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CreateDumpString函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
// Writing - High-level functions
void PlayerDumpWriter::DumpTableContent(std::string& dump, uint32 guid, char const* tableFrom, char const* tableTo, DumpTableType type)
{
GUIDs const* guids = NULL;
char const* fieldname = NULL;
switch (type)
{
case DTT_ITEM: fieldname = "guid"; guids = &items; break;
case DTT_ITEM_GIFT: fieldname = "item_guid"; guids = &items; break;
case DTT_ITEM_LOOT: fieldname = "guid"; guids = &items; break;
case DTT_PET: fieldname = "owner"; break;
case DTT_PET_TABLE: fieldname = "guid"; guids = &pets; break;
case DTT_PET_DECL: fieldname = "id"; break;
case DTT_MAIL: fieldname = "receiver"; break;
case DTT_MAIL_ITEM: fieldname = "mail_id"; guids = &mails; break;
case DTT_ITEM_TEXT: fieldname = "id"; guids = &texts; break;
default: fieldname = "guid"; break;
}
// for guid set stop if set is empty
if (guids && guids->empty())
return; // nothing to do
// setup for guids case start position
GUIDs::const_iterator guids_itr;
if (guids)
guids_itr = guids->begin();
do
{
std::string wherestr;
if (guids) // set case, get next guids string
wherestr = GenerateWhereStr(fieldname, *guids, guids_itr);
else // not set case, get single guid string
wherestr = GenerateWhereStr(fieldname, guid);
QueryResult* result = CharacterDatabase.PQuery("SELECT * FROM %s WHERE %s", tableFrom, wherestr.c_str());
if (!result)
return;
do
{
// collect guids
switch (type)
{
case DTT_INVENTORY:
StoreGUID(result, 3, items); break; // item guid collection
case DTT_ITEM:
StoreGUID(result, 0, ITEM_FIELD_ITEM_TEXT_ID, texts); break;
// item text id collection
case DTT_PET:
StoreGUID(result, 0, pets); break; // pet petnumber collection (character_pet.id)
case DTT_MAIL:
StoreGUID(result, 0, mails); // mail id collection (mail.id)
StoreGUID(result, 7, texts); break; // item text id collection
case DTT_MAIL_ITEM:
StoreGUID(result, 1, items); break; // item guid collection (mail_items.item_guid)
default: break;
}
dump += CreateDumpString(tableTo, result);
dump += "\n";
}
while (result->NextRow());
delete result;
}
while (guids && guids_itr != guids->end()); // not set case iterate single time, set case iterate for all guids
}
示例2: switch
// Writing - High-level functions
bool PlayerDumpWriter::DumpTable(std::string& dump, ObjectGuid::LowType guid, char const* tableFrom, char const* tableTo, DumpTableType type)
{
DumpGuidSet const* guids = nullptr;
char const* fieldname = nullptr;
switch (type)
{
case DTT_CURRENCY: fieldname = "CharacterGuid"; break;
case DTT_ITEM: fieldname = "guid"; guids = &items; break;
case DTT_ITEM_GIFT: fieldname = "item_guid"; guids = &items; break;
case DTT_PET: fieldname = "owner"; break;
case DTT_PET_TABLE: fieldname = "guid"; guids = &pets; break;
case DTT_MAIL: fieldname = "receiver"; break;
case DTT_MAIL_ITEM: fieldname = "mail_id"; guids = &mails; break;
default: fieldname = "guid"; break;
}
// for guid set stop if set is empty
if (guids && guids->empty())
return true; // nothing to do
// setup for guids case start position
DumpGuidSet::const_iterator guidsItr;
if (guids)
guidsItr = guids->begin();
do
{
std::string wherestr;
if (guids) // set case, get next guids string
wherestr = GenerateWhereStr(fieldname, *guids, guidsItr);
else // not set case, get single guid string
wherestr = GenerateWhereStr(fieldname, guid);
QueryResult result = CharacterDatabase.PQuery("SELECT * FROM %s WHERE %s", tableFrom, wherestr.c_str());
if (!result)
return true;
do
{
// collect guids
switch (type)
{
case DTT_INVENTORY:
StoreGUID(result, 3, items); // item guid collection (character_inventory.item)
break;
case DTT_PET:
StoreGUID(result, 0, pets); // pet petnumber collection (character_pet.id)
break;
case DTT_MAIL:
StoreGUID(result, 0, mails); // mail id collection (mail.id)
break;
case DTT_MAIL_ITEM:
StoreGUID(result, 1, items); // item guid collection (mail_items.item_guid)
break;
case DTT_CHARACTER:
{
if (result->GetFieldCount() <= 64) // avoid crashes on next check
{
TC_LOG_FATAL("misc", "PlayerDumpWriter::DumpTable - Trying to access non-existing or wrong positioned field (`deleteInfos_Account`) in `characters` table.");
return false;
}
if (result->Fetch()[64].GetUInt32()) // characters.deleteInfos_Account - if filled error
return false;
break;
}
default:
break;
}
dump += CreateDumpString(tableTo, result);
dump += "\n";
}
while (result->NextRow());
}
while (guids && guidsItr != guids->end()); // not set case iterate single time, set case iterate for all guids
return true;
}