本文整理汇总了C++中Create函数的典型用法代码示例。如果您正苦于以下问题:C++ Create函数的具体用法?C++ Create怎么用?C++ Create使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Create函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: m_angle
ON_Arc::ON_Arc( const ON_Plane& pln, const ON_3dPoint& C, double r, double angle_in_radians )
: m_angle(0.0,2.0*ON_PI)
{
Create( pln, C, r, angle_in_radians );
}
示例2: Init
CategoryList::CategoryList(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style)
{
Init();
Create(parent, id, pos, size, style);
}
示例3: Create
ZAnimation::ZAnimation(ZImage *images, int numFrames, Uint32 frameDelay, ZAnimType type, bool backwards)
{
rEngine = ZEngine::GetInstance();
Create(images,numFrames,frameDelay,type,backwards);
}
示例4: wxCHECK_MSG
bool wxDIB::Create(const wxImage& image)
{
wxCHECK_MSG( image.Ok(), false, wxT("invalid wxImage in wxDIB ctor") );
const int h = image.GetHeight();
const int w = image.GetWidth();
// if we have alpha channel, we need to create a 32bpp RGBA DIB, otherwise
// a 24bpp RGB is sufficient
m_hasAlpha = image.HasAlpha();
const int bpp = m_hasAlpha ? 32 : 24;
if ( !Create(w, h, bpp) )
return false;
// DIBs are stored in bottom to top order (see also the comment above in
// Create()) so we need to copy bits line by line and starting from the end
const int srcBytesPerLine = w * 3;
const int dstBytesPerLine = GetLineSize(w, bpp);
const unsigned char *src = image.GetData() + ((h - 1) * srcBytesPerLine);
const unsigned char *alpha = m_hasAlpha ? image.GetAlpha() + (h - 1)*w
: NULL;
unsigned char *dstLineStart = (unsigned char *)m_data;
for ( int y = 0; y < h; y++ )
{
// copy one DIB line
unsigned char *dst = dstLineStart;
if ( alpha )
{
for ( int x = 0; x < w; x++ )
{
// RGB order is reversed, and we need to premultiply
// all channels by alpha value for use with ::AlphaBlend.
const unsigned char a = *alpha++;
*dst++ = (unsigned char)((src[2] * a + 127) / 255);
*dst++ = (unsigned char)((src[1] * a + 127) / 255);
*dst++ = (unsigned char)((src[0] * a + 127) / 255);
*dst++ = a;
src += 3;
}
}
else // no alpha channel
{
for ( int x = 0; x < w; x++ )
{
// RGB order is reversed.
*dst++ = src[2];
*dst++ = src[1];
*dst++ = src[0];
src += 3;
}
}
// pass to the previous line in the image
src -= 2*srcBytesPerLine;
if ( alpha )
alpha -= 2*w;
// and to the next one in the DIB
dstLineStart += dstBytesPerLine;
}
return true;
}
示例5: UTIL_PointContents
// UNDONE: temporary scorching for PreAlpha - find a less sleazy permenant solution.
void CGrenade::Explode( TraceResult *pTrace, int bitsDamageType )
{
float flRndSound;// sound randomizer
pev->model = iStringNull;//invisible
pev->solid = SOLID_NOT;// intangible
pev->takedamage = DAMAGE_NO;
// Pull out of the wall a bit
if( pTrace->flFraction != 1.0 )
{
pev->origin = pTrace->vecEndPos + ( pTrace->vecPlaneNormal * ( pev->dmg - 24 ) * 0.6 );
}
int iContents = UTIL_PointContents( pev->origin );
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE( TE_EXPLOSION ); // This makes a dynamic light and the explosion sprites/sound
WRITE_COORD( pev->origin.x ); // Send to PAS because of the sound
WRITE_COORD( pev->origin.y );
WRITE_COORD( pev->origin.z );
if( iContents != CONTENTS_WATER )
{
WRITE_SHORT( g_sModelIndexFireball );
}
else
{
WRITE_SHORT( g_sModelIndexWExplosion );
}
WRITE_BYTE( ( pev->dmg - 50 ) * .60 ); // scale * 10
WRITE_BYTE( 15 ); // framerate
WRITE_BYTE( TE_EXPLFLAG_NONE );
MESSAGE_END();
CSoundEnt::InsertSound( bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3.0 );
entvars_t *pevOwner;
if( pev->owner )
pevOwner = VARS( pev->owner );
else
pevOwner = NULL;
pev->owner = NULL; // can't traceline attack owner if this is set
RadiusDamage( pev, pevOwner, pev->dmg, CLASS_NONE, bitsDamageType );
if( RANDOM_FLOAT( 0, 1 ) < 0.5 )
{
UTIL_DecalTrace( pTrace, DECAL_SCORCH1 );
}
else
{
UTIL_DecalTrace( pTrace, DECAL_SCORCH2 );
}
flRndSound = RANDOM_FLOAT( 0, 1 );
switch( RANDOM_LONG( 0, 2 ) )
{
case 0:
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM );
break;
case 1:
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM );
break;
case 2:
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM );
break;
}
pev->effects |= EF_NODRAW;
SetThink( &CGrenade::Smoke );
pev->velocity = g_vecZero;
pev->nextthink = gpGlobals->time + 0.3;
if( iContents != CONTENTS_WATER )
{
int sparkCount = RANDOM_LONG( 0, 3 );
for( int i = 0; i < sparkCount; i++ )
Create( "spark_shower", pev->origin, pTrace->vecPlaneNormal, NULL );
}
}
示例6: m_Configuration
ProjectConfigurationPanel::ProjectConfigurationPanel(wxWindow* parent,ProjectConfiguration* Configuration,cbProject* Project,TypedResults& KnownLibs):
m_Configuration(Configuration),
m_Project(Project),
m_KnownLibs(KnownLibs)
{
//(*Initialize(ProjectConfigurationPanel)
wxBoxSizer* BoxSizer4;
wxStaticBoxSizer* StaticBoxSizer2;
wxBoxSizer* BoxSizer6;
wxBoxSizer* BoxSizer5;
wxBoxSizer* BoxSizer7;
wxBoxSizer* BoxSizer2;
wxStaticBoxSizer* StaticBoxSizer3;
wxBoxSizer* BoxSizer1;
wxStaticBoxSizer* StaticBoxSizer1;
wxBoxSizer* BoxSizer3;
wxStaticBoxSizer* m_DisableAuto;
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
BoxSizer1 = new wxBoxSizer(wxVERTICAL);
BoxSizer6 = new wxBoxSizer(wxHORIZONTAL);
BoxSizer5 = new wxBoxSizer(wxVERTICAL);
StaticBoxSizer1 = new wxStaticBoxSizer(wxVERTICAL, this, _("Libraries used in project"));
m_UsedLibraries = new wxListBox(this, ID_LISTBOX1, wxDefaultPosition, wxSize(147,123), 0, 0, 0, wxDefaultValidator, _T("ID_LISTBOX1"));
StaticBoxSizer1->Add(m_UsedLibraries, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
Button2 = new wxButton(this, ID_BUTTON6, _("Try to detect missing ones"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON6"));
StaticBoxSizer1->Add(Button2, 0, wxLEFT|wxRIGHT|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer5->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
m_DisableAuto = new wxStaticBoxSizer(wxVERTICAL, this, _("Extra settings"));
m_NoAuto = new wxCheckBox(this, ID_CHECKBOX2, _("Don\'t setup automatically"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX2"));
m_NoAuto->SetValue(false);
m_NoAuto->SetToolTip(_("If you check this option, lib_finder won\'t add settings of libraries automatically.\nNote that automatic setup is available only after applying extra patch to code::blocks available at forums."));
m_DisableAuto->Add(m_NoAuto, 0, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
m_AddScript = new wxButton(this, ID_BUTTON4, _("Add manual build script"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON4"));
m_AddScript->SetToolTip(_("When you use this option, extra script will be added to the project.\nThis script does invoke lib_finder and will add settings of libraries\njust as in case of automatic setup.\nIt may be usefull when no extra-event patch has been applied."));
m_DisableAuto->Add(m_AddScript, 0, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer5->Add(m_DisableAuto, 0, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer6->Add(BoxSizer5, 3, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer2 = new wxBoxSizer(wxVERTICAL);
m_Add = new wxButton(this, ID_BUTTON1, _("<"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator, _T("ID_BUTTON1"));
m_Add->Disable();
m_Add->SetToolTip(_("Add selected library to project"));
BoxSizer2->Add(m_Add, 1, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
m_Remove = new wxButton(this, ID_BUTTON2, _(">"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator, _T("ID_BUTTON2"));
m_Remove->Disable();
m_Remove->SetToolTip(_("Remove selected library from project"));
BoxSizer2->Add(m_Remove, 1, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer6->Add(BoxSizer2, 0, wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer3 = new wxBoxSizer(wxVERTICAL);
StaticBoxSizer2 = new wxStaticBoxSizer(wxVERTICAL, this, _("Known libraries"));
m_KnownLibrariesTree = new wxTreeCtrl(this, ID_TREECTRL1, wxDefaultPosition, wxDefaultSize, wxTR_HIDE_ROOT|wxTR_SINGLE|wxTR_DEFAULT_STYLE|wxSUNKEN_BORDER, wxDefaultValidator, _T("ID_TREECTRL1"));
StaticBoxSizer2->Add(m_KnownLibrariesTree, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer4 = new wxBoxSizer(wxHORIZONTAL);
StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Filter:"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
BoxSizer4->Add(StaticText1, 0, wxTOP|wxBOTTOM|wxLEFT|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
m_Filter = new wxTextCtrl(this, ID_TEXTCTRL2, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL2"));
BoxSizer4->Add(m_Filter, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer2->Add(BoxSizer4, 0, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer7 = new wxBoxSizer(wxHORIZONTAL);
m_Tree = new wxCheckBox(this, ID_CHECKBOX1, _("Show as tree"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_CHECKBOX1"));
m_Tree->SetValue(true);
BoxSizer7->Add(m_Tree, 1, wxLEFT|wxRIGHT|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
Button1 = new wxButton(this, ID_BUTTON5, _("Edit"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator, _T("ID_BUTTON5"));
Button1->Hide();
BoxSizer7->Add(Button1, 0, wxRIGHT|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer2->Add(BoxSizer7, 0, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer3->Add(StaticBoxSizer2, 1, wxBOTTOM|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer3 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Unknown library"));
m_UnknownLibrary = new wxTextCtrl(this, ID_TEXTCTRL1, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_TEXTCTRL1"));
StaticBoxSizer3->Add(m_UnknownLibrary, 1, wxTOP|wxBOTTOM|wxLEFT|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
m_AddUnknown = new wxButton(this, ID_BUTTON3, _("Add"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator, _T("ID_BUTTON3"));
m_AddUnknown->Disable();
StaticBoxSizer3->Add(m_AddUnknown, 0, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer3->Add(StaticBoxSizer3, 0, wxTOP|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer6->Add(BoxSizer3, 4, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer1->Add(BoxSizer6, 1, wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
m_EventText = new wxStaticText(this, ID_STATICTEXT2, _("Note: Because there\'s not yet ability to update project\'s build options\nfrom plugin, the only way to automatically add library configurations\nis to use build script"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT2"));
m_EventText->Hide();
BoxSizer1->Add(m_EventText, 0, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
SetSizer(BoxSizer1);
Timer1.SetOwner(this, ID_TIMER1);
BoxSizer1->Fit(this);
BoxSizer1->SetSizeHints(this);
Connect(ID_LISTBOX1,wxEVT_COMMAND_LISTBOX_SELECTED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_UsedLibrariesSelect);
Connect(ID_BUTTON6,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ProjectConfigurationPanel::OnButton2Click);
Connect(ID_BUTTON4,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_AddScriptClick);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_AddClick);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_RemoveClick);
Connect(ID_TREECTRL1,wxEVT_COMMAND_TREE_SEL_CHANGED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_KnownLibrariesTreeSelectionChanged);
Connect(ID_TEXTCTRL2,wxEVT_COMMAND_TEXT_UPDATED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_FilterText);
Connect(ID_TEXTCTRL2,wxEVT_COMMAND_TEXT_ENTER,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_FilterTextEnter);
Connect(ID_CHECKBOX1,wxEVT_COMMAND_CHECKBOX_CLICKED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_TreeClick);
Connect(ID_TEXTCTRL1,wxEVT_COMMAND_TEXT_UPDATED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_UnknownLibraryText);
Connect(ID_BUTTON3,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&ProjectConfigurationPanel::Onm_AddUnknownClick);
Connect(ID_TIMER1,wxEVT_TIMER,(wxObjectEventFunction)&ProjectConfigurationPanel::OnTimer1Trigger);
//*)
m_EventText->Show(!lib_finder::IsExtraEvent());
//.........这里部分代码省略.........
示例7: Create
GroupWindow::GroupWindow(wxWindow* parent, wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style)
{
Create(parent, id, caption, pos, size, style);
}
示例8: MakeWindow
// Create a window context
//-----------------------------------------------------------------------------
CPUTResult CPUT_DX11::CPUTCreateWindowAndContext(const cString WindowTitle, CPUTWindowCreationParams windowParams)
{
CPUTResult result = CPUT_SUCCESS;
HEAPCHECK;
// create the window
result = MakeWindow(WindowTitle, windowParams.windowWidth, windowParams.windowHeight, windowParams.windowPositionX, windowParams.windowPositionY);
if(CPUTFAILED(result))
{
return result;
}
HEAPCHECK;
// create the DX context
result = CreateDXContext(windowParams.deviceParams);
if(CPUTFAILED(result))
{
return result;
}
HEAPCHECK;
#define ENABLE_GUI
#ifdef ENABLE_GUI
// initialize the gui controller
// Use the ResourceDirectory that was given during the Initialize() function
// to locate the GUI+font resources
CPUTGuiControllerDX11 *pGUIController = CPUTGuiControllerDX11::GetController();
cString ResourceDirectory = GetCPUTResourceDirectory();
result = pGUIController->Initialize(mpContext, ResourceDirectory);
if(CPUTFAILED(result))
{
return result;
}
// register the callback object for GUI events as our sample
CPUTGuiControllerDX11::GetController()->SetCallback(this);
#endif
HEAPCHECK;
DrawLoadingFrame();
HEAPCHECK;
// warn the user they are using the software rasterizer
if((D3D_DRIVER_TYPE_REFERENCE == mdriverType) || (D3D_DRIVER_TYPE_WARP == mdriverType))
{
CPUTOSServices::GetOSServices()->OpenMessageBox(_L("Performance warning"), _L("Your graphics hardware does not support the DirectX features required by this sample. The sample is now running using the DirectX software rasterizer."));
}
// trigger a post-create user callback event
HEAPCHECK;
Create();
HEAPCHECK;
//
// Start the timer after everything is initialized and assets have been loaded
//
mpTimer->StartTimer();
// if someone triggers the shutdown routine in on-create, exit
if(mbShutdown)
{
return result;
}
// does user want to start in fullscreen mode?
if(true == windowParams.startFullscreen)
{
result = CPUTToggleFullScreenMode();
if(CPUTFAILED(result))
{
return result;
}
}
// fill first frame with clear values so render order later is ok
const float srgbClearColor[] = { 0.0993f, 0.0993f, 0.0993f, 1.0f };
mpContext->ClearRenderTargetView( mpBackBufferRTV, srgbClearColor );
mpContext->ClearDepthStencilView(mpDepthStencilView, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 0.0f, 0);
// trigger a 'resize' event
int x,y,width,height;
CPUTOSServices::GetOSServices()->GetClientDimensions(&x, &y, &width, &height);
ResizeWindow(width,height);
return result;
}
示例9: Create
wxWizardPage::wxWizardPage(wxWizard *parent,
const wxBitmap& bitmap,
const wxChar *resource)
{
Create(parent, bitmap, resource);
}
示例10: Find
bool CAddrMan::Add_(const CAddress& addr, const CNetAddr& source, int64_t nTimePenalty)
{
if (!addr.IsRoutable())
return false;
bool fNew = false;
int nId;
CAddrInfo* pinfo = Find(addr, &nId);
// Do not set a penalty for a source's self-announcement
if (addr == source) {
nTimePenalty = 0;
}
if (pinfo) {
// periodically update nTime
bool fCurrentlyOnline = (GetAdjustedTime() - addr.nTime < 24 * 60 * 60);
int64_t nUpdateInterval = (fCurrentlyOnline ? 60 * 60 : 24 * 60 * 60);
if (addr.nTime && (!pinfo->nTime || pinfo->nTime < addr.nTime - nUpdateInterval - nTimePenalty))
pinfo->nTime = std::max((int64_t)0, addr.nTime - nTimePenalty);
// add services
pinfo->nServices = ServiceFlags(pinfo->nServices | addr.nServices);
// do not update if no new information is present
if (!addr.nTime || (pinfo->nTime && addr.nTime <= pinfo->nTime))
return false;
// do not update if the entry was already in the "tried" table
if (pinfo->fInTried)
return false;
// do not update if the max reference count is reached
if (pinfo->nRefCount == ADDRMAN_NEW_BUCKETS_PER_ADDRESS)
return false;
// stochastic test: previous nRefCount == N: 2^N times harder to increase it
int nFactor = 1;
for (int n = 0; n < pinfo->nRefCount; n++)
nFactor *= 2;
if (nFactor > 1 && (RandomInt(nFactor) != 0))
return false;
} else {
pinfo = Create(addr, source, &nId);
pinfo->nTime = std::max((int64_t)0, (int64_t)pinfo->nTime - nTimePenalty);
nNew++;
fNew = true;
}
int nUBucket = pinfo->GetNewBucket(nKey, source);
int nUBucketPos = pinfo->GetBucketPosition(nKey, true, nUBucket);
if (vvNew[nUBucket][nUBucketPos] != nId) {
bool fInsert = vvNew[nUBucket][nUBucketPos] == -1;
if (!fInsert) {
CAddrInfo& infoExisting = mapInfo[vvNew[nUBucket][nUBucketPos]];
if (infoExisting.IsTerrible() || (infoExisting.nRefCount > 1 && pinfo->nRefCount == 0)) {
// Overwrite the existing new table entry.
fInsert = true;
}
}
if (fInsert) {
ClearNew(nUBucket, nUBucketPos);
pinfo->nRefCount++;
vvNew[nUBucket][nUBucketPos] = nId;
} else {
if (pinfo->nRefCount == 0) {
Delete(nId);
}
}
}
return fNew;
}
示例11: m_sdl_window
Window::Window() :
m_sdl_window(nullptr),
m_renderer(nullptr)
{
Create();
}
示例12: Create
CPDF_PageObject* CPDF_PageObject::Clone() const
{
CPDF_PageObject* pObj = Create(m_Type);
pObj->Copy(this);
return pObj;
}
示例13: HandleAnimEvent
//.........这里部分代码省略.........
}
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, m_voicePitch );
}
else
{
EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, m_voicePitch );
}
}
break;
case ISLAVE_AE_ZAP_POWERUP:
{
// speed up attack when on hard
if (gSkillData.GetSkillLevel() == SKILL_HARD)
pev->framerate = 1.5;
UTIL_MakeAimVectors( pev->angles );
if (m_iBeams == 0)
{
Vector vecSrc = pev->origin + gpGlobals->v_forward * 2;
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSrc );
WRITE_BYTE(TE_DLIGHT);
WRITE_COORD(vecSrc.x); // X
WRITE_COORD(vecSrc.y); // Y
WRITE_COORD(vecSrc.z); // Z
WRITE_BYTE( 12 ); // radius * 0.1
WRITE_BYTE( 255 ); // r
WRITE_BYTE( 180 ); // g
WRITE_BYTE( 96 ); // b
WRITE_BYTE( 20 / pev->framerate ); // time * 10
WRITE_BYTE( 0 ); // decay * 0.1
MESSAGE_END( );
}
if (m_hDead != NULL)
{
WackBeam( -1, m_hDead );
WackBeam( 1, m_hDead );
}
else
{
ArmBeam( -1 );
ArmBeam( 1 );
BeamGlow( );
}
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "debris/zap4.wav", 1, ATTN_NORM, 0, 100 + m_iBeams * 10 );
pev->skin = m_iBeams / 2;
}
break;
case ISLAVE_AE_ZAP_SHOOT:
{
ClearBeams( );
if (m_hDead != NULL)
{
Vector vecDest = m_hDead->pev->origin + Vector( 0, 0, 38 );
TraceResult trace;
UTIL_TraceHull( vecDest, vecDest, dont_ignore_monsters, human_hull, m_hDead->edict(), &trace );
if ( !trace.fStartSolid )
{
CBaseEntity *pNew = Create( "monster_alien_slave", m_hDead->pev->origin, m_hDead->pev->angles );
CBaseMonster *pNewMonster = pNew->MyMonsterPointer( );
pNew->pev->spawnflags |= 1;
WackBeam( -1, pNew );
WackBeam( 1, pNew );
UTIL_Remove( m_hDead );
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "hassault/hw_shoot1.wav", 1, ATTN_NORM, 0, RANDOM_LONG( 130, 160 ) );
break;
}
}
g_MultiDamage.Clear();
UTIL_MakeAimVectors( pev->angles );
ZapBeam( -1 );
ZapBeam( 1 );
EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "hassault/hw_shoot1.wav", 1, ATTN_NORM, 0, RANDOM_LONG( 130, 160 ) );
// STOP_SOUND( ENT(pev), CHAN_WEAPON, "debris/zap4.wav" );
g_MultiDamage.ApplyMultiDamage( this, this );
m_flNextAttack = gpGlobals->time + RANDOM_FLOAT( 0.5, 4.0 );
}
break;
case ISLAVE_AE_ZAP_DONE:
{
ClearBeams( );
}
break;
default:
CSquadMonster::HandleAnimEvent( pEvent );
break;
}
}
示例14: MAKE_STRING
void CPython::Reload( void )
{
if (m_fInZoom == TRUE)
{
m_pPlayer->b_EstaEnZoom = FALSE;
#ifndef CLIENT_DLL
m_pPlayer->pev->viewmodel = MAKE_STRING("models/weapons/357/v_357.mdl");
#else
LoadVModel ( "models/weapons/357/v_357.mdl", m_pPlayer );
#endif
m_pPlayer->pev->fov = m_pPlayer->m_iFOV = 0; // 0 means reset to default fov
m_fInZoom = FALSE;
}
int iResult;
if (m_iClip == 0)
iResult = DefaultReload( 7, PYTHON_RELOAD, 2.53 );
else
iResult = DefaultReload( 7, PYTHON_RELOAD, 2.2 );
if (iResult)
{
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
m_pPlayer->SetAnimation( PLAYER_RELOAD );
Vector vecSrc = m_pPlayer->GetGunPosition( );
CBaseEntity *pEntity = Create( "item_clip_pistol", vecSrc, pev->angles );
}
/*
// SHOTGUN_MAX_CLIP
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 || m_iClip == PYTHON_MAX_CLIP)
return;
// don't reload until recoil is done
if (m_flNextPrimaryAttack > UTIL_WeaponTimeBase())
return;
// check to see if we're ready to reload
if (m_fInSpecialReload == 0)
{
//SendWeaponAnim( PYTHON_RELOAD_HAS_0 );
if (m_iClip == 0)
SendWeaponAnim( PYTHON_RELOAD_HAS_0 );
else if (m_iClip == 1)
SendWeaponAnim( PYTHON_RELOAD_HAS_1 );
else if (m_iClip == 2)
SendWeaponAnim( PYTHON_RELOAD_HAS_2 );
else if (m_iClip == 3)
SendWeaponAnim( PYTHON_RELOAD_HAS_3 );
else if (m_iClip == 4)
SendWeaponAnim( PYTHON_RELOAD_HAS_4 );
else if (m_iClip == 5)
SendWeaponAnim( PYTHON_RELOAD_HAS_5 );
m_fInSpecialReload = 1;
//0.6
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 2.6;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.6;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.0;
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0;
return;
}
else if (m_fInSpecialReload == 1)
{
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
return;
// was waiting for gun to move to side
m_fInSpecialReload = 2;
if (RANDOM_LONG(0,1))
EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/357/357_reload-1.wav", 1, ATTN_NORM, 0, 85 + RANDOM_LONG(0,0x1f));
else
EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/357/357_reload-2.wav", 1, ATTN_NORM, 0, 85 + RANDOM_LONG(0,0x1f));
// SendWeaponAnim( PYTHON_RELOAD_INSERT_6 );
if (m_iClip == 0)
SendWeaponAnim( PYTHON_RELOAD_INSERT_1 );
else if (m_iClip == 1)
SendWeaponAnim( PYTHON_RELOAD_INSERT_2 );
else if (m_iClip == 2)
SendWeaponAnim( PYTHON_RELOAD_INSERT_3 );
else if (m_iClip == 3)
SendWeaponAnim( PYTHON_RELOAD_INSERT_4 );
else if (m_iClip == 4)
SendWeaponAnim( PYTHON_RELOAD_INSERT_5 );
else if (m_iClip == 5)
SendWeaponAnim( PYTHON_RELOAD_INSERT_6 );
m_pPlayer->SetAnimation( PLAYER_RELOAD );
m_flNextReload = UTIL_WeaponTimeBase() + 0.5;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5;
}
else
{
//.........这里部分代码省略.........
示例15: Init
CSafeCombinationSetup::CSafeCombinationSetup( wxWindow* parent, wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style )
{
Init();
Create(parent, id, caption, pos, size, style);
}