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C++ Coord函数代码示例

本文整理汇总了C++中Coord函数的典型用法代码示例。如果您正苦于以下问题:C++ Coord函数的具体用法?C++ Coord怎么用?C++ Coord使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Coord函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Sprite

	DrawableSprite::DrawableSprite() : Sprite ( Coord(), Coord ( 1, 1 ), 0, 1 )
	{
		//ctor
	}
开发者ID:ebonywolf,项目名称:AgentesCataLixo,代码行数:4,代码来源:DrawableSprite.cpp

示例2: while

	void Menubar::_render( GfxDevice * pDevice, const Rect& _canvas, const Rect& _window, const Rect& _clip )
	{
		Widget::_render(pDevice,_canvas,_window,_clip);
	
		// Take backgrounds content borders into account
	
		Rect	window;
		Rect	clip;
	
		if( m_pSkin )
		{
			window = m_pSkin->contentRect( _canvas, m_state );
			clip.intersection( window, _clip );
		}
		else
		{
			window = _canvas;
			clip = _clip;
		}
	
		// Go throught the MenuBarItems and print their text and render their rectangles.
	
		MenuBarItem * pI = m_items.first();
		uint32_t posX = window.x;
	
		Pen pen;
	
	
		TextAttr	attr;
		TextTool::addPropAttributes( attr, Base::getDefaultTextprop(), StateEnum::Normal);
		TextTool::addPropAttributes( attr, m_pTextProp, StateEnum::Normal);
	
		pen.setAttributes( attr );
		pen.setClipRect( clip );
		pen.setDevice( pDevice );
	
		uint32_t printPosY = window.y + ( window.h - pen.getLineHeight() )/2 + pen.getBaseline();
	
		uint32_t itemNb = 1;
		while( pI )
		{
			if( pI->isVisible() )
			{
				State	state = StateEnum::Disabled;
				if( m_state.isEnabled() && pI->m_bEnabled )
				{
					state = StateEnum::Normal;
	
					if( itemNb == m_selectedItem )
						state = StateEnum::Pressed;
					else if( itemNb == m_markedItem )
						state = StateEnum::Hovered;
				}
	
				Border b = _getEntryBorder();
	
	//			ColorsetPtr pTextColors;
				
	//			if( m_pSkin )
	//				pTextColors = m_pSkin->TextColors();
	
				if( m_pEntrySkin )
				{
					Rect	dest( posX, window.y, pI->m_width + b.width(), window.h );
					m_pEntrySkin->render( pDevice, dest, state, clip );
	
	//				pTextColors = m_pEntrySkin->TextColors();
				}
	
				pen.setPos( Coord(posX + b.left, printPosY) );
	
				TextAttr	attr;
				TextTool::addPropAttributes( attr, Base::getDefaultTextprop(), state );
	//			TextTool::setAttrColor( attr, pTextColors, mode );
				TextTool::addPropAttributes( attr, m_pTextProp, state );
				pen.setAttributes( attr );
	
				pDevice->printLine( pen, attr, pI->m_pText );
	
				posX += pI->m_width + b.width();
			}
			itemNb++;
			pI = pI->next();
		}
	}
开发者ID:tordj,项目名称:WonderGUI,代码行数:85,代码来源:wg_menubar.cpp

示例3: Coord

/**
 * Applique l'opérateur modulo sur les deux coordonnées.
 */
Coord Coord::operator%(const int n) const
{
	return Coord(this->x % n, this->y % n);
}
开发者ID:Celebrom,项目名称:PolyA2013,代码行数:7,代码来源:Coord.cpp

示例4: item

/**
    This function returns the size of the specified item.
    \param ItemID   the id of the item (e.g. Structure_HeavyFactory)
    \return a Coord containg the size (e.g. (3,2) ). Returns (0,0) on error.
*/
Coord getStructureSize(int itemID) {

	switch(itemID) {
		case Structure_Barracks:			return Coord(2,2); break;
		case Structure_ConstructionYard:	return Coord(2,2); break;
		case Structure_GunTurret: 			return Coord(1,1); break;
		case Structure_HeavyFactory: 		return Coord(3,2); break;
		case Structure_HighTechFactory:		return Coord(3,2); break;
		case Structure_IX:					return Coord(2,2); break;
		case Structure_LightFactory:		return Coord(2,2); break;
		case Structure_Palace:				return Coord(3,3); break;
		case Structure_Radar:				return Coord(2,2); break;
		case Structure_Refinery:			return Coord(3,2); break;
		case Structure_RepairYard:			return Coord(3,2); break;
		case Structure_RocketTurret:		return Coord(1,1); break;
		case Structure_Silo:				return Coord(2,2); break;
		case Structure_StarPort:			return Coord(3,3); break;
		case Structure_Slab1:				return Coord(1,1); break;
		case Structure_Slab4:				return Coord(2,2); break;
		case Structure_Wall:				return Coord(1,1); break;
		case Structure_WindTrap:			return Coord(2,2); break;
		case Structure_WOR:					return Coord(2,2); break;
		default:							return Coord(0,0); break;
	}

	return Coord(0,0);
}
开发者ID:binarycrusader,项目名称:dunelegacy,代码行数:32,代码来源:sand.cpp

示例5: Coord

Coord operator-(Coord coord1,Coord coord2){
	return Coord(coord1.x()-coord2.x(),coord1.y()-coord2.y(),coord1.z()-coord2.z(),coord1.ex()-coord2.ex(),coord1.ey()-coord2.ey(),coord1.ez()-coord2.ez());
}
开发者ID:narumiya,项目名称:program,代码行数:3,代码来源:utilplus.cpp

示例6: Apple

 Apple() {
   _value = 10;
   _type = NORMAL_APPLE;
   _pos = Coord(0, 0);
 }
开发者ID:Hiruxou,项目名称:Epitech-2,代码行数:5,代码来源:Apple.hpp

示例7: glPushMatrix

void GlAxisBoxPlot::draw(float lod,Camera* camera) {

  float rotationAngle = axis->getRotationAngle();

  if (rotationAngle != 0) {
    glPushMatrix();
    glRotatef(rotationAngle, 0.0f, 0.0f, 1.0f);
  }

  bottomOutlierCoord = axis->getBottomOutlierCoord();
  firstQuartileCoord = axis->getFirstQuartileCoord();
  medianCoord = axis->getMedianCoord();
  thirdQuartileCoord = axis->getThirdQuartileCoord();
  topOutlierCoord = axis->getTopOutlierCoord();

  Coord interQuartileRangeBoxCoords[4];

  if (axis->hasAscendingOrder()) {
    boundingBox.expand(Coord(bottomOutlierCoord.getX() - boxWidth / 2.0f, bottomOutlierCoord.getY(), 0.0f));
    boundingBox.expand(Coord(topOutlierCoord.getX() + boxWidth / 2.0f, topOutlierCoord.getY(), 0.0f));

    interQuartileRangeBoxCoords[0] = Coord(thirdQuartileCoord.getX() - boxWidth / 2.0f, thirdQuartileCoord.getY(), 0.0f);
    interQuartileRangeBoxCoords[1] = Coord(thirdQuartileCoord.getX() + boxWidth / 2.0f, thirdQuartileCoord.getY(), 0.0f);
    interQuartileRangeBoxCoords[2] = Coord(firstQuartileCoord.getX() + boxWidth / 2.0f, firstQuartileCoord.getY(), 0.0f);
    interQuartileRangeBoxCoords[3] = Coord(firstQuartileCoord.getX() - boxWidth / 2.0f, firstQuartileCoord.getY(), 0.0f);
  }
  else {
    boundingBox.expand(Coord(topOutlierCoord.getX() - boxWidth / 2.0f, topOutlierCoord.getY(), 0.0f));
    boundingBox.expand(Coord(bottomOutlierCoord.getX() + boxWidth / 2.0f, bottomOutlierCoord.getY(), 0.0f));

    interQuartileRangeBoxCoords[0] = Coord(firstQuartileCoord.getX() - boxWidth / 2.0f, firstQuartileCoord.getY(), 0.0f);
    interQuartileRangeBoxCoords[1] = Coord(firstQuartileCoord.getX() + boxWidth / 2.0f, firstQuartileCoord.getY(), 0.0f);
    interQuartileRangeBoxCoords[2] = Coord(thirdQuartileCoord.getX() + boxWidth / 2.0f, thirdQuartileCoord.getY(), 0.0f);
    interQuartileRangeBoxCoords[3] = Coord(thirdQuartileCoord.getX() - boxWidth / 2.0f, thirdQuartileCoord.getY(), 0.0f);
  }

  GlQuad interQuartileRangeBox(interQuartileRangeBoxCoords[0], interQuartileRangeBoxCoords[1],
                               interQuartileRangeBoxCoords[2], interQuartileRangeBoxCoords[3], fillColor);
  glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA,GL_SRC_COLOR);
  glEnable(GL_LIGHTING);
  interQuartileRangeBox.draw(lod, camera);
  glDisable(GL_BLEND);
  glDisable(GL_LIGHTING);

  glEnable(GL_BLEND);
  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  GlLines::glDrawLine(interQuartileRangeBoxCoords[0], interQuartileRangeBoxCoords[1], 2, GlLines::TLP_PLAIN, outlineColor, outlineColor);
  GlLines::glDrawLine(interQuartileRangeBoxCoords[1], interQuartileRangeBoxCoords[2], 2, GlLines::TLP_PLAIN, outlineColor, outlineColor);
  GlLines::glDrawLine(interQuartileRangeBoxCoords[2], interQuartileRangeBoxCoords[3], 2, GlLines::TLP_PLAIN, outlineColor, outlineColor);
  GlLines::glDrawLine(interQuartileRangeBoxCoords[3], interQuartileRangeBoxCoords[0], 2, GlLines::TLP_PLAIN, outlineColor, outlineColor);

  GlLines::glDrawLine(bottomOutlierCoord + Coord(-(boxWidth / 2.0f), 0.0f, 0.0f), bottomOutlierCoord + Coord(boxWidth / 2.0f, 0.0f, 0.0f), 2, GlLines::TLP_PLAIN, outlineColor, outlineColor);
  GlLines::glDrawLine(medianCoord + Coord(-(boxWidth / 2.0f), 0.0f, 0.0f), medianCoord + Coord(boxWidth / 2.0f, 0.0f, 0.0f), 2, GlLines::TLP_PLAIN, outlineColor, outlineColor);
  GlLines::glDrawLine(topOutlierCoord + Coord(-(boxWidth / 2.0f), 0.0f, 0.0f), topOutlierCoord + Coord(boxWidth / 2.0f, 0.0f, 0.0f), 2, GlLines::TLP_PLAIN, outlineColor, outlineColor);

  GlLines::glDrawLine(bottomOutlierCoord, firstQuartileCoord, 2, GlLines::TLP_DASHED, outlineColor, outlineColor);
  GlLines::glDrawLine(thirdQuartileCoord, topOutlierCoord, 2, GlLines::TLP_DASHED, outlineColor, outlineColor);
  glDisable(GL_BLEND);

  drawLabel(bottomOutlierCoord, axis->getBottomOutlierStringValue(),camera);
  drawLabel(firstQuartileCoord, axis->getFirstQuartileStringValue(),camera);
  drawLabel(medianCoord, axis->getMedianStringValue(),camera);
  drawLabel(thirdQuartileCoord, axis->getThirdQuartileStringValue(),camera);
  drawLabel(topOutlierCoord, axis->getTopOutlierStringValue(),camera);

  if (highlightRangeLowBound != NULL && highlightRangeHighBound != NULL) {
    Coord highlightBoxCoords[4] = { Coord(highlightRangeHighBound->getX() - boxWidth / 2.0f, highlightRangeHighBound->getY(), 0.0f),
                                    Coord(highlightRangeHighBound->getX() + boxWidth / 2.0f, highlightRangeHighBound->getY(), 0.0f),
                                    Coord(highlightRangeLowBound->getX() + boxWidth / 2.0f, highlightRangeLowBound->getY(), 0.0f),
                                    Coord(highlightRangeLowBound->getX() - boxWidth / 2.0f, highlightRangeLowBound->getY(), 0.0f)
                                  };
    Color outlineColorTranslucent(outlineColor);
    outlineColorTranslucent.setA(10);
    GlQuad highlightBox(highlightBoxCoords[0], highlightBoxCoords[1], highlightBoxCoords[2], highlightBoxCoords[3], outlineColorTranslucent);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA,GL_SRC_COLOR);
    glEnable(GL_LIGHTING);
    highlightBox.draw(lod, camera);
    glDisable(GL_BLEND);
    glDisable(GL_LIGHTING);
    highlightRangeLowBound = NULL;
    highlightRangeHighBound = NULL;
  }

  if (rotationAngle != 0.0f) {
    glPopMatrix();
  }
}
开发者ID:mneumann,项目名称:tulip,代码行数:89,代码来源:ParallelCoordsAxisBoxPlot.cpp

示例8: __compute_up

static inline
Coord __compute_up(unit_t NX, unit_t NY)
{
    return Coord(NX,__half_NY(NY)-1);
}
开发者ID:ybouret,项目名称:iics,代码行数:5,代码来源:parameters.cpp

示例9: __compute_lo

static inline
Coord __compute_lo(unit_t NY)
{
    return Coord(0,-__half_NY(NY) );
}
开发者ID:ybouret,项目名称:iics,代码行数:5,代码来源:parameters.cpp

示例10: latlonInverse

 inline Coord latlonInverse(const QPointF& point) const
 {
     return Coord(point.x()/*/EQUATORIALMETERPERDEGREE*/, point.y()/*/EQUATORIALMETERPERDEGREE*/);
 }
开发者ID:4x4falcon,项目名称:fosm-merkaartor,代码行数:4,代码来源:Projection.cpp

示例11: SetUp

 virtual void SetUp() {
     ModuleNodePointer module = Utility::getPointer(new RectangularModuleFactory("module1"));
     module->addShape(Utility::getPointer(new RectangularShape("0", Coord(1, 1, 1))));
     module->addShape(Utility::getPointer(new RectangularShape("1", Coord(1, 1, 2))));
     graph->add(module);
 }
开发者ID:yuczhou,项目名称:Biochip,代码行数:6,代码来源:FormulateILPTest.cpp

示例12: Coord

Coord Coord::operator+( const Coord& src ) const
{
	return Coord( this->x + src.x, this->y + src.y, this->z + src.z, this->map );
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:4,代码来源:coord.cpp

示例13: getDBPC

// かならず、listCharacterが先に呼ばれてロードされていることが前提。
// load失敗していたらNOTLOADエラー返す
void KServer::recv_login( const char *characterName )
{
    if( !m_authenticationSuccess )return;
    
    m_lastFunction = FUNCTION_LOGIN;
    m_usingPCName = std::string( characterName );

    db_proto::PlayerCharacter *dbpc = getDBPC();
    if(!dbpc){
        send_loginResult( FAIL,0);
        std::cerr << "character not found:" << characterName << std::endl;
        return;
    }

    Floor *f = World::getFloor( dbpc->floorID );
    if(!f || Coord( dbpc->x, dbpc->y ).insideFloor() == false ){
        send_loginResult( FAIL,0);
        std::cerr << "invalid location:" << dbpc->floorID << "," << dbpc->x << "," << dbpc->y << std::endl;
        return;
    }

    // このサーバの担当領域か?
    Coord logoutCoord = Coord(dbpc->x,dbpc->y);
    if( !Zone::inThisZone( dbpc->floorID, logoutCoord) ){
        // 領域外でも、1タイル分だけ外れているなら、位置を修正してログインさせる。
        // 厳密に1タイルではなくもうちょっとマージンが広くても良い。
        Coord c0 = logoutCoord.translate(1,0);
        Coord c1 = logoutCoord.translate(0,1);
        Coord c2 = logoutCoord.translate(0,-1);
        Coord c3 = logoutCoord.translate(-1,0);
        
        bool b0 = Zone::inThisZone( dbpc->floorID, c0 );
        bool b1 = Zone::inThisZone( dbpc->floorID, c1 );
        bool b2 = Zone::inThisZone( dbpc->floorID, c2 );
        bool b3 = Zone::inThisZone( dbpc->floorID, c3 );

        if( b0 ){ dbpc->x = c0.x; dbpc->y = c0.y; }
        if( b1 ){ dbpc->x = c1.x; dbpc->y = c1.y; }
        if( b2 ){ dbpc->x = c2.x; dbpc->y = c2.y; }
        if( b3 ){ dbpc->x = c3.x; dbpc->y = c3.y; }        

        bool resolved = b0 || b1 || b2 || b3;
        if( !resolved ){
            send_loginResult( FAIL, 0 );
            std::cerr << "location is not in this zone." << std::endl;
            return;
        }
    }


    // キャラクターを生成して存在するようにする
    m_pc = World::allocPlayerCharacter( World::getFloor(dbpc->floorID),
                                        Coord( dbpc->x, dbpc->y ),
                                        this );
    assert(m_pc);

    m_pc->stat = CharStat( dbpc->hp, dbpc->maxhp, dbpc->level, dbpc->exp );

    // 最終的に結果送信
    send_loginResult( SUCCESS, m_pc->id );
    m_loginSuccess = true;
            
    m_pc->notify( k_proto::FUNCTION_MOVENOTIFY );
            
    // アイテム、スキル、クエストをロードする(遅延して後で読み込まれる)
    g_dbcli->send_get_CharacterItem_by_characterID( uID,  dbpc->id );
    g_dbcli->send_get_CharacterSkill_by_characterID( uID,  dbpc->id );

    // DEBUG: 敵つくる
    if( dbpc->exp == 0 ){
        int cnt =0 ;
        while(true){
            if( World::allocEnemy( m_pc->floor,
                                   m_pc->coord.translate( -5 + ( random() %11 ),
                                                          -5 + ( random() %11 ) ),
                                   MOVABLE_GOBLIN ) ){
                cnt++;
                if(cnt==10)break;
            }
        }
    }
    
    return;
}
开发者ID:Techie123,项目名称:book,代码行数:86,代码来源:sv.cpp

示例14: FindCharacterIndex

int StateLobby::OnSelectCharacter (IPacket &packet)
{
    std::string name = packet.Read();

    if (!packet.EndOfStream())
        return MSG_ERROR_SIZE;

    World *world = m_server->GetWorld();

    player_iterator i = FindCharacterIndex(name);

    if ( i != m_player_list.end() )
    {
        boost::shared_ptr<Player> player = *i;

        if (!player)
            return MSG_ERROR;

        DB::MASTERY::Select mselect;
        MasteryTree tree = mselect(m_server->DBConnection(),player->ID(),player->level(),player->race());

        player->set_mastery_tree(tree);

        DB::SKILL::Select sselect;
        std::set<uint32_t> skill_list = sselect(m_server->DBConnection(),player->ID());

        player->set_skill_list(skill_list);

        boost::shared_ptr<Storage> ml = player->get_storage(STORAGE_MAIN);

        DB::ITEM::Select iobj;
        std::vector<Item::extended_type> item_list = iobj(m_server->DBConnection(),player->ID(),STORAGE_MAIN);

        for (std::vector<Item::extended_type>::const_iterator i = item_list.begin(); i != item_list.end(); ++i)
        {
            try
            {
                ml->InsertItem(world->GetItemFactory()->Create(i->id,*i));
            }
            catch (Exception::InvalidItemID &error)
            {
                syslog(LOG_INFO,"Lobby::LoadCharacters() - Error while cloning item with ID = %i",i->id);
            }
        }

        DB::JOB::Select jb_sl_query;
        Job job = jb_sl_query(m_server->DBConnection(),player->ID());

        player->set_job(job);

        boost::shared_ptr<OPacket> pkt(new OPacket);
        srv_pkt::RequestIngame(pkt);
        m_connection->Send(pkt);

        DB::PLAYER::State st_query;
        st_query(m_server->DBConnection(),player->ID(),true);

        pkt.reset(new OPacket);

        srv_pkt::InitScreen(pkt);
        m_connection->Send(pkt);

        DB::HOTKEY::Select hotkey_query;
        player->m_Hotkeys = hotkey_query(m_server->DBConnection(),player->ID());

        DB::BLOCK::Select block_query;
        player->m_BlockList = block_query(m_server->DBConnection(),player->ID());

        DB::PLAYER::Autopot autopot_query;
        player->m_Autopot = autopot_query(m_server->DBConnection(),player->ID());

        if (player->IsDead())
        {
            player->resurrect(false,false,0,false);

            Teleport tlp = m_server->GetWorld()->FindTeleport(player->get_return_point());

            if (!tlp.ID)
            {
                syslog(LOG_INFO,"Invalid Return Point - %i",player->get_return_point());
                return MSG_ERROR;
            }

            player->set_position(Coord(tlp.x,tlp.y,tlp.z,tlp.Zone));
        }

        pkt.reset(new OPacket);

        srv_pkt::PlayerInfo(pkt,player,static_cast<srv::Connection*>(m_connection)->AccountID());
        m_connection->Send(pkt);

        pkt.reset(new OPacket);

        srv_pkt::EndScreen(pkt);
        m_connection->Send(pkt);

        pkt.reset(new OPacket);

        srv_pkt::PlayerID(pkt,player);
        m_connection->Send(pkt);
//.........这里部分代码省略.........
开发者ID:ghostuser846,项目名称:eSRO,代码行数:101,代码来源:server_state_lobby.cpp

示例15: removeButton

void WelcomeScreen::removeButton(int x, int y)
{
    Button* button = m_buttons.take(Coord(x, y));
    delete button;
    update();
}
开发者ID:dambito,项目名称:kbattleship,代码行数:6,代码来源:welcomescreen.cpp


注:本文中的Coord函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。