本文整理汇总了C++中ColorRGBA函数的典型用法代码示例。如果您正苦于以下问题:C++ ColorRGBA函数的具体用法?C++ ColorRGBA怎么用?C++ ColorRGBA使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ColorRGBA函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ComponentTexture
void ComboBox::createTexture(void) {
static Kernel *kernel = Kernel::getInstance();
if ((_cTexture = kernel->getWidgetTexture(COMBOBOX)) != NULL) return;
// create texture object
_cTexture = new ComponentTexture(15, 17);
kernel->setWidgetTexture(COMBOBOX, _cTexture);
_cTexture->setTextureEnvMode(GL_MODULATE);
// middle
_cTexture->addTexture(Point(0, 0), MatrixTemplate<ColorRGBA>(1, 1, ColorRGBA(255,255,255,255)));
// lines
_cTexture->addTexture(Point(1, 0), MatrixTemplate<ColorRGBA>(1, 1, ColorRGBA(100,100,100,255)));
// button
_cTexture->addTexture(Point(0, 1), 15, 16, data::ScrollPaneVerticalButton);
// selects
_cTexture->addTexture(Point(2, 0), ColorRGBA(220, 220, 220, 100));
_cTexture->addTexture(Point(3, 0), ColorRGBA(120, 120, 120, 100));
// generate texture
_cTexture->createTexture();
}
示例2: ColorRGBA
bool PERect::initWithSize(float width, float height)
{
if (!PERealNode::init()) {
return false;
}
m_width = width;
m_height = height;
m_data = (float *)malloc(sizeof(float)*(12+8+12));
//coord
m_data[0] = -0.5*m_width; m_data[1] = -0.5*m_height; m_data[2] = 0.0;
m_data[3] = -0.5*m_width; m_data[4] = 0.5*m_height; m_data[5] = 0.0;
m_data[6] = 0.5*m_width; m_data[7] = 0.5*m_height; m_data[8] = 0.0;
m_data[9] = 0.5*m_width; m_data[10] = -0.5*m_height; m_data[11] = 0.0;
//texCoord
m_data[12] = 0.0; m_data[13] = 0.0;
m_data[14] = 0.0; m_data[15] = 1.0;
m_data[16] = 1.0; m_data[17] = 1.0;
m_data[18] = 1.0; m_data[19] = 0.0;
//normal
m_data[20] = 0.0; m_data[21] = 0.0; m_data[22] = 1.0;
m_data[23] = 0.0; m_data[24] = 0.0; m_data[25] = 1.0;
m_data[26] = 0.0; m_data[27] = 0.0; m_data[28] = 1.0;
m_data[29] = 0.0; m_data[30] = 0.0; m_data[31] = 1.0;
//material
m_material.ambient = ColorRGBA(0.2, 0.2, 0.2, 0.1);
m_material.diffuse = ColorRGBA(0.7, 0.7, 0.7, 0.7);
m_material.specular = ColorRGBA(0.95, 0.95, 1.0, 1.0);
m_material.emission = ColorRGBA(0.0, 0.0, 0.0, 0.0);
return true;
}
示例3: main
int main()
{
// Build scene
SceneList scene;
scene.push_back(new Sphere(Point3(-320,0,50), 200.0f, ColorRGBA(255,0,0,255)));
scene.push_back(new Sphere(Point3(320, 0, 50), 200.0f, ColorRGBA(0, 0, 255, 255)));
scene.push_back(new Sphere(Point3(0, 0, -50), 200.0f, ColorRGBA(0, 255, 0, 255)));
scene.push_back(new Plane(Vector3(0,1,0), Vector3(0, -150, 0), ColorRGBA(255,255,255,255)));
// Render the scene
RayTraceSettings settings;
settings.resolutionWidth = 600;
settings.resolutionHeight = 480;
settings.depth = 255;
settings.clearColor = ColorRGB(50,50,50);
settings.eyePosition = Point3(0, 0, 600);
RayTracer rayTracer(settings);
rayTracer.renderScene(scene);
rayTracer.saveToFile("rayTracerTest.tga");
// Clean up the scene
std::for_each(scene.begin(), scene.end(), deleteDynamicObject());
return 0;
}
示例4: glReadPixels
void ColorPicker::processMouse(const scv::MouseEvent &evt) {
static Kernel *kernel = Kernel::getInstance();
static Cursor * cursor = Cursor::getInstance();
if (!_receivingCallbacks) {
Component::processMouse(evt);
} else {
Panel::processMouse(evt);
}
if (!_receivingCallbacks) return;
if (_pickerWaitingColor) {
kernel->lockMouseUse(this);
cursor->forceCursor(kernel->glfwWindow, GLFW_CROSSHAIR_CURSOR);
glReadPixels(evt.getPosition().x, evt.getInversePosition().y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &_currentColor);
setSpinsColor();
onColorChange();
if (evt.getState() == MouseEvent::CLICK && evt.getButton() == MouseEvent::LEFT) {
_btPicker->setState(false);
_pickerWaitingColor = false;
_currentColorPosition = foundHSL();
createTexture();
}
} else {
if (isInside(evt.getPosition()) && kernel->requestMouseUse(this)) {
if (isFocused()) {
Point relativeMouse = evt.getPosition()-getAbsolutePosition();
if (relativeMouse.x < MatrixTemplate<ColorRGBA>::getWidth() && relativeMouse.y < MatrixTemplate<ColorRGBA>::getHeight()) {
cursor->forceCursor(kernel->glfwWindow, GLFW_CROSSHAIR_CURSOR);
if (evt.getState() == MouseEvent::CLICK && evt.getButton() == MouseEvent::LEFT) {
_isDragging = false;
_currentColorPosition = relativeMouse;
_currentColor = ColorRGBA(MatrixTemplate<ColorRGBA>::get(_currentColorPosition.y,_currentColorPosition.x));
setSpinsColor();
onColorChange();
onMouseClick(evt);
} else if (evt.getState() == MouseEvent::HOLD && evt.getButton() == MouseEvent::LEFT) {
kernel->lockMouseUse(this);
_isDragging = false;
_currentColorPosition = relativeMouse;
_currentColor = ColorRGBA(MatrixTemplate<ColorRGBA>::get(_currentColorPosition.y,_currentColorPosition.x));
setSpinsColor();
onColorChange();
onMouseDrag(evt);
} else if (evt.getState() == MouseEvent::UP) {
kernel->unlockMouseUse(this);
}
}
}
} else if (evt.getState() == MouseEvent::UP) {
kernel->unlockMouseUse(this);
}
}
}
示例5: r
void CoordinateSystemProvider::update(ImageCoordinateSystem& imageCoordinateSystem)
{
Geometry::Line horizon = Geometry::calculateHorizon(theCameraMatrix, theCameraInfo);
imageCoordinateSystem.origin = horizon.base;
imageCoordinateSystem.rotation.c[0] = horizon.direction;
imageCoordinateSystem.rotation.c[1] = Vector2<double>(-horizon.direction.y, horizon.direction.x);
imageCoordinateSystem.invRotation = imageCoordinateSystem.rotation.transpose();
RotationMatrix r(theCameraMatrix.rotation.transpose() * prevCameraMatrix.rotation);
imageCoordinateSystem.offset = Vector2<double>(r.getZAngle(), r.getYAngle());
calcScaleFactors(imageCoordinateSystem.a, imageCoordinateSystem.b);
imageCoordinateSystem.offsetInt = Vector2<int>(int(imageCoordinateSystem.offset.x * 1024 + 0.5),
int(imageCoordinateSystem.offset.y * 1024 + 0.5));
imageCoordinateSystem.aInt = int(imageCoordinateSystem.a * 1024 + 0.5);
imageCoordinateSystem.bInt = int(imageCoordinateSystem.b * 1024 + 0.5);
imageCoordinateSystem.cameraInfo = theCameraInfo;
prevCameraMatrix = theCameraMatrix;
prevTime = theFilteredJointData.timeStamp;
DECLARE_DEBUG_DRAWING("horizon", "drawingOnImage"); // displays the horizon
ARROW("horizon",
imageCoordinateSystem.origin.x,
imageCoordinateSystem.origin.y,
imageCoordinateSystem.origin.x + imageCoordinateSystem.rotation.c[0].x * 50,
imageCoordinateSystem.origin.y + imageCoordinateSystem.rotation.c[0].y * 50,
1, Drawings::ps_solid, ColorRGBA(255,0,0));
ARROW("horizon",
imageCoordinateSystem.origin.x,
imageCoordinateSystem.origin.y,
imageCoordinateSystem.origin.x + imageCoordinateSystem.rotation.c[1].x * 50,
imageCoordinateSystem.origin.y + imageCoordinateSystem.rotation.c[1].y * 50,
1, Drawings::ps_solid, ColorRGBA(255,0,0));
GENERATE_DEBUG_IMAGE(corrected,
INIT_DEBUG_IMAGE_BLACK(corrected);
int yDest = -imageCoordinateSystem.toCorrectedCenteredNeg(0, 0).y;
for(int ySrc = 0; ySrc < theImage.cameraInfo.resolutionHeight; ++ySrc)
for(int yDest2 = -imageCoordinateSystem.toCorrectedCenteredNeg(0, ySrc).y; yDest <= yDest2; ++yDest)
{
int xDest = -imageCoordinateSystem.toCorrectedCenteredNeg(0, ySrc).x;
for(int xSrc = 0; xSrc < theImage.cameraInfo.resolutionWidth; ++xSrc)
{
for(int xDest2 = -imageCoordinateSystem.toCorrectedCenteredNeg(xSrc, ySrc).x; xDest <= xDest2; ++xDest)
{
DEBUG_IMAGE_SET_PIXEL_YUV(corrected, xDest + int(theCameraInfo.opticalCenter.x + 0.5),
yDest + int(theCameraInfo.opticalCenter.y + 0.5),
theImage.image[ySrc][xSrc].y,
theImage.image[ySrc][xSrc].cb,
theImage.image[ySrc][xSrc].cr);
}
}
}
SEND_DEBUG_IMAGE(corrected);
);
示例6: switch
void Block::updateLevel()
{
switch(_blockLevel)
{
case 0: _shape.setColor(ColorRGBA(200,0,0,150)); break;
case 1: _shape.setColor(ColorRGBA(0,200,0,150)); break;
case 2: _shape.setColor(ColorRGBA(0,0,200,150)); break;
case 3: _shape.setColor(ColorRGBA(200,200,0,150)); break;
}
}
示例7: ColorRGBA
void ColorPicker::refreshColor(void) {
_currentPickerColor = ColorRGBA((unsigned char)_rgbs[0]->getValue(), (unsigned char)_rgbs[1]->getValue(), (unsigned char)_rgbs[2]->getValue());
if (_saturation != _rgbs[3]->getValue()) {
_saturation = _rgbs[3]->getValue();
createTexture();
_currentColor = ColorRGBA(MatrixTemplate<ColorRGBA>::get(_currentColorPosition.y, _currentColorPosition.x));
setSpinsColor();
onColorChange();
} else if (_currentPickerColor != _currentColor) {
_currentColor = _currentPickerColor;
onColorChange();
}
}
示例8: set
void ColorPicker::createColors(void) {
float S = (float)_rgbs[3]->getValue() / 100.f;
for (int L = 100; L > 0 ; L--) {
for (int H = 0; H < 360 ; H++) {
set((100 - L) + 1, H, ColorRGBA::toRGB((float)H, L / 100.0f, S));
}
}
for (int H = 0; H < 360 ; H++) {
set(0, H, ColorRGBA(255,255,255,255));
set(101, H, ColorRGBA(0,0,0,255));
}
}
示例9: draw
void draw()
{
engine->controller.updateMouse();
pos_x = engine->controller.getMousePos().x;
pos_y = engine->controller.getMousePos().y;
renderer->drawQuad(square,Point3f(pos_x+100,pos_y,0),pos_y*1.0,pos_y*1.0,rot);
renderer->drawQuad(square2,Point3f(pos_x,pos_y,-.01),pos_y*1.0,pos_y*1.0,rot*.9);
renderer->drawQuad(square3,Point3f(pos_x-100,pos_y,-.02),pos_y*1.0,pos_y*1.0,rot*.8);
renderer->drawText("default font","Scale 1",Point3f(100,100,0),ColorRGBA(1,1,1,1),8,1.0);
renderer->drawText("default font","Scale 2",Point3f(100,200,0),ColorRGBA(1,1,1,1),8*2,2.0);
renderer->drawText("default font","Scale 3",Point3f(100,300,0),ColorRGBA(1,1,1,1),8*3,3.0);
renderer->drawText("default font",std::to_string(engine->t).c_str(),Point3f(100,400,0),ColorRGBA(1,1,1,1),8*10,10.0);
renderer->drawBuffer();
}; //executes as often as possible
示例10: DECLARE_DEBUG_DRAWING
void ImageCoordinateSystem::draw() const
{
DECLARE_DEBUG_DRAWING("horizon", "drawingOnImage"); // displays the horizon
ARROW("horizon",
origin.x,
origin.y,
origin.x + rotation.c[0].x * 50,
origin.y + rotation.c[0].y * 50,
0, Drawings::ps_solid, ColorRGBA(255, 0, 0));
ARROW("horizon",
origin.x,
origin.y,
origin.x + rotation.c[1].x * 50,
origin.y + rotation.c[1].y * 50,
0, Drawings::ps_solid, ColorRGBA(255, 0, 0));
}
示例11: time
void CSkins::OnInit()
{
m_EventSkinPrefix[0] = '\0';
if(g_Config.m_Events)
{
time_t rawtime;
struct tm* timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
if(timeinfo->tm_mon == 11 && timeinfo->tm_mday >= 24 && timeinfo->tm_mday <= 26)
{ // Christmas
str_copy(m_EventSkinPrefix, "santa", sizeof(m_EventSkinPrefix));
}
}
// load skins
m_aSkins.clear();
Storage()->ListDirectory(IStorage::TYPE_ALL, "skins", SkinScan, this);
if(!m_aSkins.size())
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load skins. folder='skins/'");
CSkin DummySkin;
DummySkin.m_IsVanilla = true;
DummySkin.m_OrgTexture = -1;
DummySkin.m_ColorTexture = -1;
str_copy(DummySkin.m_aName, "dummy", sizeof(DummySkin.m_aName));
DummySkin.m_BloodColor = ColorRGBA(1.0f, 1.0f, 1.0f);
m_aSkins.add(DummySkin);
}
}
示例12: DECLARE_DEBUG_DRAWING
void ExtendedBallPercept::draw() const
{
DECLARE_DEBUG_DRAWING("representation:ExtendedBallPercepts:Image", "drawingOnImage"); // drawing of representation BallPercept
DECLARE_DEBUG_DRAWING("representation:ExtendedballPercepts:Field", "drawingOnField"); // drawing of representation BallPercept
if(isValidBallPercept)
{
CIRCLE("representation:ExtendedBallPercepts:Image",
positionInImage.x,
positionInImage.y,
radiusInImage,
2, // pen width
Drawings::ps_solid,
ColorClasses::black,
Drawings::bs_solid,
ColorRGBA(255,128,64,100));
CIRCLE("representation:ExtendedBallPercepts:Field",
relativePositionOnField.x,
relativePositionOnField.y,
45,
1, // pen width
Drawings::ps_solid,
ColorClasses::orange,
Drawings::bs_null,
ColorClasses::orange);
}
}
示例13: DECLARE_DEBUG_DRAWING
void BallPercept::draw() const
{
DECLARE_DEBUG_DRAWING("representation:BallPercept:Image", "drawingOnImage");
DECLARE_DEBUG_DRAWING("representation:BallPercept:Field", "drawingOnField");
DECLARE_DEBUG_DRAWING3D("representation:BallPercept", "origin");
TRANSLATE3D("representation:BallPercept", 0, 0, -230);
if(ballWasSeen)
{
CIRCLE("representation:BallPercept:Image",
positionInImage.x,
positionInImage.y,
radiusInImage,
1, // pen width
Drawings::ps_solid,
ColorClasses::black,
Drawings::bs_solid,
ColorRGBA(255, 128, 64, 100));
CIRCLE("representation:BallPercept:Field",
relativePositionOnField.x,
relativePositionOnField.y,
35,
0, // pen width
Drawings::ps_solid,
ColorClasses::orange,
Drawings::bs_null,
ColorClasses::orange);
// Sorry, no access to field dimensions here, so ball radius is hard coded
SPHERE3D("representation:BallPercept", relativePositionOnField.x, relativePositionOnField.y, 35, 35, ColorClasses::orange);
}
}
示例14: startStyle
void KmlGenerator::putStationStyle() {
startStyle("StationStyle");
putLabelStyle(ColorRGBA(0x00,0x00,0x00,0x00), NORMAL, 0.0f); //invisible labels
putIconStyle(stationIconHref, Offset(), 0.25f, 0.0f); //custom icon
endStyle();
skipLine();
}
示例15: split_color_rgba
void ColoringSettingsDialog::readPreferenceEntries(INIFile& inifile)
{
PreferencesEntry::readPreferenceEntries(inifile);
if ( inifile.hasEntry("COLORING_OPTIONS", "ResidueNames")
&& inifile.hasEntry("COLORING_OPTIONS", "ResidueNameColors"))
{
String residue_names = inifile.getValue("COLORING_OPTIONS", "ResidueNames");
String residue_name_colors = inifile.getValue("COLORING_OPTIONS", "ResidueNameColors");
std::vector<String> split_names;
residue_names.split(split_names);
std::vector<String> split_colors;
residue_name_colors.split(split_colors);
if (split_names.size() != split_colors.size())
{
Log.warn() << "ColoringSettingsDialog::fetchPreferences: residue name coloring in inifile is invalid!" << std::endl;
}
std::vector<ColorRGBA> split_color_rgba(split_colors.size());
for (Position i=0; i<split_color_rgba.size(); ++i)
{
split_color_rgba[i] = ColorRGBA(split_colors[i]);
}
residue_table_->setContent(split_names, split_color_rgba);
}
}