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C++ CheckStatsNode函数代码示例

本文整理汇总了C++中CheckStatsNode函数的典型用法代码示例。如果您正苦于以下问题:C++ CheckStatsNode函数的具体用法?C++ CheckStatsNode怎么用?C++ CheckStatsNode使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了CheckStatsNode函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fBuild

// TestTwoDLLs
//------------------------------------------------------------------------------
void TestDLL::TestTwoDLLs() const
{
	FBuildOptions options;
	options.m_ConfigFile = "Data/TestDLL/fbuild.bff";
	options.m_ShowSummary = true; // required to generate stats for node count checks
	FBuild fBuild( options );
	TEST_ASSERT( fBuild.Initialize() );

	const AStackString<> dllA( "../../../../tmp/Test/DLL/dllA.dll" );
	const AStackString<> dllB( "../../../../tmp/Test/DLL/dllB.dll" );

	// clean up anything left over from previous runs
	EnsureFileDoesNotExist( dllA );
	EnsureFileDoesNotExist( dllB );

	// build dllB which depends on dllA
	TEST_ASSERT( fBuild.Build( dllB ) );
	TEST_ASSERT( fBuild.SaveDependencyGraph( GetTwoDLLsDBFileName() ) );

	// make sure all output files are as expecter
	EnsureFileExists( dllA );
	EnsureFileExists( dllB );

	// Check stats
	//				 Seen,	Built,	Type
	CheckStatsNode ( 5,		2,		Node::FILE_NODE );	// 2 cpp files
	CheckStatsNode ( 1,		1,		Node::COMPILER_NODE );
	CheckStatsNode ( 2,		2,		Node::OBJECT_NODE );
	CheckStatsNode ( 2,		2,		Node::OBJECT_LIST_NODE );
	CheckStatsNode ( 2,		2,		Node::DLL_NODE );
	CheckStatsTotal( 12,	9 );
}
开发者ID:ClxS,项目名称:fastbuild,代码行数:34,代码来源:TestDLL.cpp

示例2: fBuild

// TestLibMerge
//------------------------------------------------------------------------------
void TestBuildAndLinkLibrary::TestLibMerge() const
{
    FBuildOptions options;
    options.m_ForceCleanBuild = true;
    options.m_ShowSummary = true; // required to generate stats for node count checks
    options.m_ConfigFile = "Data/TestBuildAndLinkLibrary/fbuild.bff";

    FBuild fBuild( options );
    TEST_ASSERT( fBuild.Initialize() );

    const AStackString<> lib( "../../../../tmp/Test/BuildAndLinkLibrary/merged.lib" );

    // clean up anything left over from previous runs
    EnsureFileDoesNotExist( lib );

    // Build
    TEST_ASSERT( fBuild.Build( lib ) );
    TEST_ASSERT( fBuild.SaveDependencyGraph( GetMergeLibDBFileName() ) );

    // make sure all output files are as expected
    EnsureFileExists( lib );

    // Check stats
    //               Seen,  Built,  Type
    CheckStatsNode ( 7,     4,      Node::FILE_NODE ); // 3x .cpp + 3x .h + librarian
    CheckStatsNode ( 1,     1,      Node::COMPILER_NODE );
    CheckStatsNode ( 1,     1,      Node::OBJECT_LIST_NODE );
    CheckStatsNode ( 3,     3,      Node::OBJECT_NODE );
    CheckStatsNode ( 3,     3,      Node::LIBRARY_NODE ); // 2 libs + merge lib
    CheckStatsTotal( 15,    12 );
}
开发者ID:liamkf,项目名称:fastbuild,代码行数:33,代码来源:TestBuildAndLinkLibrary.cpp

示例3: fBuild

// Build_CacheHit
//------------------------------------------------------------------------------
void TestCUDA::Build_CacheHit() const
{
    FBuildOptions options;
    options.m_ConfigFile = "Data/TestCUDA/cuda.bff";
    options.m_UseCacheRead = true;
    options.m_ShowSummary = true; // required to generate stats for node count checks
    FBuild fBuild( options );
    TEST_ASSERT( fBuild.Initialize( "../../../../tmp/Test/CUDA/cuda.fdb" ) );

    const AStackString<> obj( "../../../../tmp/Test/CUDA/test.obj" );

    // clean up anything left over from previous runs
    EnsureFileDoesNotExist( obj );

    // build (via alias)
    TEST_ASSERT( fBuild.Build( AStackString<>( "CUDA-Obj" ) ) );

    // make sure all output is where it is expected
    EnsureFileExists( obj );

    // Check stats
    //				 Seen,	Built,	Type
    CheckStatsNode ( 65,	65,		Node::FILE_NODE ); // many included files
    CheckStatsNode ( 1,		0,		Node::COMPILER_NODE );
    CheckStatsNode ( 1,		0,		Node::OBJECT_NODE );
    CheckStatsNode ( 1,		1,		Node::OBJECT_LIST_NODE );
    CheckStatsTotal( 68,	66 );

    // Test we got a cache hit
    const FBuildStats::Stats & objStats = fBuild.GetStats().GetStatsFor( Node::OBJECT_NODE );
    TEST_ASSERT( objStats.m_NumCacheHits == 1 );
}
开发者ID:Manuzor,项目名称:fastbuild,代码行数:34,代码来源:TestCUDA.cpp

示例4: unity1

// TestGenerate_NoRebuild
//------------------------------------------------------------------------------
void TestUnity::TestGenerate_NoRebuild() const
{
	AStackString<> unity1( "../../../../tmp/Test/Unity/Unity1.cpp" );
	AStackString<> unity2( "../../../../tmp/Test/Unity/Unity2.cpp" );

	EnsureFileExists( unity1 );
	EnsureFileExists( unity2 );

	// Unity must be "built" every time, but it only writes files when they change
	// so record the time before and after
	uint64_t dateTime1 = FileIO::GetFileLastWriteTime( unity1 );
	uint64_t dateTime2 = FileIO::GetFileLastWriteTime( unity2 );

	// NTFS file resolution is 100ns, so sleep long enough to ensure
	// an invalid write would modify the time
	Thread::Sleep( 1 ); // 1ms

	FBuildStats stats = BuildGenerate();

	// Make sure files have not been changed
	TEST_ASSERT( dateTime1 == FileIO::GetFileLastWriteTime( unity1 ) );
	TEST_ASSERT( dateTime2 == FileIO::GetFileLastWriteTime( unity2 ) );

	// Check stats
	//						Seen,	Built,	Type
	CheckStatsNode ( stats,	1,		1,		Node::DIRECTORY_LIST_NODE );
	CheckStatsNode ( stats,	1,		1,		Node::UNITY_NODE );
	CheckStatsTotal( stats,	2,		2 );
}
开发者ID:poppolopoppo,项目名称:fastbuild,代码行数:31,代码来源:TestUnity.cpp

示例5: fBuild

// TestCopyFunction_SourceBasePath
//------------------------------------------------------------------------------
void TestCopy::TestCopyFunction_SourceBasePath() const
{
	FBuildOptions options;
	options.m_ConfigFile = "Data/TestCopy/copy.bff";
	options.m_ShowSummary = true; // required to generate stats for node count checks
	FBuild fBuild( options );
	TEST_ASSERT( fBuild.Initialize() );

	const AStackString<> dst1( "../../../../tmp/Test/Copy/SourceBasePath/TestCopy/a.txt" );
	const AStackString<> dst2( "../../../../tmp/Test/Copy/SourceBasePath/TestCopy/b.txt" );

	// clean up anything left over from previous runs
	EnsureFileDoesNotExist( dst1 );
	EnsureFileDoesNotExist( dst2 );

	// build (via alias)
	TEST_ASSERT( fBuild.Build( AStackString<>( "TestSourceBasePath" ) ) );
	TEST_ASSERT( fBuild.SaveDependencyGraph( "../../../../tmp/Test/Copy/SourceBasePath/sourcebasepath.fdb" ) );

	EnsureFileExists( dst1 );
	EnsureFileExists( dst2 );

	// Check stats
	//				 Seen,	Built,	Type
	CheckStatsNode ( 2,		2,		Node::FILE_NODE );
	CheckStatsNode ( 2,		2,		Node::COPY_NODE );
	CheckStatsNode ( 1,		1,		Node::ALIAS_NODE );
	CheckStatsTotal( 5,		5 );
}
开发者ID:ClxS,项目名称:fastbuild,代码行数:31,代码来源:TestCopy.cpp

示例6: obj

// TestPCHClang_NoRebuild
//------------------------------------------------------------------------------
void TestPrecompiledHeaders::TestPCHClang_NoRebuild() const
{
	FBuildOptions options;
	options.m_ConfigFile = "Data/TestPrecompiledHeaders/fbuild.bff";
	options.m_ShowSummary = true; // required to generate stats for node count checks

	AStackString<> obj( "../../../../ftmp/Test/PrecompiledHeaders/Clang/PCHUser.obj" );
	AStackString<> pch( "../../../../ftmp/Test/PrecompiledHeaders/Clang/PrecompiledHeader.pch" );

	FBuild fBuild( options );
	TEST_ASSERT( fBuild.Initialize( GetPCHDBClangFileName() ) );

	AStackString<> target( "PCHTestClang" );

	TEST_ASSERT( fBuild.Build( target ) );
	TEST_ASSERT( fBuild.SaveDependencyGraph( GetPCHDBClangFileName() ) );	

	// Check stats
	//				Seen,	Built,	Type
	CheckStatsNode ( 2,		2,		Node::FILE_NODE );	// cpp + pch
	CheckStatsNode ( 1,		0,		Node::COMPILER_NODE );
	CheckStatsNode ( 2,		0,		Node::OBJECT_NODE );// obj + pch obj
	CheckStatsNode ( 1,		0,		Node::OBJECT_LIST_NODE );
	CheckStatsTotal( 6,		2 );
}
开发者ID:scott-nelson,项目名称:fastbuild,代码行数:27,代码来源:TestPrecompiledHeaders.cpp

示例7: fBuild

//  REGISTER_TEST( TestMixedAssemblyWithCPP ) // TODO:A Enable
REGISTER_TESTS_END

// TestSingleFile
//------------------------------------------------------------------------------
void TestCSharp::TestSingleFile() const
{
    FBuildTestOptions options;
    options.m_ConfigFile = "Tools/FBuild/FBuildTest/Data/TestCSharp/csharp.bff";
    options.m_ForceCleanBuild = true;

    FBuild fBuild( options );
    TEST_ASSERT( fBuild.Initialize() );

    // delete files from previous runs
    EnsureFileDoesNotExist( "../tmp/Test/CSharp/csharpsingle.dll" );

    // Build it
    TEST_ASSERT( fBuild.Build( AStackString<>( "CSharp-Single-Target" ) ) );
    TEST_ASSERT( fBuild.SaveDependencyGraph( "../tmp/Test/CSharp/csharpsingle.fdb" ) );

    // Test output file
    EnsureFileExists( "../tmp/Test/CSharp/csharpsingle.dll" );

    // Check stats
    //               Seen,  Built,  Type
    CheckStatsNode ( 1,     1,      Node::COMPILER_NODE );
    CheckStatsNode ( 1,     1,      Node::FILE_NODE );  // 1 cs file
    CheckStatsNode ( 1,     1,      Node::CS_NODE );
    CheckStatsNode ( 1,     1,      Node::ALIAS_NODE );
    CheckStatsTotal( 4,     4 );
}
开发者ID:dummyunit,项目名称:fastbuild,代码行数:32,代码来源:TestCSharp.cpp

示例8: fBuild

// TestMSVC_P
//------------------------------------------------------------------------------
void TestIncludeParser::TestMSVC_P() const
{
    FBuildOptions options;
    options.m_ShowSummary = true; // required to generate stats for node count checks
    options.m_ConfigFile = "Data/TestIncludeParser/MSVC-P/fbuild.bff";

    FBuild fBuild( options );
    fBuild.Initialize();

    const AStackString<> file( "../../../../tmp/Test/IncludeParser/MSVC-P/test.i" );

    // clean up anything left over from previous runs
    EnsureFileDoesNotExist( file );

    // Build
    TEST_ASSERT( fBuild.Build( AStackString<>( "MSVC-P" ) ) );

    // make sure all output files are as expected
    EnsureFileExists( file );

    // Check stats
    //               Seen,  Built,  Type
    CheckStatsNode ( 1,     1,      Node::OBJECT_LIST_NODE );
    CheckStatsNode ( 1,     1,      Node::FILE_NODE );
    CheckStatsNode ( 1,     1,      Node::COMPILER_NODE );
    CheckStatsNode ( 1,     1,      Node::OBJECT_NODE );
    CheckStatsTotal( 4,     4 );
}
开发者ID:dontnod,项目名称:fastbuild,代码行数:30,代码来源:TestIncludeParser.cpp

示例9: fBuild

// TestMultipleFiles
//------------------------------------------------------------------------------
void TestCSharp::TestMultipleFiles() const
{
	FBuildOptions options;
	options.m_ConfigFile = "Data/TestCSharp/csharp.bff";
	options.m_ForceCleanBuild = true;
	options.m_ShowSummary = true; // required to generate stats for node count checks

	FBuild fBuild( options );
	TEST_ASSERT( fBuild.Initialize() );

	// delete files from previous runs
	EnsureFileDoesNotExist( "../../../../tmp/Test/CSharp/csharpmulti.dll" );
	
	// Build it
	TEST_ASSERT( fBuild.Build( AStackString<>( "CSharp-Multi-Target" ) ) );
	TEST_ASSERT( fBuild.SaveDependencyGraph( "../../../../tmp/Test/CSharp/csharpmulti.fdb" ) );

	// Test output files
	EnsureFileExists( "../../../../tmp/Test/CSharp/csharpmulti.dll" );

	// Check stats
	//				 Seen,	Built,	Type
	CheckStatsNode ( 3,		3,		Node::FILE_NODE );	// 3x cs
	CheckStatsNode ( 1,		1,		Node::CS_NODE );
	CheckStatsNode ( 1,		1,		Node::ALIAS_NODE );
	CheckStatsNode ( 1,		1,		Node::DIRECTORY_LIST_NODE );
	CheckStatsTotal( 6,		6 );
}
开发者ID:ClxS,项目名称:fastbuild,代码行数:30,代码来源:TestCSharp.cpp

示例10: project

// TestFunction
//------------------------------------------------------------------------------
void TestProjectGeneration::TestFunction() const
{
	AStackString<> project( "../../../../ftmp/Test/ProjectGeneration/testproj.vcxproj" );
	AStackString<> solution( "../../../../ftmp/Test/ProjectGeneration/testsln.sln" );
	AStackString<> filters( "../../../../ftmp/Test/ProjectGeneration/testproj.vcxproj.filters" );
	EnsureFileDoesNotExist( project );
	EnsureFileDoesNotExist( solution );
	EnsureFileDoesNotExist( filters );

	FBuildOptions options;
	options.m_ConfigFile = "Data/TestProjectGeneration/fbuild.bff";
	options.m_ForceCleanBuild = true;
	options.m_ShowSummary = true; // required to generate stats for node count checks
	FBuild fBuild( options );
	TEST_ASSERT( fBuild.Initialize() );

	TEST_ASSERT( fBuild.Build( AStackString<>( "TestSln" ) ) );
	TEST_ASSERT( fBuild.SaveDependencyGraph( "../../../../ftmp/Test/ProjectGeneration/fbuild.fdb" ) );

	EnsureFileExists( project );
	EnsureFileExists( solution );
	EnsureFileExists( filters );

	// Check stats
	//				 Seen,	Built,	Type
	CheckStatsNode ( 1,		1,		Node::DIRECTORY_LIST_NODE );
	CheckStatsNode ( 1,		1,		Node::VCXPROJECT_NODE );
	CheckStatsNode ( 1,		1,		Node::SLN_NODE );
	CheckStatsNode ( 1,		1,		Node::ALIAS_NODE );
	CheckStatsTotal( 4,		4 );
}
开发者ID:scott-nelson,项目名称:fastbuild,代码行数:33,代码来源:TestProjectGeneration.cpp

示例11: srcFile

// MultipleCopyNodes
//------------------------------------------------------------------------------
void TestCopy::MultipleCopyNodes() const
{
	const AStackString<> srcFile( "Data/TestGraph/library.cpp" );
	const AStackString<> dstFileA( "../../../../tmp/Test/Graph/library.multiplecopynodes1.cpp" );
	const AStackString<> dstFileB( "../../../../tmp/Test/Graph/library.multiplecopynodes2.cpp" );
	const AStackString<> dstFileC( "../../../../tmp/Test/Graph/library.multiplecopynodes3.cpp" );

	// check files are as expected before starting test
	EnsureFileDoesNotExist( dstFileA );
	EnsureFileDoesNotExist( dstFileB );
	EnsureFileDoesNotExist( dstFileC );
	EnsureFileExists( srcFile );

	FBuildOptions options;
	options.m_ShowSummary = true; // required to generate stats for node count checks

	// build
	{
		FBuild fb( options );
		NodeGraph & ng = fb.GetDependencyGraph();

		// make a fileNode for the source
		FileNode * srcNode = ng.CreateFileNode( srcFile );

		Dependencies empty;
		Node * copyA = ng.CreateCopyNode( dstFileA, srcNode, empty );
		Node * copyB = ng.CreateCopyNode( dstFileB, (FileNode *)copyA, empty );
		Node * copyC = ng.CreateCopyNode( dstFileC, (FileNode *)copyB, empty );

		TEST_ASSERT( fb.Build( copyC ) );
		TEST_ASSERT( fb.SaveDependencyGraph( "../../../../tmp/Test/Graph/multiplecopynode.fdb" ) );

		EnsureFileExists( dstFileA );
		EnsureFileExists( dstFileB );
		EnsureFileExists( dstFileC );

		// Check stats
		//				 Seen,	Built,	Type
		CheckStatsNode ( 1,		1,		Node::FILE_NODE );
		CheckStatsNode ( 3,		3,		Node::COPY_NODE );
		CheckStatsTotal( 4,		4 );
	}

	// check no rebuild
	{
		FBuild fb( options );
		fb.Initialize( "../../../../tmp/Test/Graph/multiplecopynode.fdb" );

		TEST_ASSERT( fb.Build( dstFileC ) );

		// Check stats
		//				 Seen,	Built,	Type
		CheckStatsNode ( 1,		1,		Node::FILE_NODE );
		CheckStatsNode ( 3,		0,		Node::COPY_NODE );
		CheckStatsTotal( 4,		1 );
	}
}
开发者ID:ClxS,项目名称:fastbuild,代码行数:59,代码来源:TestCopy.cpp

示例12: testFileName

REGISTER_TESTS_END

// SingleCopyNode
//------------------------------------------------------------------------------
void TestCopy::SingleCopyNode() const
{
	const AStackString<> testFileName( "Data/TestGraph/library.cpp" );
	const AStackString<> testFileNameCopy( "../../../../tmp/Test/Graph/library.copynode.cpp" );

	// check files are in expected states
	EnsureFileExists( testFileName );
	EnsureFileDoesNotExist( testFileNameCopy );

	FBuildOptions options;
	options.m_ShowSummary = true; // required to generate stats for node count checks

	// Build
	{
		FBuild fb( options );
		NodeGraph & ng = fb.GetDependencyGraph();

		// make a fileNode for the source
		FileNode * srcNode = ng.CreateFileNode( testFileName );

		// and an ObjectNode for the output
		Dependencies empty;
		Node * dstNode = ng.CreateCopyNode( testFileNameCopy, srcNode, empty );

		TEST_ASSERT( fb.Build( dstNode ) );
		TEST_ASSERT( fb.SaveDependencyGraph( "../../../../tmp/Test/Graph/singlecopynode.fdb" ) );

		EnsureFileExists( testFileNameCopy );

		// Check stats
		//				 Seen,	Built,	Type
		CheckStatsNode ( 1,		1,		Node::FILE_NODE );
		CheckStatsNode ( 1,		1,		Node::COPY_NODE );
		CheckStatsTotal( 2,		2 );
	}

	// check no rebuild
	{
		FBuild fb( options );
		fb.Initialize( "../../../../tmp/Test/Graph/singlecopynode.fdb" );

		TEST_ASSERT( fb.Build( testFileNameCopy ) );

		// Check stats
		//				 Seen,	Built,	Type
		CheckStatsNode ( 1,		1,		Node::FILE_NODE );
		CheckStatsNode ( 1,		0,		Node::COPY_NODE );
		CheckStatsTotal( 2,		1 );
	}
}
开发者ID:ClxS,项目名称:fastbuild,代码行数:54,代码来源:TestCopy.cpp

示例13: Build

// Test_NoBuild
//------------------------------------------------------------------------------
void TestCLR::Test_NoBuild() const
{
	FBuildOptions options;
	options.m_ShowSummary = true; // required to generate stats for node count checks
	FBuildStats stats = Build( options, true, "CLR-Target" );

	// Check stats
	//						Seen,	Built,	Type
	CheckStatsNode ( stats,	3,		3,		Node::FILE_NODE );	// cpp + h + mscorlib
	CheckStatsNode ( stats,	1,		0,		Node::COMPILER_NODE );
	CheckStatsNode ( stats,	1,		0,		Node::OBJECT_NODE );
	CheckStatsNode ( stats,	1,		0,		Node::LIBRARY_NODE );
	CheckStatsNode ( stats,	1,		1,		Node::ALIAS_NODE );
	CheckStatsTotal( stats,	7,		4 );
}
开发者ID:Samana,项目名称:fastbuild,代码行数:17,代码来源:TestCLR.cpp

示例14: EnsureFileDoesNotExist

// TestCompile
//------------------------------------------------------------------------------
void TestUnity::TestCompile() const
{
	FBuildOptions options;
	options.m_ForceCleanBuild = true;
	options.m_ShowSummary = true; // required to generate stats for node count checks

	EnsureFileDoesNotExist( "../../../../tmp/Test/Unity/Unity.lib" );

	FBuildStats stats = BuildCompile( options, false ); // don't use DB

	EnsureFileExists( "../../../../tmp/Test/Unity/Unity.lib" );

	// Check stats
	//						Seen,	Built,	Type
    uint32_t numF = 9; // pch + 2x generated unity files + 6 source cpp files
    #if defined( __WINDOWS__ )
        numF++; // pch.cpp
    #endif    
	CheckStatsNode ( stats,	1,		1,		Node::DIRECTORY_LIST_NODE );
	CheckStatsNode ( stats,	1,		1,		Node::UNITY_NODE );
	CheckStatsNode ( stats,	numF,	3,		Node::FILE_NODE ); // pch + 2x generated unity files built
	CheckStatsNode ( stats,	1,		1,		Node::COMPILER_NODE );
	CheckStatsNode ( stats,	3,		3,		Node::OBJECT_NODE );
	CheckStatsNode ( stats,	1,		1,		Node::LIBRARY_NODE );
	CheckStatsNode ( stats,	1,		1,		Node::ALIAS_NODE );
	CheckStatsTotal( stats,	8+numF,	11 );
}
开发者ID:poppolopoppo,项目名称:fastbuild,代码行数:29,代码来源:TestUnity.cpp

示例15: fBuild

// BuildResource_NoRebuild
//------------------------------------------------------------------------------
void TestResources::BuildResource_NoRebuild() const
{
	FBuildOptions options;
	options.m_ConfigFile = "Data/TestResources/fbuild.bff";
	options.m_ShowSummary = true; // required to generate stats for node count checks

	FBuild fBuild( options );
	fBuild.Initialize( "..\\..\\..\\..\\ftmp\\Test\\Resources\\resource.fdb" );

	TEST_ASSERT( fBuild.Build( AStackString<>( "exe" ) ) );

	// Check stats
	//				 Seen,	Built,	Type
	// NOTE: Don't test file nodes since test used windows.h
	CheckStatsNode ( 2,		0,		Node::OBJECT_NODE );
	CheckStatsNode ( 1,		0,		Node::OBJECT_LIST_NODE );
	CheckStatsNode ( 1,		0,		Node::LIBRARY_NODE );
	CheckStatsNode ( 1,		1,		Node::ALIAS_NODE );
	CheckStatsNode ( 1,		0,		Node::EXE_NODE );
}
开发者ID:scott-nelson,项目名称:fastbuild,代码行数:22,代码来源:TestResources.cpp


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