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C++ CanRedo函数代码示例

本文整理汇总了C++中CanRedo函数的典型用法代码示例。如果您正苦于以下问题:C++ CanRedo函数的具体用法?C++ CanRedo怎么用?C++ CanRedo使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了CanRedo函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BBAssertDebug

    void BatchCommand::Redo()
    {
        BBAssertDebug(CanRedo());

        for (RestorableCommandCollection::iterator it = restorableCommands.begin(); it != restorableCommands.end(); ++it)
            (*it)->Redo();
    }
开发者ID:Darkttd,项目名称:Bibim,代码行数:7,代码来源:BatchCommand.cpp

示例2: Redo

// Redo the last command
void PaintModel::Redo() {
	if (CanRedo()) {
		mUndoStack.push(mRedoStack.top());
		mUndoStack.top()->Redo(shared_from_this());
		mRedoStack.pop();
	}
}
开发者ID:connor-k,项目名称:ProPaint,代码行数:8,代码来源:PaintModel.cpp

示例3: Redo

void wxTextCtrl::Redo()
{
    if (CanRedo())
    {
        ::SendMessage(GetBuddyHwnd(), EM_UNDO, 0, 0);
    }
}
开发者ID:ACanadianKernel,项目名称:pcsx2,代码行数:7,代码来源:textctrlce.cpp

示例4: wxCHECK_RET

void wxTextEntry::Redo()
{
    wxCHECK_RET( GetTextPeer(), "Must create the control first" );

    if (CanRedo())
        GetTextPeer()->Redo() ;
}
开发者ID:chromylei,项目名称:third_party,代码行数:7,代码来源:textentry_osx.cpp

示例5: CheckState

bool UTransBuffer::Redo()
{
	CheckState();

	if (!CanRedo())
	{
		RedoDelegate.Broadcast(FUndoSessionContext(), false);

		return false;
	}

	// Apply the redo changes.
	GIsTransacting = true;
	{
		FTransaction& Transaction = UndoBuffer[ UndoBuffer.Num() - UndoCount-- ];
		UE_LOG(LogEditorTransaction, Log,  TEXT("Redo %s"), *Transaction.GetTitle().ToString() );
		CurrentTransaction = &Transaction;

		BeforeRedoUndoDelegate.Broadcast(Transaction.GetContext());
		Transaction.Apply();
		RedoDelegate.Broadcast(Transaction.GetContext(), true);

		CurrentTransaction = nullptr;
	}
	GIsTransacting = false;

	CheckState();

	return true;
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:30,代码来源:EditorTransaction.cpp

示例6: InternalRollForward

bool History::InternalRollForward(void)
{
	if(!CanRedo())return false;
	Undoable *u = *m_curpos;
	u->Run(true);
	m_curpos++;
	return true;
}
开发者ID:Blokkendoos,项目名称:heekscad,代码行数:8,代码来源:History.cpp

示例7:

BString
UndoContext::RedoLabel() const
{
	if (CanRedo())
		return ((Action*)fHistory->ItemAt(fAt))->Label();
	else
		return "";
}
开发者ID:Admixior,项目名称:ResourceEdit,代码行数:8,代码来源:UndoContext.cpp

示例8: Redo

void CHistory::Redo()
{
	if (CanRedo())
	{
		m_commands[m_nextCommandIndex]->Execute(); // может выбросить исключение
		++m_nextCommandIndex;
	}
}
开发者ID:Andrey540,项目名称:faststart_Egoshin_Andrey,代码行数:8,代码来源:History.cpp

示例9: Redo

void wxTextCtrl::Redo()
{
    if (CanRedo())
    {
        if (m_bIsMLE)
            ::WinSendMsg(GetHwnd(), MLM_UNDO, 0, 0);
        // Simple entryfields cannot be undone
    }
} // end of wxTextCtrl::Redo
开发者ID:EdgarTx,项目名称:wx,代码行数:9,代码来源:textctrl.cpp

示例10: OnMenuRedo

void ProjectManager::OnMenuRedo()
{
	if(CanRedo())
	{
		projetConfig=configHistory[configHistory.size()-currentHistoryNavigation];
		currentHistoryNavigation--;
		LoadCurrentProject(false);
		Init();
	}
}
开发者ID:Ezio47,项目名称:I-Simpa,代码行数:10,代码来源:projet_undo_redo.cpp

示例11:

bool	cActionManager::Redo()
{ 
	if (CanRedo())
	{
		cAction* action = mRedoList.front();
		RemoveTopAction(REDO);
		action->Accept( cRedoActionVisitor::Global() );
		AddAction(UNDO, action);
		return true;
	}
	return false;
}
开发者ID:eriser,项目名称:wired,代码行数:12,代码来源:cActionManager.cpp

示例12: UICommandAction

void CUICommandHistory::UICommandAction(CommandType type)
{
	CUICommandNode* pOldNode;
	CUICommandNode* pNewNode;

	if(type == cmdRedo)
	{
		if(!CanRedo())
			return;

		pOldNode = m_lstCommandNodes.GetAt(m_lstCommandNodes.FindIndex(m_nCommandIndex));
		pNewNode = new CUICommandNode(pOldNode->m_pBefore, pOldNode->m_pAfter, pOldNode->m_ActionType);
		m_nCommandIndex++;
	}
	else
	{
		if(!CanUndo())
			return;

		m_nCommandIndex--;
		pOldNode = m_lstCommandNodes.GetAt(m_lstCommandNodes.FindIndex(m_nCommandIndex));
		ActionType action;
		switch(pOldNode->m_ActionType)
		{
		case actionAdd:
			action = actionDelete;
			break;
		case actionModify:
			action = actionModify;
			break;
		case actionDelete:
			action = actionAdd;
			break;
		}
		pNewNode = new CUICommandNode(pOldNode->m_pAfter, pOldNode->m_pBefore, action);
	}

	switch(pNewNode->m_ActionType)
	{
	case actionAdd:
		ActionAdd(pNewNode->m_pAfter);
		break;
	case actionModify:
		ActionModify(pNewNode->m_pAfter);
		break;
	case actionDelete:
		ActionDelete(pNewNode->m_pBefore);
		break;
	}

	delete pNewNode;
}
开发者ID:DayDayUpCQ,项目名称:misc,代码行数:52,代码来源:UICommandHistory.cpp

示例13: GetRedoContext

FUndoSessionContext UTransBuffer::GetRedoContext()
{
	FUndoSessionContext Context;
	FText Title;
	if( !CanRedo( &Title ) )
	{
		Context.Title = Title;
		return Context;
	}

	const FTransaction* Transaction = &UndoBuffer[ UndoBuffer.Num() - UndoCount ];
	return Transaction->GetContext();
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:13,代码来源:EditorTransaction.cpp

示例14: Redo

void CEditWnd::Redo()
{
	if (!CanRedo()) return;
	CPoint ptCursorPos;
	if (m_pTextBuffer->Redo(ptCursorPos))
	{
		ASSERT_VALIDTEXTPOS(ptCursorPos);
		SetAnchor(ptCursorPos);
		SetSelection(ptCursorPos, ptCursorPos);
		SetCursorPos(ptCursorPos);
		EnsureVisible(ptCursorPos);
	}
}
开发者ID:kosfango,项目名称:fips,代码行数:13,代码来源:EditWnd.cpp

示例15: Redo

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *exp - 
//-----------------------------------------------------------------------------
void CExpression::Redo( void )
{
	if ( !CanRedo() )
		return;

	Assert( m_nUndoCurrent >= 1 );
	Assert( m_nUndoCurrent <= undo.Size() );

	CExpUndoInfo *u = undo[ --m_nUndoCurrent ];
	Assert( u );
	
	memcpy( setting, u->redosetting, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
	memcpy( weight, u->redoweight, GLOBAL_STUDIO_FLEX_CONTROL_COUNT * sizeof( float ) );
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:18,代码来源:expression.cpp


注:本文中的CanRedo函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。