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C++ CR_MEMBER函数代码示例

本文整理汇总了C++中CR_MEMBER函数的典型用法代码示例。如果您正苦于以下问题:C++ CR_MEMBER函数的具体用法?C++ CR_MEMBER怎么用?C++ CR_MEMBER使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了CR_MEMBER函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CR_BIND_DERIVED

#include "Sim/Projectiles/Unsynced/BubbleProjectile.h"
#include "Sim/Projectiles/Unsynced/SmokeTrailProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sim/Weapons/WeaponDef.h"
#include "TorpedoProjectile.h"
#include "GlobalUnsynced.h"

#ifdef TRACE_SYNC
	#include "Sync/SyncTracer.h"
#endif

CR_BIND_DERIVED(CTorpedoProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),NULL,0,0,0,0,NULL,NULL));

CR_REG_METADATA(CTorpedoProjectile,(
	CR_SETFLAG(CF_Synced),
	CR_MEMBER(tracking),
	CR_MEMBER(dir),
	CR_MEMBER(maxSpeed),
	CR_MEMBER(curSpeed),
	CR_MEMBER(areaOfEffect),
	CR_MEMBER(target),
	CR_MEMBER(nextBubble),
	CR_MEMBER(texx),
	CR_MEMBER(texy),
	CR_RESERVED(16)
	));

CTorpedoProjectile::CTorpedoProjectile(const float3& pos, const float3& speed, CUnit* owner,
		float areaOfEffect, float maxSpeed, float tracking, int ttl, CUnit* target,
		const WeaponDef *weaponDef GML_PARG_C):
	CWeaponProjectile(pos, speed, owner, target, ZeroVector, weaponDef, 0, ttl GML_PARG_P),
开发者ID:DeadnightWarrior,项目名称:spring,代码行数:31,代码来源:TorpedoProjectile.cpp

示例2: CR_BIND_DERIVED

#include "StdAfx.h"
#include "mmgr.h"

#include "FlameProjectile.h"
#include "Game/Camera.h"
#include "Map/Ground.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/ColorMap.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Weapons/WeaponDef.h"
#include "GlobalUnsynced.h"

CR_BIND_DERIVED(CFlameProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),float3(0,0,0),NULL,NULL,0));

CR_REG_METADATA(CFlameProjectile,(
	CR_MEMBER(color),
	CR_MEMBER(color2),
	CR_MEMBER(intensity),
	CR_MEMBER(spread),
	CR_MEMBER(curTime),
	CR_MEMBER(physLife),
	CR_MEMBER(invttl),
	CR_RESERVED(16)
	));


CFlameProjectile::CFlameProjectile(const float3& pos, const float3& speed, const float3& spread,
		CUnit* owner, const WeaponDef* weaponDef, int ttl GML_PARG_C)
:	CWeaponProjectile(pos, speed, owner, 0, ZeroVector, weaponDef, 0, true,  ttl GML_PARG_P),
	color(color),
	color2(color2),
开发者ID:javaphoon,项目名称:spring,代码行数:31,代码来源:FlameProjectile.cpp

示例3: CR_BIND_DERIVED

#include "Game/Team.h"
#include "LogOutput.h"
#include "Map/MapInfo.h"
#include "Sim/MoveTypes/TAAirMoveType.h"
#include "Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h"
#include "Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h"
#include "Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sound.h"
#include "WeaponDefHandler.h"
#include "mmgr.h"

CR_BIND_DERIVED(CBombDropper, CWeapon, (NULL, false));

CR_REG_METADATA(CBombDropper,(
	CR_MEMBER(dropTorpedoes),
	CR_MEMBER(bombMoveRange),
	CR_MEMBER(tracking),
	CR_RESERVED(16)
	));

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CBombDropper::CBombDropper(CUnit* owner,bool useTorps)
: CWeapon(owner),
	dropTorpedoes(useTorps),
	bombMoveRange(3),
	tracking(0)
{
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,代码来源:bombdropper.cpp

示例4: CR_BIND_DERIVED

#include "Sync/SyncTracer.h"
#include "Rendering/UnitModels/3DModelParser.h"
#include "Rendering/UnitModels/3DOParser.h"
#include "Rendering/UnitModels/s3oParser.h"
#include "Matrix44f.h"
#include "Rendering/UnitModels/UnitDrawer.h"
#include "ProjectileHandler.h"
#include "mmgr.h"

static const float Smoke_Time=40;

CR_BIND_DERIVED(CPieceProjectile, CProjectile, (float3(0,0,0),float3(0,0,0),NULL,0,NULL,0));

CR_REG_METADATA(CPieceProjectile,(
	CR_SERIALIZER(creg_Serialize), // numCallback, oldInfos
	CR_MEMBER(flags),
	CR_MEMBER(dispList),
	// TODO what to do with the next two fields
	//CR_MEMBER(piece3do),
	//CR_MEMBER(pieces3o),
	CR_MEMBER(spinVec),
	CR_MEMBER(spinSpeed),
	CR_MEMBER(spinPos),
	CR_MEMBER(oldSmoke),
	CR_MEMBER(oldSmokeDir),
//	CR_MEMBER(target),
	CR_MEMBER(drawTrail),
	CR_MEMBER(curCallback),
	CR_MEMBER(age),
	CR_MEMBER(colorTeam),
	CR_RESERVED(32)
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,代码来源:PieceProjectile.cpp

示例5: CR_BIND_DERIVED

// WorldObject.cpp: implementation of the CWorldObject class.
//
//////////////////////////////////////////////////////////////////////

#include "StdAfx.h"
#include "WorldObject.h"
#include "mmgr.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CR_BIND_DERIVED(CWorldObject, CObject)

CR_REG_METADATA(CWorldObject, (
				CR_MEMBER(radius),
				CR_MEMBER_BEGINFLAG(CM_Config), // the projectile system needs to know that 'pos' is accessible by script
					CR_MEMBER(pos),
					CR_MEMBER(useAirLos),
					CR_MEMBER(alwaysVisible),
				CR_MEMBER_ENDFLAG(CM_Config),
				CR_MEMBER(sqRadius),
				CR_MEMBER(drawRadius))

			);

CWorldObject::~CWorldObject()
{

}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:30,代码来源:WorldObject.cpp

示例6: CR_BIND_DERIVED

#include "FlareProjectile.h"
#include "Game/Camera.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ProjectileDrawer.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Projectiles/WeaponProjectiles/MissileProjectile.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/Unit.h"

CR_BIND_DERIVED(CFlareProjectile, CProjectile, (ZeroVector, ZeroVector, 0, 0));

CR_REG_METADATA(CFlareProjectile,(
				CR_SETFLAG(CF_Synced),
				CR_MEMBER(activateFrame),
				CR_MEMBER(deathFrame),

				CR_MEMBER(numSub),
				CR_MEMBER(lastSub),
				CR_MEMBER(subPos),
				CR_MEMBER(subSpeed),
				CR_MEMBER(alphaFalloff),
				CR_RESERVED(8)
				));

CFlareProjectile::CFlareProjectile(const float3& pos, const float3& speed, CUnit* owner, int activateFrame):
	//! these are synced, but neither weapon nor piece
	//! (only created by units that can drop flares)
	CProjectile(pos, speed, owner, true, false, false),
	activateFrame(activateFrame),
开发者ID:Anarchid,项目名称:spring,代码行数:31,代码来源:FlareProjectile.cpp

示例7: CR_BIND_DERIVED

#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Features/Feature.h"
#include "Sim/Misc/DamageArray.h"
#include "Sim/Misc/Wind.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Units/Unit.h"
#include "System/creg/STL_List.h"

CR_BIND_DERIVED(CFireProjectile, CProjectile, (ZeroVector,ZeroVector,NULL,0,0,0,0))
CR_BIND(CFireProjectile::SubParticle, )

CR_REG_METADATA(CFireProjectile,(
	CR_SETFLAG(CF_Synced),
	CR_MEMBER(ttl),
	CR_MEMBER(emitPos),
	CR_MEMBER(emitRadius),
	CR_MEMBER(particleTime),
	CR_MEMBER(particleSize),
	CR_MEMBER(ageSpeed),
	CR_MEMBER(subParticles2),
	CR_MEMBER(subParticles),
	CR_RESERVED(16)
	))

CR_REG_METADATA_SUB(CFireProjectile, SubParticle, (
	CR_MEMBER(pos),
	CR_MEMBER(posDif),
	CR_MEMBER(age),
	CR_MEMBER(maxSize),
开发者ID:amitamitamitamit,项目名称:spring,代码行数:31,代码来源:FireProjectile.cpp

示例8: CR_BIND

#include "IncCREG.h"
#include "IncExternAI.h"
#include "IncGlobalAI.h"

#include "KAIK.h"
extern CKAIK* KAIKStateExt;

CR_BIND(BuildingTracker, )
CR_REG_METADATA(BuildingTracker, (
	CR_MEMBER(unitUnderConstruction),
	CR_ENUM_MEMBER(category),
	CR_MEMBER(hpLastFrame),
	CR_MEMBER(damage),
	CR_MEMBER(hpSomeTimeAgo),
	CR_MEMBER(damageSomeTimeAgo),
	CR_MEMBER(startedRealBuildingFrame),
	CR_MEMBER(etaFrame),
	CR_MEMBER(maxTotalBuildPower),
	CR_MEMBER(assignedTotalBuildPower),
	CR_MEMBER(energyUsage),
	CR_MEMBER(metalUsage),

	CR_MEMBER(buildTask),
	CR_MEMBER(factory),
	CR_MEMBER(economyUnitTracker),
	CR_RESERVED(16)
))

CR_BIND(EconomyUnitTracker, )
CR_REG_METADATA(EconomyUnitTracker, (
	CR_MEMBER(economyUnitId),
开发者ID:spring,项目名称:KAIK,代码行数:31,代码来源:EconomyTracker.cpp

示例9: CR_BIND_DERIVED

/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */


#include "BeamLaserProjectile.h"
#include "Game/Camera.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Weapons/WeaponDef.h"

CR_BIND_DERIVED(CBeamLaserProjectile, CWeaponProjectile, (ProjectileParams()));

CR_REG_METADATA(CBeamLaserProjectile,(
	CR_SETFLAG(CF_Synced),
	CR_MEMBER(coreColStart),
	CR_MEMBER(coreColEnd),
	CR_MEMBER(edgeColStart),
	CR_MEMBER(edgeColEnd),
	CR_MEMBER(thickness),
	CR_MEMBER(corethickness),
	CR_MEMBER(flaresize),
	CR_MEMBER(decay),
	CR_MEMBER(midtexx),
	CR_RESERVED(16)
));


CBeamLaserProjectile::CBeamLaserProjectile(const ProjectileParams& params): CWeaponProjectile(params, true)
	, thickness(0.0f)
	, corethickness(0.0f)
	, flaresize(0.0f)
开发者ID:AlexDiede,项目名称:spring,代码行数:31,代码来源:BeamLaserProjectile.cpp

示例10: CR_BIND_DERIVED

#include "Sim/Misc/GroundBlockingObjectMap.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Misc/ModInfo.h"
#include "Sim/Misc/SmoothHeightMesh.h"
#include "Sim/Units/Scripts/UnitScript.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/UnitTypes/TransportUnit.h"
#include "Sim/Units/CommandAI/CommandAI.h"
#include "System/myMath.h"
#include "System/Matrix44f.h"


CR_BIND_DERIVED(CHoverAirMoveType, AAirMoveType, (NULL));

CR_REG_METADATA(CHoverAirMoveType, (
	CR_MEMBER(loadingUnits),
	CR_MEMBER(bankingAllowed),

	CR_MEMBER(orgWantedHeight),

	CR_MEMBER(circlingPos),
	CR_MEMBER(goalDistance),
	CR_MEMBER(waitCounter),
	CR_MEMBER(wantToStop),

	CR_MEMBER(wantedHeading),

	CR_MEMBER(wantedSpeed),
	CR_MEMBER(deltaSpeed),

	CR_MEMBER(currentBank),
开发者ID:lordelven,项目名称:spring,代码行数:31,代码来源:HoverAirMoveType.cpp

示例11: CR_BIND_DERIVED


#include "ExploSpikeProjectile.h"
#include "Game/Camera.h"
#include "Game/GlobalUnsynced.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ProjectileDrawer.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"

CR_BIND_DERIVED(CExploSpikeProjectile, CProjectile, );

CR_REG_METADATA(CExploSpikeProjectile,
(
	CR_MEMBER_BEGINFLAG(CM_Config),
		CR_MEMBER(length),
		CR_MEMBER(width),
		CR_MEMBER(alpha),
		CR_MEMBER(alphaDecay),
		CR_MEMBER(lengthGrowth),
		CR_MEMBER(color),
	CR_MEMBER_ENDFLAG(CM_Config),
	CR_RESERVED(8)
));

CExploSpikeProjectile::CExploSpikeProjectile()
	: CProjectile()
	, length(0.0f)
	, width(0.0f)
	, alpha(0.0f)
	, alphaDecay(0.0f)
开发者ID:vladmihaisima,项目名称:spring,代码行数:29,代码来源:ExploSpikeProjectile.cpp

示例12: CR_BIND_DERIVED

#include "StdAfx.h"
#include "mmgr.h"

#include "Game/Camera.h"
#include "HeatCloudProjectile.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ProjectileDrawer.hpp"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"

CR_BIND_DERIVED(CHeatCloudProjectile, CProjectile, );

CR_REG_METADATA(CHeatCloudProjectile,
(
	CR_MEMBER_BEGINFLAG(CM_Config),
		CR_MEMBER(heat),
		CR_MEMBER(maxheat),
		CR_MEMBER(heatFalloff),
		CR_MEMBER(size),
		CR_MEMBER(sizeGrowth),
		CR_MEMBER(sizemod),
		CR_MEMBER(sizemodmod),
		CR_MEMBER(texture),
	CR_MEMBER_ENDFLAG(CM_Config),
	CR_RESERVED(8)
));

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
开发者ID:niavok,项目名称:spring,代码行数:30,代码来源:HeatCloudProjectile.cpp

示例13: CR_BIND_DERIVED

#include "WeaponDef.h"
#include "WeaponDefHandler.h"
#include "Game/GameHelper.h"
#include "Game/TraceRay.h"
#include "Rendering/Models/3DModel.h"
#include "Sim/Misc/CollisionHandler.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/InterceptHandler.h"
#include "Sim/Projectiles/WeaponProjectiles/WeaponProjectileFactory.h"
#include "Sim/Units/Unit.h"


CR_BIND_DERIVED(CLightningCannon, CWeapon, (NULL, NULL));

CR_REG_METADATA(CLightningCannon,(
	CR_MEMBER(color),
	CR_RESERVED(8)
));

CLightningCannon::CLightningCannon(CUnit* owner, const WeaponDef* def): CWeapon(owner, def)
{
	color = def->visuals.color;
}


void CLightningCannon::Update()
{
	if (targetType != Target_None) {
		weaponPos = owner->GetObjectSpacePos(relWeaponPos);
		weaponMuzzlePos = owner->GetObjectSpacePos(relWeaponMuzzlePos);
开发者ID:jamerlan,项目名称:spring,代码行数:30,代码来源:LightningCannon.cpp

示例14: CR_BIND_DERIVED

#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Weapons/Weapon.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Weapons/WeaponDef.h"

#ifdef TRACE_SYNC
	#include "Sync/SyncTracer.h"
#endif

CR_BIND_DERIVED(CLightningProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),NULL,float3(0,0,0),NULL,0,NULL));

CR_REG_METADATA(CLightningProjectile,(
	CR_SETFLAG(CF_Synced),
	CR_MEMBER(color),
	CR_MEMBER(endPos),
	CR_MEMBER(weapon),
	CR_MEMBER(displacements),
	CR_MEMBER(displacements2),
	CR_RESERVED(16)
	));

CLightningProjectile::CLightningProjectile(
	const float3& pos, const float3& end,
	CUnit* owner,
	const float3& color,
	const WeaponDef* weaponDef,
	int ttl, CWeapon* weap):

	CWeaponProjectile(pos, ZeroVector, owner, 0, ZeroVector, weaponDef, 0, ttl),
开发者ID:Mocahteam,项目名称:SpringPP,代码行数:31,代码来源:LightningProjectile.cpp

示例15: CR_BIND

#include <sstream>

#include "IncCREG.h"
#include "IncExternAI.h"
#include "IncGlobalAI.h"

CR_BIND(CUnitHandler, (NULL));
CR_REG_METADATA(CUnitHandler, (
	CR_MEMBER(IdleUnits),
	CR_MEMBER(BuildTasks),
	CR_MEMBER(TaskPlans),
	CR_MEMBER(AllUnitsByCat),
	CR_MEMBER(AllUnitsByType),

	CR_MEMBER(Factories),
	CR_MEMBER(NukeSilos),
	CR_MEMBER(MetalExtractors),

	CR_MEMBER(Limbo),
	CR_MEMBER(BuilderTrackers),

	CR_MEMBER(metalMaker),

	CR_MEMBER(ai),
	CR_MEMBER(taskPlanCounter),
	CR_RESERVED(16)
));


CUnitHandler::CUnitHandler(AIClasses* ai) {
	this->ai = ai;
开发者ID:DeadnightWarrior,项目名称:spring,代码行数:31,代码来源:UnitHandler.cpp


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