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C++ CONST_S函数代码示例

本文整理汇总了C++中CONST_S函数的典型用法代码示例。如果您正苦于以下问题:C++ CONST_S函数的具体用法?C++ CONST_S怎么用?C++ CONST_S使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了CONST_S函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ADD_MESSAGE

truth commandsystem::Throw(character* Char)
{
  if(!Char->CheckThrow())
    return false;

  if(!Char->GetStack()->GetItems())
  {
    ADD_MESSAGE("You have nothing to throw!");
    return false;
  }

  item* Item = Char->GetStack()->DrawContents(Char, CONST_S("What do you want to throw?"));

  if(Item)
  {
    int Answer = game::DirectionQuestion(CONST_S("In what direction do you wish to throw?  "
                                                 "[press a direction key]"), false);

    if(Answer == DIR_ERROR)
      return false;

    Char->ThrowItem(Answer, Item);
    Char->EditExperience(ARM_STRENGTH, 75, 1 << 8);
    Char->EditExperience(DEXTERITY, 75, 1 << 8);
    Char->EditExperience(PERCEPTION, 75, 1 << 8);
    Char->EditNP(-50);
    Char->DexterityAction(5);
    return true;
  }
  else
    return false;
}
开发者ID:AlexMooney,项目名称:ivan,代码行数:32,代码来源:command.cpp

示例2: List

void highscore::Draw() const
{
  if(Score.empty())
  {
    iosystem::TextScreen(CONST_S("There are no entries yet. "
				 "Play a game to correct this."));
    return;
  }

  if(GetVersion() != HIGH_SCORE_VERSION)
  {
    iosystem::TextScreen(CONST_S("The highscore file is for an other version of IVAN."));
    return;
  }

  felist List(CONST_S("Adventurers' Hall of Fame"));
  festring Desc;

  for(uint c = 0; c < Score.size(); ++c)
  {
    Desc.Empty();
    Desc << c + 1;
    Desc.Resize(5, ' ');
    Desc << Score[c];
    Desc.Resize(13, ' ');
    Desc << Entry[c];
    List.AddEntry(Desc, c == uint(LastAdd) ? WHITE : LIGHT_GRAY, 13);
  }

  List.SetFlags(FADE);
  List.SetPageLength(40);
  List.Draw();
}
开发者ID:znation,项目名称:ivan,代码行数:33,代码来源:hscore.cpp

示例3: List

truth commandsystem::ShowWeaponSkills(character* Char)
{
  felist List(CONST_S("Your experience in weapon categories"));
  List.AddDescription(CONST_S(""));
  List.AddDescription(CONST_S("Category name                 Level     Points    Needed    Battle bonus"));
  truth Something = false;
  festring Buffer;

  for(int c = 0; c < Char->GetAllowedWeaponSkillCategories(); ++c)
  {
    cweaponskill* Skill = Char->GetCWeaponSkill(c);

    if(Skill->GetHits() / 100 || (Char->IsUsingWeaponOfCategory(c)))
    {
      Buffer = Skill->GetName(c);
      Buffer.Resize(30);
      Buffer << Skill->GetLevel();
      Buffer.Resize(40);
      Buffer << Skill->GetHits() / 100;
      Buffer.Resize(50);

      if(Skill->GetLevel() != 20)
        Buffer << (Skill->GetLevelMap(Skill->GetLevel() + 1) - Skill->GetHits()) / 100;
      else
        Buffer << '-';

      Buffer.Resize(60);
      Buffer << '+' << (Skill->GetBonus() - 1000) / 10;

      if(Skill->GetBonus() % 10)
        Buffer << '.' << Skill->GetBonus() % 10;

      Buffer << '%';

      if(Char->IsUsingWeaponOfCategory(c))
        List.AddEntry(Buffer, WHITE);
      else
        List.AddEntry(Buffer, LIGHT_GRAY);

      Something = true;
    }
  }

  if(Char->AddSpecialSkillInfo(List))
    Something = true;

  if(Something)
  {
    game::SetStandardListAttributes(List);
    List.Draw();
  }
  else
    ADD_MESSAGE("You are not experienced in any weapon skill yet!");

  return false;
}
开发者ID:AlexMooney,项目名称:ivan,代码行数:56,代码来源:command.cpp

示例4: CONST_S

truth commandsystem::Quit(character* Char)
{
  if(game::TruthQuestion(CONST_S("Your quest is not yet completed! Really quit? [y/N]")))
  {
    Char->ShowAdventureInfo();
    festring Msg = CONST_S("cowardly quit the game");
    Char->AddScoreEntry(Msg, 0.75);
    game::End(Msg, !game::WizardModeIsActive() || game::TruthQuestion(CONST_S("Remove saves? [y/N]")));
    return true;
  }
  else
    return false;
}
开发者ID:AlexMooney,项目名称:ivan,代码行数:13,代码来源:command.cpp

示例5: switch

void ivanconfig::DirectionKeyMapDisplayer(const cycleoption* O, festring& Entry)
{
        switch(O->Value)
        {
          case DIR_NORM:
                Entry << CONST_S("Normal");
                break;
          case DIR_ALT:
                Entry << CONST_S("Alternative");
                break;
          case DIR_HACK:
                Entry << CONST_S("NetHack");
                break;
        }
}
开发者ID:hebob,项目名称:ivan,代码行数:15,代码来源:iconf.cpp

示例6: Terminate

void consume::Handle()
{
  item* Consuming = game::SearchItem(ConsumingID);

  if(!Consuming || !Consuming->Exists() || !Actor->IsOver(Consuming))
  {
    Terminate(false);
    return;
  }

  character* Actor = GetActor();

  if(!InDNDMode() && Actor->GetHungerState() >= BLOATED)
    if(Actor->IsPlayer())
    {
      ADD_MESSAGE("You have a really hard time getting all this down your throat.");

      if(game::TruthQuestion(CONST_S("Continue ") + GetDescription() + "? [y/N]"))
	ActivateInDNDMode();
      else
      {
	Terminate(false);
	return;
      }
    }
    else
    {
      Terminate(false);
      return;
    }

  if(!Actor->IsPlayer() && !Consuming->CanBeEatenByAI(Actor)) // item may be spoiled after action was started
  {
    Terminate(false);
    return;
  }

  /* Note: if backupped Actor has died of food effect,
     Action is deleted automatically, so we mustn't Terminate it */

  if(Consuming->Consume(Actor, 500) && Actor->GetAction() == this && Actor->IsEnabled())
    Terminate(true);
  else if(Actor->GetHungerState() == OVER_FED)
  {
    Actor->DeActivateVoluntaryAction(CONST_S("You are about to choke on this stuff."));
    Actor->Vomit(Actor->GetPos(), 500 + RAND() % 500);
  }
}
开发者ID:harmonise,项目名称:ivan-f,代码行数:48,代码来源:actions.cpp

示例7: Go

truth commandsystem::Go(character* Char)
{
  int Dir = game::DirectionQuestion(CONST_S("In what direction do you want to go? [press a direction key]"), false);

  if(Dir == DIR_ERROR)
    return false;

  go* Go = go::Spawn(Char);
  Go->SetDirection(Dir);
  int OKDirectionsCounter = 0;

  for(int d = 0; d < Char->GetNeighbourSquares(); ++d)
  {
    lsquare* Square = Char->GetNeighbourLSquare(d);

    if(Square && Char->CanMoveOn(Square))
      ++OKDirectionsCounter;
  }

  Go->SetIsWalkingInOpen(OKDirectionsCounter > 2);
  Char->SetAction(Go);
  Char->EditAP(Char->GetStateAPGain(100)); // gum solution
  Char->GoOn(Go, true);
  return truth(Char->GetAction());
}
开发者ID:AlexMooney,项目名称:ivan,代码行数:25,代码来源:command.cpp

示例8: skip

truth ivanconfig::FrameSkipChangeInterface(numberoption* O)
{
  O->ChangeValue(iosystem::NumberQuestion(CONST_S("Set frame skip (-2 = wait, -1 = auto, or 0 to 100):"),
                                          GetQuestionPos(), WHITE, !game::IsRunning()));
  clearToBackgroundAfterChangeInterface();
  return false;
}
开发者ID:Attnam,项目名称:ivan,代码行数:7,代码来源:iconf.cpp

示例9: ADD_MESSAGE

void nefas::PrayBadEffect()
{
  ADD_MESSAGE("A potion drops on your head and shatters into small bits.");
  PLAYER->ReceiveDamage(0, 2 + RAND() % 7, PHYSICAL_DAMAGE, HEAD);
  PLAYER->GetStackUnder()->AddItem(brokenbottle::Spawn());
  PLAYER->CheckDeath(CONST_S("killed while enjoying the company of ") + GetName(), 0);
}
开发者ID:harmonise,项目名称:ivan-f,代码行数:7,代码来源:gods.cpp

示例10: at

truth ivanconfig::XBRZSquaresAroundPlayerChangeInterface(numberoption* O)
{
  O->ChangeValue(iosystem::NumberQuestion(CONST_S("Set how many squares around player to use xBRZ at (0 for whole dungeon):"),
                                          GetQuestionPos(), WHITE, !game::IsRunning()));
  clearToBackgroundAfterChangeInterface();
  return false;
}
开发者ID:Attnam,项目名称:ivan,代码行数:7,代码来源:iconf.cpp

示例11: width

truth ivanconfig::WindowWidthChangeInterface(numberoption* O)
{
  O->ChangeValue(iosystem::NumberQuestion(CONST_S("Set new window width (from 640 to your monitor screen max width):"),
                                          GetQuestionPos(), WHITE, !game::IsRunning()));
  clearToBackgroundAfterChangeInterface();
  return false;
}
开发者ID:Attnam,项目名称:ivan,代码行数:7,代码来源:iconf.cpp

示例12: ADD_MESSAGE

void atavus::PrayBadEffect()
{
  ADD_MESSAGE("You have not been good the whole year.");

  if(PLAYER->GetStack()->GetItems())
  {
    int ToBeDeleted = RAND() % PLAYER->GetStack()->GetItems();
    item* Disappearing = PLAYER->GetStack()->GetItem(ToBeDeleted);

    if(Disappearing->IsDestroyable(0))
    {
      ADD_MESSAGE("Your %s disappears.", Disappearing->CHAR_NAME(UNARTICLED));
      Disappearing->RemoveFromSlot();
      Disappearing->SendToHell();
    }
    else
    {
      ADD_MESSAGE("%s tries to remove your %s, but fails. You feel you are not so gifted anymore.",
                  GetName(), Disappearing->CHAR_NAME(UNARTICLED));
      PLAYER->EditAttribute(AGILITY, -1);
      PLAYER->EditAttribute(ARM_STRENGTH, -1);
      PLAYER->EditAttribute(ENDURANCE, -1);
    }
  }
  else
  {
    ADD_MESSAGE("You feel you are not so gifted anymore.");
    PLAYER->EditAttribute(AGILITY, -1);
    PLAYER->EditAttribute(ARM_STRENGTH, -1);
    PLAYER->EditAttribute(ENDURANCE, -1);
  }

  PLAYER->CheckDeath(CONST_S("killed by Atavus's humour"));
}
开发者ID:AdrianGin,项目名称:ivan,代码行数:34,代码来源:gods.cpp

示例13: pages

truth ivanconfig::StackListPageLengthChangeInterface(numberoption* O)
{
  O->ChangeValue(iosystem::NumberQuestion(CONST_S("Set new length of list pages (in entries):"),
                                          GetQuestionPos(), WHITE, !game::IsRunning()));
  clearToBackgroundAfterChangeInterface();
  return false;
}
开发者ID:Attnam,项目名称:ivan,代码行数:7,代码来源:iconf.cpp

示例14: AltListItemWidthChangeInterface

truth ivanconfig::AltListItemWidthChangeInterface(numberoption* O)
{
  O->ChangeValue(iosystem::NumberQuestion(CONST_S("Set new item list width:"),
                                          GetQuestionPos(), WHITE, !game::IsRunning()));
  clearToBackgroundAfterChangeInterface();
  return false;
}
开发者ID:Attnam,项目名称:ivan,代码行数:7,代码来源:iconf.cpp

示例15: NormalNumberChangeInterface

truth configsystem::NormalNumberChangeInterface(numberoption* O)
{
  O->ChangeValue(iosystem::NumberQuestion(CONST_S("Set new ")
                                          + O->Description + ':',
                                          v2(30, 30), WHITE, true));
  return false;
}
开发者ID:Azba,项目名称:ivan,代码行数:7,代码来源:config.cpp


注:本文中的CONST_S函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。