本文整理汇总了C++中COM_Argv函数的典型用法代码示例。如果您正苦于以下问题:C++ COM_Argv函数的具体用法?C++ COM_Argv怎么用?C++ COM_Argv使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了COM_Argv函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: COM_Toggle_f
/** Toggles a console variable. Useful for on/off values.
*
* This works on on/off, yes/no values only
*/
static void COM_Toggle_f(void)
{
consvar_t *cvar;
if (COM_Argc() != 2)
{
CONS_Printf("Toggle <cvar_name>\n"
"Toggle the value of a cvar\n");
return;
}
cvar = CV_FindVar(COM_Argv(1));
if (!cvar)
{
CONS_Printf("%s is not a cvar\n",COM_Argv(1));
return;
}
if (!(cvar->PossibleValue == CV_YesNo || cvar->PossibleValue == CV_OnOff))
{
CONS_Printf("%s is not a boolean value\n",COM_Argv(1));
return;
}
// netcvar don't change imediately
cvar->flags |= CV_SHOWMODIFONETIME;
CV_AddValue(cvar, +1);
}
示例2: COM_Exec_f
/** Executes a script file.
*/
static void COM_Exec_f(void)
{
size_t length;
UINT8 *buf = NULL;
if (COM_Argc() < 2 || COM_Argc() > 3)
{
CONS_Printf("exec <filename> : run a script file\n");
return;
}
// load file
length = FIL_ReadFile(COM_Argv(1), &buf);
if (!buf)
{
if (!COM_CheckParm("-noerror"))
CONS_Printf("couldn't execute file %s\n", COM_Argv(1));
return;
}
if (!COM_CheckParm("-silent"))
CONS_Printf("executing %s\n", COM_Argv(1));
// insert text file into the command buffer
COM_BufAddText((char *)buf);
COM_BufAddText("\n");
// free buffer
Z_Free(buf);
}
示例3: Cbuf_AddEarlyCommands
/*
* Adds command line parameters as script statements Commands lead with
* a +, and continue until another +
*
* Set commands are added early, so they are guaranteed to be set before
* the client and server initialize for the first time.
*
* Other commands are added late, after all initialization is complete.
*/
void
Cbuf_AddEarlyCommands(qboolean clear)
{
int i;
char *s;
for (i = 0; i < COM_Argc(); i++)
{
s = COM_Argv(i);
if (strcmp(s, "+set"))
{
continue;
}
Cbuf_AddText(va("set %s %s\n", COM_Argv(i + 1), COM_Argv(i + 2)));
if (clear)
{
COM_ClearArgv(i);
COM_ClearArgv(i + 1);
COM_ClearArgv(i + 2);
}
i += 2;
}
}
示例4: Command_Charability_f
void Command_Charability_f(void)
{
if (gamestate != GS_LEVEL || demoplayback)
{
CONS_Printf("%s", text[MUSTBEINLEVEL]);
return;
}
G_ModifyGame();
if (COM_Argc() < 3)
{
CONS_Printf("charability <1/2> <value>\n");
return;
}
if (netgame || multiplayer)
{
CONS_Printf("%s", text[CANTUSEMULTIPLAYER]);
return;
}
if (atoi(COM_Argv(1)) == 1)
players[consoleplayer].charability = atoi(COM_Argv(2));
else if (atoi(COM_Argv(1)) == 2)
players[consoleplayer].charability2 = atoi(COM_Argv(2));
else
CONS_Printf("charability <1/2> <value>\n");
}
示例5: COM_Alias_f
/** Creates a command name that replaces another command.
*/
static void COM_Alias_f(void)
{
cmdalias_t *a;
char cmd[1024];
size_t i, c;
if (COM_Argc() < 3)
{
CONS_Printf("alias <name> <command>\n");
return;
}
a = ZZ_Alloc(sizeof *a);
a->next = com_alias;
com_alias = a;
a->name = Z_StrDup(COM_Argv(1));
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = COM_Argc();
for (i = 2; i < c; i++)
{
strcat(cmd, COM_Argv(i));
if (i != c)
strcat(cmd, " ");
}
strcat(cmd, "\n");
a->value = Z_StrDup(cmd);
}
示例6: Cbuf_AddLateCommands
/*
=================
Cbuf_AddLateCommands
Adds command line parameters as script statements
Commands lead with a + and continue until another + or -
quake +vid_ref gl +map amlev1
Returns true if any late commands were added, which
will keep the demoloop from immediately starting
=================
*/
qboolean Cbuf_AddLateCommands (void)
{
int i, j;
int s;
char *text, *build, c;
int argc;
qboolean ret;
// build the combined string to parse from
s = 0;
argc = COM_Argc();
for (i=1 ; i<argc ; i++)
{
s += strlen (COM_Argv(i)) + 1;
}
if (!s)
return false;
text = (char *) Z_Malloc (s+1);
text[0] = 0;
for (i=1 ; i<argc ; i++)
{
strcat (text,COM_Argv(i));
if (i != argc-1)
strcat (text, " ");
}
// pull out the commands
build = (char *) Z_Malloc (s+1);
build[0] = 0;
for (i=0 ; i<s-1 ; i++)
{
if (text[i] == '+')
{
i++;
for (j=i ; (text[j] != '+') && (text[j] != '-') && (text[j] != 0) ; j++)
;
c = text[j];
text[j] = 0;
strcat (build, text+i);
strcat (build, "\n");
text[j] = c;
i = j-1;
}
}
ret = (build[0] != 0);
if (ret)
Cbuf_AddText (build);
Z_Free (text);
Z_Free (build);
return ret;
}
示例7: Cbuf_AddEarlyCommands
/*
===============
Cbuf_AddEarlyCommands
Set commands are added early, so they are guaranteed to be set before
the client and server initialize for the first time.
Other commands are added late, after all initialization is complete.
===============
*/
void Cbuf_AddEarlyCommands (void)
{
int i;
for (i=0 ; i<COM_Argc()-2 ; i++)
{
if (Q_stricmp(COM_Argv(i), "+set"))
continue;
Cbuf_AddText (va("set %s %s\n", COM_Argv(i+1), COM_Argv(i+2)));
i+=2;
}
}
示例8: setcontrol
static void setcontrol(INT32 (*gc)[2])
{
INT32 numctrl;
const char *namectrl;
INT32 keynum, keynum1, keynum2;
INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
boolean nestedoverride = false;
namectrl = COM_Argv(1);
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
numctrl++)
;
if (numctrl == num_gamecontrols)
{
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return;
}
keynum1 = G_KeyStringtoNum(COM_Argv(2));
keynum2 = G_KeyStringtoNum(COM_Argv(3));
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
{
(void)G_CheckDoubleUsage(keynum, true);
// if keynum was rejected, try it again with keynum2
if (!keynum && keynum2)
{
keynum1 = keynum2; // push down keynum2
keynum2 = 0;
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
(void)G_CheckDoubleUsage(keynum, true);
}
}
if (keynum >= 0)
gc[numctrl][0] = keynum;
if (keynum2)
{
keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2, &nestedoverride);
if (keynum >= 0)
{
if (keynum != gc[numctrl][0])
gc[numctrl][1] = keynum;
else
gc[numctrl][1] = 0;
}
}
else
gc[numctrl][1] = 0;
}
示例9: COM_ExecuteString
/** Parses a single line of text into arguments and tries to execute it.
* The text can come from the command buffer, a remote client, or stdin.
*
* \param ptext A single line of text.
*/
static void COM_ExecuteString(char *ptext)
{
xcommand_t *cmd;
cmdalias_t *a;
COM_TokenizeString(ptext);
// execute the command line
if (COM_Argc() == 0)
return; // no tokens
// check functions
for (cmd = com_commands; cmd; cmd = cmd->next)
{
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
{
cmd->function();
return;
}
}
// check aliases
for (a = com_alias; a; a = a->next)
{
if (!stricmp(com_argv[0], a->name))
{
COM_BufInsertText(a->value);
return;
}
}
// check cvars
if (!CV_Command() && con_destlines)
CONS_Printf("Unknown command '%s'\n", COM_Argv(0));
}
示例10: IN_Init
void IN_Init (void)
{
#ifdef GLQUAKE
#ifdef WITH_EVDEV
int i;
#endif
#endif
Cvar_SetCurrentGroup (CVAR_GROUP_INPUT_MOUSE);
Cvar_Register (&m_filter);
#ifndef _Soft_SVGA
Cvar_Register (&_windowed_mouse);
#endif
Cvar_SetCurrentGroup (CVAR_GROUP_INPUT_KEYBOARD);
Cvar_Register (&cl_keypad);
Cvar_ResetCurrentGroup ();
if (!host_initialized)
{
#ifdef GLQUAKE
typedef enum { mt_none = 0, mt_dga, mt_normal, mt_evdev } mousetype_t;
extern cvar_t in_mouse;
#ifdef WITH_EVDEV
extern cvar_t in_mmt;
extern cvar_t in_evdevice;
#endif /* !WITH_EVDEV */
if (COM_CheckParm ("-nodga") || COM_CheckParm ("-nomdga"))
Cvar_LatchedSetValue (&in_mouse, mt_normal);
#ifdef WITH_EVDEV
if ((i = COM_CheckParm ("-mevdev")) && (i < COM_Argc() - 1)) {
Cvar_LatchedSet (&in_evdevice, COM_Argv(i + 1));
Cvar_LatchedSetValue (&in_mouse, mt_evdev);
}
if (COM_CheckParm ("-mmt"))
Cvar_LatchedSetValue (&in_mmt, 1);
#endif /* !WITH_EVDEV */
if (COM_CheckParm ("-nomouse"))
Cvar_LatchedSetValue (&in_mouse, mt_none);
#ifdef WITH_EVDEV
extern void IN_EvdevList_f(void);
Cmd_AddCommand ("in_evdevlist", IN_EvdevList_f);
#endif /* !WITH_EVDEV */
#endif /* !GLQUAKE */
#ifdef WITH_KEYMAP
IN_StartupKeymap();
#endif // WITH_KEYMAP
#ifdef GLQUAKE
Cmd_AddCommand ("in_restart", IN_Restart_f);
#endif
}
IN_StartupMouse ();
}
示例11: Command_Scale_f
void Command_Scale_f(void)
{
INT32 scale = atoi(COM_Argv(1));
if (!cv_debug)
{
CONS_Printf("%s", text[NEED_DEVMODE]);
return;
}
if (netgame || multiplayer)
{
CONS_Printf("%s", text[SINGLEPLAYERONLY]);
return;
}
if (!(scale >= 5 && scale <= 400)) //COM_Argv(1) will return a null string if they did not give a paramater, so...
{
CONS_Printf("SCALE <value> (5-400): Set player scale size.\n");
return;
}
if (!players[consoleplayer].mo)
return;
players[consoleplayer].mo->destscale = (UINT16)scale;
CONS_Printf("Scale set to %d\n", players[consoleplayer].mo->destscale);
}
示例12: Command_Hurtme_f
void Command_Hurtme_f(void)
{
if (gamestate != GS_LEVEL || demoplayback)
{
CONS_Printf("%s", text[MUSTBEINLEVEL]);
return;
}
if (!cv_debug)
{
CONS_Printf("%s", text[NEED_DEVMODE]);
return;
}
if (netgame || multiplayer)
{
CONS_Printf("%s", text[CANTUSEMULTIPLAYER]);
return;
}
if (COM_Argc() < 2)
{
CONS_Printf("hurtme <damage>\n");
return;
}
P_DamageMobj(players[consoleplayer].mo, NULL, NULL, atoi(COM_Argv(1)));
}
示例13: PR2_Init
void PR2_Init(void)
{
int p;
int usedll;
Cvar_Register(&sv_progtype);
Cvar_Register(&sv_progsname);
#ifdef WITH_NQPROGS
Cvar_Register(&sv_forcenqprogs);
#endif
#ifdef QVM_PROFILE
Cvar_Register(&sv_enableprofile);
#endif
p = COM_CheckParm ("-progtype");
if (p && p < COM_Argc())
{
usedll = Q_atoi(COM_Argv(p + 1));
if (usedll > 2)
usedll = VM_NONE;
Cvar_SetValue(&sv_progtype,usedll);
}
Cmd_AddCommand ("edict", ED2_PrintEdict_f);
Cmd_AddCommand ("edicts", ED2_PrintEdicts);
Cmd_AddCommand ("edictcount", ED_Count);
Cmd_AddCommand ("profile", PR2_Profile_f);
Cmd_AddCommand ("mod", PR2_GameConsoleCommand);
memset(pr_newstrtbl, 0, sizeof(pr_newstrtbl));
}
示例14: NET_InitClient
void NET_InitClient(void)
{
int port = PORT_CLIENT;
int p;
p = COM_CheckParm ("-clientport");
if (p && p < COM_Argc()) {
port = atoi(COM_Argv(p+1));
}
if (cls.socketip == INVALID_SOCKET)
cls.socketip = UDP_OpenSocket (port);
if (cls.socketip == INVALID_SOCKET)
cls.socketip = UDP_OpenSocket (PORT_ANY); // any dynamic port
if (cls.socketip == INVALID_SOCKET)
Sys_Error ("Couldn't allocate client socket");
// init the message buffer
SZ_Init (&net_message, net_message_buffer, sizeof(net_message_buffer));
// determine my name & address
NET_GetLocalAddress (cls.socketip, &net_local_cl_ipadr);
Com_Printf_State (PRINT_OK, "Client port Initialized\n");
}
示例15: COM_Wait_f
/** Delays execution of the rest of the commands until the next frame.
* Allows sequences of commands like "jump; fire; backward".
*/
static void COM_Wait_f(void)
{
if (COM_Argc() > 1)
com_wait = atoi(COM_Argv(1));
else
com_wait = 1; // 1 frame
}