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C++ COMPUTE_DBG函数代码示例

本文整理汇总了C++中COMPUTE_DBG函数的典型用法代码示例。如果您正苦于以下问题:C++ COMPUTE_DBG函数的具体用法?C++ COMPUTE_DBG怎么用?C++ COMPUTE_DBG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了COMPUTE_DBG函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: assert

struct pipe_resource *r600_compute_global_buffer_create(
	struct pipe_screen *screen,
	const struct pipe_resource *templ)
{
	assert(templ->target == PIPE_BUFFER);
	assert(templ->bind & PIPE_BIND_GLOBAL);
	assert(templ->array_size == 1 || templ->array_size == 0);
	assert(templ->depth0 == 1 || templ->depth0 == 0);
	assert(templ->height0 == 1 || templ->height0 == 0);

	struct r600_resource_global* result = (struct r600_resource_global*)
		CALLOC(sizeof(struct r600_resource_global), 1);
	struct r600_screen* rscreen = (struct r600_screen*)screen;

	COMPUTE_DBG("*** r600_compute_global_buffer_create\n");
	COMPUTE_DBG("width = %u array_size = %u\n", templ->width0,
			templ->array_size);

	result->base.b.vtbl = &r600_global_buffer_vtbl;
	result->base.b.b.screen = screen;
	result->base.b.b = *templ;
	pipe_reference_init(&result->base.b.b.reference, 1);

	int size_in_dw = (templ->width0+3) / 4;

	result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);

	if (result->chunk == NULL)
	{
		free(result);
		return NULL;
	}

	return &result->base.b.b;
}
开发者ID:ideak,项目名称:mesa,代码行数:35,代码来源:evergreen_compute.c

示例2: COMPUTE_DBG

void *r600_compute_global_transfer_map(
	struct pipe_context *ctx_,
	struct pipe_resource *resource,
	unsigned level,
	unsigned usage,
	const struct pipe_box *box,
	struct pipe_transfer **ptransfer)
{
	struct r600_context *rctx = (struct r600_context*)ctx_;
	struct compute_memory_pool *pool = rctx->screen->global_pool;
	struct r600_resource_global* buffer =
		(struct r600_resource_global*)resource;

	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "
			"width = %u, height = %u, depth = %u)\n", level, usage,
			box->x, box->y, box->z, box->width, box->height,
			box->depth);
	COMPUTE_DBG(rctx->screen, "Buffer id = %u offset = "
		"%u (box.x)\n", buffer->chunk->id, box->x);


	compute_memory_finalize_pending(pool, ctx_);

	assert(resource->target == PIPE_BUFFER);
	assert(resource->bind & PIPE_BIND_GLOBAL);
	assert(box->x >= 0);
	assert(box->y == 0);
	assert(box->z == 0);

	///TODO: do it better, mapping is not possible if the pool is too big
	return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,
			box->x + (buffer->chunk->start_in_dw * 4),
			box->width, usage, ptransfer);
}
开发者ID:haiku,项目名称:mesa_legacy,代码行数:35,代码来源:evergreen_compute.c

示例3: util_slab_alloc

void *r600_compute_global_transfer_map(
	struct pipe_context *ctx_,
	struct pipe_resource *resource,
	unsigned level,
	unsigned usage,
	const struct pipe_box *box,
	struct pipe_transfer **ptransfer)
{
	struct r600_context *rctx = (struct r600_context*)ctx_;
	struct compute_memory_pool *pool = rctx->screen->global_pool;
	struct pipe_transfer *transfer = util_slab_alloc(&rctx->pool_transfers);
	struct r600_resource_global* buffer =
		(struct r600_resource_global*)resource;
	uint32_t* map;

	compute_memory_finalize_pending(pool, ctx_);

	assert(resource->target == PIPE_BUFFER);

	COMPUTE_DBG(rctx->screen, "* r600_compute_global_get_transfer()\n"
			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "
			"width = %u, height = %u, depth = %u)\n", level, usage,
			box->x, box->y, box->z, box->width, box->height,
			box->depth);

	transfer->resource = resource;
	transfer->level = level;
	transfer->usage = usage;
	transfer->box = *box;
	transfer->stride = 0;
	transfer->layer_stride = 0;

	assert(transfer->resource->target == PIPE_BUFFER);
	assert(transfer->resource->bind & PIPE_BIND_GLOBAL);
	assert(transfer->box.x >= 0);
	assert(transfer->box.y == 0);
	assert(transfer->box.z == 0);

	///TODO: do it better, mapping is not possible if the pool is too big

	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n");

	if (!(map = r600_buffer_mmap_sync_with_rings(rctx, buffer->chunk->pool->bo, transfer->usage))) {
		util_slab_free(&rctx->pool_transfers, transfer);
		return NULL;
	}

	*ptransfer = transfer;

	COMPUTE_DBG(rctx->screen, "Buffer: %p + %u (buffer offset in global memory) "
		"+ %u (box.x)\n", map, buffer->chunk->start_in_dw, transfer->box.x);
	return ((char*)(map + buffer->chunk->start_in_dw)) + transfer->box.x;
}
开发者ID:mthuurne,项目名称:mesa,代码行数:53,代码来源:evergreen_compute.c

示例4: compute_memory_demote_item

void *r600_compute_global_transfer_map(
	struct pipe_context *ctx_,
	struct pipe_resource *resource,
	unsigned level,
	unsigned usage,
	const struct pipe_box *box,
	struct pipe_transfer **ptransfer)
{
	struct r600_context *rctx = (struct r600_context*)ctx_;
	struct compute_memory_pool *pool = rctx->screen->global_pool;
	struct r600_resource_global* buffer =
		(struct r600_resource_global*)resource;

	struct compute_memory_item *item = buffer->chunk;
	struct pipe_resource *dst = NULL;
	unsigned offset = box->x;

	if (is_item_in_pool(item)) {
		compute_memory_demote_item(pool, item, ctx_);
	}
	else {
		if (item->real_buffer == NULL) {
			item->real_buffer =
					r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
		}
	}

	dst = (struct pipe_resource*)item->real_buffer;

	if (usage & PIPE_TRANSFER_READ)
		buffer->chunk->status |= ITEM_MAPPED_FOR_READING;

	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "
			"width = %u, height = %u, depth = %u)\n", level, usage,
			box->x, box->y, box->z, box->width, box->height,
			box->depth);
	COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
		"%u (box.x)\n", item->id, box->x);


	assert(resource->target == PIPE_BUFFER);
	assert(resource->bind & PIPE_BIND_GLOBAL);
	assert(box->x >= 0);
	assert(box->y == 0);
	assert(box->z == 0);

	///TODO: do it better, mapping is not possible if the pool is too big
	return pipe_buffer_map_range(ctx_, dst,
			offset, box->width, usage, ptransfer);
}
开发者ID:MartaLo,项目名称:mesa,代码行数:51,代码来源:evergreen_compute.c

示例5: CALLOC_STRUCT

void *evergreen_create_compute_state(
	struct pipe_context *ctx_,
	const const struct pipe_compute_state *cso)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;
	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);

#ifdef HAVE_OPENCL
	const struct pipe_llvm_program_header * header;
	const unsigned char * code;
	unsigned i;

	COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state\n");

	header = cso->prog;
	code = cso->prog + sizeof(struct pipe_llvm_program_header);
#endif

	shader->ctx = (struct r600_context*)ctx;
	shader->local_size = cso->req_local_mem; ///TODO: assert it
	shader->private_size = cso->req_private_mem;
	shader->input_size = cso->req_input_mem;

#ifdef HAVE_OPENCL 
	shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes);
	shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);

	for (i = 0; i < shader->num_kernels; i++) {
		struct r600_kernel *kernel = &shader->kernels[i];
		kernel->llvm_module = radeon_llvm_get_kernel_module(i, code,
							header->num_bytes);
	}
#endif
	return shader;
}
开发者ID:mthuurne,项目名称:mesa,代码行数:35,代码来源:evergreen_compute.c

示例6: evergreen_launch_grid

static void evergreen_launch_grid(
		struct pipe_context *ctx_,
		const uint *block_layout, const uint *grid_layout,
		uint32_t pc, const void *input)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;

#ifdef HAVE_OPENCL 
	COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);

	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
	if (!shader->kernels[pc].code_bo) {
		void *p;
		struct r600_kernel *kernel = &shader->kernels[pc];
		r600_compute_shader_create(ctx_, kernel->llvm_module, &kernel->bc);
		kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
							kernel->bc.ndw * 4);
		p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE);
		memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
		ctx->ws->buffer_unmap(kernel->code_bo->cs_buf);
	}
#endif

	ctx->cs_shader_state.kernel_index = pc;
	evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
	compute_emit_cs(ctx, block_layout, grid_layout);
}
开发者ID:mthuurne,项目名称:mesa,代码行数:27,代码来源:evergreen_compute.c

示例7: evergreen_delete_compute_state

void evergreen_delete_compute_state(struct pipe_context *ctx_, void* state)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;
	COMPUTE_DBG(ctx->screen, "*** evergreen_delete_compute_state\n");
	struct r600_pipe_compute *shader = state;

	if (!shader)
		return;

#ifdef HAVE_OPENCL
#if HAVE_LLVM < 0x0306
	for (unsigned i = 0; i < shader->num_kernels; i++) {
		struct r600_kernel *kernel = &shader->kernels[i];
		LLVMDisposeModule(module);
	}
	FREE(shader->kernels);
	LLVMContextDispose(shader->llvm_ctx);
#else
	radeon_shader_binary_clean(&shader->binary);
	r600_destroy_shader(&shader->bc);

	/* TODO destroy shader->code_bo, shader->const_bo
	 * we'll need something like r600_buffer_free */
#endif
#endif
	FREE(shader);
}
开发者ID:MartaLo,项目名称:mesa,代码行数:27,代码来源:evergreen_compute.c

示例8: evergreen_set_compute_resources

static void evergreen_set_compute_resources(struct pipe_context * ctx_,
		unsigned start, unsigned count,
		struct pipe_surface ** surfaces)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;
	struct r600_surface **resources = (struct r600_surface **)surfaces;

	COMPUTE_DBG("*** evergreen_set_compute_resources: start = %u count = %u\n",
			start, count);

	for (int i = 0; i < count; i++)	{
		/* The First two vertex buffers are reserved for parameters and
		 * global buffers. */
		unsigned vtx_id = 2 + i;
		if (resources[i]) {
			struct r600_resource_global *buffer =
				(struct r600_resource_global*)
				resources[i]->base.texture;
			if (resources[i]->base.writable) {
				assert(i+1 < 12);

				evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
				(struct r600_resource *)resources[i]->base.texture,
				buffer->chunk->start_in_dw*4,
				resources[i]->base.texture->width0);
			}

			evergreen_cs_set_vertex_buffer(ctx, vtx_id,
					buffer->chunk->start_in_dw * 4,
					resources[i]->base.texture);
		}
	}
}
开发者ID:ideak,项目名称:mesa,代码行数:33,代码来源:evergreen_compute.c

示例9: evergreen_set_global_binding

static void evergreen_set_global_binding(
	struct pipe_context *ctx_, unsigned first, unsigned n,
	struct pipe_resource **resources,
	uint32_t **handles)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;
	struct compute_memory_pool *pool = ctx->screen->global_pool;
	struct r600_resource_global **buffers =
		(struct r600_resource_global **)resources;

	COMPUTE_DBG("*** evergreen_set_global_binding first = %u n = %u\n",
			first, n);

	if (!resources) {
		/* XXX: Unset */
		return;
	}

	compute_memory_finalize_pending(pool, ctx_);

	for (int i = 0; i < n; i++)
	{
		assert(resources[i]->target == PIPE_BUFFER);
		assert(resources[i]->bind & PIPE_BIND_GLOBAL);

		*(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
	}

	evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
	evergreen_cs_set_vertex_buffer(ctx, 1, 0,
				(struct pipe_resource*)pool->bo);
}
开发者ID:ideak,项目名称:mesa,代码行数:32,代码来源:evergreen_compute.c

示例10: CALLOC_STRUCT

static void *evergreen_create_compute_state(struct pipe_context *ctx,
					    const struct pipe_compute_state *cso)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
#ifdef HAVE_OPENCL
	const struct pipe_llvm_program_header *header;
	const char *code;
	void *p;
	boolean use_kill;

	COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
	header = cso->prog;
	code = cso->prog + sizeof(struct pipe_llvm_program_header);
	radeon_shader_binary_init(&shader->binary);
	radeon_elf_read(code, header->num_bytes, &shader->binary);
	r600_create_shader(&shader->bc, &shader->binary, &use_kill);

	/* Upload code + ROdata */
	shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
							shader->bc.ndw * 4);
	p = r600_buffer_map_sync_with_rings(&rctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
	//TODO: use util_memcpy_cpu_to_le32 ?
	memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
	rctx->b.ws->buffer_unmap(shader->code_bo->buf);
#endif

	shader->ctx = rctx;
	shader->local_size = cso->req_local_mem;
	shader->private_size = cso->req_private_mem;
	shader->input_size = cso->req_input_mem;

	return shader;
}
开发者ID:skeggsb,项目名称:Mesa,代码行数:34,代码来源:evergreen_compute.c

示例11: r600_compute_global_transfer_map

void* r600_compute_global_transfer_map(
	struct pipe_context *ctx_,
	struct pipe_transfer* transfer)
{
	assert(transfer->resource->target == PIPE_BUFFER);
	assert(transfer->resource->bind & PIPE_BIND_GLOBAL);
	assert(transfer->box.x >= 0);
	assert(transfer->box.y == 0);
	assert(transfer->box.z == 0);

	struct r600_context *ctx = (struct r600_context *)ctx_;
	struct r600_resource_global* buffer =
		(struct r600_resource_global*)transfer->resource;

	uint32_t* map;
	///TODO: do it better, mapping is not possible if the pool is too big

	if (!(map = ctx->ws->buffer_map(buffer->chunk->pool->bo->cs_buf,
						ctx->cs, transfer->usage))) {
		return NULL;
	}

	COMPUTE_DBG("buffer start: %lli\n", buffer->chunk->start_in_dw);
	return ((char*)(map + buffer->chunk->start_in_dw)) + transfer->box.x;
}
开发者ID:ideak,项目名称:mesa,代码行数:25,代码来源:evergreen_compute.c

示例12: evergreen_bind_compute_state

static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;

	COMPUTE_DBG("*** evergreen_bind_compute_state\n");

	ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
}
开发者ID:ideak,项目名称:mesa,代码行数:8,代码来源:evergreen_compute.c

示例13: evergreen_compute_upload_input

/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
 * kernel parameters there are inplicit parameters that need to be stored
 * in the vertex buffer as well.  Here is how these parameters are organized in
 * the buffer:
 *
 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
 * DWORDS 6-8: Number of work items within each work group in each dimension
 *             (x,y,z)
 * DWORDS 9+ : Kernel parameters
 */
void evergreen_compute_upload_input(
	struct pipe_context *ctx_,
	const uint *block_layout,
	const uint *grid_layout,
	const void *input)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;
	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
	int i;
	/* We need to reserve 9 dwords (36 bytes) for implicit kernel
	 * parameters.
	 */
	unsigned input_size = shader->input_size + 36;
	uint32_t * num_work_groups_start;
	uint32_t * global_size_start;
	uint32_t * local_size_start;
	uint32_t * kernel_parameters_start;

	if (shader->input_size == 0) {
		return;
	}

	if (!shader->kernel_param) {
		/* Add space for the grid dimensions */
		shader->kernel_param = r600_compute_buffer_alloc_vram(
						ctx->screen, input_size);
	}

	num_work_groups_start = r600_buffer_mmap_sync_with_rings(ctx, shader->kernel_param, PIPE_TRANSFER_WRITE);
	global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
	local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
	kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);

	/* Copy the work group size */
	memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));

	/* Copy the global size */
	for (i = 0; i < 3; i++) {
		global_size_start[i] = grid_layout[i] * block_layout[i];
	}

	/* Copy the local dimensions */
	memcpy(local_size_start, block_layout, 3 * sizeof(uint));

	/* Copy the kernel inputs */
	memcpy(kernel_parameters_start, input, shader->input_size);

	for (i = 0; i < (input_size / 4); i++) {
		COMPUTE_DBG(ctx->screen, "input %i : %i\n", i,
			((unsigned*)num_work_groups_start)[i]);
	}

	ctx->ws->buffer_unmap(shader->kernel_param->cs_buf);

	/* ID=0 is reserved for the parameters */
	evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,
			(struct pipe_resource*)shader->kernel_param);
}
开发者ID:mthuurne,项目名称:mesa,代码行数:69,代码来源:evergreen_compute.c

示例14: evergreen_launch_grid

static void evergreen_launch_grid(
		struct pipe_context *ctx_,
		const uint *block_layout, const uint *grid_layout,
		uint32_t pc, const void *input)
{
	struct r600_context *ctx = (struct r600_context *)ctx_;
#ifdef HAVE_OPENCL
	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
	boolean use_kill;

#if HAVE_LLVM < 0x0306
	struct r600_kernel *kernel = &shader->kernels[pc];
	(void)use_kill;
        if (!kernel->code_bo) {
                void *p;
                struct r600_bytecode *bc = &kernel->bc;
                LLVMModuleRef mod = kernel->llvm_module;
                boolean use_kill = false;
                bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0;
                unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS;
                unsigned sb_disasm = use_sb ||
                        (ctx->screen->b.debug_flags & DBG_SB_DISASM);

                r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,
                           ctx->screen->has_compressed_msaa_texturing);
                bc->type = TGSI_PROCESSOR_COMPUTE;
                bc->isa = ctx->isa;
                r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump, &ctx->b.debug);

                if (dump && !sb_disasm) {
                        r600_bytecode_disasm(bc);
                } else if ((dump && sb_disasm) || use_sb) {
                        if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))
                                R600_ERR("r600_sb_bytecode_process failed!\n");
                }

                kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
                                                        kernel->bc.ndw * 4);
                p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE);
                memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);
                ctx->b.ws->buffer_unmap(kernel->code_bo->buf);
        }
	shader->active_kernel = kernel;
	ctx->cs_shader_state.kernel_index = pc;
#else
	ctx->cs_shader_state.pc = pc;
	/* Get the config information for this kernel. */
	r600_shader_binary_read_config(&shader->binary, &shader->bc, pc, &use_kill);
#endif
#endif

	COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u\n", pc);


	evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
	compute_emit_cs(ctx, block_layout, grid_layout);
}
开发者ID:MartaLo,项目名称:mesa,代码行数:57,代码来源:evergreen_compute.c

示例15: evergreen_set_global_binding

static void evergreen_set_global_binding(struct pipe_context *ctx,
					 unsigned first, unsigned n,
					 struct pipe_resource **resources,
					 uint32_t **handles)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct compute_memory_pool *pool = rctx->screen->global_pool;
	struct r600_resource_global **buffers =
		(struct r600_resource_global **)resources;
	unsigned i;

	COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
			first, n);

	if (!resources) {
		/* XXX: Unset */
		return;
	}

	/* We mark these items for promotion to the pool if they
	 * aren't already there */
	for (i = first; i < first + n; i++) {
		struct compute_memory_item *item = buffers[i]->chunk;

		if (!is_item_in_pool(item))
			buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
	}

	if (compute_memory_finalize_pending(pool, ctx) == -1) {
		/* XXX: Unset */
		return;
	}

	for (i = first; i < first + n; i++)
	{
		uint32_t buffer_offset;
		uint32_t handle;
		assert(resources[i]->target == PIPE_BUFFER);
		assert(resources[i]->bind & PIPE_BIND_GLOBAL);

		buffer_offset = util_le32_to_cpu(*(handles[i]));
		handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;

		*(handles[i]) = util_cpu_to_le32(handle);
	}

	/* globals for writing */
	evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
	/* globals for reading */
	evergreen_cs_set_vertex_buffer(rctx, 1, 0,
				(struct pipe_resource*)pool->bo);

	/* constants for reading, LLVM puts them in text segment */
	evergreen_cs_set_vertex_buffer(rctx, 2, 0,
				(struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
}
开发者ID:skeggsb,项目名称:Mesa,代码行数:56,代码来源:evergreen_compute.c


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