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C++ CL_KeyState函数代码示例

本文整理汇总了C++中CL_KeyState函数的典型用法代码示例。如果您正苦于以下问题:C++ CL_KeyState函数的具体用法?C++ CL_KeyState怎么用?C++ CL_KeyState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了CL_KeyState函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CL_AdjustAngles

/*
================
CL_AdjustAngles

Moves the local angle positions
================
*/
void CL_AdjustAngles( void ) {
	float	speed;
	
	if ( in_speed.active ) {
		speed = 0.001 * cls.frametime * cl_anglespeedkey->value;
	} else {
		speed = 0.001 * cls.frametime;
	}

	if ( !in_strafe.active ) {
		if ( cl_mYawOverride )
		{
			cl.viewangles[YAW] -= cl_mYawOverride*5.0f*speed*cl_yawspeed->value*CL_KeyState (&in_right);
			cl.viewangles[YAW] += cl_mYawOverride*5.0f*speed*cl_yawspeed->value*CL_KeyState (&in_left);
		}
		else
		{
			cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
			cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
		}
	}

	if ( cl_mPitchOverride )
	{
		cl.viewangles[PITCH] -= cl_mPitchOverride*5.0f*speed*cl_pitchspeed->value * CL_KeyState (&in_lookup);
		cl.viewangles[PITCH] += cl_mPitchOverride*5.0f*speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown);
	}
	else
	{
		cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_lookup);
		cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown);
	}
}
开发者ID:AlexCSilva,项目名称:jediacademy,代码行数:40,代码来源:cl_input.cpp

示例2: CL_BaseMove

/*
================
CL_BaseMove

Send the intended movement message to the server
================
*/
void CL_BaseMove (usercmd_t *cmd)
{	
	CL_AdjustAngles ();
	
	memset (cmd, 0, sizeof(*cmd));
	
	VectorCopy (cl.viewangles, cmd->angles);
	if (in_strafe.state & 1)
	{
		cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
		cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
	}

	cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
	cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);

	cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
	cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);

	if (! (in_klook.state & 1) )
	{	
		cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
		cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
	}	

//
// adjust for speed key
//
	if (in_speed.state & 1)
	{
		cmd->forwardmove *= cl_movespeedkey.value;
		cmd->sidemove *= cl_movespeedkey.value;
		cmd->upmove *= cl_movespeedkey.value;
	}	
}
开发者ID:DaneTheory,项目名称:quake,代码行数:42,代码来源:cl_input.c

示例3: CL_BaseMove

/*
================
CL_BaseMove

Send the intended movement message to the server
================
*/
void CL_BaseMove (usercmd_t *cmd)
{
	if (cl.v.cameramode)	// stuck in a different camera so don't move
	{
		memset (cmd, 0, sizeof(*cmd));
		return;
	}

	CL_AdjustAngles ();

	memset (cmd, 0, sizeof(*cmd));
	VectorCopy (cl.viewangles, cmd->angles);

	if (in_strafe.state & 1)
	{
//		cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
//		cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
		cmd->sidemove += 225 * CL_KeyState (&in_right);
		cmd->sidemove -= 225 * CL_KeyState (&in_left);
	}

//	cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
//	cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
	cmd->sidemove += 225 * CL_KeyState (&in_moveright);
	cmd->sidemove -= 225 * CL_KeyState (&in_moveleft);

	cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
	cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);

	if (! (in_klook.state & 1))
	{
//		cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
		cmd->forwardmove += 200 * CL_KeyState (&in_forward);
//		cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
		cmd->forwardmove -= 200 * CL_KeyState (&in_back);
	}

// adjust for speed key, but not if "always run" has been chosen
// speed key now acts as slow key when always run is chosen - OS
//	if ( ( (cl_forwardspeed.value > 200) ||(in_speed.state & 1)  || cl.spectator)
	if ( (((cl_forwardspeed.value > 200) ^ (in_speed.state & 1)) || cl.spectator)
					     && (cl.v.hasted <= 1) )
	{
		cmd->forwardmove *= cl_movespeedkey.value;
		cmd->sidemove *= cl_movespeedkey.value;
		cmd->upmove *= cl_movespeedkey.value;
	}

// Hasted player?
	if (cl.v.hasted)
	{
		cmd->forwardmove = cmd->forwardmove * cl.v.hasted;
		cmd->sidemove = cmd->sidemove * cl.v.hasted;
		cmd->upmove = cmd->upmove * cl.v.hasted;
	}

	cmd->light_level = cl.light_level;
}
开发者ID:svn2github,项目名称:uhexen2,代码行数:65,代码来源:cl_input.c

示例4: CL_BaseMove

/*
================
CL_BaseMove

Send the intended movement message to the server
================
*/
void CL_BaseMove (usercmd_t *cmd)
{	
	CL_AdjustAngles ();
	
	memset (cmd, 0, sizeof(*cmd));

	if (cl.v.cameramode)	// Stuck in a different camera so don't move
	{
		return;
	}
	
	VectorCopy (cl.viewangles, cmd->angles);
	if (in_strafe.state & 1)
	{
//		cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
//		cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
		cmd->sidemove += 225 * CL_KeyState (&in_right);
		cmd->sidemove -= 225 * CL_KeyState (&in_left);
	}

//	cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
//	cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
	cmd->sidemove += 225 * CL_KeyState (&in_moveright);
	cmd->sidemove -= 225 * CL_KeyState (&in_moveleft);

	cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
	cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);

	if (! (in_klook.state & 1) )
	{	
//		cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
//		cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
		cmd->forwardmove += 200 * CL_KeyState (&in_forward);
		cmd->forwardmove -= 200 * CL_KeyState (&in_back);
	}	

//
// adjust for speed key
//
	if ((cl.spectator || cl_forwardspeed.value > 200 || in_speed.state & 1) && cl.v.hasted <= 1)
	{
		cmd->forwardmove *= cl_movespeedkey.value;
		cmd->sidemove *= cl_movespeedkey.value;
		cmd->upmove *= cl_movespeedkey.value;
	}	

	// Hasted player?
	if (cl.v.hasted)
	{
		cmd->forwardmove = cmd->forwardmove * cl.v.hasted;
		cmd->sidemove = cmd->sidemove * cl.v.hasted;
		cmd->upmove = cmd->upmove * cl.v.hasted;
	}

	cmd->light_level = cl.light_level;
}
开发者ID:bsmr-games,项目名称:Hexen2,代码行数:63,代码来源:cl_input.c

示例5: CL_AdjustAngles

/*
================
CL_AdjustAngles

Moves the local angle positions
================
*/
static void CL_AdjustAngles( void ) {
	double	speed;
	
	if ( in_speed.active ) {
		speed = 0.001 * cls.frametime * cl_anglespeedkey->value;
	} else {
		speed = 0.001 * cls.frametime;
	}

	if ( !in_strafe.active ) {
		cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
		cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
	}

	cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_lookup);
	cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown);
}
开发者ID:qrealka,项目名称:ioq3,代码行数:24,代码来源:cl_input.c

示例6: CL_AdjustAngles

/*
================
CL_AdjustAngles

Moves the local angle positions
================
*/
void CL_AdjustAngles( void ) {
	float speed;

	if ( kb[KB_SPEED].active ) {
		speed = 0.001 * cls.frametime * cl_anglespeedkey->value;
	} else {
		speed = 0.001 * cls.frametime;
	}

	if ( !kb[KB_STRAFE].active ) {
		cl.viewangles[YAW] -= speed * cl_yawspeed->value * CL_KeyState( &kb[KB_RIGHT] );
		cl.viewangles[YAW] += speed * cl_yawspeed->value * CL_KeyState( &kb[KB_LEFT] );
	}

	cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * CL_KeyState( &kb[KB_LOOKUP] );
	cl.viewangles[PITCH] += speed * cl_pitchspeed->value * CL_KeyState( &kb[KB_LOOKDOWN] );
}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:24,代码来源:cl_input.c

示例7: CL_AdjustAngles

/*
================
CL_AdjustAngles

Moves the local angle positions
================
*/
void CL_AdjustAngles (void)
{
	float	speed;
	float	up, down;
	
	if (in_speed.state & 1)
		speed = host_frametime * cl_anglespeedkey.value;
	else
		speed = host_frametime;

	if (!(in_strafe.state & 1))
	{
		cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
		cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
		cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
	}
	if (in_klook.state & 1)
	{
		V_StopPitchDrift ();
		cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
		cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
	}

	// FIXME: This is a cheap way of doing this, it belongs in V_CalcViewRoll
	// but I don't see where I can get the yaw velocity, I have to get on to other things so here it is

	if ((CL_KeyState (&in_left)!=0) && (cl.v.movetype==MOVETYPE_FLY))
		cl.idealroll=-10;
	else if ((CL_KeyState (&in_right)!=0) && (cl.v.movetype==MOVETYPE_FLY))
		cl.idealroll=10;
	else
		cl.idealroll=0;

	
	up = CL_KeyState (&in_lookup);
	down = CL_KeyState(&in_lookdown);
	
	cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
	cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;

	if (up || down)
		V_StopPitchDrift ();
		
	if (cl.viewangles[PITCH] > 80)
		cl.viewangles[PITCH] = 80;
	if (cl.viewangles[PITCH] < -70)
		cl.viewangles[PITCH] = -70;

	if (cl.viewangles[ROLL] > 50)
		cl.viewangles[ROLL] = 50;
	if (cl.viewangles[ROLL] < -50)
		cl.viewangles[ROLL] = -50;
		
}
开发者ID:elhobbs,项目名称:hexen2,代码行数:61,代码来源:CL_INPUT.C

示例8: CL_AdjustAngles

/*
================
CL_AdjustAngles

Moves the local angle positions
================
*/
void CL_AdjustAngles (void)
{
	float	speed;
	float	up, down;
	
	if (in_speed.state & 1)
		speed = cls.netFrameTime * cl_anglespeedkey->value;
	else
		speed = cls.netFrameTime;

	if (!(in_strafe.state & 1))
	{
		cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
		cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
	}
	if (in_klook.state & 1)
	{
		cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward);
		cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_back);
	}
	
	up = CL_KeyState (&in_lookup);
	down = CL_KeyState(&in_lookdown);
	
	cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * up;
	cl.viewangles[PITCH] += speed*cl_pitchspeed->value * down;
}
开发者ID:n1ckn4m3,项目名称:kmquake2megacoop,代码行数:34,代码来源:cl_input.c

示例9: Bot_CL_KeyMove

void Bot_CL_KeyMove(  )
{
	int     forwardmove = 0, sidemove = 0, upmove = 0;
	int     buttons = 0;

	buttons = ( ( self->s.v.button0 ) ? 1 : 0 ) + ( ( self->s.v.button2 ) ? 2 : 0 );

	sidemove += self->maxstrafespeed * CL_KeyState( KEY_MOVERIGHT );
	sidemove -= self->maxstrafespeed * CL_KeyState( KEY_MOVELEFT );

	upmove += 200 * CL_KeyState( KEY_MOVEUP );
	upmove -= 200 * CL_KeyState( KEY_MOVEDOWN );

	forwardmove += self->maxfbspeed * CL_KeyState( KEY_MOVEFORWARD );
	forwardmove -= self->maxfbspeed * CL_KeyState( KEY_MOVEBACK );

	if ( self->s.v.v_angle[0] > 80 )
		self->s.v.v_angle[0] = 80;
	else
	{
		if ( self->s.v.v_angle[0] < -70 )
			self->s.v.v_angle[0] = -70;
	}

	//self->s.v.v_angle[2] = 0;
	self->s.v.v_angle[1] = anglemod( self->s.v.v_angle[1] );

	trap_SetBotCMD( NUM_FOR_EDICT( self ), bot_frametime * 1000,
			PASSVEC3(self->s.v.v_angle),
			forwardmove, sidemove, upmove, buttons, self->s.v.impulse );
}
开发者ID:stayoutEE,项目名称:TF2003-qvm,代码行数:31,代码来源:qw.c

示例10: CL_AddAnglesFromKeys

/*
* CL_AddAnglesFromKeys
*/
static void CL_AddAnglesFromKeys( int frametime )
{
	float speed;

	if( !frametime )
		return;

	if( in_speed.state & 1 )
		speed = ( (float)frametime * 0.001f ) * cl_anglespeedkey->value;
	else
		speed = (float)frametime * 0.001f;

	if( !( in_strafe.state & 1 ) )
	{
		cl.viewangles[YAW] -= speed * cl_yawspeed->value * CL_KeyState( &in_right );
		cl.viewangles[YAW] += speed * cl_yawspeed->value * CL_KeyState( &in_left );
	}
	if( in_klook.state & 1 )
	{
		cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * CL_KeyState( &in_forward );
		cl.viewangles[PITCH] += speed * cl_pitchspeed->value * CL_KeyState( &in_back );
	}

	cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * CL_KeyState( &in_lookup );
	cl.viewangles[PITCH] += speed * cl_pitchspeed->value * CL_KeyState( &in_lookdown );
}
开发者ID:ewirch,项目名称:qfusion,代码行数:29,代码来源:cl_input.c

示例11: CL_BaseMove

void CL_BaseMove (usercmd_t *cmd)
{
	if (cls.signon != SIGNONS)
		return;

	
	if (deathcam_active)
		CL_AdjustAnglesWhenYoureDead ();
	else
		CL_AdjustAngles ();

	Q_memset (cmd, 0, sizeof(*cmd));

	if (in_strafe.state & 1)
	{
		cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
		cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
	}

	cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
	cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);

	cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
	cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);

	if (! (in_klook.state & 1) )
	{
		cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
		cmd->forwardmove -= cl_backspeed->value * CL_KeyState (&in_back);
	}

	// adjust for speed key
	if (in_speed.state & 1)
	{
		cmd->forwardmove *= cl_movespeedkey->value;
		cmd->sidemove *= cl_movespeedkey->value;
		cmd->upmove *= cl_movespeedkey->value;
	}

	// react to onground state changes (for gun bob)
	if (cl.onground)
	{
		if (!cl.oldonground)
			cl.hitgroundtime = cl.time;
		cl.lastongroundtime = cl.time;
	}
	cl.oldonground = cl.onground;
}
开发者ID:eukos16,项目名称:NGUNIX,代码行数:48,代码来源:cl_input.c

示例12: CL_AdjustAngles

/*
================
CL_AdjustAngles

Moves the local angle positions
================
*/
void CL_AdjustAngles (void)
{
	float	speed;
	float	up, down;

	if (in_speed.state & 1)
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  start
//		speed = host_frametime * cl_anglespeedkey->value;
		speed = host_org_frametime * cl_anglespeedkey->value;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  end
	else
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  start
//		speed = host_frametime;
		speed = host_org_frametime;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes  end

	cl.viewangles[ROLL] -= speed*cl_yawspeed->value*CL_KeyState (&in_tiltright);
	cl.viewangles[ROLL] += speed*cl_yawspeed->value*CL_KeyState (&in_tiltleft);

	if (!(in_strafe.state & 1))
	{
		cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
		cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
		cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
	}
	if (in_klook.state & 1)
	{
		V_StopPitchDrift ();
		cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward);
		cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_back);
	}

	up = CL_KeyState (&in_lookup);
	down = CL_KeyState(&in_lookdown);

	cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * up;
	cl.viewangles[PITCH] += speed*cl_pitchspeed->value * down;

	if (up || down)
		V_StopPitchDrift ();

	if (cl.viewangles[PITCH] > (int)m_lockdown->value)
		cl.viewangles[PITCH] = (int)m_lockdown->value;
	if (cl.viewangles[PITCH] < (int)m_lockup->value)
		cl.viewangles[PITCH] = (int)m_lockup->value;

}
开发者ID:eukos16,项目名称:NGUNIX,代码行数:54,代码来源:cl_input.c

示例13: CL_KeyMove

/*
================
CL_KeyMove

Sets the usercmd_t based on key states
================
*/
void
CL_KeyMove(usercmd_t * cmd)
{
  int movespeed;
  int forward, side, up;

  //
  // adjust for speed key / running
  // the walking flag is to keep animations consistant
  // even during acceleration and develeration
  //
  if (in_speed.active ^ cl_run->integer)
  {
    movespeed = 127;
    cmd->buttons &= ~BUTTON_WALKING;
  }
  else
  {
    cmd->buttons |= BUTTON_WALKING;
    movespeed = 64;
  }

  forward = 0;
  side = 0;
  up = 0;
  if (in_strafe.active)
  {
    side += movespeed * CL_KeyState(&in_right);
    side -= movespeed * CL_KeyState(&in_left);
  }

  side += movespeed * CL_KeyState(&in_moveright);
  side -= movespeed * CL_KeyState(&in_moveleft);


  up += movespeed * CL_KeyState(&in_up);
  up -= movespeed * CL_KeyState(&in_down);

  forward += movespeed * CL_KeyState(&in_forward);
  forward -= movespeed * CL_KeyState(&in_back);

  cmd->forwardmove = ClampChar(forward);
  cmd->rightmove = ClampChar(side);
  cmd->upmove = ClampChar(up);
}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:52,代码来源:cl_input.c

示例14: CL_AdjustAngles

// Moves the local angle positions.
void CL_AdjustAngles (void)
{
	float basespeed, speed, up, down, frametime;

	if (Movie_IsCapturing() && movie_steadycam.value)
		frametime = movie_fps.value > 0 ? 1.0 / movie_fps.value : 1 / 30.0;
	else
		frametime = cls.trueframetime;

	basespeed = ((in_speed.state & 1) ? cl_anglespeedkey.value : 1);

	if (!(in_strafe.state & 1))
	{
		speed = basespeed * cl_yawspeed.value;
		if ((cl.fpd & FPD_LIMIT_YAW) || allow_scripts.value < 2)
			speed = bound(-900, speed, 900);
		speed *= frametime;
		cl.viewangles[YAW] -= speed * CL_KeyState(&in_right, true);
		cl.viewangles[YAW] += speed * CL_KeyState(&in_left, true);
		if (cl.viewangles[YAW] < 0)
			cl.viewangles[YAW] += 360.0;
		else if (cl.viewangles[YAW] > 360)
			cl.viewangles[YAW] -= 360.0;
	}

	speed = basespeed * cl_pitchspeed.value;
	if ((cl.fpd & FPD_LIMIT_PITCH) || allow_scripts.value == 0)
		speed = bound(-700, speed, 700);
	speed *= frametime;
	if (in_klook.state & 1)
	{
		V_StopPitchDrift ();
		cl.viewangles[PITCH] -= speed * CL_KeyState(&in_forward, true);
		cl.viewangles[PITCH] += speed * CL_KeyState(&in_back, true);
	}


	up = CL_KeyState(&in_lookup, true);
	down = CL_KeyState(&in_lookdown, true);
	cl.viewangles[PITCH] -= speed * up;
	cl.viewangles[PITCH] += speed * down;
	if (up || down)
		V_StopPitchDrift();

	if (cl.viewangles[PITCH] > cl.maxpitch)
		cl.viewangles[PITCH] = cl.maxpitch;
	if (cl.viewangles[PITCH] < cl.minpitch)
		cl.viewangles[PITCH] = cl.minpitch;

	//cl.viewangles[PITCH] = bound(cl.min!pitch, cl.viewangles[PITCH], cl.ma!xpitch);
	cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
}
开发者ID:jite,项目名称:jquake,代码行数:53,代码来源:cl_input.c

示例15: CL_AddMovementFromKeys

/*
* CL_AddMovementFromKeys
*/
static void CL_AddMovementFromKeys( vec3_t movement )
{
	if( in_strafe.state & 1 )
	{
		movement[0] += ( float )CL_KeyState( &in_right );
		movement[0] -= ( float )CL_KeyState( &in_left );
	}

	movement[0] += ( float )CL_KeyState( &in_moveright );
	movement[0] -= ( float )CL_KeyState( &in_moveleft );

	movement[2] += ( float )CL_KeyState( &in_up );
	movement[2] -= ( float )CL_KeyState( &in_down );

	if( !( in_klook.state & 1 ) )
	{
		movement[1] += ( float )CL_KeyState( &in_forward );
		movement[1] -= ( float )CL_KeyState( &in_back );
	}
}
开发者ID:tenght,项目名称:qfusion,代码行数:23,代码来源:cl_input.c


注:本文中的CL_KeyState函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。