当前位置: 首页>>代码示例>>C++>>正文


C++ CGContextBeginPath函数代码示例

本文整理汇总了C++中CGContextBeginPath函数的典型用法代码示例。如果您正苦于以下问题:C++ CGContextBeginPath函数的具体用法?C++ CGContextBeginPath怎么用?C++ CGContextBeginPath使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了CGContextBeginPath函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doStrokeWithCTM

void doStrokeWithCTM(CGContextRef context)
{
	CGContextTranslateCTM(context, 150., 180.);
	CGContextSetLineWidth(context, 10);
	// Draw ellipse 1 with a uniform stroke.
	CGContextSaveGState(context);
		// Scale the CTM so the circular arc will be elliptical.
		CGContextScaleCTM(context, 2, 1);
		CGContextBeginPath(context);
		// Create an arc that is a circle.
		CGContextAddArc(context, 0., 0., 45., 0., 2*M_PI, 0);
	// Restore the context parameters prior to stroking the path.
	// CGContextRestoreGState does not affect the path in the context.
	CGContextRestoreGState(context);
	CGContextStrokePath(context);
	
	// *** was 0, -120
	CGContextTranslateCTM(context, 220., 0.);
	// Draw ellipse 2 with non-uniform stroke.
	CGContextSaveGState(context);
		// Scale the CTM so the circular arc will be elliptical.
		CGContextScaleCTM(context, 2, 1);
		CGContextBeginPath(context);
		// Create an arc that is a circle.
		CGContextAddArc(context, 0., 0., 45., 0., 2*M_PI, 0);
		// Stroke the path with the scaled coordinate system in effect.
		CGContextStrokePath(context);
	CGContextRestoreGState(context);
}
开发者ID:yarshure,项目名称:ProgrammingWithQuartz-Code,代码行数:29,代码来源:PathDrawing.c

示例2: RestoreApplicationDockTileImage

void MacDock::overlay(const QString& text)
{
	if (text.isEmpty()) {
		overlayed = false;
		RestoreApplicationDockTileImage();
		return;
	}

	// Create the context
	CGContextRef context = BeginCGContextForApplicationDockTile();

	if (!overlayed) {
		overlayed = true;

		// Add some subtle drop down shadow
		// FIXME: Disabled because 10.2 doesn't support it
		//CGSize s = { 2.0, -4.0 };
		//CGContextSetShadow(context,s,5.0);
	}

	// Draw a circle
	CGContextBeginPath(context);
	CGContextAddArc(context, 95.0, 95.0, 25.0, 0.0, 2 * M_PI, true);
	CGContextClosePath(context);
	CGContextSetRGBFillColor(context, 1, 0.0, 0.0, 1);
	CGContextFillPath(context);

	// Set the clipping path to the same circle
	CGContextBeginPath(context);
	CGContextAddArc(context, 95.0, 95.0, 25.0, 0.0, 2 * M_PI, true);
	CGContextClip(context);

	// Remove drop shadow
	// FIXME: Disabled because 10.2 doesn't support it
	//CGSize s = { 0.0, -0.0 };
	//CGContextSetShadowWithColor(context, s, 0, NULL);

	// Select the appropriate font
	CGContextSelectFont(context,DOCK_FONT_NAME, DOCK_FONT_SIZE, kCGEncodingMacRoman);
	CGContextSetRGBFillColor(context, 1, 1, 1, 1);

	// Draw the text invisible
	CGPoint begin = CGContextGetTextPosition(context);
	CGContextSetTextDrawingMode(context, kCGTextInvisible);	
	CGContextShowTextAtPoint(context, begin.x, begin.y, text.toStdString().c_str(), text.length());
	CGPoint end = CGContextGetTextPosition(context);

	// Draw the text
	CGContextSetTextDrawingMode(context, kCGTextFill);	
	CGContextShowTextAtPoint(context, 95 - (end.x - begin.x)/2, 95 - 8, text.toStdString().c_str(), text.length());
	
	// Cleanup
	CGContextFlush(context);
	EndCGContextForApplicationDockTile(context);
}
开发者ID:sapo,项目名称:sapo-messenger-for-mac,代码行数:55,代码来源:mac_dock.cpp

示例3: doIndexedColorDrawGraphics

void doIndexedColorDrawGraphics(CGContextRef context)
{
	CGColorSpaceRef theBaseRGBSpace = getTheCalibratedRGBColorSpace();
	CGColorSpaceRef theIndexedSpace = NULL;
	unsigned char lookupTable[6];
	float opaqueRed[] = { 0, 1 }; // index, alpha
	float aBlue[] = { 1, 1 };   // index, alpha
	
	// Set the first 3 values in the lookup table to a red of
	// 169/255 = 0.663, no green, and blue = 8/255 = 0.031. This makes  
	// the first entry in the lookup table a shade of red.
	lookupTable[0] = 169; lookupTable[1] = 0; lookupTable[2] = 8;
	
	// Set the second 3 values in the lookup table to a red value
	// of 123/255 = 0.482, a green value of 158/255 = 0.62, and
	// a blue value of 222/255 = 0.871. This makes the second entry
	// in the lookup table a shade of blue.
	lookupTable[3] = 123; lookupTable[4] = 158; lookupTable[5] = 222;
	
	// Create the indexed color space with this color lookup table,
	// using the RGB color space as the base color space and a 2 element
	// color lookup table to characterize the indexed color space.
	theIndexedSpace = CGColorSpaceCreateIndexed(theBaseRGBSpace, 1, lookupTable);
	if(theIndexedSpace != NULL){
	    CGContextSetStrokeColorSpace(context, theIndexedSpace);
	    CGContextSetFillColorSpace(context, theIndexedSpace);
	    // Release the color space this code created since it is no
		// longer needed in this routine.
	    CGColorSpaceRelease(theIndexedSpace);

	    // Set the stroke color to an opaque blue.
	    CGContextSetStrokeColor(context, aBlue);
	    // Set the fill color to an opaque red.
	    CGContextSetFillColor(context, opaqueRed);

	    CGContextSetLineWidth(context, 8.);
	 	// Draw the first rectangle.
	    CGContextBeginPath(context);
	    CGContextAddRect(context, CGRectMake(20., 20., 100., 100.));
	    CGContextDrawPath(context, kCGPathFillStroke);

	    // Continue to use the stroke colorspace already set
	    // but change the stroke alpha value to a semitransparent value
	    // while leaving the index value unchanged.
	    aBlue[1] = 0.5;
	    CGContextSetStrokeColor(context, aBlue);
	    // Draw another rectangle to the right of the first one.
	    CGContextBeginPath(context);
	    CGContextAddRect(context, CGRectMake(140., 20., 100., 100.));
	    CGContextDrawPath(context, kCGPathFillStroke);
	}else
	    fprintf(stderr, "Couldn't make the indexed color space!\n");
}
开发者ID:yarshure,项目名称:ProgrammingWithQuartz-Code,代码行数:53,代码来源:ColorAndGState.c

示例4: Quartz_Circle

static void 	Quartz_Circle(double x, double y, double r,
			      R_GE_gcontext *gc,
			      NewDevDesc *dd)
{
    QuartzDesc *xd = (QuartzDesc*)dd->deviceSpecific;

    CGContextSaveGState( GetContext(xd) );


    CGContextBeginPath( GetContext(xd) );

    Quartz_SetLineProperties(gc, dd);

    CGContextAddArc( GetContext(xd), (float)x , (float)y, (float)r, 3.141592654 * 2.0, 0.0, 0);
    Quartz_SetFill( gc->fill, gc->gamma, dd);
    CGContextFillPath( GetContext(xd) );

    Quartz_SetStroke( gc->col, gc->gamma, dd);
    CGContextAddArc( GetContext(xd), (float)x , (float)y, (float)r, 3.141592654 * 2.0, 0.0, 0);
    CGContextStrokePath( GetContext(xd) );


    CGContextRestoreGState( GetContext(xd) );

}
开发者ID:Vladimir84,项目名称:rcc,代码行数:25,代码来源:devQuartz.c

示例5: ScratchContext

bool
PathCG::StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
                            const Point &aPoint,
                            const Matrix &aTransform) const
{
  Matrix inverse = aTransform;
  inverse.Invert();
  Point transformedPoint = inverse*aPoint;
  // We could probably drop the input transform and just transform the point at the caller?
  CGPoint point = {transformedPoint.x, transformedPoint.y};

  CGContextRef cg = ScratchContext();

  CGContextSaveGState(cg);

  CGContextBeginPath(cg);
  CGContextAddPath(cg, mPath);

  SetStrokeOptions(cg, aStrokeOptions);

  CGContextReplacePathWithStrokedPath(cg);
  CGContextRestoreGState(cg);

  CGPathRef sPath = CGContextCopyPath(cg);
  bool inStroke = CGPathContainsPoint(sPath, nullptr, point, false);
  CGPathRelease(sPath);

  return inStroke;
}
开发者ID:70599,项目名称:Waterfox,代码行数:29,代码来源:PathCG.cpp

示例6: beginCGContext

//-----------------------------------------------------------------------------
void CGDrawContext::drawRect (const CRect &rect, const CDrawStyle drawStyle)
{
	CGContextRef context = beginCGContext (true, currentState.drawMode.integralMode ());
	if (context)
	{
		CGPathDrawingMode m;
		switch (drawStyle)
		{
			case kDrawFilled : m = kCGPathFill; break;
			case kDrawFilledAndStroked : m = kCGPathFillStroke; break;
			default : m = kCGPathStroke; break;
		}
		applyLineStyle (context);

		CGRect r;
		if (currentState.drawMode.integralMode ())
		{
			r = CGRectMake (round (rect.left), round (rect.top + 1), round (rect.width () - 1), round (rect.height () - 1));
		}
		else
		{
			r = CGRectMake (rect.left, rect.top + 1, rect.width () - 1, rect.height () - 1);
		}

		if ((((int32_t)currentState.frameWidth) % 2))
			CGContextTranslateCTM (context, 0.5f, -0.5f);

		CGContextBeginPath (context);
		CGContextAddRect (context, r);
		CGContextDrawPath (context, m);

		releaseCGContext (context);
	}
}
开发者ID:DaniM,项目名称:lyngo,代码行数:35,代码来源:cgdrawcontext.cpp

示例7: CGContextBeginPath

void CFX_QuartzDeviceDriver::setPathToContext(const CFX_PathData* pathData)
{
    FX_INT32 count = pathData->GetPointCount();
    FX_PATHPOINT* points = pathData->GetPoints();
    CGContextBeginPath(_context);
    for (FX_INT32 i = 0; i < count; i ++) {
        switch (points[i].m_Flag & FXPT_TYPE) {
            case FXPT_MOVETO:
                CGContextMoveToPoint(_context, points[i].m_PointX, points[i].m_PointY);
                break;
            case FXPT_LINETO:
                CGContextAddLineToPoint(_context, points[i].m_PointX, points[i].m_PointY);
                break;
            case FXPT_BEZIERTO: {
                    CGContextAddCurveToPoint(_context,
                                             points[i].m_PointX, points[i].m_PointY,
                                             points[i + 1].m_PointX, points[i + 1].m_PointY,
                                             points[i + 2].m_PointX, points[i + 2].m_PointY);
                    i += 2;
                }
        }
        if (points[i].m_Flag & FXPT_CLOSEFIGURE) {
            CGContextClosePath(_context);
        }
    }
}
开发者ID:151706061,项目名称:PDFium,代码行数:26,代码来源:fx_quartz_device.cpp

示例8: beginCGContext

//-----------------------------------------------------------------------------
void CGDrawContext::drawArc (const CRect &rect, const float _startAngle, const float _endAngle, const CDrawStyle drawStyle) // in degree
{
    CGContextRef context = beginCGContext (true, getDrawMode ().integralMode ());
    if (context)
    {
        CGPathDrawingMode m;
        switch (drawStyle)
        {
        case kDrawFilled :
            m = kCGPathFill;
            break;
        case kDrawFilledAndStroked :
            m = kCGPathFillStroke;
            break;
        default :
            m = kCGPathStroke;
            break;
        }
        applyLineStyle (context);

        CGContextBeginPath (context);
        CGDrawContextInternal::addOvalToPath (context, CPoint (rect.left + rect.getWidth () / 2., rect.top + rect.getHeight () / 2.), static_cast<CGFloat> (rect.getWidth () / 2.), static_cast<CGFloat> (rect.getHeight () / 2.), _startAngle, _endAngle);
        CGContextDrawPath (context, m);
        releaseCGContext (context);
    }
}
开发者ID:UIKit0,项目名称:vstgui,代码行数:27,代码来源:cgdrawcontext.cpp

示例9: doRotatedEllipses

void doRotatedEllipses(CGContextRef context)
{
	int i, totreps = 144;
	float  tint = 1.0, tintIncrement = 1.0/totreps;
	// Create a new transform consisting of a 45 degrees rotation.
	CGAffineTransform theTransform = CGAffineTransformMakeRotation(M_PI/4);
	// Apply a scale to the transform just created.
	theTransform = CGAffineTransformScale(theTransform, 1, 2);
	// Place the first ellipse at a good location.
	CGContextTranslateCTM(context, 100., 100.);
	
	for(i=0 ; i < totreps ; i++){
		// Make a snapshot the coordinate system.
		CGContextSaveGState(context);
			// Set up the coordinate system for the rotated ellipse.
			CGContextConcatCTM(context, theTransform);
			CGContextBeginPath(context);
			CGContextAddArc(context, 0., 0., 45., 0., 2*M_PI, 0); 
			// Set the fill color for this instance of the ellipse.
			CGContextSetRGBFillColor(context, tint, 0., 0., 1.0);
			CGContextDrawPath(context, kCGPathFill);
		// Restore the coordinate system to that of the snapshot.
		CGContextRestoreGState(context);
		// Compute the next tint color.
		tint -= tintIncrement;
		// Move over by 1 unit in x for the next ellipse.
		CGContextTranslateCTM(context, 1.0, 0.0);
	}
}
开发者ID:yarshure,项目名称:ProgrammingWithQuartz-Code,代码行数:29,代码来源:CoordinateSystem.c

示例10: Quartz_Polyline

static void 	Quartz_Polyline(int n, double *x, double *y,
				R_GE_gcontext *gc,
				NewDevDesc *dd)
{
  	CGPoint *lines;
    int	i;
    CGrafPtr savedPort, port;
    QuartzDesc *xd = (QuartzDesc*)dd->deviceSpecific;

    lines = (CGPoint *)malloc(sizeof(CGPoint)*n);

    if(lines == NULL)
     return;

    for (i = 0; i < n; i++) {
	  lines[i].x = (float)x[i];
	  lines[i].y = (float)y[i];
	 }


    CGContextSaveGState( GetContext(xd) );

    CGContextBeginPath( GetContext(xd) );

    Quartz_SetLineProperties(gc, dd);

    CGContextAddLines( GetContext(xd), &lines[0], n );
    Quartz_SetStroke( gc->col, gc->gamma, dd);
    CGContextStrokePath( GetContext(xd) );

    CGContextRestoreGState( GetContext(xd) );

}
开发者ID:Vladimir84,项目名称:rcc,代码行数:33,代码来源:devQuartz.c

示例11: Quartz_Line

static void 	Quartz_Line(double x1, double y1, double x2, double y2,
			    R_GE_gcontext *gc,
			    NewDevDesc *dd)
{
    QuartzDesc *xd = (QuartzDesc*)dd->deviceSpecific;
    CGPoint lines[ 2 ];
    Rect rect;

    CGContextSaveGState( GetContext(xd) );


    CGContextBeginPath( GetContext(xd) );

    lines[0].x = (float)x1;
    lines[0].y = (float)y1;
    lines[1].x = (float)x2;
    lines[1].y = (float)y2;

    Quartz_SetLineProperties(gc, dd);

    CGContextAddLines( GetContext(xd), &lines[0], 2 );

    Quartz_SetStroke( gc->col, gc->gamma,  dd);

    CGContextStrokePath( GetContext(xd) );

    CGContextRestoreGState( GetContext(xd) );

}
开发者ID:Vladimir84,项目名称:rcc,代码行数:29,代码来源:devQuartz.c

示例12: addOvalToPath

void addOvalToPath(CGContextRef context, CGRect r)
{
    CGAffineTransform matrix;
	
	// Save the context's state because we are going to transform and scale it
    CGContextSaveGState(context);

	// Create a transform to scale the context so that a radius of 1
	// is equal to the bounds of the rectangle, and transform the origin
	// of the context to the center of the bounding rectangle.  The 
	// center of the bounding rectangle will now be the center of
	// the oval.
    matrix = CGAffineTransformMake((r.size.width)/2, 0,
								   0, (r.size.height)/2,
								   r.origin.x + (r.size.width)/2,
								   r.origin.y + (r.size.height)/2);
 
	// Apply the transform to the context
    CGContextConcatCTM(context, matrix);

	// Signal the start of a path
    CGContextBeginPath(context);
	
	// Add a circle to the path.  After the circle is transformed by the
	// context's transformation matrix, it will become an oval lying
	// just inside the bounding rectangle.
    CGContextAddArc(context, 0, 0, 1, 0, 2*pi, true);

	// Restore the context's state. This removes the translation and scaling but leaves
	// the path, since the path is not part of the graphics state.
	CGContextRestoreGState(context);
}
开发者ID:DannyDeng2014,项目名称:CocoaSampleCode,代码行数:32,代码来源:ovals.c

示例13: platformContext

void GraphicsContext::drawPath(const Path& path)
{
    if (paintingDisabled())
        return;

    CGContextRef context = platformContext();
    const GraphicsContextState& state = m_state;

    if (state.fillGradient || state.strokeGradient) {
        // We don't have any optimized way to fill & stroke a path using gradients
        // FIXME: Be smarter about this.
        fillPath(path);
        strokePath(path);
        return;
    }

    CGContextBeginPath(context);
    CGContextAddPath(context, path.platformPath());

    if (state.fillPattern)
        applyFillPattern();
    if (state.strokePattern)
        applyStrokePattern();

    CGPathDrawingMode drawingMode;
    if (calculateDrawingMode(state, drawingMode))
        CGContextDrawPath(context, drawingMode);
}
开发者ID:dslab-epfl,项目名称:warr,代码行数:28,代码来源:GraphicsContextCG.cpp

示例14: focusRingOffset

void GraphicsContext::drawFocusRing(const Color& color)
{
    if (paintingDisabled())
        return;

    float radius = (focusRingWidth() - 1) / 2.0f;
    int offset = radius + focusRingOffset();
    CGColorRef colorRef = color.isValid() ? cgColor(color) : 0;

    CGMutablePathRef focusRingPath = CGPathCreateMutable();
    const Vector<IntRect>& rects = focusRingRects();
    unsigned rectCount = rects.size();
    for (unsigned i = 0; i < rectCount; i++)
        CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));

    CGContextRef context = platformContext();
    CGContextSaveGState(context);

    CGContextBeginPath(context);
    CGContextAddPath(context, focusRingPath);

    wkDrawFocusRing(context, colorRef, radius);

    CGColorRelease(colorRef);

    CGPathRelease(focusRingPath);

    CGContextRestoreGState(context);
}
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:29,代码来源:GraphicsContextCGWin.cpp

示例15: drawRoundedRect

void drawRoundedRect(CGContextRef context, int x, int y){
    
    struct CGRect cgRect;
	struct CGPoint cgPoint;
	cgRect.size.width = 640;
	cgRect.size.height = y+30;
	cgPoint.x = 0;
	cgPoint.y = 5;
	cgRect.origin = cgPoint;
    
    
    //printf("Drawing %f, %f, %f, %f", cgPoint.x, cgPoint.y, cgRect.size.width, cgRect.size.height);
    
    
    CGContextBeginPath(context);
    
    float ovalWidth = 10;
    float ovalHeight = 10;
    
    float fw, fh;
    // If the width or height of the corner oval is zero, then it reduces to a right angle,
    // so instead of a rounded rectangle we have an ordinary one.
    if (ovalWidth == 0 || ovalHeight == 0) {
        CGContextAddRect(context, cgRect);
        return;
    }
    
    //  Save the context's state so that the translate and scale can be undone with a call
    //  to CGContextRestoreGState.
    CGContextSaveGState(context);
    
    //  Translate the origin of the contex to the lower left corner of the rectangle.
    CGContextTranslateCTM(context, CGRectGetMinX(cgRect), CGRectGetMinY(cgRect));
    
    //Normalize the scale of the context so that the width and height of the arcs are 1.0
    CGContextScaleCTM(context, ovalWidth, ovalHeight);
    
    // Calculate the width and height of the rectangle in the new coordinate system.
    fw = CGRectGetWidth(cgRect) / ovalWidth;
    fh = CGRectGetHeight(cgRect) / ovalHeight;
    
    // CGContextAddArcToPoint adds an arc of a circle to the context's path (creating the rounded
    // corners).  It also adds a line from the path's last point to the begining of the arc, making
    // the sides of the rectangle.
    CGContextMoveToPoint(context, fw, fh/2);  // Start at lower right corner
    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);  // Top right corner
    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
    
    // Close the path
    CGContextClosePath(context);
    
    CGContextSetRGBFillColor (context, 1, 1, 1, 0.7);
    
    CGContextFillPath(context);
    
    CGContextRestoreGState(context);
    
}
开发者ID:BenPorebski,项目名称:QuickLookPDB,代码行数:60,代码来源:common.c


注:本文中的CGContextBeginPath函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。