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C++ CC_CALLBACK_1函数代码示例

本文整理汇总了C++中CC_CALLBACK_1函数的典型用法代码示例。如果您正苦于以下问题:C++ CC_CALLBACK_1函数的具体用法?C++ CC_CALLBACK_1怎么用?C++ CC_CALLBACK_1使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了CC_CALLBACK_1函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CC_CALLBACK_2

// on "init" you need to initialize your instance
bool MainScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    auto keyboardListener = EventListenerKeyboard::create();
    keyboardListener->onKeyPressed = CC_CALLBACK_2(MainScene::keyPressed, this);
    keyboardListener->onKeyReleased = CC_CALLBACK_2(MainScene::keyReleased, this);
    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(keyboardListener, this);

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(MainScene::menuCloseCallback, this));

	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = LabelTTF::create("Hello World", "Arial", 24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);

    // add "HelloWorld" splash screen"
    //auto sprite = Sprite::create("HelloWorld.png");

    // position the sprite on the center of the screen
    //sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    //this->addChild(sprite, 0);

    auto minSize = ::std::min(visibleSize.width, visibleSize.height);
    auto fieldSize = minSize * 0.8;

    auto layerColorBG = LayerColor::create(Color4B(200, 190, 180, 255), fieldSize, fieldSize);
    layerColorBG->setPosition(Vec2(origin.x + visibleSize.width/2 - fieldSize/2,
            origin.y + visibleSize.height/2 - fieldSize/2));
    this->addChild(layerColorBG);

    auto size = board_.size();
    cells_.assign(size, ::std::vector<UiCell>(size, UiCell()));

    const auto cellsProportion = 0.90;
    auto cellSize = fieldSize * cellsProportion / size;
    auto cellMargin = fieldSize * (1 - cellsProportion) / (size + 1);
    for (auto i = 0; i < size; ++i) {
        for (auto j = 0; j < size; ++j) {
            auto cellPos = Vec2(cellMargin + j * (cellSize + cellMargin),
                    fieldSize - cellMargin - cellSize - i * (cellSize + cellMargin));

            auto layerCell = LayerColor::create(Color4B(180, 190, 200, 255), cellSize, cellSize);
            layerCell->setPosition(cellPos);
            layerColorBG->addChild(layerCell);

            layerCell = LayerColor::create(Color4B(190, 200, 180, 0), cellSize, cellSize);
            layerCell->setPosition(cellPos);
            layerColorBG->addChild(layerCell);

            auto label = LabelTTF::create("", "Arial", 48);
            label->setPosition(Vec2(cellSize/2, cellSize/2));

            layerCell->addChild(label);

            cells_[i][j] = { layerCell, label };
        }
    }

    board_.spawnNew();
    board_.spawnNew();
    
    return true;
//.........这里部分代码省略.........
开发者ID:shtaked,项目名称:2048,代码行数:101,代码来源:MainScene.cpp

示例2: Size

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }

    Size visibleSize = Director::getInstance()->getVisibleSize();

    // TiledMapEditorで生成したマップを表示する
    _map = TMXTiledMap::create("TMX/stage1.tmx");
    _mapLayer = _map->getLayer("layer1");

    // マップのサイズ
    Size mapSize = Size(_map->getTileSize().width  * _map->getMapSize().width,
                        _map->getTileSize().height * _map->getMapSize().height);

    // スクロールビュー
    ScrollView *scrollView = ScrollView::create(mapSize*3);
    scrollView->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
    scrollView->setPosition(Vec2(100, 100));
    scrollView->setMaxScale(5.0f);
    scrollView->setBounceable(false);
    scrollView->setContentSize(mapSize*3);
    this->addChild(scrollView);

    // 中のレイヤー
    Layer *innerLayer = Layer::create();
    scrollView->addChild(innerLayer);

    // スクロールビューの背景
    Sprite *sprite = Sprite::create();
    sprite->setTextureRect(Rect(0, 0, scrollView->getContentSize().width, scrollView->getContentSize().height));
    sprite->setColor(Color3B(230,230,230));
    sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
    innerLayer->addChild(sprite);

    // マップを表示
    _map->setScale(3);
    innerLayer->addChild(_map);

    // キャラクターを表示
    _character = Sprite::create("TMX/character.png");
    _character->setAnchorPoint(Vec2(0.5f, 0.25f));
    _charaPos = Vec2(0, 0);
    _character->setPosition(_mapLayer->getPositionAt(_charaPos) + _map->getTileSize()/2);
    _map->addChild(_character);

    // サイコロボタン
    _isMoving = false;
    MenuItemLabel *dice = MenuItemLabel::create(Label::createWithSystemFont("サイコロ", "arial", 30.0f),
                          CC_CALLBACK_1(HelloWorld::dice, this));
    dice->setPosition(Vec2(600, 0));
    this->addChild(Menu::create(dice, NULL));

    // サイコロの目
    Label *pips = Label::createWithSystemFont("-", "arial", 30.0f);
    pips->setPosition(Vec2(1200, 300));
    pips->setTag(10);
    this->addChild(pips);

    return true;
}
开发者ID:hashimotoryoh,项目名称:TiledMapEditorSampleProject,代码行数:66,代码来源:HelloWorldScene.cpp

示例3: CC_CALLBACK_2

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
	//////////////////////////////
	// 1. super init first
	if ( !Layer::init() )
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto listener = EventListenerTouchOneByOne::create();
	listener->setSwallowTouches(true);

	listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
	listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);

	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);

	/////////////////////////////
	// 2. add a menu item with "X" image, which is clicked to quit the program
	//    you may modify it.

	// add a "close" icon to exit the progress. it's an autorelease object
	auto closeItem = MenuItemImage::create(
			"CloseNormal.png",
			"CloseSelected.png",
			CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
			origin.y + closeItem->getContentSize().height/2));

	// create menu, it's an autorelease object
	auto menu = Menu::create(closeItem, NULL);
	menu->setPosition(Vec2::ZERO);
	this->addChild(menu, 1);

	/////////////////////////////
	// 3. add your codes below...

	// add a label shows "Hello World"
	// create and initialize a label

	auto label = LabelTTF::create("Hello World", "Arial", 24);

	// position the label on the center of the screen
	label->setPosition(Vec2(origin.x + visibleSize.width/2,
			origin.y + visibleSize.height - label->getContentSize().height));

	// add the label as a child to this layer
	this->addChild(label, 1);

	player = Player::create();
	player->setPosition(Vec2(origin.x + visibleSize.width / 2
			, origin.y + visibleSize.height / 2));
	this->addChild(player, 5);

	this->scheduleUpdate();

	return true;
}
开发者ID:KimKJ,项目名称:cocos2d-x-player,代码行数:63,代码来源:HelloWorldScene.cpp

示例4: CC_CALLBACK_1

// on "init" you need to initialize your instance
bool Practice1::init()
{
	//////////////////////////////
	// 1. super init first
	if (!Layer::init())
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	/////////////////////////////
	// 2. add a menu item with "X" image, which is clicked to quit the program
	//    you may modify it.

	// add a "close" icon to exit the progress. it's an autorelease object
	auto closeItem = MenuItemImage::create(
		"CloseNormal.png",
		"CloseSelected.png",
		CC_CALLBACK_1(Practice1::menuCloseCallback, this));

	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width / 2,
		origin.y + closeItem->getContentSize().height / 2));

	// create menu, it's an autorelease object
	auto menu = Menu::create(closeItem, NULL);
	menu->setPosition(Vec2::ZERO);
	this->addChild(menu, 1);

	/////////////////////////////
	// 3. add your codes below...
	auto label = Label::createWithTTF("練習シーン1", "fonts/07やさしさゴシック.ttf", 24);
	label->setAnchorPoint(Vec2(0.0f, 0.0f));
	label->setPosition(origin.x, origin.y + visibleSize.height);
	this->addChild(label);

	nowCount = Label::createWithTTF("現在のカウント:    0", "fonts/07やさしさゴシック.ttf", 24);
	nowCount->setPosition(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2);
	this->addChild(nowCount);
	count = 0;

	// add this scene to update schedule
	//this->scheduleUpdate();
	//this->schedule(schedule_selector(Practice1::updateByTimer), 1.0f);

	// create field
	// 空のスプライトを用意
	float fieldWidth = visibleSize.width / 2;
	float fieldHeight = visibleSize.height + 100.0f;
	float fieldBlockWidth = fieldWidth / 8;
	const int fieldObjectNumber = 3;
	Rect fieldSizes[fieldObjectNumber] = {
		{ 0, 0, fieldBlockWidth, fieldHeight },
		{ 0, 0, fieldWidth, fieldBlockWidth },
		{ 0, 0, fieldBlockWidth, fieldHeight },
	};
	Point fieldPoints[fieldObjectNumber] = {
		{ origin.x + visibleSize.width / 2 - fieldWidth/2 - fieldBlockWidth, origin.x + visibleSize.height },
		{ origin.x + visibleSize.width / 2 - fieldWidth / 2, origin.x + visibleSize.height },
		{ origin.x + visibleSize.width / 2 + fieldWidth / 2, origin.x + visibleSize.height },
	};
	//for (int i = 0; i < fieldObjectNumber; ++i)
	for (int i = 0; i < 1; ++i)
	{
		Sprite* field = Sprite::create("HelloWorld.png");
		//Sprite* field = Sprite::create();
		//field->setColor(Color3B::WHITE);
		field->setAnchorPoint(Vec2(0, 1.0));

		field->setTextureRect(fieldSizes[i]);
		field->setPosition(fieldPoints[i]);
		
		//auto fieldPhysics = PhysicsBody::createBox(fieldSizes[i].size);
		auto fieldPhysics = PhysicsBody::createBox(Size(field->getContentSize().width, field->getContentSize().height));
		fieldPhysics->setDynamic(false);
		fieldPhysics->setRotationEnable(false);
		field->setPhysicsBody(fieldPhysics);

		this->addChild(field);
	}

	auto sprite2 = Sprite::create("EDGE(after).png");
	sprite2->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height/2 + origin.y));
	auto sprite2Physics = PhysicsBody::createBox(Size(sprite2->getContentSize().width, sprite2->getContentSize().height));
	sprite2Physics->setDynamic(true);
	sprite2Physics->setRotationEnable(false);
	sprite2->setPhysicsBody(sprite2Physics);
	this->addChild(sprite2);

	return true;						
}
开发者ID:fordream,项目名称:test_cocos2d-x,代码行数:93,代码来源:practice1.cpp

示例5: CC_CALLBACK_1

void CGameView::onEnter()
{
    Layer::onEnter();
    //----------------------------------------------------
    //FIXME 
    count = 0;
    

    Size visibleSize    = Director::getInstance()->getVisibleSize();
    Vec2 origin         = Director::getInstance()->getVisibleOrigin();

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
        "CloseNormal.png",
        "CloseSelected.png",
        CC_CALLBACK_1(CGameView::menuCloseCallback, this));

    closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width / 2,
        origin.y + closeItem->getContentSize().height / 2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    //----------------------------------------------------

    log("CGameView OnEnter...");

    auto lisnter = EventListenerTouchOneByOne::create();

    lisnter->onTouchBegan = CC_CALLBACK_2(CGameView::onTouchBegan, this);
    lisnter->onTouchEnded = CC_CALLBACK_2(CGameView::onTouchEnded, this);
    lisnter->onTouchMoved = CC_CALLBACK_2(CGameView::onTouchMove, this);

    _eventDispatcher->addEventListenerWithSceneGraphPriority(lisnter, this);

    //--------------------------------------------------------------------

    m_pPath             = new CPath();
	m_pDrawNode			= DrawNode::create();    	      	
    m_pSp               = CMySprite::create();
    m_pPlayer           = CGamePlayer::create();
    m_pShowArea         = CShowArea::create();
    m_pGameLogic        = CGameLogic::create();
    
    //------------------------------------

	m_pSp->setPath(m_pPath);
    m_pSp->setPlayer(m_pPlayer);
    m_pSp->setShowArea(m_pShowArea);
    m_pSp->setVisible(false);
          
    m_pShowArea->setPath(m_pPath);
    m_pShowArea->setPosition(origin);


    m_pPlayer->m_refSp              = m_pSp;
    m_pPlayer->setVisible(false);

    m_pGameLogic->m_refPath         = m_pPath;
    m_pGameLogic->m_refPlayer       = m_pPlayer;
    m_pGameLogic->m_refShowArea     = m_pShowArea;
    m_pGameLogic->m_refSp           = m_pSp; 
    m_pGameLogic->setAnchorPoint(Vec2::ZERO);
   
    //----------------------------
		
    addChild(m_pShowArea);	
	addChild(m_pSp);
	addChild(m_pDrawNode);
    addChild(m_pGameLogic);
    addChild(m_pPlayer);

    //------------------------------------    	
	
	m_oAllRander.push_back(m_pSp);
    m_oAllRander.push_back(m_pShowArea);
    m_oAllRander.push_back(m_pPath); 
    m_oAllRander.push_back(m_pPlayer);
    
    //----------------------------------------  

    m_oAllRunner.push_back(m_pSp);
    m_oAllRunner.push_back(m_pPlayer);   
	
    //------------------------------------------ 

    CEventDispatcher::getInstrance()->regsiterEvent(EVENT_WIN, this);
    CEventDispatcher::getInstrance()->regsiterEvent(EVENT_TIMEOUT, this);
    CEventDispatcher::getInstrance()->regsiterEvent(EVENT_PLAYERDIE, this);

    setState(STATE_INIT);                         
	schedule(schedule_selector(CGameView::run));
}
开发者ID:liyan998,项目名称:LineGame,代码行数:95,代码来源:GameView.cpp

示例6: new

void SpriteMainScene::initWithSubTest(int asubtest, int nNodes)
{
     std::srand(0);

    _subtestNumber = asubtest;
    _subTest = new (std::nothrow) SubTest;
    _subTest->initWithSubTest(asubtest, this);

    auto s = Director::getInstance()->getWinSize();

    _lastRenderedCount = 0;
    _quantityNodes = 0;

    MenuItemFont::setFontSize(65);
    auto decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(SpriteMainScene::onDecrease, this));
    decrease->setColor(Color3B(0,200,20));
    auto increase = MenuItemFont::create(" + ", CC_CALLBACK_1(SpriteMainScene::onIncrease, this));
    increase->setColor(Color3B(0,200,20));

    auto menu = Menu::create(decrease, increase, nullptr);
    menu->alignItemsHorizontally();
    menu->setPosition(Vec2(s.width/2, s.height-65));
    addChild(menu, 1);

    auto infoLabel = Label::createWithTTF("0 nodes", "fonts/Marker Felt.ttf", 30);
    infoLabel->setColor(Color3B(0,200,20));
    infoLabel->setPosition(Vec2(s.width/2, s.height-90));
    addChild(infoLabel, 1, kTagInfoLayer);

    // add menu
    auto menuLayer = new (std::nothrow) SpriteMenuLayer(true, TEST_COUNT, SpriteMainScene::_s_nSpriteCurCase);
    addChild(menuLayer, 1, kTagMenuLayer);
    menuLayer->release();
    
    /**
     *  auto test menu
     */
    
    auto menuAutoTest = Menu::create();
    menuAutoTest->setPosition( Vec2::ZERO );
    MenuItemFont::setFontName("fonts/arial.ttf");
    MenuItemFont::setFontSize(24);
    
    MenuItemFont* autoTestItem = nullptr;
    if (SpriteMainScene::_s_autoTest)
    {
        autoTestItem = MenuItemFont::create("Auto Test On",CC_CALLBACK_1(SpriteMainScene::onAutoTest, this));
    }
    else
    {
        autoTestItem = MenuItemFont::create("Auto Test Off",CC_CALLBACK_1(SpriteMainScene::onAutoTest, this));
    }
    autoTestItem->setTag(1);
    autoTestItem->setPosition(Vec2( s.width - 90, s.height / 2));
    menuAutoTest->addChild(autoTestItem);
    addChild( menuAutoTest, 3, kTagAutoTestMenu );
    
    // Sub Tests
    MenuItemFont::setFontSize(28);
    auto subMenu = Menu::create();
    for (int i = 1; i <= 13; ++i)
    {
        char str[10] = {0};
        sprintf(str, "%d ", i);
        auto itemFont = MenuItemFont::create(str, CC_CALLBACK_1(SpriteMainScene::testNCallback, this));
        itemFont->setTag(i);
        subMenu->addChild(itemFont, 10);

        if( i<= 4)
            itemFont->setColor(Color3B(200,20,20));
        else if(i <= 8)
            itemFont->setColor(Color3B(0,200,20));
        else if( i<=12)
            itemFont->setColor(Color3B(0,20,200));
        else
            itemFont->setColor(Color3B::GRAY);
    }

    subMenu->alignItemsHorizontally();
    subMenu->setPosition(Vec2(s.width/2, 80));
    addChild(subMenu, 2);

    // add title label
    auto label = Label::createWithTTF(title(), "fonts/arial.ttf", 32);
    addChild(label, 1);
    label->setPosition(Vec2(s.width/2, s.height-50));


    // subtitle
    std::string strSubtitle = subtitle();
    if( ! strSubtitle.empty() )
    {
        auto l = Label::createWithTTF(strSubtitle.c_str(), "fonts/Thonburi.ttf", 16);
        addChild(l, 9999);
        l->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - 60) );
    }

    while(_quantityNodes < nNodes)
        onIncrease(this);
}
开发者ID:AomXD,项目名称:workspace,代码行数:100,代码来源:PerformanceSpriteTest.cpp

示例7: CC_CALLBACK_1

bool PhysicListener::init(){
    EventListenerPhysicsContact::init();
    this->onContactBegin = CC_CALLBACK_1(PhysicListener::onPhysicContactBegin, this);
    return true;
};
开发者ID:mengtest,项目名称:DreamerRun,代码行数:5,代码来源:PhysicListener.cpp

示例8: init

// on "init" you need to initialize your instance
bool MainMenuScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    bool musicOn = UserDefault::getInstance()->getBoolForKey("MusicOn",true);
    
    if(!CocosDenshion::SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying())
    {
    CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic("audio/Fantasy Armies.mp3");
    CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(0.5);
        CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic();
    if(musicOn)
    {
        
        CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("audio/Fantasy Armies.mp3",true);
    }
    }
    auto gameTitle = Label::createWithTTF("Koncentric", "fonts/Marker Felt.ttf", 100);
    gameTitle->setPosition(Point(visibleSize.width/2+origin.x,visibleSize.height*0.9+origin.y));
    gameTitle->setColor(Color3B(100,25, 200));
    
    auto playItem = MenuItemFont::create("Play",CC_CALLBACK_1(MainMenuScene::goToGameScene,this));
    playItem->setColor(cocos2d::Color3B::BLUE);
    playItem->setScale(2);
    playItem->setPosition(Point(visibleSize.width/2+origin.x, visibleSize.height*0.6+origin.y));
    auto optionItem = MenuItemFont::create("Options",CC_CALLBACK_1(MainMenuScene::goToGameScene,this));
    playItem->setTag(0);
    
    optionItem->setColor(cocos2d::Color3B::BLUE);
    optionItem->setScale(2);
    optionItem->setPosition(Point(visibleSize.width/2+origin.x, visibleSize.height*0.6-playItem->getContentSize().height*2+origin.y));
    optionItem->setTag(1);
    
    auto bestTimeItem = MenuItemFont::create("Best Times",CC_CALLBACK_1(MainMenuScene::goToGameScene,this));
    
    bestTimeItem->setColor(cocos2d::Color3B::BLUE);
    bestTimeItem->setScale(2);
    bestTimeItem->setPosition(Point(visibleSize.width/2+origin.x, visibleSize.height*0.6-playItem->getContentSize().height*2-optionItem->getContentSize().height*2+origin.y));
    bestTimeItem->setTag(2);
    
    ParticleSystemQuad* m_emitter = new ParticleSystemQuad();
    m_emitter = ParticleFlower::create();
   // m_emitter->setEmitterMode(cocos2d::ParticleSystem::Mode::RADIUS);
    m_emitter->setEmissionRate(20);
    m_emitter->setSpeed(150);
   // m_emitter->setColor(Color3B(50, 100, 200));
    m_emitter->setStartColor(Color4F(0, 180, 200, 255));
    m_emitter->setPosition(Vec2(visibleSize.width/2+origin.x,visibleSize.height*0.53+origin.y));
//    m_emitter->setStartRadius(10);
//    m_emitter->setEndRadius(50);
    //m_emitter->setGravity(Vec2(0,-90));
    // = kCCParticleModeGravity
    //m_emitter->modeA.gravity = ccp(0,-90);
    
    auto menu = Menu::create(playItem,optionItem,bestTimeItem,NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(m_emitter);
    this->addChild(gameTitle);
    this->addChild(menu);
    
    
    
    return true;
}
开发者ID:ratangsenapathy,项目名称:Koncentric,代码行数:72,代码来源:MainMenuScene.cpp

示例9: CC_CALLBACK_1

// on "init" you need to initialize your instance
bool LeaderBoard::init()
{
	//super init first
	if (!Layer::init())
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	auto label = Label::createWithTTF("LEADERBOARD", "fonts/Marker Felt.ttf", 44);
	label->setPosition(Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - label->getContentSize().height));
	label->setColor(ccc3(255, 215, 0));
	this->addChild(label, 1);

	auto MainMenu = MenuItemImage::create("Mainmenu.png", "Mainmenu.png", CC_CALLBACK_1(LeaderBoard::GoToMainMenuScene, this));
	MainMenu->setPosition(Vec2(visibleSize.width / 2, origin.y + visibleSize.height / 4.5));

	auto menu1 = Menu::create(MainMenu, NULL);
	menu1->setPosition(Vec2::ZERO);
	this->addChild(menu1, 1);

	auto label2 = Label::createWithTTF("The Top 10 Scores are:", "fonts/Marker Felt.ttf", 33);
	label2->setPosition(Vec2(visibleSize.width / 2, origin.y + visibleSize.height / 1.2));
	label2->setColor(ccc3(160, 32, 240));
	this->addChild(label2, 1);

	auto label3 = Label::createWithTTF("1. ", "fonts/Marker Felt.ttf", 33);
	label3->setPosition(Vec2(visibleSize.width / 3, origin.y + visibleSize.height / 1.3));
	label3->setColor(ccc3(0, 0, 0));
	this->addChild(label3, 1);

	auto label4 = Label::createWithTTF("2. ", "fonts/Marker Felt.ttf", 33);
	label4->setPosition(Vec2(visibleSize.width / 3, origin.y + visibleSize.height / 1.38));
	label4->setColor(ccc3(0, 0, 0));
	this->addChild(label4, 1);

	auto label5 = Label::createWithTTF("3. ", "fonts/Marker Felt.ttf", 33);
	label5->setPosition(Vec2(visibleSize.width / 3, origin.y + visibleSize.height / 1.44));
	label5->setColor(ccc3(0, 0, 0));
	this->addChild(label5, 1);

	auto ExitGame = MenuItemImage::create("Exit.png", "Exit.png",
		CC_CALLBACK_1(LeaderBoard::menuCloseCallback, this));
	ExitGame->setPosition(Vec2(visibleSize.width / 2, origin.y + visibleSize.height / 6.4));

	auto menu = Menu::create(ExitGame, NULL);
	menu->setPosition(Vec2::ZERO);
	this->addChild(menu, 1);

	//This adds a background to the screen
	auto sprite = Sprite::create("Background2.png");

	// position the sprite on the center of the screen
	sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));

	// add the sprite as a child to this layer
	this->addChild(sprite, 0);

	return true;
}
开发者ID:conorH22,项目名称:The-gits-game-folder,代码行数:63,代码来源:LeaderBoard.cpp

示例10: _displayColor

NS_CC_BEGIN


MeshCommand::MeshCommand()
: _displayColor(1.0f, 1.0f, 1.0f, 1.0f)
, _matrixPalette(nullptr)
, _matrixPaletteSize(0)
, _materialID(0)
, _vao(0)
, _material(nullptr)
, _glProgramState(nullptr)
, _stateBlock(nullptr)
, _textureID(0)
{
    _type = RenderCommand::Type::MESH_COMMAND;

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
    // listen the event that renderer was recreated on Android/WP8
    _rendererRecreatedListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, CC_CALLBACK_1(MeshCommand::listenRendererRecreated, this));
    Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_rendererRecreatedListener, -1);
#endif
}
开发者ID:FenneX,项目名称:FenneXEmptyProject,代码行数:22,代码来源:CCMeshCommand.cpp

示例11: CC_CALLBACK_1

void GameLayer::createTouchManager() {
  _touchMgr = TouchManager::create();
  _touchMgr->onTouch = CC_CALLBACK_1(GameLayer::onTouch, this);

  addChild(_touchMgr);
}
开发者ID:changbiao,项目名称:cocos2d-x-pong-cpp,代码行数:6,代码来源:GameScene.cpp

示例12: addShiledLayer

bool StoreSelectLayer::init(int money)
{
	if (!Layer::init())
	{
		return false;
	}
	addShiledLayer();
	willReduceMoney = money;
	Sprite * bg_sprite = Sprite::create("Select.png");
	bg_sprite->setPosition(Vec2(GET_WINDOWS_SIZE/2));
	this->addChild(bg_sprite);
	auto trueItem = MenuItemSprite::create(Sprite::create("true.png"), Sprite::create("true.png"),CC_CALLBACK_1(StoreSelectLayer::sendInform,this));
	auto falseItem = MenuItemSprite::create(Sprite::create("False.png"),Sprite::create("False.png"),CC_CALLBACK_1(StoreSelectLayer::removeSelfLayer,this));
	Menu * selectMenu = Menu::create(trueItem, falseItem,NULL);
	selectMenu->alignItemsHorizontallyWithPadding(100);
	selectMenu->setPosition(Vec2(bg_sprite->getContentSize().width/2, bg_sprite->getContentSize().height/6));
	bg_sprite->addChild(selectMenu);
	return true;
}
开发者ID:joyfish,项目名称:TowerTD,代码行数:19,代码来源:storeSelectLayer.cpp

示例13: Point

// on "init" you need to initialize your instance
bool MainMenuScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    auto backgroundSprite = Sprite::create( "Background.png" );
    backgroundSprite->setPosition( Point( visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y ) );
    
    this->addChild( backgroundSprite );
    
    auto titleSprite = Sprite::create( "Title.png" );
    titleSprite->setPosition( Point( visibleSize.width / 2 + origin.x, visibleSize.height - titleSprite->getContentSize( ).height ) );
    
    this->addChild( titleSprite );
    
    auto playItem = MenuItemImage::create( "Play Button.png", "Play Button Clicked.png", CC_CALLBACK_1( MainMenuScene::GoToGameScene, this ) );
    playItem->setPosition( Point( visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y ) );
    
    auto menu = Menu::create( playItem, NULL );
    menu->setPosition( Point::ZERO );
    
    this->addChild( menu );
    
    return true;
}
开发者ID:LoungDd,项目名称:Eggo,代码行数:33,代码来源:MainMenuScene.cpp

示例14: Point

bool rankBirdLayer::init()
{

    if (!Layer::init()) {
        return false;
    }

    Size visibleSize=Director::getInstance()->getVisibleSize();
    Point origin=Director::getInstance()->getVisibleOrigin();
    
    Sprite *backGround=Sprite::create("night.png");
    backGround->setAnchorPoint(Point(0,0));
    backGround->setPosition(Point(origin.x,origin.y+visibleSize.height-backGround->getContentSize().height));
    this->addChild(backGround,0);
    Sprite *floor=Sprite::create("floor.png");
    floor->setAnchorPoint(Point(0,0));
    floor->setPosition(0,0);
    this->addChild(floor);
    floor->runAction(RepeatForever::create(Sequence::create(MoveTo::create(0.5, Point(-120,0)),MoveTo::create(0,Point(0,0)), NULL)));
    
    Sprite *rank=Sprite::create("rankBackground.png");
    rank->setPosition(270,530);
    this->addChild(rank);
    Sprite *title=Sprite::create("rankBird.png");
    title->setPosition(270,850);
    this->addChild(title,1);
    
    load();
    MenuItemImage *menuItem=MenuItemImage::create("menu.png", "menu_off.png", CC_CALLBACK_1(rankBirdLayer::menuCallBack0, this));
    menuItem->setPosition(80,50);
    MenuItemImage *nextItem=MenuItemImage::create("next.png", "next_off.png", CC_CALLBACK_1(rankBirdLayer::menuCallBack1, this));
    nextItem->setPosition(460,50);
    
    Menu *menu=Menu::create(menuItem,nextItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu,10);
   
    //排行的显示
    int *tempBird= new int[5];
    for (int i=0; i<5; i++)
    {
        std::string score;
        std::string number=StringUtils::format("%d",(i+1)); //创建string
        tempBird[i]=atoi(scoreBird[i].c_str());// atoi(const char *) 转换为int; .c_str()将std::string转换为char *
        if (tempBird[i]==0)
        {
            score="-";
        }
    
    else
    {
        score=scoreBird[i];
    }
    
        labels=Label::createWithTTF(number, "FZKATJW.ttf", 60,Size::ZERO,TextHAlignment::LEFT,TextVAlignment::TOP);
        rank->addChild(labels,2);
        labels->setPosition(Point(90,280-(50*i)));
        labels->enableOutline(Color4B(187,187,187,255),2);
        
        labels=Label::createWithTTF(score, "FZKATJW.ttf", 60,Size::ZERO,TextHAlignment::LEFT,TextVAlignment::TOP);
        rank->addChild(labels,2);
        labels->setPosition(Point(315,280-(50*i)));
        labels->enableOutline(Color4B(187,187,187,255),2);
        
    }

    return  true;
}
开发者ID:ergouzhang,项目名称:cocos2d-x,代码行数:68,代码来源:RankBirdLayer.cpp

示例15: CC_CALLBACK_2

bool MainMenuLayer::init()
{
    if ( !Layer::init() )
    {
        return false;
    }

    Size winSize = Director::getInstance()->getWinSize();

	// bind touch event
	auto touchListener = EventListenerTouchOneByOne::create();
	touchListener->onTouchBegan = CC_CALLBACK_2(MainMenuLayer::onTouchBegan, this);
	touchListener->onTouchMoved = CC_CALLBACK_2(MainMenuLayer::onTouchMoved, this);
	touchListener->onTouchEnded = CC_CALLBACK_2(MainMenuLayer::onTouchEnded, this);
	_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);

	// add scene
	auto rootNode = CSLoader::createNode("MainMenuScene.csb");
	m_pAnimate = CSLoader::createTimeline("MainMenuScene.csb");
	rootNode->runAction(m_pAnimate);
	m_pAnimate->pause();
	this->addChild(rootNode, ZORDER_MAINMENULAYER_MAINLAYER);

	// get node
	auto nodePlayer = dynamic_cast<Node*>(rootNode->getChildByName("FileNode_Player"));
	m_pPlayerAnimate = CSLoader::createTimeline("MainMenuPlayer.csb");
	nodePlayer->runAction(m_pPlayerAnimate);
	m_pPlayerAnimate->pause();
	auto nodeUp = dynamic_cast<Node*>(rootNode->getChildByName("Node_Up"));
	auto nodeDown = dynamic_cast<Node*>(rootNode->getChildByName("Node_Down"));

	// get text
	auto textGameTitle = dynamic_cast<Text*>(nodeUp->getChildByName("Text_GameTitle"));
	auto textPlay = dynamic_cast<Text*>(rootNode->getChildByName("Text_Play"));
	auto textHighscore = dynamic_cast<Text*>(nodeUp->getChildByName("Text_Highscore"));
	auto textGoldNumber = dynamic_cast<Text*>(nodeUp->getChildByName("Node_GoldNumber")->getChildByName("Text_GoldNumber"));
	
	// get button
	auto buttonSetting = dynamic_cast<Button*>(nodeUp->getChildByName("Button_Setting"));
	buttonSetting->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_Setting, this));
	auto buttonSignIn = dynamic_cast<Button*>(nodeDown->getChildByName("Button_SignIn"));
	buttonSignIn->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_SignIn, this));
	auto buttonAchievement = dynamic_cast<Button*>(nodeDown->getChildByName("Button_Achievement"));
	buttonAchievement->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_Achievement, this));
	auto buttonLeaderboard = dynamic_cast<Button*>(nodeDown->getChildByName("Button_Leaderboard"));
    buttonLeaderboard->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_Leaderboard, this));
	auto buttonPurchaseNoAd = dynamic_cast<Button*>(nodeDown->getChildByName("Button_Purchase_noAd"));
	buttonPurchaseNoAd->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_PurchaseNoAd, this));
	auto buttonUpgrade = dynamic_cast<Button*>(rootNode->getChildByName("Button_Upgrade"));
	buttonUpgrade->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_Upgrade, this));
	auto buttonReload = dynamic_cast<Button*>(rootNode->getChildByName("Button_Reload"));
	buttonReload->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_Reload, this));
    auto buttonPurchase = dynamic_cast<Button*>(rootNode->getChildByName("Button_TestPurchase"));
    buttonPurchase->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_Purchase, this));
    auto buttonReset = dynamic_cast<Button*>(rootNode->getChildByName("Button_ResetGameCenter"));
    buttonReset->addClickEventListener(CC_CALLBACK_1(MainMenuLayer::menuCallback_Reset, this));
	// set button
#if DEBUG_FLAG == 0
	buttonReload->setVisible(false);
	buttonPurchase->setVisible(false);
	buttonReset->setVisible(false);
#endif
    if (CSCClass::CSC_IOSHelper::GameCenter_isAuthenticated()) {
        buttonAchievement->setPositionY(10);
        buttonLeaderboard->setPositionY(10);
        buttonSignIn->setPositionY(-200);
    }
    else {
        buttonAchievement->setPositionY(-200);
        buttonLeaderboard->setPositionY(-200);
        buttonSignIn->setPositionY(10);
        auto listener = EventListenerCustom::create(EVENT_GAMECENTER_AUTHENTICATED, [=](EventCustom* event) {
            // change game center buttons when authenticated
            buttonAchievement->runAction(MoveTo::create(0.5f, cocos2d::Point(buttonAchievement->getPositionX(), 10)));
            buttonLeaderboard->runAction(MoveTo::create(0.5f, cocos2d::Point(buttonLeaderboard->getPositionX(), 10)));
            buttonSignIn->runAction(MoveTo::create(0.5f, cocos2d::Point(buttonSignIn->getPositionX(), -200)));
        });
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
    }

	if (!m_pGameMediator->getIsAd()) {
        buttonPurchaseNoAd->setPositionY(-200);
	}
	else {
#if IAPTEST_FLAG == 1
		CSCClass::CSC_IOSHelper::IAP_requestAllPurchasedProducts(true);
#else
		CSCClass::CSC_IOSHelper::IAP_requestAllPurchasedProducts(false);
#endif
        auto listener = EventListenerCustom::create(EVENT_RESTORED + "com.reallycsc.endlesslove.adremove", [=](EventCustom* event) {
            m_pGameMediator->setIsAd(false);
            m_pGameMediator->setIsGuidelineForever(true);
            buttonPurchaseNoAd->runAction(MoveTo::create(0.5f, Point(buttonPurchaseNoAd->getPositionX(), -200)));
        });
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
        listener = EventListenerCustom::create(EVENT_PURCHASED + "com.reallycsc.endlesslove.adremove", [=](EventCustom* event) {
            m_pGameMediator->setIsAd(false);
            m_pGameMediator->setIsGuidelineForever(true);
            buttonPurchaseNoAd->runAction(MoveTo::create(0.5f, Point(buttonPurchaseNoAd->getPositionX(), -200)));
			CSCClass::CSC_IOSHelper::GameCenter_checkAndUnlockAchievement("com.reallycsc.endlesslove.adremove");
//.........这里部分代码省略.........
开发者ID:reallycsc,项目名称:EndlessLove,代码行数:101,代码来源:MainMenuLayer.cpp


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