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C++ BuildReport函数代码示例

本文整理汇总了C++中BuildReport函数的典型用法代码示例。如果您正苦于以下问题:C++ BuildReport函数的具体用法?C++ BuildReport怎么用?C++ BuildReport使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了BuildReport函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fabs

void AnticheatMgr::TeleportPlaneHackDetection(Player* player, MovementInfo movementInfo)
{
    if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & TELEPORT_PLANE_HACK_DETECTION) == 0)
        return;

    uint32 key = player->GetGUIDLow();

    if (m_Players[key].GetLastMovementInfo().pos.GetPositionZ() != 0 ||
        movementInfo.pos.GetPositionZ() != 0)
        return;

    if (movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING))
        return;

    //DEAD_FALLING was deprecated
    //if (player->getDeathState() == DEAD_FALLING)
    //    return;
    float x, y, z;
    player->GetPosition(x, y, z);
    float ground_Z = player->GetMap()->GetHeight(x, y, z);
    float z_diff = fabs(ground_Z - z);

    // we are not really walking there
    if (z_diff > 1.0f)
    {
        TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Teleport To Plane - Hack detected player GUID (low) %u",player->GetGUIDLow());
        BuildReport(player,TELEPORT_PLANE_HACK_REPORT);
    }
}
开发者ID:ahuraa,项目名称:Core-1,代码行数:29,代码来源:AnticheatMgr.cpp

示例2: if

void AnticheatMgr::SpeedHackDetection(Player* player,MovementInfo movementInfo)
{
    if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & SPEED_HACK_DETECTION) == 0)
        return;

    if (player->GetMapId() == 607 || player->HasAura(35477) || player->HasAura(2983) || player->HasAura(1850) ||
        player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL) ||
        player->GetMapId() == 369 || player->GetMapId() == 582 || player->GetMapId() == 584 || player->GetMapId() == 586 ||
        player->GetMapId() == 587 || player->GetMapId() == 588 || player->GetMapId() == 589 || player->GetMapId() == 590 ||
        player->GetMapId() == 591 || player->GetMapId() == 592 || player->GetMapId() == 593 || player->GetMapId() == 594 ||
        player->GetMapId() == 596 || player->GetMapId() == 610 || player->GetMapId() == 612 || player->GetMapId() == 613 ||
        player->GetMapId() == 614 || player->GetMapId() == 620 || player->GetMapId() == 621 || player->GetMapId() == 622 ||
        player->GetMapId() == 623 || player->GetMapId() == 641 || player->GetMapId() == 642 || player->GetMapId() == 647 ||
        player->GetMapId() == 672 || player->GetMapId() == 673 || player->GetMapId() == 712 || player->GetMapId() == 713 ||
        player->GetMapId() == 718)
        return;

    uint32 key = player->GetGUIDLow();

    // We also must check the map because the movementFlag can be modified by the client.
    // If we just check the flag, they could always add that flag and always skip the speed hacking detection.
    // 369 == DEEPRUN TRAM
    if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && (player->GetMapId() == 369 || player->GetMapId() == 607))
        return;

    uint32 distance2D = (uint32)movementInfo.pos.GetExactDist2d(&m_Players[key].GetLastMovementInfo().pos);
    uint8 moveType = 0;

    // we need to know HOW is the player moving
    // TO-DO: Should we check the incoming movement flags?
    if (player->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING))
        moveType = MOVE_SWIM;
    else if (player->IsFlying())
        moveType = MOVE_FLIGHT;
    else if (player->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
        moveType = MOVE_WALK;
    else
        moveType = MOVE_RUN;

    // how many yards the player can do in one sec.
    uint32 speedRate = (uint32)(player->GetSpeed(UnitMoveType(moveType)) + movementInfo.j_xyspeed);

    // how long the player took to move to here.
    uint32 timeDiff = getMSTimeDiff(m_Players[key].GetLastMovementInfo().time,movementInfo.time);

    if (!timeDiff)
        timeDiff = 1;

    // this is the distance doable by the player in 1 sec, using the time done to move to this point.
    uint32 clientSpeedRate = distance2D * 1000 / timeDiff;

    // we did the (uint32) cast to accept a margin of tolerance
    if (clientSpeedRate > speedRate)
    {
        BuildReport(player,SPEED_HACK_REPORT);
        //sLog->outError("AnticheatMgr:: Speed-Hack detected player GUID (low) %u",player->GetGUIDLow());
    }
}
开发者ID:vkbot,项目名称:HD-TCore,代码行数:58,代码来源:AnticheatMgr.cpp

示例3: printer

///////////////// Print PDF ///////////////////
void MediationProcess::PrintMediation()
{
    QPrinter printer(QPrinter::HighResolution);
    printer.setOutputFormat(QPrinter::PdfFormat);
    printer.setOutputFileName(DEF_PDF_PATH);

    BuildReport();

    _report->print(&printer);
}
开发者ID:lansdon,项目名称:cpts483_drc,代码行数:11,代码来源:mediationprocess.cpp

示例4: BuildReport

void AnticheatMgr::JumpHackDetection(Player* player, MovementInfo /*movementInfo*/, uint32 opcode)
{
    if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & JUMP_HACK_DETECTION) == 0)
        return;

    if (m_Players[player->GetGUIDLow()].GetLastOpcode() == MSG_MOVE_JUMP && opcode == MSG_MOVE_JUMP)
    {
        BuildReport(player, JUMP_HACK_REPORT);
        sLog->outError(LOG_FILTER_GENERAL, "AnticheatMgr:: Jump-Hack detected player GUID (low) %u", player->GetGUIDLow());
    }
}
开发者ID:WorstNightmare,项目名称:TrinityNya,代码行数:11,代码来源:AnticheatMgr.cpp

示例5: BuildReport

void AnticheatMgr::JumpHackDetection(Player* player, MovementInfo /* movementInfo */,uint32 opcode)
{
    if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & JUMP_HACK_DETECTION) == 0)
        return;

    uint32 key = player->GetGUIDLow();

    if (m_Players[key].GetLastOpcode() == MSG_MOVE_JUMP && opcode == MSG_MOVE_JUMP)
    {
        BuildReport(player,JUMP_HACK_REPORT);
        TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Jump-Hack detected player GUID (low) %u",player->GetGUIDLow());
    }
}
开发者ID:ahuraa,项目名称:Core-1,代码行数:13,代码来源:AnticheatMgr.cpp

示例6: if

void AnticheatMgr::SpeedHackDetection(Player* player,MovementInfo movementInfo)
{
    // Ignorar spell 56640
    if (player->HasAura(56640))
        return;
    if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & SPEED_HACK_DETECTION) == 0)
        return;

    uint32 key = player->GetGUIDLow();

    // We also must check the map because the movementFlag can be modified by the client.
    // If we just check the flag, they could always add that flag and always skip the speed hacking detection.
    // 369 == DEEPRUN TRAM && 607 == SoTA
    // if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && player->GetMapId() == 369 || player->GetMapId() == 607)
	// Para dejarlo como estaba borrar el de abajo y descomentar el anterior
	if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
        return;

    uint32 distance2D = (uint32)movementInfo.pos.GetExactDist2d(&m_Players[key].GetLastMovementInfo().pos);
    uint8 moveType = 0;

    // we need to know HOW is the player moving
    // TO-DO: Should we check the incoming movement flags?
    if (player->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING))
        moveType = MOVE_SWIM;
    else if (player->IsFlying())
        moveType = MOVE_FLIGHT;
    else if (player->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
        moveType = MOVE_WALK;
    else
        moveType = MOVE_RUN;

    // how many yards the player can do in one sec.
    uint32 speedRate = (uint32)(player->GetSpeed(UnitMoveType(moveType)) + movementInfo.j_xyspeed);
    
    // how long the player took to move to here.
    uint32 timeDiff = getMSTimeDiff(m_Players[key].GetLastMovementInfo().time,movementInfo.time);

    if (!timeDiff)
        timeDiff = 1;

    // this is the distance doable by the player in 1 sec, using the time done to move to this point.
    uint32 clientSpeedRate = distance2D * 1000 / timeDiff;

    // we did the (uint32) cast to accept a margin of tolerance
    if (clientSpeedRate > speedRate)
    {
        BuildReport(player,SPEED_HACK_REPORT);
        sLog->outError("AnticheatMgr:: Speed-Hack detected player GUID (low) %u",player->GetGUIDLow());
    }
}
开发者ID:AwkwardDev,项目名称:ZoneLimit,代码行数:51,代码来源:AnticheatMgr.cpp

示例7: GUID

void AnticheatMgr::FlyHackDetection(Player* player, MovementInfo /*movementInfo*/)
{
    if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & FLY_HACK_DETECTION) == 0)
        return;

    if (!m_Players[player->GetGUIDLow()].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FLYING))
        return;

    if (player->HasAuraType(SPELL_AURA_FLY) ||
        player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
        player->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))
        return;

    sLog->outError(LOG_FILTER_GENERAL, "AnticheatMgr:: Fly-Hack detected player GUID (low) %u", player->GetGUIDLow());
    BuildReport(player, FLY_HACK_REPORT);
}
开发者ID:WorstNightmare,项目名称:TrinityNya,代码行数:16,代码来源:AnticheatMgr.cpp

示例8: TC_LOG_DEBUG

void AnticheatMgr::FlyHackDetection(Player* player, MovementInfo /* movementInfo */)
{
    if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & FLY_HACK_DETECTION) == 0)
        return;

    uint32 key = player->GetGUIDLow();
    if (!m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FLYING))
        return;

    if (player->HasAuraType(SPELL_AURA_FLY) ||
        player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
        player->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))
        return;

    TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Fly-Hack detected player GUID (low) %u",player->GetGUIDLow());
    BuildReport(player,FLY_HACK_REPORT);
}
开发者ID:ahuraa,项目名称:Core-1,代码行数:17,代码来源:AnticheatMgr.cpp

示例9: TC_LOG_DEBUG

void AnticheatMgr::WalkOnWaterHackDetection(Player* player, MovementInfo /* movementInfo */)
 {
	if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & WALK_WATER_HACK_DETECTION) == 0)
		 return;
	
		uint32 key = player->GetGUID().GetCounter();
	if (!m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_WATERWALKING))
		 return;
	
		    // if we are a ghost we can walk on water
		if (!player->IsAlive())
		 return;
	
		if (player->HasAuraType(SPELL_AURA_FEATHER_FALL) ||
		player->HasAuraType(SPELL_AURA_SAFE_FALL) ||
		player->HasAuraType(SPELL_AURA_WATER_WALK))
		 return;
	
		TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Walk on Water - Hack detected player GUID (low) %u", player->GetGUID().GetCounter());
	BuildReport(player, WALK_WATER_HACK_REPORT);
	
		}
开发者ID:boom8866,项目名称:MaddieCore,代码行数:22,代码来源:AnticheatMgr.cpp


注:本文中的BuildReport函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。