本文整理汇总了C++中BroadcastEvent函数的典型用法代码示例。如果您正苦于以下问题:C++ BroadcastEvent函数的具体用法?C++ BroadcastEvent怎么用?C++ BroadcastEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BroadcastEvent函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ObjectGuid
void Guild::DelMember(ObjectGuid guid, bool isDisbanding)
{
uint32 lowguid = guid.GetCounter();
// guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_LeaderGuid == guid && !isDisbanding)
{
MemberSlot* oldLeader = NULL;
MemberSlot* best = NULL;
ObjectGuid newLeaderGUID;
for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
{
if (i->first == lowguid)
{
oldLeader = &(i->second);
continue;
}
if (!best || best->RankId > i->second.RankId)
{
best = &(i->second);
newLeaderGUID = ObjectGuid(HIGHGUID_PLAYER, i->first);
}
}
if (!best)
{
Disband();
return;
}
SetLeader(newLeaderGUID);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player *newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
newLeader->SetRank(GR_GUILDMASTER);
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
if (oldLeader)
{
BroadcastEvent(GE_LEADER_CHANGED, oldLeader->Name.c_str(), best->Name.c_str());
BroadcastEvent(GE_LEFT, guid, oldLeader->Name.c_str());
}
}
members.erase(lowguid);
Player *player = sObjectMgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{
player->SetInGuild(0);
player->SetRank(0);
}
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
if (!isDisbanding)
UpdateAccountsNumber();
}
示例2: BroadcastEvent
//----------------------------------------------------------------------------------------------
void CActor::SuperDeserializer(tinyxml2::XMLElement *xml_current_tree)
{
Super::SuperDeserializer(xml_current_tree);
BroadcastEvent(Event_PostLoad);
BroadcastEvent(Event_Updated);
}
示例3: stEventInfo
void AKUIInterface::SetFocus( UKUIInterfaceContainer* ctNewFocus )
{
if ( ctFocused.Get() == ctNewFocus )
return;
UKUIInterfaceContainer* const ctOldFocus = ctFocused.Get();
if ( ctOldFocus != NULL )
{
FKUIInterfaceEvent stEventInfo( EKUIInterfaceContainerEventList::E_Blur );
ctOldFocus->SendEvent( stEventInfo );
}
this->ctFocused = ctNewFocus;
if ( ctNewFocus != NULL )
{
FKUIInterfaceEvent stEventInfo( EKUIInterfaceContainerEventList::E_Focus );
ctNewFocus->SendEvent( stEventInfo );
}
FKUIInterfaceContainerElementEvent stEventInfo( EKUIInterfaceContainerEventList::E_FocusChange, ctNewFocus );
BroadcastEvent( stEventInfo );
if ( !IsTemplate() )
OnFocusChangeBP( ctOldFocus, ctNewFocus );
}
示例4: while
void ArenaTeam::Disband(WorldSession* session)
{
// Remove all members from arena team
while (!Members.empty())
DelMember(Members.front().Guid, false);
// Broadcast update
if (session)
{
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
if (Player* player = session->GetPlayer())
sLog->outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
}
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_DELETE_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_DELETE_ARENA_TEAM_MEMBERS);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// Remove arena team from ObjectMgr
sArenaTeamMgr->RemoveArenaTeam(TeamId);
}
示例5: while
void ArenaTeam::Disband(WorldSession* session)
{
// Remove all members from arena team
while (!Members.empty())
DelMember(Members.front().Guid, false);
// Broadcast update
if (session)
{
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
}
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBERS);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// Remove arena team from ObjectMgr
sArenaTeamMgr->RemoveArenaTeam(TeamId);
}
示例6: assert
//----------------------------------------------------------------------------------------------
void CActor::Initialize()
{
assert(!IsInitialized());
std::for_each(m_ChildNodes.begin(), m_ChildNodes.end(), std::mem_fun(&CActor::Initialize));
Super::Initialize();
BroadcastEvent(Event_PostInitialize);
}
示例7: while
/** Warning: this function releases all depend childs & free self memory */
bool CActor::ProcessRelease(bool ForceOperation /*= false*/)
{
bool bReleaseObject = false;
if (ForceOperation || IsPendingToDelete()) // need to be deleted
{
TVecActorChildIterator IterActor = m_ChildNodes.begin();
while (IterActor != m_ChildNodes.end())
{
(*IterActor)->ProcessRelease(true); // force release childs
(*IterActor) = nullptr; // zero pointer
++IterActor;
}
m_ChildNodes.erase(std::remove(m_ChildNodes.begin(), m_ChildNodes.end(), static_cast<CActor*>(nullptr)), m_ChildNodes.end());
return Super::ProcessRelease(ForceOperation); // free memory
}
else
{
TVecActorChildIterator IterActor = m_ChildNodes.begin();
while (IterActor != m_ChildNodes.end())
{
if ((*IterActor)->ProcessRelease(ForceOperation)) // found pending to delete child object
{
(*IterActor) = nullptr;
bReleaseObject = true;
}
++IterActor;
}
if (bReleaseObject == true)
{
m_ChildNodes.erase(std::remove(m_ChildNodes.begin(), m_ChildNodes.end(), static_cast<CActor*>(nullptr)), m_ChildNodes.end());
BroadcastEvent(Event_PostRelease);
BroadcastEvent(Event_Updated);
}
}
return false;
}
示例8: SetName
//----------------------------------------------------------------------------------------------
bool CActor::Rename(const char* name)
{
bool bResult = false;
if (strcmp(GetName(), name) != 0)
{
SetName(name);
BroadcastEvent(Event_ObjectRename);
bResult = true;
}
return bResult;
}
示例9: BroadcastEvent
void Guild::Disband()
{
BroadcastEvent(GE_DISBANDED);
while (!members.empty())
{
MemberList::const_iterator itr = members.begin();
DelMember(ObjectGuid(HIGHGUID_PLAYER, itr->first), true);
}
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
CharacterDatabase.CommitTransaction();
sObjectMgr.RemoveGuild(m_Id);
}
示例10: BroadcastEvent
void Guild::Disband()
{
BroadcastEvent(GE_DISBANDED, 0, 0, "", "", "");
while (!members.empty())
{
MemberList::const_iterator itr = members.begin();
DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
}
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
// TODO item_instance should be deleted ?
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
CharacterDatabase.CommitTransaction();
sObjectMgr.RemoveGuild(m_Id);
}
示例11: FindTargetPath
//==============================
// VRMenuEventHandler::HandleEvents
void VRMenuEventHandler::HandleEvents( OvrGuiSys & guiSys, VrFrame const & vrFrame,
menuHandle_t const rootHandle, Array< VRMenuEvent > const & events ) const
{
VRMenuObject * root = guiSys.GetVRMenuMgr().ToObject( rootHandle );
if ( root == NULL )
{
return;
}
// find the list of all objects that are in the focused path
Array< menuHandle_t > focusPath;
FindTargetPath( guiSys, rootHandle, FocusedHandle, focusPath );
Array< menuHandle_t > targetPath;
for ( int i = 0; i < events.GetSizeI(); ++i )
{
VRMenuEvent const & event = events[i];
switch ( event.DispatchType )
{
case EVENT_DISPATCH_BROADCAST:
{
// broadcast to everything
BroadcastEvent( guiSys, vrFrame, event, root );
}
break;
case EVENT_DISPATCH_FOCUS:
// send to the focus path only -- this list should be parent -> child order
DispatchToPath( guiSys, vrFrame, event, focusPath, false );
break;
case EVENT_DISPATCH_TARGET:
if ( targetPath.GetSizeI() == 0 || event.TargetHandle != targetPath.Back() )
{
targetPath.Clear();
FindTargetPath( guiSys, rootHandle, event.TargetHandle, targetPath );
}
DispatchToPath( guiSys, vrFrame, event, targetPath, false );
break;
default:
OVR_ASSERT( !"unknown dispatch type" );
break;
}
}
}
示例12: GetParent
//----------------------------------------------------------------------------------------------
void CActor::FinishGeneration()
{
Super::FinishGeneration();
CActor *pAParent = GetParent();
if (pAParent)
{
pAParent->BroadcastEvent(Event_ObjectGenerated, this);
}
TVecActorChildConstIterator Iterator = m_ChildNodes.begin();
while (Iterator != m_ChildNodes.end())
{
if ((*Iterator)->IsTransient()){
BroadcastEvent(Event_ObjectGenerated, (*Iterator));
}
++Iterator;
}
}
示例13: BroadcastEvent
void ArenaTeam::Disband(WorldSession *session)
{
// event
if (session)
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());
while (!m_members.empty())
// Removing from members is done in DelMember.
DelMember(m_members.front().guid);
if (session)
if (Player* player = session->GetPlayer())
sLog->outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); // this should be alredy done by calling DelMember(memberGuids[j]); for each member
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
CharacterDatabase.CommitTransaction();
sObjectMgr->RemoveArenaTeam(m_TeamId);
}
示例14: BroadcastEvent
void ArenaTeam::Disband(WorldSession *session)
{
// event
if (session)
{
// probably only 1 string required...
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());
}
while (!m_members.empty())
{
// Removing from members is done in DelMember.
DelMember(m_members.front().guid);
}
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be already done by calling DelMember(memberGuids[j]); for each member
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
CharacterDatabase.CommitTransaction();
sObjectMgr.RemoveArenaTeam(m_TeamId);
}
示例15: DROID_ASSERT
//==============================
// VRMenuEventHandler::BroadcastEvent
bool VRMenuEventHandler::BroadcastEvent( App * app, VrFrame const & vrFrame, OvrVRMenuMgr & menuMgr,
VRMenuEvent const & event, VRMenuObject * receiver ) const
{
DROID_ASSERT( receiver != NULL, "VrMenu" );
// allow parent components to handle first
if ( DispatchToComponents( app, vrFrame, menuMgr, event, receiver ) )
{
return true;
}
// if the parent did not consume, dispatch to children
int numChildren = receiver->NumChildren();
for ( int i = 0; i < numChildren; ++i )
{
menuHandle_t childHandle = receiver->GetChildHandleForIndex( i );
VRMenuObject * child = menuMgr.ToObject( childHandle );
if ( child != NULL && BroadcastEvent( app, vrFrame, menuMgr, event, child ) )
{
return true; // consumed by child
}
}
return false;
}