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C++ BotSetTeamStatus函数代码示例

本文整理汇总了C++中BotSetTeamStatus函数的典型用法代码示例。如果您正苦于以下问题:C++ BotSetTeamStatus函数的具体用法?C++ BotSetTeamStatus怎么用?C++ BotSetTeamStatus使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了BotSetTeamStatus函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BotVoiceChat_Offense

/*
==================
BotVoiceChat_Offense
==================
*/
void
BotVoiceChat_Offense(bot_state_t * bs, int client, int mode)
{
  if (gametype == GT_CTF
#ifdef MISSIONPACK
      || gametype == GT_1FCTF
#endif
    )
  {
    BotVoiceChat_GetFlag(bs, client, mode);
    return;
  }
#ifdef MISSIONPACK
  if (gametype == GT_HARVESTER)
  {
    //
    bs->decisionmaker = client;
    bs->ordered = qtrue;
    bs->order_time = FloatTime();
    //set the time to send a message to the team mates
    bs->teammessage_time = FloatTime() + 2 * random();
    //set the ltg type
    bs->ltgtype = LTG_HARVEST;
    //set the team goal time
    bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME;
    bs->harvestaway_time = 0;
    //
    BotSetTeamStatus(bs);
    // remember last ordered task
    BotRememberLastOrderedTask(bs);
  }
  else
#endif
  {
    //
    bs->decisionmaker = client;
    bs->ordered = qtrue;
    bs->order_time = FloatTime();
    //set the time to send a message to the team mates
    bs->teammessage_time = FloatTime() + 2 * random();
    //set the ltg type
    bs->ltgtype = LTG_ATTACKENEMYBASE;
    //set the team goal time
    bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;
    bs->attackaway_time = 0;
    //
    BotSetTeamStatus(bs);
    // remember last ordered task
    BotRememberLastOrderedTask(bs);
  }
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:59,代码来源:ai_vcmd.c

示例2: BotVoiceChat_ReturnFlag

/*
==================
BotVoiceChat_ReturnFlag
==================
*/
void BotVoiceChat_ReturnFlag(bot_state_t *bs, int client, int mode) {
	
	/* LQ3A */
	UNREFERENCED_PARAMETER(mode);

	//if not in CTF mode
	if (
		gametype != GT_CTF
#ifdef MISSIONPACK
		&& gametype != GT_1FCTF
#endif
		) {
		return;
	}
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RETURNFLAG;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;
	bs->rushbaseaway_time = 0;
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:monoknot,项目名称:loaded-q3a,代码行数:35,代码来源:ai_vcmd.c

示例3: BotMatch_Patrol

/*
==================
BotMatch_Patrol
==================
*/
void BotMatch_Patrol(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//get the patrol waypoints
	if (!BotGetPatrolWaypoints(bs, match)) return;
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = FindClientByName(netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_PATROL;
	//get the team goal time
	bs->teamgoal_time = BotGetTime(match);
	//set the team goal time if not set already
	if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_PATROL_TIME;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:38,代码来源:ai_cmd.c

示例4: BotMatch_Harvest

/*
==================
BotMatch_Harvest
==================
*/
void BotMatch_Harvest(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int playernum;

	if (gametype == GT_HARVESTER) {
		if (!neutralobelisk.areanum || !redobelisk.areanum || !blueobelisk.areanum)
			return;
	}
	else {
		return;
	}
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//
	BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	playernum = FindPlayerByName(netname);
	//
	bs->decisionmaker = playernum;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_HARVEST;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME;
	bs->harvestaway_time = 0;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
	BotPrintTeamGoal(bs);
}
开发者ID:coltongit,项目名称:mint-arena,代码行数:39,代码来源:ai_cmd.c

示例5: BotMatch_ReturnFlag

/*
==================
BotMatch_ReturnFlag
==================
*/
void BotMatch_ReturnFlag(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int playernum;

	//if not in CTF mode
	if (
		gametype != GT_CTF
#ifdef MISSIONPACK
		&& gametype != GT_1FCTF
#endif
		)
		return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match))
		return;
	//
	BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	playernum = FindPlayerByName(netname);
	//
	bs->decisionmaker = playernum;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_RETURNFLAG;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;
	bs->rushbaseaway_time = 0;
	//
	BotSetTeamStatus(bs);
	BotPrintTeamGoal(bs);
}
开发者ID:coltongit,项目名称:mint-arena,代码行数:39,代码来源:ai_cmd.c

示例6: BotMatch_Kill

/*
==================
BotMatch_Kill
==================
*/
void BotMatch_Kill(bot_state_t *bs, bot_match_t *match) {
	char enemy[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;

	trap_BotMatchVariable(match, ENEMY, enemy, sizeof(enemy));
	//
	client = FindEnemyByName(bs, enemy);
	if (client < 0) {
		BotAI_BotInitialChat(bs, "whois", enemy, NULL);
		trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
		client = ClientFromName(netname);
		trap_BotEnterChat(bs->cs, client, CHAT_TELL);
		return;
	}
	bs->teamgoal.entitynum = client;
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_KILL;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_KILL_SOMEONE;
	//
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:37,代码来源:ai_cmd.c

示例7: BotMatch_GetItem

/*
==================
BotMatch_GetItem
==================
*/
void BotMatch_GetItem(bot_state_t *bs, bot_match_t *match) {
	char itemname[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//get the match variable
	trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname));
	//
	if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	client = ClientOnSameTeamFromName(bs, netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_GETITEM;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_GETITEM_TIME;
	//
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:39,代码来源:ai_cmd.c

示例8: BotVoiceChat_Defend

/*
==================
BotVoiceChat_Defend
==================
*/
void BotVoiceChat_Defend(bot_state_t *bs, int client, int mode) {
    Q_UNUSED(mode);
#ifdef MISSIONPACK
    if ( gametype == GT_OBELISK || gametype == GT_HARVESTER) {
        //
        switch(BotTeam(bs)) {
        case TEAM_RED:
            memcpy(&bs->teamgoal, &redobelisk, sizeof(bot_goal_t));
            break;
        case TEAM_BLUE:
            memcpy(&bs->teamgoal, &blueobelisk, sizeof(bot_goal_t));
            break;
        default:
            return;
        }
    }
    else
#endif
        if (gametype == GT_CTF
#ifdef MISSIONPACK
                || gametype == GT_1FCTF
#endif
           ) {
            //
            switch(BotTeam(bs)) {
            case TEAM_RED:
                memcpy(&bs->teamgoal, &ctf_redflag, sizeof(bot_goal_t));
                break;
            case TEAM_BLUE:
                memcpy(&bs->teamgoal, &ctf_blueflag, sizeof(bot_goal_t));
                break;
            default:
                return;
            }
        }
        else {
            return;
        }
    //
    bs->decisionmaker = client;
    bs->ordered = qtrue;
    bs->order_time = FloatTime();
    //set the time to send a message to the team mates
    bs->teammessage_time = FloatTime() + 2 * random();
    //set the ltg type
    bs->ltgtype = LTG_DEFENDKEYAREA;
    //get the team goal time
    bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;
    //away from defending
    bs->defendaway_time = 0;
    //
    BotSetTeamStatus(bs);
    // remember last ordered task
    BotRememberLastOrderedTask(bs);
#ifdef DEBUG
    BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:UberGames,项目名称:EF2GameSource,代码行数:63,代码来源:ai_vcmd.cpp

示例9: BotVoiceChat_Camp

/*
==================
BotVoiceChat_Camp
==================
*/
void
BotVoiceChat_Camp(bot_state_t * bs, int client, int mode)
{
  int areanum;
  aas_entityinfo_t entinfo;
  char netname[MAX_NETNAME];

  //
  bs->teamgoal.entitynum = -1;
  BotEntityInfo(client, &entinfo);
  //if info is valid (in PVS)
  if (entinfo.valid)
  {
    areanum = BotPointAreaNum(entinfo.origin);
    if (areanum)
    {				// && trap_AAS_AreaReachability(areanum)) {
      //NOTE: just assume the bot knows where the person is
      //if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) {
      bs->teamgoal.entitynum = client;
      bs->teamgoal.areanum = areanum;
      VectorCopy(entinfo.origin, bs->teamgoal.origin);
      VectorSet(bs->teamgoal.mins, -8, -8, -8);
      VectorSet(bs->teamgoal.maxs, 8, 8, 8);
      //}
    }
  }
  //if the other is not visible
  if (bs->teamgoal.entitynum < 0)
  {
    BotAI_BotInitialChat(bs, "whereareyou",
			 EasyClientName(client, netname,
					sizeof(netname)), NULL);
    trap_BotEnterChat(bs->cs, client, CHAT_TELL);
    return;
  }
  //
  bs->decisionmaker = client;
  bs->ordered = qtrue;
  bs->order_time = FloatTime();
  //set the time to send a message to the team mates
  bs->teammessage_time = FloatTime() + 2 * random();
  //set the ltg type
  bs->ltgtype = LTG_CAMPORDER;
  //get the team goal time
  bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME;
  //the teammate that requested the camping
  bs->teammate = client;
  //not arrived yet
  bs->arrive_time = 0;
  //
  BotSetTeamStatus(bs);
  // remember last ordered task
  BotRememberLastOrderedTask(bs);
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:62,代码来源:ai_vcmd.c

示例10: BotVoiceChat_FollowMe

/*
==================
BotVoiceChat_FollowMe
==================
*/
void
BotVoiceChat_FollowMe(bot_state_t * bs, int client, int mode)
{
  int areanum;
  aas_entityinfo_t entinfo;
  char netname[MAX_NETNAME];

  bs->teamgoal.entitynum = -1;
  BotEntityInfo(client, &entinfo);
  //if info is valid (in PVS)
  if (entinfo.valid)
  {
    areanum = BotPointAreaNum(entinfo.origin);
    if (areanum)
    {				// && trap_AAS_AreaReachability(areanum)) {
      bs->teamgoal.entitynum = client;
      bs->teamgoal.areanum = areanum;
      VectorCopy(entinfo.origin, bs->teamgoal.origin);
      VectorSet(bs->teamgoal.mins, -8, -8, -8);
      VectorSet(bs->teamgoal.maxs, 8, 8, 8);
    }
  }
  //if the other is not visible
  if (bs->teamgoal.entitynum < 0)
  {
    BotAI_BotInitialChat(bs, "whereareyou",
			 EasyClientName(client, netname,
					sizeof(netname)), NULL);
    trap_BotEnterChat(bs->cs, client, CHAT_TELL);
    return;
  }
  //
  bs->decisionmaker = client;
  bs->ordered = qtrue;
  bs->order_time = FloatTime();
  //the team mate
  bs->teammate = client;
  //last time the team mate was assumed visible
  bs->teammatevisible_time = FloatTime();
  //set the time to send a message to the team mates
  bs->teammessage_time = FloatTime() + 2 * random();
  //get the team goal time
  bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME;
  //set the ltg type
  bs->ltgtype = LTG_TEAMACCOMPANY;
  bs->formation_dist = 3.5 * 32;	//3.5 meter
  bs->arrive_time = 0;
  //
  BotSetTeamStatus(bs);
  // remember last ordered task
  BotRememberLastOrderedTask(bs);
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:60,代码来源:ai_vcmd.c

示例11: BotVoiceChat_Patrol

/*
==================
BotVoiceChat_Patrol
==================
*/
void BotVoiceChat_Patrol(bot_state_t *bs, int playernum, int mode) {
	//
	bs->decisionmaker = playernum;
	//
	bs->ltgtype = 0;
	bs->lead_time = 0;
	bs->lastgoal_ltgtype = 0;
	//
	BotAI_BotInitialChat(bs, "dismissed", NULL);
	BotEnterChat(bs->cs, playernum, CHAT_TELL);
	BotVoiceChatOnly(bs, -1, VOICECHAT_ONPATROL);
	//
	BotSetTeamStatus(bs);
	BotPrintTeamGoal(bs);
}
开发者ID:KuehnhammerTobias,项目名称:ioid3-game,代码行数:20,代码来源:ai_vcmd.c

示例12: BotVoiceChat_Patrol

/*
==================
BotVoiceChat_Patrol
==================
*/
void BotVoiceChat_Patrol(bot_state_t *bs, int client, int mode) {
	//
	bs->decisionmaker = client;
	//
	bs->ltgtype = 0;
	bs->lead_time = 0;
	bs->lastgoal_ltgtype = 0;
	//
	BotAI_BotInitialChat(bs, "dismissed", NULL);
	trap_BotEnterChat(bs->cs, client, CHAT_TELL);
	BotVoiceChatOnly(bs, -1, VOICECHAT_ONPATROL);
	//
	BotSetTeamStatus(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:Mixone-FinallyHere,项目名称:SmokinGuns,代码行数:22,代码来源:ai_vcmd.c

示例13: BotMatch_GetFlag

/*
==================
BotMatch_GetFlag
==================
*/
void BotMatch_GetFlag(bot_state_t *bs, bot_match_t *match) {
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (gametype == GT_CTF) {
		if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
			return;
	}
#ifdef MISSIONPACK
	else if (gametype == GT_1FCTF) {
		if (!ctf_neutralflag.areanum || !ctf_redflag.areanum || !ctf_blueflag.areanum)
			return;
	}
#endif
	else {
		return;
	}
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = FindClientByName(netname);
	//
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_GETFLAG;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;
	// get an alternate route in ctf
	if (gametype == GT_CTF) {
		//get an alternative route goal towards the enemy base
		BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));
	}
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:51,代码来源:ai_cmd.c

示例14: BotVoiceChat_GetFlag

/*
==================
BotVoiceChat_GetFlag
==================
*/
void
BotVoiceChat_GetFlag(bot_state_t * bs, int client, int mode)
{
  //
  if (gametype == GT_CTF)
  {
    if (!ctf_redflag.areanum || !ctf_blueflag.areanum)
      return;
  }
#ifdef MISSIONPACK
  else if (gametype == GT_1FCTF)
  {
    if (!ctf_neutralflag.areanum || !ctf_redflag.areanum
	|| !ctf_blueflag.areanum)
      return;
  }
#endif
  else
  {
    return;
  }
  //
  bs->decisionmaker = client;
  bs->ordered = qtrue;
  bs->order_time = FloatTime();
  //set the time to send a message to the team mates
  bs->teammessage_time = FloatTime() + 2 * random();
  //set the ltg type
  bs->ltgtype = LTG_GETFLAG;
  //set the team goal time
  bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;
  // get an alternate route in ctf
  if (gametype == GT_CTF)
  {
    //get an alternative route goal towards the enemy base
    BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));
  }
  //
  BotSetTeamStatus(bs);
  // remember last ordered task
  BotRememberLastOrderedTask(bs);
#ifdef DEBUG
  BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:50,代码来源:ai_vcmd.c

示例15: BotMatch_DefendKeyArea

/*
==================
BotMatch_DefendKeyArea
==================
*/
void BotMatch_DefendKeyArea(bot_state_t *bs, bot_match_t *match) {
	char itemname[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//get the match variable
	trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname));
	//
	if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {
		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);
		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}
	//
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	//
	client = ClientFromName(netname);
	//the team mate who ordered
	bs->decisionmaker = client;
	bs->ordered = qtrue;
	bs->order_time = FloatTime();
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_DEFENDKEYAREA;
	//get the team goal time
	bs->teamgoal_time = BotGetTime(match);
	//set the team goal time
	if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;
	//away from defending
	bs->defendaway_time = 0;
	//
	BotSetTeamStatus(bs);
	// remember last ordered task
	BotRememberLastOrderedTask(bs);
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif //DEBUG
}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:47,代码来源:ai_cmd.c


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