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C++ BotAI_BotInitialChat函数代码示例

本文整理汇总了C++中BotAI_BotInitialChat函数的典型用法代码示例。如果您正苦于以下问题:C++ BotAI_BotInitialChat函数的具体用法?C++ BotAI_BotInitialChat怎么用?C++ BotAI_BotInitialChat使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了BotAI_BotInitialChat函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BotMatch_WrongWall

void BotMatch_WrongWall(bot_state_t* bs, bot_match_t *match){
	char netname[MAX_MESSAGE_SIZE];
	char buf[MAX_INFO_STRING];
	int client;

	if(gametype != GT_SPRAY)
		return;

	// talking about me ? (avoid clientfromname, its ambiguous)
	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));
	trap_GetConfigstring(CS_PLAYERS + bs->client, buf, sizeof(buf));
	Q_CleanStr( buf );
	if (!Q_stricmp(Info_ValueForKey(buf, "n"), netname)){
		// could be someone with same name, so make (more) sure
		if( ClientInSprayroom(bs->client) ){
			bs->which_wall = BotChooseCorrectWall(bs);
			bs->enemy = -1;
			// chat
			BotAI_BotInitialChat(bs, "wall_missed", NULL);
			trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
			return;
		}
	}
	// check if opposite team
	client = ClientFromName(netname);
	if(!BotSameTeam(bs, client)){
		float rnd;
		// flame
		rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1);
		if(random() > rnd) return;	
		BotAI_BotInitialChat(bs, "wall_insult", netname, NULL);
		trap_BotEnterChat(bs->cs, 0, CHAT_ALL);
	}
}
开发者ID:PadWorld-Entertainment,项目名称:wop-gamesource,代码行数:34,代码来源:ai_cmd.c

示例2: BotMatch_WhereAreYou

/*
==================
BotMatch_WhereAreYou
==================
*/
void BotMatch_WhereAreYou( bot_state_t *bs, bot_match_t *match ) {
	float dist, bestdist;
	int i, bestitem, redflagtt, blueflagtt, redtobluett;
	bot_goal_t goal;
	char *nearbyitems[] = {
		"Shotgun",
		"Grenade Launcher",
		"Rocket Launcher",
		"Plasmagun",
		"Railgun",
		"Lightning Gun",
		"BFG10K",
		"Quad Damage",
		"Regeneration",
		"Battle Suit",
		"Speed",
		"Invisibility",
		"Flight",
		"Armor",
		"Heavy Armor",
		"Red Flag",
		"Blue Flag",
		NULL
	};
	//
	if ( !TeamPlayIsOn() ) {
		return;
	}
	//if not addressed to this bot
	if ( !BotAddressedToBot( bs, match ) ) {
		return;
	}

	bestitem = -1;
	bestdist = 999999;
	for ( i = 0; nearbyitems[i]; i++ ) {
		dist = BotNearestVisibleItem( bs, nearbyitems[i], &goal );
		if ( dist < bestdist ) {
			bestdist = dist;
			bestitem = i;
		}
	}
	if ( bestitem != -1 ) {
		if ( gametype == GT_CTF ) {
			redflagtt = trap_AAS_AreaTravelTimeToGoalArea( bs->areanum, bs->origin, ctf_redflag.areanum, TFL_DEFAULT );
			blueflagtt = trap_AAS_AreaTravelTimeToGoalArea( bs->areanum, bs->origin, ctf_blueflag.areanum, TFL_DEFAULT );
			redtobluett = trap_AAS_AreaTravelTimeToGoalArea( ctf_redflag.areanum, ctf_redflag.origin, ctf_blueflag.areanum, TFL_DEFAULT );
			if ( redflagtt < ( redflagtt + blueflagtt ) * 0.4 ) {
				BotAI_BotInitialChat( bs, "ctflocation", nearbyitems[bestitem], "red", NULL );
			} else if ( blueflagtt < ( redflagtt + blueflagtt ) * 0.4 )       {
				BotAI_BotInitialChat( bs, "ctflocation", nearbyitems[bestitem], "blue", NULL );
			} else {
				BotAI_BotInitialChat( bs, "location", nearbyitems[bestitem], NULL );
			}
		} else {
			BotAI_BotInitialChat( bs, "location", nearbyitems[bestitem], NULL );
		}
		trap_BotEnterChat( bs->cs, bs->client, CHAT_TEAM );
	}
}
开发者ID:JackalFrost,项目名称:RTCW-WSGF,代码行数:65,代码来源:ai_cmd.c

示例3: BotMatch_CheckPoint

/*
=======================================================================================================================================
BotMatch_CheckPoint
=======================================================================================================================================
*/
void BotMatch_CheckPoint(bot_state_t *bs, bot_match_t *match) {
	int areanum;
	char buf[MAX_MESSAGE_SIZE];
	vec3_t position;
	bot_waypoint_t *cp;

	if (!TeamPlayIsOn()) {
		return;
	}

	trap_BotMatchVariable(match, POSITION, buf, MAX_MESSAGE_SIZE);
	VectorClear(position);
	// BotGPSToPosition(buf, position);
	sscanf(buf, "%f %f %f", &position[0], &position[1], &position[2]);
	position[2] += 0.5;
	areanum = BotPointAreaNum(position);

	if (!areanum) {
		if (BotAddressedToBot(bs, match)) {
			BotAI_BotInitialChat(bs, "checkpoint_invalid", NULL);
			trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		}

		return;
	}

	trap_BotMatchVariable(match, NAME, buf, MAX_MESSAGE_SIZE);
	// check if there already exists a checkpoint with this name
	cp = BotFindWayPoint(bs->checkpoints, buf);

	if (cp) {
		if (cp->next) {
			cp->next->prev = cp->prev;
		}

		if (cp->prev) {
			cp->prev->next = cp->next;
		} else {bs->checkpoints = cp->next;}

		cp->inuse = qfalse;
	}
	// create a new check point
	cp = BotCreateWayPoint(buf, position, areanum);
	// add the check point to the bot's known chech points
	cp->next = bs->checkpoints;

	if (bs->checkpoints) {
		bs->checkpoints->prev = cp;
	}

	bs->checkpoints = cp;

	if (BotAddressedToBot(bs, match)) {
		Com_sprintf(buf, sizeof(buf), "%1.0f %1.0f %1.0f", cp->goal.origin[0], cp->goal.origin[1], cp->goal.origin[2]);

		BotAI_BotInitialChat(bs, "checkpoint_confirm", cp->name, buf, NULL);
		trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
	}
}
开发者ID:ioid3-games,项目名称:ioid3-rtcw,代码行数:64,代码来源:ai_cmd.c

示例4: BotChat_EndLevel

/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (BotIsObserver(bs)) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	// teamplay
	if (TeamPlayIsOn()) 
	{
#ifdef MISSIONPACK
		if (BotIsFirstInRankings(bs)) {
			trap_EA_Command(bs->client, "vtaunt");
		}
#endif
		return qtrue;
	}
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (BotNumActivePlayers() <= 1) return qfalse;
	//
	if (BotIsFirstInRankings(bs)) {
		BotAI_BotInitialChat(bs, "level_end_victory",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				"[invalid var]",						// 2
				BotLastClientInRankings(),				// 3
				BotMapTitle(),							// 4
				NULL);
	}
	else if (BotIsLastInRankings(bs)) {
		BotAI_BotInitialChat(bs, "level_end_lose",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				BotFirstClientInRankings(),				// 2
				"[invalid var]",						// 3
				BotMapTitle(),							// 4
				NULL);
	}
	else {
		BotAI_BotInitialChat(bs, "level_end",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				BotFirstClientInRankings(),				// 2
				BotLastClientInRankings(),				// 3
				BotMapTitle(),							// 4
				NULL);
	}
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:61,代码来源:ai_chat.c

示例5: BotChat_EndLevel

/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel( bot_state_t *bs ) {
	char name[32];
	float rnd;

	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( BotIsObserver( bs ) ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1 );
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd ) {
			return qfalse;
		}
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	//
	if ( BotIsFirstInRankings( bs ) ) {
		BotAI_BotInitialChat( bs, "level_end_victory",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  "[invalid var]",      // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
	} else if ( BotIsLastInRankings( bs ) )       {
		BotAI_BotInitialChat( bs, "level_end_lose",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  "[invalid var]",      // 3
							  BotMapTitle(),            // 4
							  NULL );
	} else {
		BotAI_BotInitialChat( bs, "level_end",
							  EasyClientName( bs->client, name, 32 ), // 0
							  BotRandomOpponentName( bs ), // 1
							  BotFirstClientInRankings(), // 2
							  BotLastClientInRankings(), // 3
							  BotMapTitle(),            // 4
							  NULL );
	}
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:chegestar,项目名称:omni-bot,代码行数:61,代码来源:ai_chat.c

示例6: BotMatch_WhichTeam

/*
==================
BotMatch_LeaveSubteam
==================
*/
void BotMatch_WhichTeam(bot_state_t *bs, bot_match_t *match) {
	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;
	//
	if (strlen(bs->subteam)) {
		BotAI_BotInitialChat(bs, "inteam", bs->subteam, NULL);
	}
	else {
		BotAI_BotInitialChat(bs, "noteam", NULL);
	}
	trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:18,代码来源:ai_cmd.c

示例7: BotChat_EnterGame

/*
==================
BotChat_EnterGame
==================
*/
int BotChat_EnterGame(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	//don't chat in teamplay
	if (TeamPlayIsOn()) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (BotNumActivePlayers() <= 1) return qfalse;
	if (!BotValidChatPosition(bs)) return qfalse;
	BotAI_BotInitialChat(bs, "game_enter",
				EasyClientName(bs->client, name, 32),	// 0
				BotRandomOpponentName(bs),				// 1
				"[invalid var]",						// 2
				"[invalid var]",						// 3
				BotMapTitle(),							// 4
				NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:32,代码来源:ai_chat.c

示例8: BotChat_HitNoDeath

/*
==================
BotChat_HitNoDeath
==================
*/
int BotChat_HitNoDeath( bot_state_t *bs ) {
	char name[32];
    const char* weap;
	float rnd;
	int lasthurt_client;
	aas_entityinfo_t entinfo;

	lasthurt_client = g_entities[bs->client].client->lasthurt_client;
	if ( !lasthurt_client ) {
		return qfalse;
	}
	if ( lasthurt_client == bs->client ) {
		return qfalse;
	}
	//
	if ( lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS ) {
		return qfalse;
	}
	//
	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1 );
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	//if fast chat is off
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd * 0.5 ) {
			return qfalse;
		}
	}
	if ( !BotValidChatPosition( bs ) ) {
		return qfalse;
	}
	//if the enemy is visible
	if ( BotEntityVisible( bs->client, bs->eye, bs->viewangles, 360, bs->enemy ) ) {
		return qfalse;
	}
	//
	BotEntityInfo( bs->enemy, &entinfo );
	if ( EntityIsShooting( &entinfo ) ) {
		return qfalse;
	}
	//
	ClientName( lasthurt_client, name, sizeof( name ) );
	weap = BotWeaponNameForMeansOfDeath( g_entities[bs->client].client->lasthurt_mod );
	//
	BotAI_BotInitialChat( bs, "hit_nodeath", name, weap, NULL );
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:bibendovsky,项目名称:rtcw,代码行数:65,代码来源:ai_chat.cpp

示例9: BotChat_ExitGame

/*
=======================================================================================================================================
BotChat_ExitGame
=======================================================================================================================================
*/
int BotChat_ExitGame(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) {
		return qfalse;
	}
	// don't chat in teamplay
	if (TeamPlayIsOn()) {
		return qfalse;
	}
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) {
		return qfalse;
	}

	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);

	if (random() > rnd) {
		return qfalse;
	}

	if (BotNumActivePlayers() <= 1) {
		return qfalse;
	}

	BotAI_BotInitialChat(bs, "game_exit", EasyClientName(bs->client, name, 32), BotRandomOpponentName(bs), "[invalid var]", "[invalid var]", BotMapTitle(), NULL);

	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:KuehnhammerTobias,项目名称:ioqw,代码行数:37,代码来源:ai_chat.c

示例10: BotMatch_Kill

/*
==================
BotMatch_Kill
==================
*/
void BotMatch_Kill(bot_state_t *bs, bot_match_t *match) {
	char enemy[MAX_MESSAGE_SIZE];
	char netname[MAX_MESSAGE_SIZE];
	int playernum;

	if (!TeamPlayIsOn()) return;
	//if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) return;

	BotMatchVariable(match, ENEMY, enemy, sizeof(enemy));
	//
	playernum = FindEnemyByName(bs, enemy);
	if (playernum < 0) {
		BotAI_BotInitialChat(bs, "whois", enemy, NULL);
		BotMatchVariable(match, NETNAME, netname, sizeof(netname));
		playernum = PlayerFromName(netname);
		BotEnterChat(bs->cs, playernum, CHAT_TELL);
		return;
	}
	bs->teamgoal.entitynum = playernum;
	//set the time to send a message to the team mates
	bs->teammessage_time = FloatTime() + 2 * random();
	//set the ltg type
	bs->ltgtype = LTG_KILL;
	//set the team goal time
	bs->teamgoal_time = FloatTime() + TEAM_KILL_SOMEONE;
	//
	BotSetTeamStatus(bs);
	BotPrintTeamGoal(bs);
}
开发者ID:coltongit,项目名称:mint-arena,代码行数:35,代码来源:ai_cmd.c

示例11: BotChat_StartLevel

/*
==================
BotChat_StartLevel
==================
*/
int BotChat_StartLevel(bot_state_t *bs) {
	char name[32];
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (BotIsObserver(bs)) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	//don't chat in teamplay
	if (TeamPlayIsOn()) {
#ifdef MISSIONPACK
	    trap_EA_Command(bs->client, "vtaunt");
#endif
	    return qfalse;
	}
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
	if (!bot_fastchat.integer) {
		if (random() > rnd) return qfalse;
	}
	if (BotNumActivePlayers() <= 1) return qfalse;
	BotAI_BotInitialChat(bs, "level_start",
				EasyClientName(bs->client, name, 32),	// 0
				NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:33,代码来源:ai_chat.c

示例12: BotChat_HitTalking

/*
==================
BotChat_HitTalking
==================
*/
int BotChat_HitTalking(bot_state_t *bs) {
	char name[32], *weap;
	int lasthurt_client;
	float rnd;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	if (BotNumActivePlayers() <= 1) return qfalse;
	lasthurt_client = g_entities[bs->client].client->lasthurt_client;
	if (!lasthurt_client) return qfalse;
	if (lasthurt_client == bs->client) return qfalse;
	//
	if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
	//
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);
	//don't chat in teamplay
	if (TeamPlayIsOn()) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	//if fast chat is off
	if (!bot_fastchat.integer) {
		if (random() > rnd * 0.5) return qfalse;
	}
	if (!BotValidChatPosition(bs)) return qfalse;
	//
	ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
	weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
	//
	BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:38,代码来源:ai_chat.c

示例13: BotChat_StartLevel

/*
==================
BotChat_StartLevel
==================
*/
int BotChat_StartLevel( bot_state_t *bs ) {
	char name[32];
	float rnd;

	if ( bot_nochat.integer ) {
		return qfalse;
	}
	if ( BotIsObserver( bs ) ) {
		return qfalse;
	}
	if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
		return qfalse;
	}
	//don't chat in teamplay
	if ( TeamPlayIsOn() ) {
		return qfalse;
	}
	rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1 );
	if ( !bot_fastchat.integer ) {
		if ( random() > rnd ) {
			return qfalse;
		}
	}
	if ( BotNumActivePlayers() <= 1 ) {
		return qfalse;
	}
	BotAI_BotInitialChat( bs, "level_start",
						  EasyClientName( bs->client, name, 32 ), // 0
						  NULL );
	bs->lastchat_time = trap_AAS_Time();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:chegestar,项目名称:omni-bot,代码行数:38,代码来源:ai_chat.c

示例14: BotMatch_Kill

/*
=======================================================================================================================================
BotMatch_Kill
=======================================================================================================================================
*/
void BotMatch_Kill(bot_state_t *bs, bot_match_t *match) {
	char enemy[MAX_MESSAGE_SIZE];
	int client;

	if (!TeamPlayIsOn()) {
		return;
	}
	// if not addressed to this bot
	if (!BotAddressedToBot(bs, match)) {
		return;
	}

	trap_BotMatchVariable(match, ENEMY, enemy, sizeof(enemy));
	client = FindEnemyByName(bs, enemy);

	if (client < 0) {
		BotAI_BotInitialChat(bs, "whois", enemy, NULL);
		trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
		return;
	}

	bs->teamgoal.entitynum = client;
	// set the time to send a message to the team mates
	bs->teammessage_time = trap_AAS_Time() + 2 * random();
	// set the ltg type
	bs->ltgtype = LTG_KILL;
	// set the team goal time
	bs->teamgoal_time = trap_AAS_Time() + TEAM_KILL_SOMEONE;
#ifdef DEBUG
	BotPrintTeamGoal(bs);
#endif // DEBUG
}
开发者ID:ioid3-games,项目名称:ioid3-rtcw,代码行数:37,代码来源:ai_cmd.c

示例15: BotChat_HitNoKill

/*
==================
BotChat_HitNoKill
==================
*/
int BotChat_HitNoKill(bot_state_t *bs) {
	char name[32], *weap;
	float rnd;
	aas_entityinfo_t entinfo;

	if (bot_nochat.integer) return qfalse;
	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
	if (BotNumActivePlayers() <= 1) return qfalse;
	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
	//don't chat in teamplay
	if (TeamPlayIsOn()) return qfalse;
	// don't chat in tournament mode
	if (gametype == GT_TOURNAMENT) return qfalse;
	//if fast chat is off
	if (!bot_fastchat.integer) {
		if (random() > rnd * 0.5) return qfalse;
	}
	if (!BotValidChatPosition(bs)) return qfalse;
	//
	if (BotVisibleEnemies(bs)) return qfalse;
	//
	BotEntityInfo(bs->enemy, &entinfo);
	if (EntityIsShooting(&entinfo)) return qfalse;
	//
	ClientName(bs->enemy, name, sizeof(name));
	weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
	//
	BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
	bs->lastchat_time = FloatTime();
	bs->chatto = CHAT_ALL;
	return qtrue;
}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:37,代码来源:ai_chat.c


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