本文整理汇总了C++中BODY函数的典型用法代码示例。如果您正苦于以下问题:C++ BODY函数的具体用法?C++ BODY怎么用?C++ BODY使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BODY函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Kpp__SetupRule
short PEXPORT Kpp__SetupRule(LPRULE lpRule, LISTID idVarList,
LISTID idClassList, EXPID idIfPart,
EXPID idThenPart)
{
#ifdef INFERENCE
PRIORITY(lpRule) = 0;
MATCHES(lpRule) = NULLID;
NUMVARS(lpRule) = KppListLen(idVarList);
BODY(lpRule) = JoinIfThen(idIfPart, idThenPart);
if (idIfPart)
KppDeleteExp(idIfPart);
if (idThenPart)
KppDeleteExp(idThenPart);
if (NUMVARS(lpRule) == 0)
VARS(lpRule) = KppMakeList(0);
else
{
VARS(lpRule) = MakeRuleArgList(idVarList, idClassList);
if (idVarList)
KppDeleteList(idVarList);
if (idClassList)
KppDeleteList(idClassList);
idVarList = VARS(lpRule);
KppClearVarList(idVarList);
KppBindVars(idVarList, BODY(lpRule));
}
#endif
return TRUE;
}
示例2: __CopyRule
RULEID __CopyRule(LPRULE lpOldRule, ITEMID idName)
{
#ifdef INFERENCE
RULEID idRule;
LPRULE lpRule;
LPEXP lpBody;
EXPID idBody;
if (GetRule(idName) != NULLID)
return NULLID;
idRule = KppAddItemAndName (RULE, (LPLPSTR)&lpRule, idName);
if (!idRule)
return NULLID;
NAME(lpRule) = idName;
FLAGS(lpRule) = NULL;
PRIORITY(lpRule) = 0;
MATCHES(lpRule) = NULLID;
NUMVARS(lpRule) = NUMVARS(lpOldRule);
if (! (FLAGS(lpRule) & CBODY))
{
VARS(lpRule) = KppDeepListCopy(VARS(lpOldRule), Kpp__CopyVar,idRule);
idBody = BODY(lpRule) = KppCopyExp(
BODY(lpOldRule), (LPLPSTR)&lpBody, kPERMMODE);
KppReleaseExp(idBody);
}
KppReleaseItem(RULE, idRule);
/* Add to KnowledgeTools */
KppAddItemCB (RULE, 1);
return idRule;
#endif
}
示例3: rb_cpApplyDampedSpring
static VALUE
rb_cpApplyDampedSpring(VALUE klass, VALUE a, VALUE b,
VALUE anchr1, VALUE anchr2, VALUE rlen, VALUE k, VALUE dmp, VALUE dt)
{
cpApplyDampedSpring(BODY(a), BODY(b), *VGET(anchr1), *VGET(anchr2),
NUM2DBL(rlen), NUM2DBL(k), NUM2DBL(dmp), NUM2DBL(dt));
return klass;
}
示例4: Kpp__ResetGoal
short PEXPORT Kpp__ResetGoal(LPGOAL lpGoal)
{
#ifdef INFERENCE
/* delete the goal body */
if (! (FLAGS(lpGoal) & CBODY)
&& BODY(lpGoal) != NULLID)
KppDeleteExp(BODY(lpGoal));
#endif
return TRUE;
}
示例5: rb_cpBodyInitialize
static VALUE
rb_cpBodyInitialize(VALUE self, VALUE m, VALUE i) {
cpBody *body = BODY(self);
cpBodyInit(body, NUM2DBL(m), NUM2DBL(i));
body->data = (void *)self;
return self;
}
示例6: do_bodyCode
SEXP attribute_hidden do_bodyCode(SEXP call, SEXP op, SEXP args, SEXP rho)
{
checkArity(op, args);
if (TYPEOF(CAR(args)) == CLOSXP)
return duplicate(BODY(CAR(args)));
else return R_NilValue;
}
示例7: do_envirgets
SEXP attribute_hidden do_envirgets(SEXP call, SEXP op, SEXP args, SEXP rho)
{
SEXP env, s = CAR(args);
checkArity(op, args);
check1arg(args, call, "x");
env = CADR(args);
if (TYPEOF(CAR(args)) == CLOSXP
&& (isEnvironment(env) ||
isEnvironment(env = simple_as_environment(env)) ||
isNull(env))) {
if (isNull(env))
error(_("use of NULL environment is defunct"));
if(MAYBE_SHARED(s))
/* this copies but does not duplicate args or code */
s = duplicate(s);
if (TYPEOF(BODY(s)) == BCODESXP)
/* switch to interpreted version if compiled */
SET_BODY(s, R_ClosureExpr(CAR(args)));
SET_CLOENV(s, env);
}
else if (isNull(env) || isEnvironment(env) ||
isEnvironment(env = simple_as_environment(env)))
setAttrib(s, R_DotEnvSymbol, env);
else
error(_("replacement object is not an environment"));
return s;
}
示例8: __EvalFunc
WORD __EvalFunc(LPFUNC lpFunc, LISTID idArgList)
{
WORD i = FALSE;
ATOMID idName = NAME(lpFunc);
EXPID idBody;
LPEXP lpBody;
LISTID idVarList;
GLOBALHANDLE hBody;
if (NUMVARS(lpFunc) != KppListLen(idArgList))
return KppRegisterKappaMessage(hResThisDll, IDE_BADNUMARG,
idName, NULLID, NULLID);
idVarList = VARS(lpFunc);
idBody = BODY(lpFunc);
if (!idBody)
KappaReturnAtom(lpIDs->idNull);
UnwindProtect(cleanup);
if (lpKALView && lpKALView->bActive)
(*lpKALView->PushFn)(idName);
lpBody = KppCopyTempExp(idBody, (GLOBALHANDLE FAR *) &hBody);
Kpp__LoadArgs(lpBody, idVarList, idArgList);
i = Kpp_EvalExp(lpBody);
cleanup:
KppReleaseTempExp(hBody, i);
KppUnbindVars(idVarList);
if (lpKALView && lpKALView->bActive)
(*lpKALView->Pop)(TRUE);
EndProtect();
return i;
}
示例9: rb_cpShapeSetBody
static VALUE
rb_cpShapeSetBody(VALUE self, VALUE body)
{
SHAPE(self)->body = BODY(body);
rb_ivar_set(self, id_body, body);
return body;
}
示例10: rb_cpBodyIsStatic
static VALUE
rb_cpBodyIsStatic(VALUE self) {
cpBody * body = BODY(self);
cpBool stat = 0;
// cpBodyInitStatic(body);
stat = cpBodyIsStatic(body);
return stat ? Qtrue : Qfalse;
//
}
示例11: nbGenerateIsotropicCore
/* generatePlummer: generate Plummer model initial conditions for test
* runs, scaled to units such that M = -4E = G = 1 (Henon, Heggie,
* etc). See Aarseth, SJ, Henon, M, & Wielen, R (1974) Astr & Ap, 37,
* 183.
*/
static int nbGenerateIsotropicCore(lua_State* luaSt,
dsfmt_t* prng,
unsigned int nbody,
real mass1,
real mass2,
mwbool ignore,
mwvector rShift,
mwvector vShift,
real radiusScale1,
real radiusScale2)
{
unsigned int i;
int table;
Body b;
real r, velScale;
real mass = mass1 + mass2;
real radiusScale = mw_sqrt(mw_pow(radiusScale1,2) + mw_pow(radiusScale2,2));
memset(&b, 0, sizeof(b));
velScale = mw_sqrt(mass / radiusScale); /* and recip. speed scale */
b.bodynode.type = BODY(ignore); /* Same for all in the model */
b.bodynode.mass = mass / nbody; /* Mass per particle */
lua_createtable(luaSt, nbody, 0);
table = lua_gettop(luaSt);
for (i = 0; i < nbody; ++i)
{
do
{
r = isotropicRandomR(prng, radiusScale1, radiusScale2, mass1, mass2);
/* FIXME: We should avoid the divide by 0.0 by multiplying
* the original random number by 0.9999.. but I'm too lazy
* to change the tests. Same with other models */
}
while (isinf(r));
b.bodynode.pos = isotropicBodyPosition(prng, rShift, r);
b.vel = isotropicBodyVelocity(prng, r, vShift, velScale, radiusScale1, radiusScale2, mass1, mass2);
assert(nbPositionValid(b.bodynode.pos));
pushBody(luaSt, &b);
// printf("Body %d is pushed. \n",i);
lua_rawseti(luaSt, table, i + 1);
}
return 1;
}
示例12: rb_cpCircleInitialize
static VALUE
rb_cpCircleInitialize(VALUE self, VALUE body, VALUE radius, VALUE offset)
{
cpCircleShape *circle = (cpCircleShape *)SHAPE(self);
cpCircleShapeInit(circle, BODY(body), NUM2DBL(radius), *VGET(offset));
circle->shape.data = (void *)self;
circle->shape.collision_type = Qnil;
rb_ivar_set(self, id_body, body);
return self;
}
示例13: rb_cpSegmentInitialize
static VALUE
rb_cpSegmentInitialize(VALUE self, VALUE body, VALUE a, VALUE b, VALUE r)
{
cpSegmentShape *seg = (cpSegmentShape *)SHAPE(self);
cpSegmentShapeInit(seg, BODY(body), *VGET(a), *VGET(b), NUM2DBL(r));
seg->shape.data = (void *)self;
seg->shape.collision_type = Qnil;
rb_ivar_set(self, id_body, body);
return self;
}
示例14: apply
obj_t * apply(obj_t *args, obj_t *env) {
assert(IS_LIST(args));
if (IS_LIST(CAR(args)) && IS_FUNC(CAR(CAR(args)))) {
return (FUNC(CAR(CAR(args))))(CDR(args), env);
} else if (IS_LIST(CAR(args)) && IS_DEFUNC(CAR(CAR(args)))) {
obj_t * func_args;
obj_t * call_args;
obj_t * body;
obj_t * result;
body = clone_obj(BODY(CAR(CAR(args))));
func_args = ARGS(CAR(CAR(args)));
call_args = CDR(args);
/* ((<DEFUNC:[args=(X)][body=(TIMES X X)]>) 3) */
while (IS_LIST(func_args) && IS_LIST(call_args)) {
obj_t * func_arg = CAR(func_args);
obj_t * call_arg = CAR(call_args);
replace_obj(func_arg, call_arg, body);
func_args = CDR(func_args);
call_args = CDR(call_args);
}
if ((IS_LIST(func_args) && !IS_LIST(call_args)) ||
(!IS_LIST(func_args) && IS_LIST(call_args))) {
free_obj(body); /* clean up */
fprintf(stdout, "Unexpected number of arguments\n");
return alloc_fail();
}
result = eval(body, env);
free_obj(body);
return result;
} else {
return clone_obj(args);
}
}
示例15: reassign_function
SEXP reassign_function(SEXP name, SEXP env, SEXP old_fun, SEXP new_fun)
{
if (TYPEOF(name) != SYMSXP) error("name must be a symbol");
if (TYPEOF(env) != ENVSXP) error("env must be an environment");
if (TYPEOF(old_fun) != CLOSXP) error("old_fun must be a function");
if (TYPEOF(new_fun) != CLOSXP) error("new_fun must be a function");
SET_FORMALS(old_fun, FORMALS(new_fun));
SET_BODY(old_fun, BODY(new_fun));
SET_CLOENV(old_fun, CLOENV(new_fun));
DUPLICATE_ATTRIB(old_fun, new_fun);
return R_NilValue;
}