本文整理汇总了C++中BLI_rcti_size_y函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_rcti_size_y函数的具体用法?C++ BLI_rcti_size_y怎么用?C++ BLI_rcti_size_y使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BLI_rcti_size_y函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MEM_mallocN
/** Save the current OpenGL state and initialize OpenGL for 2D
* rendering. glaEnd2DDraw should be called on the returned structure
* to free it and to return OpenGL to its previous state. The
* scissor rectangle is set to match the viewport.
*
* See glaDefine2DArea for an explanation of why this function uses integers.
*
* \param screen_rect The screen rectangle to be used for 2D drawing.
* \param world_rect The world rectangle that the 2D area represented
* by \a screen_rect is supposed to represent. If NULL it is assumed the
* world has a 1 to 1 mapping to the screen.
*/
gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
{
gla2DDrawInfo *di = MEM_mallocN(sizeof(*di), "gla2DDrawInfo");
int sc_w, sc_h;
float wo_w, wo_h;
glGetIntegerv(GL_VIEWPORT, (GLint *)di->orig_vp);
glGetIntegerv(GL_SCISSOR_BOX, (GLint *)di->orig_sc);
glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat *)di->orig_projmat);
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)di->orig_viewmat);
di->screen_rect = *screen_rect;
if (world_rect) {
di->world_rect = *world_rect;
}
else {
di->world_rect.xmin = di->screen_rect.xmin;
di->world_rect.ymin = di->screen_rect.ymin;
di->world_rect.xmax = di->screen_rect.xmax;
di->world_rect.ymax = di->screen_rect.ymax;
}
sc_w = BLI_rcti_size_x(&di->screen_rect);
sc_h = BLI_rcti_size_y(&di->screen_rect);
wo_w = BLI_rcti_size_x(&di->world_rect);
wo_h = BLI_rcti_size_y(&di->world_rect);
di->wo_to_sc[0] = sc_w / wo_w;
di->wo_to_sc[1] = sc_h / wo_h;
glaDefine2DArea(&di->screen_rect);
return di;
}
示例2: UI_fontstyle_draw_ex
void UI_fontstyle_draw_ex(
const uiFontStyle *fs, const rcti *rect, const char *str,
size_t len, float *r_xofs, float *r_yofs)
{
int xofs = 0, yofs;
int font_flag = BLF_CLIPPING;
UI_fontstyle_set(fs);
/* set the flag */
if (fs->shadow) {
font_flag |= BLF_SHADOW;
const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs->kerning == 1) {
font_flag |= BLF_KERNING_DEFAULT;
}
if (fs->word_wrap == 1) {
font_flag |= BLF_WORD_WRAP;
}
BLF_enable(fs->uifont_id, font_flag);
if (fs->word_wrap == 1) {
/* draw from boundbox top */
yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id);
}
else {
/* draw from boundbox center */
yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - BLF_ascender(fs->uifont_id)));
}
if (fs->align == UI_STYLE_TEXT_CENTER) {
xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len)));
/* don't center text if it chops off the start of the text, 2 gives some margin */
if (xofs < 2) {
xofs = 2;
}
}
else if (fs->align == UI_STYLE_TEXT_RIGHT) {
xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len) - 0.1f * U.widget_unit;
}
/* clip is very strict, so we give it some space */
BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4);
BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);
BLF_draw(fs->uifont_id, str, len);
BLF_disable(fs->uifont_id, font_flag);
*r_xofs = xofs;
*r_yofs = yofs;
}
示例3: UI_fontstyle_draw_rotated
/* drawn same as above, but at 90 degree angle */
void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const char *str)
{
float height;
int xofs, yofs;
float angle;
rcti txtrect;
UI_fontstyle_set(fs);
height = BLF_ascender(fs->uifont_id);
/* becomes x-offset when rotated */
xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
/* ignore UI_STYLE, always aligned to top */
/* rotate counter-clockwise for now (assumes left-to-right language)*/
xofs += height;
yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5;
angle = M_PI_2;
/* translate rect to vertical */
txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect);
txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect);
txtrect.xmax = rect->xmin;
txtrect.ymax = rect->ymin;
/* clip is very strict, so we give it some space */
/* clipping is done without rotation, so make rect big enough to contain both positions */
BLF_clipping(fs->uifont_id, txtrect.xmin - 1, txtrect.ymin - yofs - xofs - 4, rect->xmax + 1, rect->ymax + 4);
BLF_enable(fs->uifont_id, BLF_CLIPPING);
BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f);
BLF_enable(fs->uifont_id, BLF_ROTATION);
BLF_rotation(fs->uifont_id, angle);
if (fs->shadow) {
BLF_enable(fs->uifont_id, BLF_SHADOW);
const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs->kerning == 1)
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
BLF_disable(fs->uifont_id, BLF_ROTATION);
BLF_disable(fs->uifont_id, BLF_CLIPPING);
if (fs->shadow)
BLF_disable(fs->uifont_id, BLF_SHADOW);
if (fs->kerning == 1)
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
示例4: gla2DSetMap
void gla2DSetMap(gla2DDrawInfo *di, rctf *rect)
{
int sc_w, sc_h;
float wo_w, wo_h;
di->world_rect = *rect;
sc_w = BLI_rcti_size_x(&di->screen_rect);
sc_h = BLI_rcti_size_y(&di->screen_rect);
wo_w = BLI_rcti_size_x(&di->world_rect);
wo_h = BLI_rcti_size_y(&di->world_rect);
di->wo_to_sc[0] = sc_w / wo_w;
di->wo_to_sc[1] = sc_h / wo_h;
}
示例5: ED_markers_draw
/* Draw Scene-Markers in time window */
void ED_markers_draw(const bContext *C, int flag)
{
ListBase *markers = ED_context_get_markers(C);
View2D *v2d;
TimeMarker *marker;
Scene *scene;
int select_pass;
int v2d_clip_range_x[2];
float font_width_max;
/* cache values */
float ypixels, xscale, yscale;
if (markers == NULL || BLI_listbase_is_empty(markers)) {
return;
}
scene = CTX_data_scene(C);
v2d = UI_view2d_fromcontext(C);
if (flag & DRAW_MARKERS_MARGIN) {
const unsigned char shade[4] = {0, 0, 0, 16};
glColor4ubv(shade);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glRectf(v2d->cur.xmin, 0, v2d->cur.xmax, UI_MARKER_MARGIN_Y);
glDisable(GL_BLEND);
}
/* no time correction for framelen! space is drawn with old values */
ypixels = BLI_rcti_size_y(&v2d->mask);
UI_view2d_scale_get(v2d, &xscale, &yscale);
glScalef(1.0f / xscale, 1.0f, 1.0f);
/* x-bounds with offset for text (adjust for long string, avoid checking string width) */
font_width_max = (10 * UI_DPI_FAC) / xscale;
v2d_clip_range_x[0] = v2d->cur.xmin - (sizeof(marker->name) * font_width_max);
v2d_clip_range_x[1] = v2d->cur.xmax + font_width_max;
/* loop [unselected, selected] */
for (select_pass = 0; select_pass <= SELECT; select_pass += SELECT) {
/* unselected markers are drawn at the first time */
for (marker = markers->first; marker; marker = marker->next) {
if ((marker->flag & SELECT) == select_pass) {
/* bounds check */
if ((marker->frame >= v2d_clip_range_x[0]) &&
(marker->frame <= v2d_clip_range_x[1]))
{
draw_marker(v2d, marker, scene->r.cfra, flag,
ypixels, xscale, yscale);
}
}
}
}
glScalef(xscale, 1.0f, 1.0f);
}
示例6: wm_gesture_evaluate
/* tweak and line gestures */
int wm_gesture_evaluate(wmGesture *gesture)
{
if (gesture->type == WM_GESTURE_TWEAK) {
rcti *rect = gesture->customdata;
int dx = BLI_rcti_size_x(rect);
int dy = BLI_rcti_size_y(rect);
if (ABS(dx) + ABS(dy) > U.tweak_threshold) {
int theta = (int)floor(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI + 0.5f);
int val = EVT_GESTURE_W;
if (theta == 0) val = EVT_GESTURE_E;
else if (theta == 1) val = EVT_GESTURE_NE;
else if (theta == 2) val = EVT_GESTURE_N;
else if (theta == 3) val = EVT_GESTURE_NW;
else if (theta == -1) val = EVT_GESTURE_SE;
else if (theta == -2) val = EVT_GESTURE_S;
else if (theta == -3) val = EVT_GESTURE_SW;
#if 0
/* debug */
if (val == 1) printf("tweak north\n");
if (val == 2) printf("tweak north-east\n");
if (val == 3) printf("tweak east\n");
if (val == 4) printf("tweak south-east\n");
if (val == 5) printf("tweak south\n");
if (val == 6) printf("tweak south-west\n");
if (val == 7) printf("tweak west\n");
if (val == 8) printf("tweak north-west\n");
#endif
return val;
}
}
return 0;
}
示例7: ed_preview_draw_rect
/* uses UI_BTYPE_ROUNDBOX button in block to get the rect */
static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect, rcti *newrect)
{
Render *re;
RenderResult rres;
char name[32];
int offx = 0;
int newx = BLI_rcti_size_x(rect);
int newy = BLI_rcti_size_y(rect);
bool ok = false;
if (!split || first) sprintf(name, "Preview %p", (void *)sa);
else sprintf(name, "SecondPreview %p", (void *)sa);
if (split) {
if (first) {
offx = 0;
newx = newx / 2;
}
else {
offx = newx / 2;
newx = newx - newx / 2;
}
}
/* test if something rendered ok */
re = RE_GetRender(name);
/* material preview only needs monoscopy (view 0) */
RE_AcquireResultImage(re, &rres, 0);
if (rres.rectf) {
if (ABS(rres.rectx - newx) < 2 && ABS(rres.recty - newy) < 2) {
newrect->xmax = max_ii(newrect->xmax, rect->xmin + rres.rectx + offx);
newrect->ymax = max_ii(newrect->ymax, rect->ymin + rres.recty);
if (rres.rectx && rres.recty) {
unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
float fx = rect->xmin + offx;
float fy = rect->ymin;
/* material preview only needs monoscopy (view 0) */
if (re)
RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);
glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);
MEM_freeN(rect_byte);
ok = 1;
}
}
}
RE_ReleaseResultImage(re);
return ok;
}
示例8: wm_gesture_evaluate
/* tweak and line gestures */
int wm_gesture_evaluate(wmGesture *gesture, const wmEvent *event)
{
if (gesture->type == WM_GESTURE_TWEAK) {
rcti *rect = gesture->customdata;
const int delta[2] = {
BLI_rcti_size_x(rect),
BLI_rcti_size_y(rect),
};
if (WM_event_drag_test_with_delta(event, delta)) {
int theta = round_fl_to_int(4.0f * atan2f((float)delta[1], (float)delta[0]) / (float)M_PI);
int val = EVT_GESTURE_W;
if (theta == 0) {
val = EVT_GESTURE_E;
}
else if (theta == 1) {
val = EVT_GESTURE_NE;
}
else if (theta == 2) {
val = EVT_GESTURE_N;
}
else if (theta == 3) {
val = EVT_GESTURE_NW;
}
else if (theta == -1) {
val = EVT_GESTURE_SE;
}
else if (theta == -2) {
val = EVT_GESTURE_S;
}
else if (theta == -3) {
val = EVT_GESTURE_SW;
}
#if 0
/* debug */
if (val == 1)
printf("tweak north\n");
if (val == 2)
printf("tweak north-east\n");
if (val == 3)
printf("tweak east\n");
if (val == 4)
printf("tweak south-east\n");
if (val == 5)
printf("tweak south\n");
if (val == 6)
printf("tweak south-west\n");
if (val == 7)
printf("tweak west\n");
if (val == 8)
printf("tweak north-west\n");
#endif
return val;
}
}
return 0;
}
示例9: drawPropCircle
/* called from drawview.c, as an extra per-window draw option */
void drawPropCircle(const struct bContext *C, TransInfo *t)
{
if (t->flag & T_PROP_EDIT) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float tmat[4][4], imat[4][4];
int depth_test_enabled;
if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
copy_m4_m4(tmat, rv3d->viewmat);
invert_m4_m4(imat, tmat);
}
else {
unit_m4(tmat);
unit_m4(imat);
}
GPU_matrix_push();
if (t->spacetype == SPACE_VIEW3D) {
/* pass */
}
else if (t->spacetype == SPACE_IMAGE) {
GPU_matrix_scale_2f(1.0f / t->aspect[0], 1.0f / t->aspect[1]);
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION)) {
/* only scale y */
rcti *mask = &t->ar->v2d.mask;
rctf *datamask = &t->ar->v2d.cur;
float xsize = BLI_rctf_size_x(datamask);
float ysize = BLI_rctf_size_y(datamask);
float xmask = BLI_rcti_size_x(mask);
float ymask = BLI_rcti_size_y(mask);
GPU_matrix_scale_2f(1.0f, (ysize / xsize) * (xmask / ymask));
}
depth_test_enabled = GPU_depth_test_enabled();
if (depth_test_enabled) {
GPU_depth_test(false);
}
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
set_inverted_drawing(1);
imm_drawcircball(t->center_global, t->prop_size, imat, pos);
set_inverted_drawing(0);
immUnbindProgram();
if (depth_test_enabled) {
GPU_depth_test(true);
}
GPU_matrix_pop();
}
}
示例10: ED_space_image_get_zoom
void ED_space_image_get_zoom(SpaceImage *sima, ARegion *ar, float *zoomx, float *zoomy)
{
int width, height;
ED_space_image_get_size(sima, &width, &height);
*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (float)(BLI_rctf_size_x(&ar->v2d.cur) * width);
*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (float)(BLI_rctf_size_y(&ar->v2d.cur) * height);
}
示例11: wmViewport
void wmViewport(const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
glViewport(winrct->xmin, winrct->ymin, width, height);
glScissor(winrct->xmin, winrct->ymin, width, height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
示例12: BLI_rcti_scale
void BLI_rcti_scale(rcti *rect, const float scale)
{
const int cent_x = BLI_rcti_cent_x(rect);
const int cent_y = BLI_rcti_cent_y(rect);
const int size_x_half = BLI_rcti_size_x(rect) * (scale * 0.5f);
const int size_y_half = BLI_rcti_size_y(rect) * (scale * 0.5f);
rect->xmin = cent_x - size_x_half;
rect->ymin = cent_y - size_y_half;
rect->xmax = cent_x + size_x_half;
rect->ymax = cent_y + size_y_half;
}
示例13: actkeys_viewall
static int actkeys_viewall(bContext *C, const bool only_sel)
{
bAnimContext ac;
View2D *v2d;
float extra, min, max;
bool found;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
v2d = &ac.ar->v2d;
/* set the horizontal range, with an extra offset so that the extreme keys will be in view */
found = get_keyframe_extents(&ac, &min, &max, only_sel);
if (only_sel && (found == false))
return OPERATOR_CANCELLED;
v2d->cur.xmin = min;
v2d->cur.xmax = max;
extra = 0.1f * BLI_rctf_size_x(&v2d->cur);
v2d->cur.xmin -= extra;
v2d->cur.xmax += extra;
/* set vertical range */
if (only_sel == false) {
/* view all -> the summary channel is usually the shows everything, and resides right at the top... */
v2d->cur.ymax = 0.0f;
v2d->cur.ymin = (float)-BLI_rcti_size_y(&v2d->mask);
}
else {
/* locate first selected channel (or the active one), and frame those */
float ymin = v2d->cur.ymin;
float ymax = v2d->cur.ymax;
if (actkeys_channels_get_selected_extents(&ac, &ymin, &ymax)) {
/* recenter the view so that this range is in the middle */
float ymid = (ymax - ymin) / 2.0f + ymin;
float x_center;
UI_view2d_center_get(v2d, &x_center, NULL);
UI_view2d_center_set(v2d, x_center, ymid);
}
}
/* do View2D syncing */
UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
/* just redraw this view */
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}
示例14: mat_livedb_scroll_page_down_exec
/* /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */
static int mat_livedb_scroll_page_down_exec(bContext *C, wmOperator *op)
{
ARegion *ar = CTX_wm_region(C);
int dy = -BLI_rcti_size_y(&ar->v2d.mask);
ar->v2d.cur.ymin += dy;
ar->v2d.cur.ymax += dy;
ED_region_tag_redraw(ar);
return OPERATOR_FINISHED;
} /* mat_livedb_scroll_page_down_exec() */
示例15: wmGetProjectionMatrix
void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
orthographic_m4(mat,
-GLA_PIXEL_OFS,
(float)width - GLA_PIXEL_OFS,
-GLA_PIXEL_OFS,
(float)height - GLA_PIXEL_OFS,
-100,
100);
}