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C++ BLI_join_dirfile函数代码示例

本文整理汇总了C++中BLI_join_dirfile函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_join_dirfile函数的具体用法?C++ BLI_join_dirfile怎么用?C++ BLI_join_dirfile使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了BLI_join_dirfile函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fluidsim_delete_until_lastframe

/* copied from rna_fluidsim.c: fluidsim_find_lastframe() */
static void fluidsim_delete_until_lastframe(FluidsimSettings *fss, const char *relbase)
{
	char targetDir[FILE_MAX], targetFile[FILE_MAX];
	char targetDirVel[FILE_MAX], targetFileVel[FILE_MAX];
	char previewDir[FILE_MAX], previewFile[FILE_MAX];
	int curFrame = 1, exists = 0;

	BLI_join_dirfile(targetDir,    sizeof(targetDir),    fss->surfdataPath, OB_FLUIDSIM_SURF_FINAL_OBJ_FNAME);
	BLI_join_dirfile(targetDirVel, sizeof(targetDirVel), fss->surfdataPath, OB_FLUIDSIM_SURF_FINAL_VEL_FNAME);
	BLI_join_dirfile(previewDir,   sizeof(previewDir),   fss->surfdataPath, OB_FLUIDSIM_SURF_PREVIEW_OBJ_FNAME);

	BLI_path_abs(targetDir,    relbase);
	BLI_path_abs(targetDirVel, relbase);
	BLI_path_abs(previewDir,   relbase);

	do {
		BLI_strncpy(targetFile, targetDir, sizeof(targetFile));
		BLI_strncpy(targetFileVel, targetDirVel, sizeof(targetFileVel));
		BLI_strncpy(previewFile, previewDir, sizeof(previewFile));

		BLI_path_frame(targetFile, curFrame, 0);
		BLI_path_frame(targetFileVel, curFrame, 0);
		BLI_path_frame(previewFile, curFrame, 0);

		curFrame++;

		if ((exists = BLI_exists(targetFile))) {
			BLI_delete(targetFile, false, false);
			BLI_delete(targetFileVel, false, false);
			BLI_delete(previewFile, false, false);
		}
	} while (exists);

	return;
}
开发者ID:Bforartists,项目名称:Bforartists,代码行数:36,代码来源:physics_fluid.c

示例2: file_expand_directory

static void file_expand_directory(bContext *C)
{
	SpaceFile *sfile= CTX_wm_space_file(C);
	
	if(sfile->params) {
		if ( sfile->params->dir[0] == '~' ) {
			char tmpstr[sizeof(sfile->params->dir)-1];
			BLI_strncpy(tmpstr, sfile->params->dir+1, sizeof(tmpstr));
			BLI_join_dirfile(sfile->params->dir, sizeof(sfile->params->dir), BLI_getDefaultDocumentFolder(), tmpstr);
		}

#ifdef WIN32
		if (sfile->params->dir[0] == '\0') {
			get_default_root(sfile->params->dir);
		}
		/* change "C:" --> "C:\", [#28102] */
		else if (   (isalpha(sfile->params->dir[0]) &&
		            (sfile->params->dir[1] == ':')) &&
		            (sfile->params->dir[2] == '\0')

		) {
			sfile->params->dir[2]= '\\';
			sfile->params->dir[3]= '\0';
		}
#endif
	}
}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:27,代码来源:file_ops.c

示例3: get_path_local

/**
 * Constructs in \a targetpath the name of a directory relative to a version-specific
 * subdirectory in the parent directory of the Blender executable.
 *
 * \param targetpath  String to return path
 * \param folder_name  Optional folder name within version-specific directory
 * \param subfolder_name  Optional subfolder name within folder_name
 * \param ver  To construct name of version-specific directory within bprogdir
 * \return true if such a directory exists.
 */
static bool get_path_local(char *targetpath, const char *folder_name, const char *subfolder_name, const int ver)
{
	char relfolder[FILE_MAX];
	
#ifdef PATH_DEBUG
	printf("%s...\n", __func__);
#endif

	if (folder_name) {
		if (subfolder_name) {
			BLI_join_dirfile(relfolder, sizeof(relfolder), folder_name, subfolder_name);
		}
		else {
			BLI_strncpy(relfolder, folder_name, sizeof(relfolder));
		}
	}
	else {
		relfolder[0] = '\0';
	}

	/* try EXECUTABLE_DIR/2.5x/folder_name - new default directory for local blender installed files */
#ifdef __APPLE__
	static char osx_resourses[FILE_MAX]; /* due new codesign situation in OSX > 10.9.5 we must move the blender_version dir with contents to Resources */
	sprintf(osx_resourses, "%s../Resources", bprogdir);
	return test_path(targetpath, osx_resourses, blender_version_decimal(ver), relfolder);
#else
	return test_path(targetpath, bprogdir, blender_version_decimal(ver), relfolder);
#endif
}
开发者ID:greg100795,项目名称:blender-git,代码行数:39,代码来源:appdir.c

示例4: test_path

/**
 * Concatenates path_base, (optional) path_sep and (optional) folder_name into targetpath,
 * returning true if result points to a directory.
 */
static bool test_path(char *targetpath, const char *path_base, const char *path_sep, const char *folder_name)
{
	char tmppath[FILE_MAX];
	
	if (path_sep) BLI_join_dirfile(tmppath, sizeof(tmppath), path_base, path_sep);
	else BLI_strncpy(tmppath, path_base, sizeof(tmppath));

	/* rare cases folder_name is omitted (when looking for ~/.blender/2.xx dir only) */
	if (folder_name)
		BLI_make_file_string("/", targetpath, tmppath, folder_name);
	else
		BLI_strncpy(targetpath, tmppath, sizeof(tmppath));
	/* FIXME: why is "//" on front of tmppath expanded to "/" (by BLI_join_dirfile)
	 * if folder_name is specified but not otherwise? */

	if (BLI_is_dir(targetpath)) {
#ifdef PATH_DEBUG
		printf("\t%s found: %s\n", __func__, targetpath);
#endif
		return true;
	}
	else {
#ifdef PATH_DEBUG
		printf("\t%s missing: %s\n", __func__, targetpath);
#endif
		//targetpath[0] = '\0';
		return false;
	}
}
开发者ID:greg100795,项目名称:blender-git,代码行数:33,代码来源:appdir.c

示例5: strip_last_slash

static char *check_destination(const char *file, const char *to)
{
	struct stat st;

	if (!stat(to, &st)) {
		if (S_ISDIR(st.st_mode)) {
			char *str, *path;
			const char *filename;
			size_t len = 0;

			str = strip_last_slash(file);
			filename = BLI_last_slash(str);

			if (!filename) {
				MEM_freeN(str);
				return (char *)to;
			}

			/* skip slash */
			filename += 1;

			len = strlen(to) + strlen(filename) + 1;
			path = MEM_callocN(len + 1, "check_destination path");
			BLI_join_dirfile(path, len + 1, to, filename);

			MEM_freeN(str);

			return path;
		}
	}

	return (char *)to;
}
开发者ID:linkedinyou,项目名称:blender-git,代码行数:33,代码来源:fileops.c

示例6: test_path

static int test_path(char *targetpath, const char *path_base, const char *path_sep, const char *folder_name)
{
	char tmppath[FILE_MAX];
	
	if (path_sep) BLI_join_dirfile(tmppath, sizeof(tmppath), path_base, path_sep);
	else BLI_strncpy(tmppath, path_base, sizeof(tmppath));

	/* rare cases folder_name is omitted (when looking for ~/.blender/2.xx dir only) */
	if (folder_name)
		BLI_make_file_string("/", targetpath, tmppath, folder_name);
	else
		BLI_strncpy(targetpath, tmppath, sizeof(tmppath));

	if (BLI_is_dir(targetpath)) {
#ifdef PATH_DEBUG2
		printf("\tpath found: %s\n", targetpath);
#endif
		return 1;
	}
	else {
#ifdef PATH_DEBUG2
		printf("\tpath missing: %s\n", targetpath);
#endif
		//targetpath[0] = '\0';
		return 0;
	}
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:27,代码来源:path_util.c

示例7: gpu_dump_shaders

/**
 * Dump GLSL shaders to disk
 *
 * This is used for profiling shader performance externally and debug if shader code is correct.
 * If called with no code, it simply bumps the shader index, so different shaders for the same
 * program share the same index.
 */
static void gpu_dump_shaders(const char **code, const int num_shaders, const char *extension)
{
	if ((G.debug & G_DEBUG_GPU_SHADERS) == 0) {
		return;
	}

	/* We use the same shader index for shaders in the same program.
	 * So we call this function once before calling for the individual shaders. */
	static int shader_index = 0;
	if (code == NULL) {
		shader_index++;
		BLI_assert(STREQ(DEBUG_SHADER_NONE, extension));
		return;
	}

	/* Determine the full path of the new shader. */
	char shader_path[FILE_MAX];

	char file_name[512] = {'\0'};
	sprintf(file_name, "%04d.%s", shader_index, extension);

	BLI_join_dirfile(shader_path, sizeof(shader_path), BKE_tempdir_session(), file_name);

	/* Write shader to disk. */
	FILE *f = fopen(shader_path, "w");
	if (f == NULL) {
		printf("Error writing to file: %s\n", shader_path);
	}
	for (int j = 0; j < num_shaders; j++) {
		fprintf(f, "%s", code[j]);
	}
	fclose(f);
	printf("Shader file written to disk: %s\n", shader_path);
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:41,代码来源:gpu_shader.c

示例8: BLI_split_dir_part

/** When this method is called, the writer must write the image.
 * \return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeImage(const COLLADAFW::Image *image)
{
	if (mImportStage != General)
		return true;
		
	const std::string& imagepath = image->getImageURI().toNativePath();

	char dir[FILE_MAX];
	char absolute_path[FILE_MAX];
	const char *workpath;

	BLI_split_dir_part(this->import_settings->filepath, dir, sizeof(dir));
	BLI_join_dirfile(absolute_path, sizeof(absolute_path), dir, imagepath.c_str());
	if (BLI_exists(absolute_path)) {
		workpath = absolute_path;
	} 
	else {
		// Maybe imagepath was already absolute ?
		if (!BLI_exists(imagepath.c_str())) {
			fprintf(stderr, "Image not found: %s.\n", imagepath.c_str() );
			return true;
		}
		workpath = imagepath.c_str();
	}

	Image *ima = BKE_image_load_exists(workpath);
	if (!ima) {
		fprintf(stderr, "Cannot create image: %s\n", workpath);
		return true;
	}
	this->uid_image_map[image->getUniqueId()] = ima;
	
	return true;
}
开发者ID:DrangPo,项目名称:blender,代码行数:36,代码来源:DocumentImporter.cpp

示例9: autocomplete_directory

void autocomplete_directory(struct bContext *C, char *str, void *arg_v)
{
	char tmp[FILE_MAX];
	SpaceFile *sfile= CTX_wm_space_file(C);

	/* search if str matches the beginning of name */
	if(str[0] && sfile->files) {
		AutoComplete *autocpl= autocomplete_begin(str, FILE_MAX);
		int nentries = filelist_numfiles(sfile->files);
		int i;

		for(i= 0; i<nentries; ++i) {
			struct direntry* file = filelist_file(sfile->files, i);
			const char* dir = filelist_dir(sfile->files);
			if (file && S_ISDIR(file->type))	{
				// BLI_make_file_string(G.sce, tmp, dir, file->relname);
				BLI_join_dirfile(tmp, dir, file->relname);
				autocomplete_do_name(autocpl,tmp);
			}
		}
		autocomplete_end(autocpl, str);
		if (BLI_exists(str)) {
			BLI_add_slash(str);
		} else {
			BLI_make_exist(str);
		}
	}
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:28,代码来源:filesel.c

示例10: get_path_local

static int get_path_local(char *targetpath, const char *folder_name, const char *subfolder_name, const int ver)
{
	char relfolder[FILE_MAX];
	
#ifdef PATH_DEBUG2
	printf("get_path_local...\n");
#endif

	if (folder_name) {
		if (subfolder_name) {
			BLI_join_dirfile(relfolder, sizeof(relfolder), folder_name, subfolder_name);
		}
		else {
			BLI_strncpy(relfolder, folder_name, sizeof(relfolder));
		}
	}
	else {
		relfolder[0] = '\0';
	}

	/* try EXECUTABLE_DIR/2.5x/folder_name - new default directory for local blender installed files */
	if (test_path(targetpath, bprogdir, blender_version_decimal(ver), relfolder))
		return 1;

	return 0;
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:26,代码来源:path_util.c

示例11: edittranslation_find_po_file

/**
 * EditTranslation utility funcs and operator,
 * \note: this includes utility functions and button matching checks.
 * this only works in conjunction with a py operator!
 */
static void edittranslation_find_po_file(const char *root,
                                         const char *uilng,
                                         char *path,
                                         const size_t maxlen)
{
  char tstr[32]; /* Should be more than enough! */

  /* First, full lang code. */
  BLI_snprintf(tstr, sizeof(tstr), "%s.po", uilng);
  BLI_join_dirfile(path, maxlen, root, uilng);
  BLI_path_append(path, maxlen, tstr);
  if (BLI_is_file(path)) {
    return;
  }

  /* Now try without the second iso code part (_ES in es_ES). */
  {
    const char *tc = NULL;
    size_t szt = 0;
    tstr[0] = '\0';

    tc = strchr(uilng, '_');
    if (tc) {
      szt = tc - uilng;
      if (szt < sizeof(tstr)) {            /* Paranoid, should always be true! */
        BLI_strncpy(tstr, uilng, szt + 1); /* +1 for '\0' char! */
      }
    }
    if (tstr[0]) {
      /* Because of some codes like [email protected] */
      tc = strchr(uilng, '@');
      if (tc) {
        BLI_strncpy(tstr + szt, tc, sizeof(tstr) - szt);
      }

      BLI_join_dirfile(path, maxlen, root, tstr);
      strcat(tstr, ".po");
      BLI_path_append(path, maxlen, tstr);
      if (BLI_is_file(path)) {
        return;
      }
    }
  }

  /* Else no po file! */
  path[0] = '\0';
}
开发者ID:dfelinto,项目名称:blender,代码行数:52,代码来源:interface_ops.c

示例12: modifier_path_init

/* initializes the path with either */
void modifier_path_init(char *path, int path_maxlen, const char *name)
{
    /* elubie: changed this to default to the same dir as the render output
     * to prevent saving to C:\ on Windows */
    BLI_join_dirfile(path, path_maxlen,
                     G.relbase_valid ? "//" : BLI_temporary_dir(),
                     name);
}
开发者ID:nttputus,项目名称:blensor,代码行数:9,代码来源:modifier.c

示例13: new_folder_path

/* create a new, non-existing folder name, returns 1 if successful, 0 if name couldn't be created.
 * The actual name is returned in 'name', 'folder' contains the complete path, including the new folder name.
 */
static int new_folder_path(const char *parent, char *folder, char *name)
{
	int i = 1;
	int len = 0;

	BLI_strncpy(name, "New Folder", FILE_MAXFILE);
	BLI_join_dirfile(folder, FILE_MAX, parent, name); /* XXX, not real length */
	/* check whether folder with the name already exists, in this case
	 * add number to the name. Check length of generated name to avoid
	 * crazy case of huge number of folders each named 'New Folder (x)' */
	while (BLI_exists(folder) && (len < FILE_MAXFILE)) {
		len = BLI_snprintf(name, FILE_MAXFILE, "New Folder(%d)", i);
		BLI_join_dirfile(folder, FILE_MAX, parent, name); /* XXX, not real length */
		i++;
	}

	return (len < FILE_MAXFILE);
}
开发者ID:manwapastorelli,项目名称:blender-git,代码行数:21,代码来源:file_ops.c

示例14: file_sfile_to_operator

void file_sfile_to_operator(wmOperator *op, SpaceFile *sfile, char *filepath)
{
	BLI_join_dirfile(filepath, FILE_MAX, sfile->params->dir, sfile->params->file); /* XXX, not real length */
	if(RNA_struct_find_property(op->ptr, "relative_path")) {
		if(RNA_boolean_get(op->ptr, "relative_path")) {
			BLI_path_rel(filepath, G.main->name);
		}
	}

	if(RNA_struct_find_property(op->ptr, "filename")) {
		RNA_string_set(op->ptr, "filename", sfile->params->file);
	}
	if(RNA_struct_find_property(op->ptr, "directory")) {
		RNA_string_set(op->ptr, "directory", sfile->params->dir);
	}
	if(RNA_struct_find_property(op->ptr, "filepath")) {
		RNA_string_set(op->ptr, "filepath", filepath);
	}
	
	/* some ops have multiple files to select */
	/* this is called on operators check() so clear collections first since
	 * they may be already set. */
	{
		PointerRNA itemptr;
		PropertyRNA *prop_files= RNA_struct_find_property(op->ptr, "files");
		PropertyRNA *prop_dirs= RNA_struct_find_property(op->ptr, "dirs");
		int i, numfiles = filelist_numfiles(sfile->files);

		if(prop_files) {
			RNA_property_collection_clear(op->ptr, prop_files);
			for (i=0; i<numfiles; i++) {
				if (filelist_is_selected(sfile->files, i, CHECK_FILES)) {
					struct direntry *file= filelist_file(sfile->files, i);
					RNA_property_collection_add(op->ptr, prop_files, &itemptr);
					RNA_string_set(&itemptr, "name", file->relname);
				}
			}
		}

		if(prop_dirs) {
			RNA_property_collection_clear(op->ptr, prop_dirs);
			for (i=0; i<numfiles; i++) {
				if (filelist_is_selected(sfile->files, i, CHECK_DIRS)) {
					struct direntry *file= filelist_file(sfile->files, i);
					RNA_property_collection_add(op->ptr, prop_dirs, &itemptr);
					RNA_string_set(&itemptr, "name", file->relname);
				}
			}
		}


	}
}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:53,代码来源:file_ops.c

示例15: BKE_appdir_folder_id

static WorkspaceConfigFileData *workspace_config_file_read(const char *app_template)
{
  const char *cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, app_template);
  char startup_file_path[FILE_MAX] = {0};

  if (cfgdir) {
    BLI_join_dirfile(startup_file_path, sizeof(startup_file_path), cfgdir, BLENDER_STARTUP_FILE);
  }

  bool has_path = BLI_exists(startup_file_path);
  return (has_path) ? BKE_blendfile_workspace_config_read(startup_file_path, NULL, 0, NULL) : NULL;
}
开发者ID:dfelinto,项目名称:blender,代码行数:12,代码来源:workspace_edit.c


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