本文整理汇总了C++中BKE_libblock_alloc函数的典型用法代码示例。如果您正苦于以下问题:C++ BKE_libblock_alloc函数的具体用法?C++ BKE_libblock_alloc怎么用?C++ BKE_libblock_alloc使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BKE_libblock_alloc函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BKE_libblock_alloc
World *add_world(Main *bmain, const char *name)
{
World *wrld;
wrld = BKE_libblock_alloc(&bmain->world, ID_WO, name);
wrld->horr = 0.05f;
wrld->horg = 0.05f;
wrld->horb = 0.05f;
wrld->zenr = 0.01f;
wrld->zeng = 0.01f;
wrld->zenb = 0.01f;
wrld->skytype = 0;
wrld->stardist = 15.0f;
wrld->starsize = 2.0f;
wrld->exp = 0.0f;
wrld->exposure = wrld->range = 1.0f;
wrld->aodist = 10.0f;
wrld->aosamp = 5;
wrld->aoenergy = 1.0f;
wrld->ao_env_energy = 1.0f;
wrld->ao_indirect_energy = 1.0f;
wrld->ao_indirect_bounces = 1;
wrld->aobias = 0.05f;
wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
wrld->ao_approx_error = 0.25f;
wrld->preview = NULL;
wrld->miststa = 5.0f;
wrld->mistdist = 25.0f;
return wrld;
}
示例2: which_libbase
/* used everywhere in blenkernel */
void *BKE_libblock_copy(ID *id)
{
ID *idn;
ListBase *lb;
size_t idn_len;
lb = which_libbase(G.main, GS(id->name));
idn = BKE_libblock_alloc(lb, GS(id->name), id->name + 2);
assert(idn != NULL);
idn_len = MEM_allocN_len(idn);
if ((int)idn_len - (int)sizeof(ID) > 0) { /* signed to allow neg result */
const char *cp = (const char *)id;
char *cpn = (char *)idn;
memcpy(cpn + sizeof(ID), cp + sizeof(ID), idn_len - sizeof(ID));
}
id->newid = idn;
idn->flag |= LIB_NEW;
BKE_libblock_copy_data(idn, id, FALSE);
return idn;
}
示例3: BLI_strncpy
bSound *sound_new_file(struct Main *bmain, const char *filename)
{
bSound *sound = NULL;
char str[FILE_MAX];
char *path;
size_t len;
BLI_strncpy(str, filename, sizeof(str));
path = /*bmain ? bmain->name :*/ G.main->name;
BLI_path_abs(str, path);
len = strlen(filename);
while (len > 0 && filename[len - 1] != '/' && filename[len - 1] != '\\')
len--;
sound = BKE_libblock_alloc(bmain, ID_SO, filename + len);
BLI_strncpy(sound->name, filename, FILE_MAX);
/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
sound_load(bmain, sound);
if (!sound->playback_handle) {
BKE_libblock_free(bmain, sound);
sound = NULL;
}
return sound;
}
示例4: strcpy
bSound *sound_new_limiter(struct Main *bmain, bSound *source, float start, float end)
{
bSound *sound = NULL;
char name[MAX_ID_NAME + 5];
strcpy(name, "lim_");
strcpy(name + 4, source->id.name);
sound = BKE_libblock_alloc(bmain, ID_SO, name);
sound->child_sound = source;
sound->start = start;
sound->end = end;
sound->type = SOUND_TYPE_LIMITER;
sound_load(bmain, sound);
if (!sound->playback_handle)
{
BKE_libblock_free(bmain, sound);
sound = NULL;
}
return sound;
}
示例5: STRNCPY
/* Add new collection, without view layer syncing. */
static Collection *collection_add(Main *bmain,
Collection *collection_parent,
const char *name_custom)
{
/* Determine new collection name. */
char name[MAX_NAME];
if (name_custom) {
STRNCPY(name, name_custom);
}
else {
BKE_collection_new_name_get(collection_parent, name);
}
/* Create new collection. */
Collection *collection = BKE_libblock_alloc(bmain, ID_GR, name, 0);
/* We increase collection user count when linking to Collections. */
id_us_min(&collection->id);
/* Optionally add to parent collection. */
if (collection_parent) {
collection_child_add(collection_parent, collection, 0, true);
}
return collection;
}
示例6: BKE_libblock_alloc
bAction *add_empty_action(Main *bmain, const char name[])
{
bAction *act;
act = BKE_libblock_alloc(bmain, ID_AC, name);
return act;
}
示例7: BKE_libblock_alloc
void *BKE_cachefile_add(Main *bmain, const char *name)
{
CacheFile *cache_file = BKE_libblock_alloc(bmain, ID_CF, name, 0);
BKE_cachefile_init(cache_file);
return cache_file;
}
示例8:
FreestyleLineStyle *BKE_linestyle_new(struct Main *bmain, const char *name)
{
FreestyleLineStyle *linestyle;
linestyle = (FreestyleLineStyle *)BKE_libblock_alloc(bmain, ID_LS, name);
BKE_linestyle_init(linestyle);
return linestyle;
}
示例9: BKE_libblock_alloc
Lattice *BKE_lattice_add(Main *bmain, const char *name)
{
Lattice *lt;
lt = BKE_libblock_alloc(bmain, ID_LT, name, 0);
BKE_lattice_init(lt);
return lt;
}
示例10: BKE_libblock_alloc
Lamp *BKE_lamp_add(Main *bmain, const char *name)
{
Lamp *la;
la = BKE_libblock_alloc(bmain, ID_LA, name);
BKE_lamp_init(la);
return la;
}
示例11: BKE_libblock_alloc
Tex *BKE_texture_add(Main *bmain, const char *name)
{
Tex *tex;
tex = BKE_libblock_alloc(bmain, ID_TE, name, 0);
BKE_texture_default(tex);
return tex;
}
示例12: BKE_libblock_alloc
MetaBall *BKE_mball_add(Main *bmain, const char *name)
{
MetaBall *mb;
mb = BKE_libblock_alloc(bmain, ID_MB, name);
BKE_mball_init(mb);
return mb;
}
示例13: BKE_libblock_alloc
Light *BKE_light_add(Main *bmain, const char *name)
{
Light *la;
la = BKE_libblock_alloc(bmain, ID_LA, name, 0);
BKE_light_init(la);
return la;
}
示例14: BKE_libblock_alloc
void *BKE_speaker_add(Main *bmain, const char *name)
{
Speaker *spk;
spk = BKE_libblock_alloc(bmain, ID_SPK, name, 0);
BKE_speaker_init(spk);
return spk;
}
示例15: BKE_libblock_alloc
void *BKE_camera_add(Main *bmain, const char *name)
{
Camera *cam;
cam = BKE_libblock_alloc(bmain, ID_CA, name, 0);
BKE_camera_init(cam);
return cam;
}