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C++ BIND_ENUM_CONSTANT函数代码示例

本文整理汇总了C++中BIND_ENUM_CONSTANT函数的典型用法代码示例。如果您正苦于以下问题:C++ BIND_ENUM_CONSTANT函数的具体用法?C++ BIND_ENUM_CONSTANT怎么用?C++ BIND_ENUM_CONSTANT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了BIND_ENUM_CONSTANT函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ADD_SIGNAL

void Timer::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_wait_time", "time_sec"), &Timer::set_wait_time);
	ClassDB::bind_method(D_METHOD("get_wait_time"), &Timer::get_wait_time);

	ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &Timer::set_one_shot);
	ClassDB::bind_method(D_METHOD("is_one_shot"), &Timer::is_one_shot);

	ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart);
	ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart);

	ClassDB::bind_method(D_METHOD("start"), &Timer::start);
	ClassDB::bind_method(D_METHOD("stop"), &Timer::stop);

	ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
	ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);

	ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);

	ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);

	ClassDB::bind_method(D_METHOD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode);
	ClassDB::bind_method(D_METHOD("get_timer_process_mode"), &Timer::get_timer_process_mode);

	ADD_SIGNAL(MethodInfo("timeout"));

	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_mode", "get_timer_process_mode");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01"), "set_wait_time", "get_wait_time");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");

	BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
	BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
开发者ID:KelinciFX,项目名称:godot,代码行数:34,代码来源:timer.cpp

示例2: ADD_PROPERTY

void VisualScriptYieldSignal::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);
	ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);

	ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);
	ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);

	ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);
	ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);

	ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);
	ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);

	String bt;
	for (int i = 0; i < Variant::VARIANT_MAX; i++) {
		if (i > 0)
			bt += ",";

		bt += Variant::get_type_name(Variant::Type(i));
	}

	ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");

	BIND_ENUM_CONSTANT(CALL_MODE_SELF);
	BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
	BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
}
开发者ID:Bonfi96,项目名称:godot,代码行数:31,代码来源:visual_script_yield_nodes.cpp

示例3: BIND_ENUM_CONSTANT

void ARVRPositionalTracker::_bind_methods() {
	BIND_ENUM_CONSTANT(TRACKER_HAND_UNKNOWN);
	BIND_ENUM_CONSTANT(TRACKER_LEFT_HAND);
	BIND_ENUM_CONSTANT(TRACKER_RIGHT_HAND);

	// this class is read only from GDScript, so we only have access to getters..
	ClassDB::bind_method(D_METHOD("get_type"), &ARVRPositionalTracker::get_type);
	ClassDB::bind_method(D_METHOD("get_name"), &ARVRPositionalTracker::get_name);
	ClassDB::bind_method(D_METHOD("get_joy_id"), &ARVRPositionalTracker::get_joy_id);
	ClassDB::bind_method(D_METHOD("get_tracks_orientation"), &ARVRPositionalTracker::get_tracks_orientation);
	ClassDB::bind_method(D_METHOD("get_orientation"), &ARVRPositionalTracker::get_orientation);
	ClassDB::bind_method(D_METHOD("get_tracks_position"), &ARVRPositionalTracker::get_tracks_position);
	ClassDB::bind_method(D_METHOD("get_position"), &ARVRPositionalTracker::get_position);
	ClassDB::bind_method(D_METHOD("get_hand"), &ARVRPositionalTracker::get_hand);
	ClassDB::bind_method(D_METHOD("get_transform", "adjust_by_reference_frame"), &ARVRPositionalTracker::get_transform);

	// these functions we don't want to expose to normal users but do need to be callable from GDNative
	ClassDB::bind_method(D_METHOD("_set_type", "type"), &ARVRPositionalTracker::set_type);
	ClassDB::bind_method(D_METHOD("_set_name", "name"), &ARVRPositionalTracker::set_name);
	ClassDB::bind_method(D_METHOD("_set_joy_id", "joy_id"), &ARVRPositionalTracker::set_joy_id);
	ClassDB::bind_method(D_METHOD("_set_orientation", "orientation"), &ARVRPositionalTracker::set_orientation);
	ClassDB::bind_method(D_METHOD("_set_rw_position", "rw_position"), &ARVRPositionalTracker::set_rw_position);

	ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRPositionalTracker::get_rumble);
	ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRPositionalTracker::set_rumble);

	ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble"), "set_rumble", "get_rumble");
};
开发者ID:UgisBrekis,项目名称:godot,代码行数:28,代码来源:arvr_positional_tracker.cpp

示例4: ADD_SIGNAL

void NinePatchRect::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &NinePatchRect::set_texture);
	ClassDB::bind_method(D_METHOD("get_texture"), &NinePatchRect::get_texture);
	ClassDB::bind_method(D_METHOD("set_patch_margin", "margin", "value"), &NinePatchRect::set_patch_margin);
	ClassDB::bind_method(D_METHOD("get_patch_margin", "margin"), &NinePatchRect::get_patch_margin);
	ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &NinePatchRect::set_region_rect);
	ClassDB::bind_method(D_METHOD("get_region_rect"), &NinePatchRect::get_region_rect);
	ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &NinePatchRect::set_draw_center);
	ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &NinePatchRect::is_draw_center_enabled);
	ClassDB::bind_method(D_METHOD("set_h_axis_stretch_mode", "mode"), &NinePatchRect::set_h_axis_stretch_mode);
	ClassDB::bind_method(D_METHOD("get_h_axis_stretch_mode"), &NinePatchRect::get_h_axis_stretch_mode);
	ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &NinePatchRect::set_v_axis_stretch_mode);
	ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &NinePatchRect::get_v_axis_stretch_mode);

	ADD_SIGNAL(MethodInfo("texture_changed"));

	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
	ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
	ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");

	ADD_GROUP("Patch Margin", "patch_margin_");
	ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_LEFT);
	ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_TOP);
	ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_RIGHT);
	ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_BOTTOM);
	ADD_GROUP("Axis Stretch", "axis_stretch_");
	ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
	ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");

	BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
	BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE);
	BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
}
开发者ID:KelinciFX,项目名称:godot,代码行数:34,代码来源:nine_patch_rect.cpp

示例5: ADD_PROPERTY

void AudioEffectDistortion::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_mode", "mode"), &AudioEffectDistortion::set_mode);
	ClassDB::bind_method(D_METHOD("get_mode"), &AudioEffectDistortion::get_mode);

	ClassDB::bind_method(D_METHOD("set_pre_gain", "pre_gain"), &AudioEffectDistortion::set_pre_gain);
	ClassDB::bind_method(D_METHOD("get_pre_gain"), &AudioEffectDistortion::get_pre_gain);

	ClassDB::bind_method(D_METHOD("set_keep_hf_hz", "keep_hf_hz"), &AudioEffectDistortion::set_keep_hf_hz);
	ClassDB::bind_method(D_METHOD("get_keep_hf_hz"), &AudioEffectDistortion::get_keep_hf_hz);

	ClassDB::bind_method(D_METHOD("set_drive", "drive"), &AudioEffectDistortion::set_drive);
	ClassDB::bind_method(D_METHOD("get_drive"), &AudioEffectDistortion::get_drive);

	ClassDB::bind_method(D_METHOD("set_post_gain", "post_gain"), &AudioEffectDistortion::set_post_gain);
	ClassDB::bind_method(D_METHOD("get_post_gain"), &AudioEffectDistortion::get_post_gain);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,WaveShape"), "set_mode", "get_mode");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "pre_gain", PROPERTY_HINT_RANGE, "-60,60,0.01"), "set_pre_gain", "get_pre_gain");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "keep_hf_hz", PROPERTY_HINT_RANGE, "1,20000,1"), "set_keep_hf_hz", "get_keep_hf_hz");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "drive", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drive", "get_drive");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "post_gain", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_post_gain", "get_post_gain");

	BIND_ENUM_CONSTANT(MODE_CLIP);
	BIND_ENUM_CONSTANT(MODE_ATAN);
	BIND_ENUM_CONSTANT(MODE_LOFI);
	BIND_ENUM_CONSTANT(MODE_OVERDRIVE);
	BIND_ENUM_CONSTANT(MODE_WAVESHAPE);
}
开发者ID:KellyThomas,项目名称:godot,代码行数:29,代码来源:audio_effect_distortion.cpp

示例6: ADD_PROPERTY

void ARVRServer::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_world_scale"), &ARVRServer::get_world_scale);
	ClassDB::bind_method(D_METHOD("set_world_scale"), &ARVRServer::set_world_scale);
	ClassDB::bind_method(D_METHOD("get_reference_frame"), &ARVRServer::get_reference_frame);
	ClassDB::bind_method(D_METHOD("center_on_hmd", "rotation_mode", "keep_height"), &ARVRServer::center_on_hmd);

	ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_scale"), "set_world_scale", "get_world_scale");

	ClassDB::bind_method(D_METHOD("get_interface_count"), &ARVRServer::get_interface_count);
	ClassDB::bind_method(D_METHOD("get_interface", "idx"), &ARVRServer::get_interface);
	ClassDB::bind_method(D_METHOD("get_interfaces"), &ARVRServer::get_interfaces);
	ClassDB::bind_method(D_METHOD("find_interface", "name"), &ARVRServer::find_interface);
	ClassDB::bind_method(D_METHOD("get_tracker_count"), &ARVRServer::get_tracker_count);
	ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &ARVRServer::get_tracker);

	ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &ARVRServer::set_primary_interface);

	BIND_ENUM_CONSTANT(TRACKER_CONTROLLER);
	BIND_ENUM_CONSTANT(TRACKER_BASESTATION);
	BIND_ENUM_CONSTANT(TRACKER_ANCHOR);
	BIND_ENUM_CONSTANT(TRACKER_ANY_KNOWN);
	BIND_ENUM_CONSTANT(TRACKER_UNKNOWN);
	BIND_ENUM_CONSTANT(TRACKER_ANY);

	BIND_ENUM_CONSTANT(RESET_FULL_ROTATION);
	BIND_ENUM_CONSTANT(RESET_BUT_KEEP_TILT);
	BIND_ENUM_CONSTANT(DONT_RESET_ROTATION);

	ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING, "interface_name")));
	ADD_SIGNAL(MethodInfo("interface_removed", PropertyInfo(Variant::STRING, "interface_name")));

	ADD_SIGNAL(MethodInfo("tracker_added", PropertyInfo(Variant::STRING, "tracker_name"), PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::INT, "id")));
	ADD_SIGNAL(MethodInfo("tracker_removed", PropertyInfo(Variant::STRING, "tracker_name"), PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::INT, "id")));
};
开发者ID:d-stewart,项目名称:godot,代码行数:34,代码来源:arvr_server.cpp

示例7: DEFVAL

void StreamPeerSSL::_bind_methods() {

	ClassDB::bind_method(D_METHOD("poll"), &StreamPeerSSL::poll);
	ClassDB::bind_method(D_METHOD("accept_stream", "stream"), &StreamPeerSSL::accept_stream);
	ClassDB::bind_method(D_METHOD("connect_to_stream", "stream", "validate_certs", "for_hostname"), &StreamPeerSSL::connect_to_stream, DEFVAL(false), DEFVAL(String()));
	ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerSSL::get_status);
	ClassDB::bind_method(D_METHOD("disconnect_from_stream"), &StreamPeerSSL::disconnect_from_stream);

	BIND_ENUM_CONSTANT(STATUS_DISCONNECTED);
	BIND_ENUM_CONSTANT(STATUS_CONNECTED);
	BIND_ENUM_CONSTANT(STATUS_ERROR_NO_CERTIFICATE);
	BIND_ENUM_CONSTANT(STATUS_ERROR_HOSTNAME_MISMATCH);
}
开发者ID:Ranakhamis,项目名称:godot,代码行数:13,代码来源:stream_peer_ssl.cpp

示例8: ADD_PROPERTYI

void VisibilityEnabler::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler::set_enabler);
	ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler::is_enabler_enabled);
	ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler::_node_removed);

	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);

	BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
	BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
	BIND_ENUM_CONSTANT(ENABLER_MAX);
}
开发者ID:bigscorpions,项目名称:godot,代码行数:13,代码来源:visibility_notifier.cpp

示例9: BIND_ENUM_CONSTANT

void StreamPeerTCP::_bind_methods() {

	ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &StreamPeerTCP::_connect);
	ClassDB::bind_method(D_METHOD("is_connected_to_host"), &StreamPeerTCP::is_connected_to_host);
	ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerTCP::get_status);
	ClassDB::bind_method(D_METHOD("get_connected_host"), &StreamPeerTCP::get_connected_host);
	ClassDB::bind_method(D_METHOD("get_connected_port"), &StreamPeerTCP::get_connected_port);
	ClassDB::bind_method(D_METHOD("disconnect_from_host"), &StreamPeerTCP::disconnect_from_host);

	BIND_ENUM_CONSTANT(STATUS_NONE);
	BIND_ENUM_CONSTANT(STATUS_CONNECTING);
	BIND_ENUM_CONSTANT(STATUS_CONNECTED);
	BIND_ENUM_CONSTANT(STATUS_ERROR);
}
开发者ID:brakhane,项目名称:godot,代码行数:14,代码来源:stream_peer_tcp.cpp

示例10: DEFVAL

void AudioStreamPlayer::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
	ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);

	ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
	ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);

	ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
	ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);

	ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
	ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
	ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);

	ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
	ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);

	ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
	ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);

	ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
	ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);

	ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
	ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);

	ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
	ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);

	ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);

	ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
	ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);

	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");

	ADD_SIGNAL(MethodInfo("finished"));

	BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
	BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
	BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
}
开发者ID:93i,项目名称:godot,代码行数:50,代码来源:audio_player.cpp

示例11: BIND_ENUM_CONSTANT

void LinkButton::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_text", "text"), &LinkButton::set_text);
	ClassDB::bind_method(D_METHOD("get_text"), &LinkButton::get_text);

	ClassDB::bind_method(D_METHOD("set_underline_mode", "underline_mode"), &LinkButton::set_underline_mode);
	ClassDB::bind_method(D_METHOD("get_underline_mode"), &LinkButton::get_underline_mode);

	BIND_ENUM_CONSTANT(UNDERLINE_MODE_ALWAYS);
	BIND_ENUM_CONSTANT(UNDERLINE_MODE_ON_HOVER);
	BIND_ENUM_CONSTANT(UNDERLINE_MODE_NEVER);

	ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
	ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "underline", PROPERTY_HINT_ENUM, "Always,On Hover,Never"), "set_underline_mode", "get_underline_mode");
}
开发者ID:Ranakhamis,项目名称:godot,代码行数:15,代码来源:link_button.cpp

示例12: DEFVAL

void AnimationNode::_bind_methods() {

	ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
	ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);

	ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
	ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);

	ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
	ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);

	ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
	ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);

	ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
	ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);

	ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
	ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
	ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));

	ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
	ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);

	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");

	BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes"));
	BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list"));
	BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name")));
	{
		MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING, "name"));
		mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
		BIND_VMETHOD(mi);
	}
	BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
	BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
	BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter"));

	ADD_SIGNAL(MethodInfo("removed_from_graph"));

	ADD_SIGNAL(MethodInfo("tree_changed"));

	BIND_ENUM_CONSTANT(FILTER_IGNORE);
	BIND_ENUM_CONSTANT(FILTER_PASS);
	BIND_ENUM_CONSTANT(FILTER_STOP);
	BIND_ENUM_CONSTANT(FILTER_BLEND);
}
开发者ID:Valentactive,项目名称:godot,代码行数:48,代码来源:animation_tree.cpp

示例13: ADD_SIGNAL

void FileDialog::_bind_methods() {

	ClassDB::bind_method(D_METHOD("_unhandled_input"), &FileDialog::_unhandled_input);

	ClassDB::bind_method(D_METHOD("_tree_selected"), &FileDialog::_tree_selected);
	ClassDB::bind_method(D_METHOD("_tree_db_selected"), &FileDialog::_tree_dc_selected);
	ClassDB::bind_method(D_METHOD("_dir_entered"), &FileDialog::_dir_entered);
	ClassDB::bind_method(D_METHOD("_file_entered"), &FileDialog::_file_entered);
	ClassDB::bind_method(D_METHOD("_action_pressed"), &FileDialog::_action_pressed);
	ClassDB::bind_method(D_METHOD("_cancel_pressed"), &FileDialog::_cancel_pressed);
	ClassDB::bind_method(D_METHOD("_filter_selected"), &FileDialog::_filter_selected);
	ClassDB::bind_method(D_METHOD("_save_confirm_pressed"), &FileDialog::_save_confirm_pressed);

	ClassDB::bind_method(D_METHOD("clear_filters"), &FileDialog::clear_filters);
	ClassDB::bind_method(D_METHOD("add_filter", "filter"), &FileDialog::add_filter);
	ClassDB::bind_method(D_METHOD("set_filters", "filters"), &FileDialog::set_filters);
	ClassDB::bind_method(D_METHOD("get_filters"), &FileDialog::get_filters);
	ClassDB::bind_method(D_METHOD("get_current_dir"), &FileDialog::get_current_dir);
	ClassDB::bind_method(D_METHOD("get_current_file"), &FileDialog::get_current_file);
	ClassDB::bind_method(D_METHOD("get_current_path"), &FileDialog::get_current_path);
	ClassDB::bind_method(D_METHOD("set_current_dir", "dir"), &FileDialog::set_current_dir);
	ClassDB::bind_method(D_METHOD("set_current_file", "file"), &FileDialog::set_current_file);
	ClassDB::bind_method(D_METHOD("set_current_path", "path"), &FileDialog::set_current_path);
	ClassDB::bind_method(D_METHOD("set_mode", "mode"), &FileDialog::set_mode);
	ClassDB::bind_method(D_METHOD("get_mode"), &FileDialog::get_mode);
	ClassDB::bind_method(D_METHOD("get_vbox"), &FileDialog::get_vbox);
	ClassDB::bind_method(D_METHOD("set_access", "access"), &FileDialog::set_access);
	ClassDB::bind_method(D_METHOD("get_access"), &FileDialog::get_access);
	ClassDB::bind_method(D_METHOD("set_show_hidden_files", "show"), &FileDialog::set_show_hidden_files);
	ClassDB::bind_method(D_METHOD("is_showing_hidden_files"), &FileDialog::is_showing_hidden_files);
	ClassDB::bind_method(D_METHOD("_select_drive"), &FileDialog::_select_drive);
	ClassDB::bind_method(D_METHOD("_make_dir"), &FileDialog::_make_dir);
	ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileDialog::_make_dir_confirm);
	ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list);
	ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir);

	ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate);

	ADD_SIGNAL(MethodInfo("file_selected", PropertyInfo(Variant::STRING, "path")));
	ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::POOL_STRING_ARRAY, "paths")));
	ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));

	BIND_ENUM_CONSTANT(MODE_OPEN_FILE);
	BIND_ENUM_CONSTANT(MODE_OPEN_FILES);
	BIND_ENUM_CONSTANT(MODE_OPEN_DIR);
	BIND_ENUM_CONSTANT(MODE_OPEN_ANY);
	BIND_ENUM_CONSTANT(MODE_SAVE_FILE);

	BIND_ENUM_CONSTANT(ACCESS_RESOURCES);
	BIND_ENUM_CONSTANT(ACCESS_USERDATA);
	BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM);

	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
	ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"), "set_filters", "get_filters");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_hidden_files"), "set_show_hidden_files", "is_showing_hidden_files");
}
开发者ID:jejung,项目名称:godot,代码行数:57,代码来源:file_dialog.cpp

示例14: ADD_PROPERTY

void Shader::_bind_methods() {

	ClassDB::bind_method(D_METHOD("get_mode"), &Shader::get_mode);

	ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
	ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);

	ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
	ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);

	ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);

	//ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);

	ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");

	BIND_ENUM_CONSTANT(MODE_SPATIAL);
	BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
	BIND_ENUM_CONSTANT(MODE_PARTICLES);
}
开发者ID:rrrfffrrr,项目名称:godot,代码行数:20,代码来源:shader.cpp

示例15: DEFVAL

void UndoRedo::_bind_methods() {

	ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE));
	ClassDB::bind_method(D_METHOD("commit_action"), &UndoRedo::commit_action);

	//ClassDB::bind_method(D_METHOD("add_do_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_do_method);
	//ClassDB::bind_method(D_METHOD("add_undo_method","p_object", "p_method", "VARIANT_ARG_LIST"),&UndoRedo::add_undo_method);

	{
		MethodInfo mi;
		mi.name = "add_do_method";
		mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
		mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));

		ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_do_method", &UndoRedo::_add_do_method, mi);
	}

	{
		MethodInfo mi;
		mi.name = "add_undo_method";
		mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
		mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));

		ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_undo_method", &UndoRedo::_add_undo_method, mi);
	}

	ClassDB::bind_method(D_METHOD("add_do_property", "object", "property", "value"), &UndoRedo::add_do_property);
	ClassDB::bind_method(D_METHOD("add_undo_property", "object", "property", "value"), &UndoRedo::add_undo_property);
	ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &UndoRedo::add_do_reference);
	ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &UndoRedo::add_undo_reference);
	ClassDB::bind_method(D_METHOD("clear_history", "increase_version"), &UndoRedo::clear_history, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("get_current_action_name"), &UndoRedo::get_current_action_name);
	ClassDB::bind_method(D_METHOD("get_version"), &UndoRedo::get_version);
	ClassDB::bind_method(D_METHOD("redo"), &UndoRedo::redo);
	ClassDB::bind_method(D_METHOD("undo"), &UndoRedo::undo);

	BIND_ENUM_CONSTANT(MERGE_DISABLE);
	BIND_ENUM_CONSTANT(MERGE_ENDS);
	BIND_ENUM_CONSTANT(MERGE_ALL);
}
开发者ID:ialex32x,项目名称:godot,代码行数:40,代码来源:undo_redo.cpp


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