本文整理汇总了C++中B0函数的典型用法代码示例。如果您正苦于以下问题:C++ B0函数的具体用法?C++ B0怎么用?C++ B0使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了B0函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: B0
void Bezier::recalc(QPointF p)
{
// http://www.flong.com/texts/code/shapers_bez/
// http://www.lemoda.net/maths/bezier-length/index.html,
// arbitrary but reasonable t-values for interior control points
double t0 = 0.3;
double t1 = 0.7;
if (m_drag_cp0) {
double x = (p.x() - m_endpoint0.x() * B0(t0) - m_cp1.x() * B2(t0) - m_endpoint1.x() * B3(t0)) / B1(t0);
double y = (p.y() - m_endpoint0.y() * B0(t0) - m_cp1.y() * B2(t0) - m_endpoint1.y() * B3(t0)) / B1(t0);
m_cp0 = QPointF(x, y);
}
else {
double x = (p.x() - m_endpoint0.x() * B0(t1) - m_cp0.x() * B1(t1) - m_endpoint1.x() * B3(t1)) / B2(t1);
double y = (p.y() - m_endpoint0.y() * B0(t1) - m_cp0.y() * B1(t1) - m_endpoint1.y() * B3(t1)) / B2(t1);
m_cp1 = QPointF(x, y);
}
/*
DebugDialog::debug(QString("ix:%1 p0x:%2,p0y:%3 p1x:%4,p1y:%5 px:%6,py:%7")
.arg(m_drag_cp0)
.arg(m_endpoint0.x())
.arg(m_endpoint0.y())
.arg(m_endpoint1.x())
.arg(m_endpoint1.y())
.arg(p.x())
.arg(p.y())
);
*/
m_isEmpty = false;
}
示例2: reallyroutespline
static int reallyroutespline (Pedge_t *edges, int edgen,
Ppoint_t *inps, int inpn, Ppoint_t ev0, Ppoint_t ev1) {
Ppoint_t p1, p2, cp1, cp2, p;
Pvector_t v1, v2, splitv, splitv1, splitv2;
double maxd, d, t;
int maxi, i, spliti;
static tna_t *tnas;
static int tnan;
if (tnan < inpn) {
if (!tnas) {
if (!(tnas = (tna_t *)malloc (sizeof (tna_t) * inpn)))
return -1;
} else {
if (!(tnas = (tna_t *)realloc (tnas, sizeof (tna_t) * inpn)))
return -1;
}
tnan = inpn;
}
tnas[0].t = 0;
for (i = 1; i < inpn; i++)
tnas[i].t = tnas[i - 1].t + dist (inps[i], inps[i - 1]);
for (i = 1; i < inpn; i++)
tnas[i].t /= tnas[inpn - 1].t;
for (i = 0; i < inpn; i++) {
tnas[i].a[0] = scale (ev0, B1 (tnas[i].t));
tnas[i].a[1] = scale (ev1, B2 (tnas[i].t));
}
if (mkspline (inps, inpn, tnas, ev0, ev1, &p1, &v1, &p2, &v2) == -1)
return -1;
if (splinefits (edges, edgen, p1, v1, p2, v2, (inpn == 2 ? 1 : 0)))
return 0;
cp1 = add (p1, scale (v1, 1 / 3.0));
cp2 = sub (p2, scale (v2, 1 / 3.0));
for (maxd = -1, maxi = -1, i = 1; i < inpn - 1; i++) {
t = tnas[i].t;
p.x = B0 (t) * p1.x + B1 (t) * cp1.x +
B2 (t) * cp2.x + B3 (t) * p2.x;
p.y = B0 (t) * p1.y + B1 (t) * cp1.y +
B2 (t) * cp2.y + B3 (t) * p2.y;
if ((d = dist (p, inps[i])) > maxd)
maxd = d, maxi = i;
}
spliti = maxi;
splitv1 = normv (sub (inps[spliti], inps[spliti - 1]));
splitv2 = normv (sub (inps[spliti + 1], inps[spliti]));
splitv = normv (add (splitv1, splitv2));
reallyroutespline (edges, edgen, inps, spliti + 1, ev0, splitv);
reallyroutespline (edges, edgen, &inps[spliti], inpn - spliti, splitv, ev1);
return 0;
}
示例3: B1
// Shortest cubic spline through 4 on-curve points(chord approximation)
void Bezier::FitSpline(Vec3 p[])
{
// use chord length for shortest(best) cubic spline approximation
float c3 = (p[1] - p[0]).Magnitude();
float c2 = (p[2] - p[1]).Magnitude();
float c1 = (p[3] - p[2]).Magnitude();
// cases where p[1] is close to p[2] might lead to instabilities(need some heuristic)
if (50 * c2 < c1 + c3)
{
p[1] = p[0] + (p[1] - p[0]) * 0.98;
p[2] = p[3] + (p[2] - p[3]) * 0.98;
c3 = c3 * 0.98;
c2 = (p[2] - p[1]).Magnitude();
c1 = c1 * 0.98;
}
float t1 = c1 / (c1 + c2 + c3);
float t2 = (c1 + c2) / (c1 + c2 + c3);
// Solve M * x = y
float m00 = B1(t1);
float m01 = B2(t1);
float m10 = B1(t2);
float m11 = B2(t2);
float detM = m00 * m11 - m01 * m10;
if (fabs(detM) > 1E-3)
{
// y = p - p0 * B0(t) - p3 * B3(t)
Vec3 y1 = p[1] - p[0] * B0(t1) - p[3] * B3(t1);
Vec3 y2 = p[2] - p[0] * B0(t2) - p[3] * B3(t2);
// Minv
float s = 1 / detM;
float n00 = s * m11;
float n01 = -s * m01;
float n10 = -s * m10;
float n11 = s * m00;
// x = Minv * y
Vec3 x1 = y1 * n00 + y2 * n01;
Vec3 x2 = y1 * n10 + y2 * n11;
p[1] = x1;
p[2] = x2;
}
}
示例4: setmudim
complex LoopToolsWrapper::PV_B0(const double mu2, const double p2,
const double m02, const double m12) const
{
setmudim(mu2);
std::complex<double> B0val = B0(p2, m02, m12);
return complex( B0val.real(), B0val.imag(), false );
}
示例5: huddraw_help
int huddraw_help() {
fg_color = B0(COLOR_BLACK);
bg_color = B3(COLOR_WHITE);
int i,l;
for(i=0; HUD_HELP[i].title; i++) {
if (!strcmp(hud_help_page, HUD_HELP[i].title)) {
huddraw_help_text(HUD_HELP[i].text);
return 1;
}
}
char text[4096];
sprintf(text, "No help available for topic \n"
"%s\n"
"\n"
"Use #hud help to see the list of\n"
"available commands and topics \n"
"\n"
"Use #hud help <topic> for help \n"
"on specific topic \n",
hud_help_page);
huddraw_help_text(text);
return 1;
}
示例6: huddraw_info_nav
void huddraw_info_nav(int r) {
char text[256];
fg_color = B0(COLOR_BLACK);
bg_color = B3(COLOR_SAND_YELLOW);
draw_rect(0,r,128,35,1);
fg_color = B2(COLOR_SAND_YELLOW);
draw_rect(35,r+2,12,14,0);
draw_rect(76,r+2,12,14,0);
// coordinates
fg_color = B3(COLOR_REDSTONE_RED);
bg_color = COLOR_TRANSPARENT;
int32_t x = (int32_t)floor(gs.own.x);
int32_t z = (int32_t)floor(gs.own.z);
int32_t x_= (gs.world==&gs.nether) ? x*8 : x/8;
int32_t z_= (gs.world==&gs.nether) ? z*8 : z/8;
char * n_= (gs.world==&gs.nether) ? "Overworld" : "Nether";
draw_text(3, r+ 3, "X");
draw_text(3, r+10, "Z");
draw_text(3, r+19, "Y");
draw_text(3, r+26, "DIR");
sprintf(text, "%9d", x); draw_text(11,r+3,text);
sprintf(text, "%9d", x_); draw_text(53,r+3,text);
sprintf(text, "%9d", z); draw_text(11,r+10,text);
sprintf(text, "%9d", z_); draw_text(53,r+10,text);
sprintf(text, "%9d", (int32_t)floor(gs.own.y)); draw_text(11,r+19,text);
char * dir = "UNKNOWN";
switch(player_direction()) {
case DIR_NORTH : dir = "NORTH"; break;
case DIR_SOUTH : dir = "SOUTH"; break;
case DIR_EAST : dir = "EAST"; break;
case DIR_WEST : dir = "WEST"; break;
}
sprintf(text, "%9s", dir); draw_text(11,r+26,text);
int pos = (42-(strlen(n_)*4-1))/2+49;
draw_text(pos, r+26, n_);
// compass
huddraw_compass(108,r+17,B0(COLOR_BLACK), B3(COLOR_REDSTONE_RED));
}
示例7: copy_from_flash
void copy_from_flash(unsigned long from, void *to,ssize_t len)
{
int i;
u8 *dest = (u8*)to;
u16 data;
unsigned long remap = (unsigned long)ioremap(FLASH_BASE_ADDR,FLASH_SIZE);
u16 *src = (u16 *)(remap + from);
for(i = 0; i < (len / 2);i++){
data = src[i];
dest[i * 2] = B0(data);
dest[i * 2 + 1] = B1(data);
}
if(len & 1)
dest[len - 1] = B0(src[i]);
iounmap(remap);
}
示例8: huddraw_info_health
void huddraw_info_health(int r) {
char text[256];
fg_color = B0(COLOR_BLACK);
bg_color = B3(COLOR_GRASS_GREEN);
draw_rect(0,r,128,12,1);
bg_color = COLOR_TRANSPARENT;
fg_color = B3(COLOR_REDSTONE_RED);
draw_blit(fonts, FONTS_ICON_HEART, 8, 8, 2, r+2);
fg_color = B0(COLOR_BLACK);
sprintf(text, "%.1f", gs.own.health);
draw_text(12, r+3, text);
fg_color = B2(COLOR_ORANGE);
draw_blit(fonts, FONTS_ICON_FOOD, 8, 8, 33, r+2);
fg_color = B0(COLOR_BLACK);
sprintf(text, "%d (%.1f)", gs.own.food, gs.own.saturation);
draw_text(43, r+3, text);
}
示例9: B0
secure_vector<byte> CCM_Mode::format_b0(size_t sz)
{
secure_vector<byte> B0(BS);
const byte b_flags = (m_ad_buf.size() ? 64 : 0) + (((tag_size()/2)-1) << 3) + (L()-1);
B0[0] = b_flags;
copy_mem(&B0[1], m_nonce.data(), m_nonce.size());
encode_length(sz, &B0[m_nonce.size()+1]);
return B0;
}
示例10: B0
secure_vector<uint8_t> CCM_Mode::format_b0(size_t sz)
{
secure_vector<uint8_t> B0(CCM_BS);
const uint8_t b_flags =
static_cast<uint8_t>((m_ad_buf.size() ? 64 : 0) + (((tag_size()/2)-1) << 3) + (L()-1));
B0[0] = b_flags;
copy_mem(&B0[1], m_nonce.data(), m_nonce.size());
encode_length(sz, &B0[m_nonce.size()+1]);
return B0;
}
示例11: CAST5decrypt
void
CAST5decrypt(const PGPUInt8 *in, PGPUInt8 *out, const PGPUInt32 *xkey)
{
PGPUInt32 l, r, t;
r = (PGPUInt32) in[0]<<24 | (PGPUInt32) in[1]<<16 |
(PGPUInt32) in[2]<<8 | in[3];
l = (PGPUInt32) in[4]<<24 | (PGPUInt32) in[5]<<16 |
(PGPUInt32) in[6]<<8 | in[7];
t = F1(l, xkey, 15); r ^= G1(t);
t = F3(r, xkey, 14); l ^= G3(t);
t = F2(l, xkey, 13); r ^= G2(t);
t = F1(r, xkey, 12); l ^= G1(t);
// Start here if only doing 12 rounds
t = F3(l, xkey, 11); r ^= G3(t);
t = F2(r, xkey, 10); l ^= G2(t);
t = F1(l, xkey, 9); r ^= G1(t);
t = F3(r, xkey, 8); l ^= G3(t);
t = F2(l, xkey, 7); r ^= G2(t);
t = F1(r, xkey, 6); l ^= G1(t);
t = F3(l, xkey, 5); r ^= G3(t);
t = F2(r, xkey, 4); l ^= G2(t);
t = F1(l, xkey, 3); r ^= G1(t);
t = F3(r, xkey, 2); l ^= G3(t);
t = F2(l, xkey, 1); r ^= G2(t);
t = F1(r, xkey, 0); l ^= G1(t);
out[0] = (PGPUInt8) B0(l);
out[1] = (PGPUInt8) B1(l);
out[2] = (PGPUInt8) B2(l);
out[3] = (PGPUInt8) B3(l);
out[4] = (PGPUInt8) B0(r);
out[5] = (PGPUInt8) B1(r);
out[6] = (PGPUInt8) B2(r);
out[7] = (PGPUInt8) B3(r);
}
示例12: CAST5encrypt
/*
* Encrypt the 8 bytes at *in into the 8 bytes at *out using the expanded
* key schedule from *xkey.
*/
static void
CAST5encrypt(PGPByte const *in, PGPByte *out, PGPUInt32 const *xkey)
{
PGPUInt32 l, r, t;
l = (PGPUInt32)
in[0]<<24 | (PGPUInt32)in[1]<<16 | (PGPUInt32)in[2]<<8 | in[3];
r = (PGPUInt32)
in[4]<<24 | (PGPUInt32)in[5]<<16 | (PGPUInt32)in[6]<<8 | in[7];
t = F1(r, xkey, 0); l ^= G1(t);
t = F2(l, xkey, 1); r ^= G2(t);
t = F3(r, xkey, 2); l ^= G3(t);
t = F1(l, xkey, 3); r ^= G1(t);
t = F2(r, xkey, 4); l ^= G2(t);
t = F3(l, xkey, 5); r ^= G3(t);
t = F1(r, xkey, 6); l ^= G1(t);
t = F2(l, xkey, 7); r ^= G2(t);
t = F3(r, xkey, 8); l ^= G3(t);
t = F1(l, xkey, 9); r ^= G1(t);
t = F2(r, xkey, 10); l ^= G2(t);
t = F3(l, xkey, 11); r ^= G3(t);
/* Stop here if only doing 12 rounds */
t = F1(r, xkey, 12); l ^= G1(t);
t = F2(l, xkey, 13); r ^= G2(t);
t = F3(r, xkey, 14); l ^= G3(t);
t = F1(l, xkey, 15); r ^= G1(t);
out[0] = B0(r);
out[1] = B1(r);
out[2] = B2(r);
out[3] = B3(r);
out[4] = B0(l);
out[5] = B1(l);
out[6] = B2(l);
out[7] = B3(l);
}
示例13: huddraw_map
int huddraw_map() {
int shading[16] = { 3, 3, 3, 3, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2 };
if (!(hud_inv & HUDINVMASK_TUNNEL)) return 0;
bg_color = B0(COLOR_BLACK);
draw_clear();
int32_t x = (int32_t)floor(gs.own.x);
int32_t y = (int32_t)floor(gs.own.y);
int32_t z = (int32_t)floor(gs.own.z);
extent_t ex = { { x-80, y-12, z-80 }, { x+80, y+3, z+80 } };
cuboid_t cb = export_cuboid_extent(ex);
int r,c,i,j;
int32_t off = cb.boff + 16*cb.sa.x + 16;
for(r=0; r<128; r++) {
for(c=0; c<128; c++) {
int poff = off+r*cb.sa.x+c;
for(j=0; j<16; j++) {
if ( cb.data[j][poff].bid ) {
int8_t color = BLOCK_COLORMAP[cb.data[j][poff].bid][cb.data[j][poff].meta];
hud_image[r*128+c] = color*4 + shading[j];
}
}
}
}
for(i=0; i<256; i++) lh_free(cb.data[i]);
hud_image[64*128+64] = 126;
char text[256];
bg_color = B3(COLOR_WHITE);
fg_color = B3(COLOR_REDSTONE_RED);
sprintf(text, "%d,%d", x, z);
draw_text(2, 2, text);
sprintf(text, "Y:%d", y);
draw_text(2, 9, text);
bg_color = COLOR_TRANSPARENT;
huddraw_compass(111, 16, B3(COLOR_GOLD_YELLOW), B3(COLOR_WHITE));
return 1;
}
示例14: huddraw_info_inv_item
void huddraw_info_inv_item(int id, float damage, int r) {
int col = 4+31*(id%4);
int row = r+2+10*(id/4);
int fcol = FONTS_ICON_EQ_C+8*(id%4);
int frow = FONTS_ICON_EQ_R+8*(id/4);
bg_color = COLOR_TRANSPARENT;
fg_color = (damage<0) ? B0(COLOR_CLAY_GRAY) : B3(COLOR_DIAMOND_BLUE);
draw_blit(fonts, fcol, frow, 8, 8, col, row);
fg_color = B2(COLOR_CLAY_GRAY);
draw_rect(col+10, row+1, 16, 6, 1);
if (damage >= 0) {
fg_color = B3(COLOR_LAPIS_BLUE);
if (damage < 1.0) fg_color = B3(COLOR_EMERALD_GREEN);
if (damage < 0.5) fg_color = B3(COLOR_GOLD_YELLOW);
if (damage < 0.25) fg_color = B3(COLOR_ORANGE);
if (damage < 0.1) fg_color = B3(COLOR_REDSTONE_RED);
draw_rect(col+10, row+1, 16*damage, 6, 0);
}
}
示例15: test
int test()
{
int Error = 0;
int A0 = static_cast<int>(glm::log2(16.f));
glm::ivec1 B0(glm::log2(glm::vec1(16.f)));
glm::ivec2 C0(glm::log2(glm::vec2(16.f)));
glm::ivec3 D0(glm::log2(glm::vec3(16.f)));
glm::ivec4 E0(glm::log2(glm::vec4(16.f)));
int A1 = glm::log2(int(16));
glm::ivec1 B1 = glm::log2(glm::ivec1(16));
glm::ivec2 C1 = glm::log2(glm::ivec2(16));
glm::ivec3 D1 = glm::log2(glm::ivec3(16));
glm::ivec4 E1 = glm::log2(glm::ivec4(16));
Error += A0 == A1 ? 0 : 1;
Error += glm::all(glm::equal(B0, B1)) ? 0 : 1;
Error += glm::all(glm::equal(C0, C1)) ? 0 : 1;
Error += glm::all(glm::equal(D0, D1)) ? 0 : 1;
Error += glm::all(glm::equal(E0, E1)) ? 0 : 1;
glm::uint64 A2 = glm::log2(glm::uint64(16));
glm::u64vec1 B2 = glm::log2(glm::u64vec1(16));
glm::u64vec2 C2 = glm::log2(glm::u64vec2(16));
glm::u64vec3 D2 = glm::log2(glm::u64vec3(16));
glm::u64vec4 E2 = glm::log2(glm::u64vec4(16));
Error += A2 == glm::uint64(4) ? 0 : 1;
Error += glm::all(glm::equal(B2, glm::u64vec1(4))) ? 0 : 1;
Error += glm::all(glm::equal(C2, glm::u64vec2(4))) ? 0 : 1;
Error += glm::all(glm::equal(D2, glm::u64vec3(4))) ? 0 : 1;
Error += glm::all(glm::equal(E2, glm::u64vec4(4))) ? 0 : 1;
return Error;
}