本文整理汇总了C++中AuraCheckProcFn函数的典型用法代码示例。如果您正苦于以下问题:C++ AuraCheckProcFn函数的具体用法?C++ AuraCheckProcFn怎么用?C++ AuraCheckProcFn使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AuraCheckProcFn函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Register
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
DoCheckProc += AuraCheckProcFn(spell_pal_blessing_of_sanctuary_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
示例2: Register
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_tjs_intensity_AuraScript::HandleCheckProc);
OnEffectProc += AuraEffectProcFn(spell_tjs_intensity_AuraScript::HanleOnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_tjs_intensity_AuraScript::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
AfterEffectRemove += AuraEffectRemoveFn(spell_tjs_intensity_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
示例3: Register
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_warr_vigilance_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectApply += AuraEffectApplyFn(spell_warr_vigilance_AuraScript::HandleAfterApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectRemove += AuraEffectRemoveFn(spell_warr_vigilance_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
DoCheckProc += AuraCheckProcFn(spell_warr_vigilance_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warr_vigilance_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
示例4: Register
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_rog_blade_flurry_AuraScript::CheckProc);
if (m_scriptSpellId == SPELL_ROGUE_BLADE_FLURRY)
OnEffectProc += AuraEffectProcFn(spell_rog_blade_flurry_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_POWER_REGEN_PERCENT);
else
OnEffectProc += AuraEffectProcFn(spell_rog_blade_flurry_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE);
}
示例5: Register
void Register() override
{
AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel);
DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_touch_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_touch_AuraScript::HandleEffectProc, EFFECT_2, SPELL_AURA_DUMMY);
}
示例6: Register
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
DoCheckProc += AuraCheckProcFn(spell_hun_misdirection_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_hun_misdirection_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
示例7: Register
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_mage_master_of_elements_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_mage_master_of_elements_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
示例8: Register
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_mage_gen_extra_effects_AuraScript::CheckProc);
OnProc += AuraProcFn(spell_mage_gen_extra_effects_AuraScript::HandleProc);
}
示例9: Register
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_xt002_321_boombot_aura_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_xt002_321_boombot_aura_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
示例10: Register
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_ingvar_woe_strike_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_ingvar_woe_strike_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL);
}
示例11: Register
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_devourer_of_souls_mirrored_soul_proc_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_devourer_of_souls_mirrored_soul_proc_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
示例12: Register
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
示例13: Register
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_warl_siphon_life_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warl_siphon_life_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
示例14: Register
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_righteousness_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_righteousness_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
示例15: Register
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_uk_second_wind_proc_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_uk_second_wind_proc_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}