本文整理汇总了C++中AudioQueueEnqueueBuffer函数的典型用法代码示例。如果您正苦于以下问题:C++ AudioQueueEnqueueBuffer函数的具体用法?C++ AudioQueueEnqueueBuffer怎么用?C++ AudioQueueEnqueueBuffer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AudioQueueEnqueueBuffer函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: record_handler
static void record_handler(void *userData, AudioQueueRef inQ,
AudioQueueBufferRef inQB,
const AudioTimeStamp *inStartTime,
UInt32 inNumPackets,
const AudioStreamPacketDescription *inPacketDesc)
{
struct ausrc_st *st = userData;
unsigned int ptime;
ausrc_read_h *rh;
void *arg;
(void)inStartTime;
(void)inNumPackets;
(void)inPacketDesc;
pthread_mutex_lock(&st->mutex);
ptime = st->ptime;
rh = st->rh;
arg = st->arg;
pthread_mutex_unlock(&st->mutex);
if (!rh)
return;
rh(inQB->mAudioData, inQB->mAudioDataByteSize/2, arg);
AudioQueueEnqueueBuffer(inQ, inQB, 0, NULL);
/* Force a sleep here, coreaudio's timing is too fast */
#if !TARGET_OS_IPHONE
#define ENCODE_TIME 1000
usleep((ptime * 1000) - ENCODE_TIME);
#endif
}
示例2: AudioQueueEnqueueBuffer
bool Device::add(audio::Buffer &buf)
{
# ifdef NNT_MACH
int suc = 0;
for (core::vector<AudioQueueBufferRef>::iterator each = buf.handle().begin();
each != buf.handle().end();
++each)
{
OSStatus sta = AudioQueueEnqueueBuffer(buf.queue, *each, 0, NULL);
if (sta)
{
trace_msg("failed to add audio buffer");
}
else
{
++suc;
}
}
// if success, the buffer will freed when dispose the queue.
buf.need_release = suc == 0;
return suc != 0;
# endif
return false;
}
示例3: auAudioOutputCallback
void auAudioOutputCallback(void *SELF, AudioQueueRef queue, AudioQueueBufferRef buffer)
{
Audio* self = (Audio*) SELF;
int resultFrames = self->audioCallback(SELF, (auSample_t*)buffer->mAudioData, (buffer->mAudioDataBytesCapacity / self->dataFormat.mBytesPerFrame), self->dataFormat.mChannelsPerFrame);
buffer->mAudioDataByteSize = resultFrames * self->dataFormat.mBytesPerFrame;//buffer->mAudioDataBytesCapacity;
AudioQueueEnqueueBuffer(queue, buffer, 0, NULL);
}
示例4: auPlay
/*auStart-------------------------------------------------*/
BOOL auPlay(Audio* self)
{
if(!self->isPlaying)
{
#ifdef __APPLE__
int i;
for(i=0; i<AU_NUM_AUDIO_BUFFERS; i++)
{
if(self->isOutput)
auAudioOutputCallback(self, self->queue, self->buffers[i]);
else
AudioQueueEnqueueBuffer(self->queue, self->buffers[i],0, NULL);
}
OSStatus error = AudioQueueStart(self->queue, NULL);
if(error) fprintf(stderr, "Audio.c: unable to start queue\n");
#elif defined __linux__
int error = pthread_create(&(self->thread), NULL, auAudioCallback, self);
if(error != 0) perror("Audio.c: error creating Audio thread");
#endif
else self->isPlaying = YES;
}
return self->isPlaying;
}
示例5: MyAQInputCallback
// Audio Queue callback function, called when an input buffer has been filled.
static void MyAQInputCallback(void *inUserData, AudioQueueRef inQueue,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime,
UInt32 inNumPackets,
const AudioStreamPacketDescription *inPacketDesc)
{
MyRecorder *recorder = (MyRecorder *)inUserData;
// if inNumPackets is greater then zero, our buffer contains audio data
// in the format we specified (AAC)
if (inNumPackets > 0)
{
// write packets to file
CheckError(AudioFileWritePackets(recorder->recordFile, FALSE, inBuffer->mAudioDataByteSize,
inPacketDesc, recorder->recordPacket, &inNumPackets,
inBuffer->mAudioData), "AudioFileWritePackets failed");
// increment packet index
recorder->recordPacket += inNumPackets;
}
// if we're not stopping, re-enqueue the buffer so that it gets filled again
if (recorder->running)
CheckError(AudioQueueEnqueueBuffer(inQueue, inBuffer,
0, NULL), "AudioQueueEnqueueBuffer failed");
}
示例6: bzero
void CAudioQueueManager::_HandleOutputBuffer(AudioQueueBufferRef outBuffer) {
if (!_isRunning || _soundQBuffer.SoundCount() == 0) {
outBuffer->mAudioDataByteSize = outBuffer->mAudioDataBytesCapacity;
bzero(outBuffer->mAudioData, outBuffer->mAudioDataBytesCapacity);
} else {
int neededFrames = _framesPerBuffer;
unsigned char* buf = (unsigned char*)outBuffer->mAudioData;
int bytesInBuffer = 0;
for ( ; _soundQBuffer.SoundCount() && neededFrames; neededFrames--) {
short* buffer = _soundQBuffer.DequeueSoundBuffer();
memcpy(buf, buffer, _bytesPerQueueBuffer);
_soundQBuffer.EnqueueFreeBuffer(buffer);
OSAtomicAdd32(-_sampleFrameCount, &_samplesInQueue);
buf += _bytesPerQueueBuffer;
bytesInBuffer += _bytesPerQueueBuffer;
}
outBuffer->mAudioDataByteSize = bytesInBuffer;
#if defined(DEBUG_SOUND)
if (outBuffer->mAudioDataByteSize == 0)
printf("audio buffer underrun.");
else if (outBuffer->mAudioDataByteSize < outBuffer->mAudioDataBytesCapacity)
printf("audio buffer less than capacity %u < %u.", (unsigned int)outBuffer->mAudioDataByteSize, (unsigned int)outBuffer->mAudioDataBytesCapacity);
#endif
}
OSStatus res = AudioQueueEnqueueBuffer(_queue, outBuffer, 0, NULL);
if (res != 0)
throw "Unable to enqueue buffer";
}
示例7: upipe_osx_audioqueue_sink_input_audio
/** @internal @This handles audio input.
*
* @param upipe description structure of the pipe
* @param uref uref structure
* @param upump_p reference to upump structure
*/
static void upipe_osx_audioqueue_sink_input_audio(struct upipe *upipe,
struct uref *uref, struct upump **upump_p)
{
struct upipe_osx_audioqueue_sink *osx_audioqueue =
upipe_osx_audioqueue_sink_from_upipe(upipe);
struct AudioQueueBuffer *qbuf;
size_t size = 0;
if (unlikely(!ubase_check(uref_block_size(uref, &size)))) {
upipe_warn(upipe, "could not get block size");
uref_free(uref);
return;
}
/* TODO block ? */
#if 0
upump_mgr_use(upump->mgr);
upump_mgr_sink_block(upump->mgr);
#endif
/* allocate queue buf, extract block, enqueue
* Audioqueue has no support for "external" buffers */
AudioQueueAllocateBuffer(osx_audioqueue->queue, size, &qbuf);
uref_block_extract(uref, 0, -1, qbuf->mAudioData);
qbuf->mAudioDataByteSize = size;
qbuf->mUserData = (*upump_p)->mgr;
AudioQueueEnqueueBuffer(osx_audioqueue->queue, qbuf, 0, NULL);
uref_free(uref);
}
示例8: sizeof
void AudioPluginOSX::AudioCallback(void * arg, AudioQueueRef queue, AudioQueueBufferRef buffer)
{
AudioPluginOSX * plugin = static_cast<AudioPluginOSX *>(arg);
u32 num_samples = buffer->mAudioDataBytesCapacity / sizeof(Sample);
u32 samples_written = plugin->mAudioBuffer.Drain(static_cast<Sample *>(buffer->mAudioData), num_samples);
u32 remaining_samples = plugin->mAudioBuffer.GetNumBufferedSamples();
plugin->mBufferLenMs = (1000 * remaining_samples) / kOutputFrequency;
float ms = (float)samples_written * 1000.f / (float)kOutputFrequency;
DPF_AUDIO("Playing %d samples @%dHz - %.2fms - bufferlen now %d\n",
samples_written, kOutputFrequency, ms, plugin->mBufferLenMs);
if (samples_written == 0)
{
// Would be nice to sleep here until we have something to play,
// but AudioQueue doesn't seem to like that.
// Leave the buffer untouched, and requeue for now.
DPF_AUDIO("********************* Audio buffer is empty ***********************\n");
}
else
{
buffer->mAudioDataByteSize = samples_written * sizeof(Sample);
}
AudioQueueEnqueueBuffer(queue, buffer, 0, NULL);
if (!plugin->mKeepRunning)
{
CFRunLoopStop(CFRunLoopGetCurrent());
}
}
示例9: AudioQueueCallback
void AudioQueueCallback(void * inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
audio_output_t * p_aout = (audio_output_t *)inUserData;
block_t * p_buffer = NULL;
if (p_aout) {
struct aout_sys_t * p_sys = p_aout->sys;
aout_packet_t * packet = &p_sys->packet;
if (packet)
{
vlc_mutex_lock( &packet->lock );
p_buffer = aout_FifoPop2( &packet->fifo );
vlc_mutex_unlock( &packet->lock );
}
}
if ( p_buffer != NULL ) {
memcpy( inBuffer->mAudioData, p_buffer->p_buffer, p_buffer->i_buffer );
inBuffer->mAudioDataByteSize = p_buffer->i_buffer;
block_Release( p_buffer );
} else {
memset( inBuffer->mAudioData, 0, inBuffer->mAudioDataBytesCapacity );
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
}
AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);
}
示例10: MyAQOutputCallback
static void MyAQOutputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inCompleteAQBuffer)
{
MyPlayer *aqp = (MyPlayer*)inUserData;
if (aqp->isDone) return;
// read audio data from file into supplied buffer
UInt32 numBytes;
UInt32 nPackets = aqp->numPacketsToRead;
CheckError(AudioFileReadPackets(aqp->playbackFile,
false,
&numBytes,
aqp->packetDescs,
aqp->packetPosition,
&nPackets,
inCompleteAQBuffer->mAudioData),
"AudioFileReadPackets failed");
// enqueue buffer into the Audio Queue
// if nPackets == 0 it means we are EOF (all data has been read from file)
if (nPackets > 0)
{
inCompleteAQBuffer->mAudioDataByteSize = numBytes;
AudioQueueEnqueueBuffer(inAQ,
inCompleteAQBuffer,
(aqp->packetDescs ? nPackets : 0),
aqp->packetDescs);
aqp->packetPosition += nPackets;
}
else
{
CheckError(AudioQueueStop(inAQ, false), "AudioQueueStop failed");
aqp->isDone = true;
}
}
示例11: printf
void WavPlayer::aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB)
{
AQCallbackStruct *aqc;
unsigned char *coreAudioBuffer;
aqc = (AQCallbackStruct *) in;
coreAudioBuffer = (unsigned char*) outQB->mAudioData;
printf("Sync: %u / %u\n", (unsigned int)aqc->PlayPtr, (unsigned int)aqc->SampleLen);
if(aqc->FrameCount > 0)
{
outQB->mAudioDataByteSize = aqc->DataFormat.mBytesPerFrame * aqc->FrameCount;
for(int i = 0; i < aqc->FrameCount * aqc->DataFormat.mBytesPerFrame; i++)
{
if(aqc->PlayPtr > aqc->SampleLen)
{
aqc->PlayPtr = 0;
i = 0;
}
coreAudioBuffer[i] = aqc->PCMBuffer[aqc->PlayPtr];
aqc->PlayPtr++;
}
AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL);
}
}
示例12: MyInputBufferHandler
// ____________________________________________________________________________________
// AudioQueue callback function, called when an input buffers has been filled.
static void MyInputBufferHandler( void * inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp * inStartTime,
UInt32 inNumPackets,
const AudioStreamPacketDescription *inPacketDesc)
{
MyRecorder *aqr = (MyRecorder *)inUserData;
try {
if (aqr->verbose) {
printf("buf data %p, 0x%x bytes, 0x%x packets\n", inBuffer->mAudioData,
(int)inBuffer->mAudioDataByteSize, (int)inNumPackets);
}
if (inNumPackets > 0) {
// write packets to file
XThrowIfError(AudioFileWritePackets(aqr->recordFile, FALSE, inBuffer->mAudioDataByteSize,
inPacketDesc, aqr->recordPacket, &inNumPackets, inBuffer->mAudioData),
"AudioFileWritePackets failed");
aqr->recordPacket += inNumPackets;
}
// if we're not stopping, re-enqueue the buffe so that it gets filled again
if (aqr->running)
XThrowIfError(AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL), "AudioQueueEnqueueBuffer failed");
}
catch (CAXException e) {
char buf[256];
fprintf(stderr, "MyInputBufferHandler: %s (%s)\n", e.mOperation, e.FormatError(buf));
}
}
示例13: AudioQueueFlush
void AudioOutputDeviceCoreAudio::HandleOutputBuffer (
void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer
) {
AQPlayerState* pAqData = (AQPlayerState*) aqData;
if (atomic_read(&(pAqData->mIsRunning)) == 0) {
AudioQueueFlush(pAqData->mQueue);
AudioQueueStop (pAqData->mQueue, true);
return;
}
if(atomic_read(&(pAqData->pDevice->restartQueue))) return;
uint bufferSize = pAqData->pDevice->uiBufferSize;
// let all connected engines render 'fragmentSize' sample points
pAqData->pDevice->RenderAudio(bufferSize);
Float32* pDataBuf = (Float32*)(inBuffer->mAudioData);
uint uiCoreAudioChannels = pAqData->pDevice->uiCoreAudioChannels;
for (int c = 0; c < uiCoreAudioChannels; c++) {
float* in = pAqData->pDevice->Channels[c]->Buffer();
for (int i = 0, o = c; i < bufferSize; i++ , o += uiCoreAudioChannels) {
pDataBuf[o] = in[i];
}
}
inBuffer->mAudioDataByteSize = (uiCoreAudioChannels * 4) * bufferSize;
OSStatus res = AudioQueueEnqueueBuffer(pAqData->mQueue, inBuffer, 0, NULL);
if(res) std::cerr << "AudioQueueEnqueueBuffer: Error " << res << std::endl;
}
示例14: AudioEnginePropertyListenerProc
void AudioEnginePropertyListenerProc (void *inUserData, AudioQueueRef inAQ, AudioQueuePropertyID inID) {
//We are only interested in the property kAudioQueueProperty_IsRunning
if (inID != kAudioQueueProperty_IsRunning) return;
struct myAQStruct *myInfo = (struct myAQStruct *)inUserData;
/* Get the current status of the AQ, running or stopped */
UInt32 isQueueRunning = false;
UInt32 size = sizeof(isQueueRunning);
AudioQueueGetProperty(myInfo->mQueue, kAudioQueueProperty_IsRunning, &isQueueRunning, &size);
/* The callback event is the start of the queue */
if (isQueueRunning) {
/* reset current packet counter */
myInfo->mCurrentPacket = 0;
for (int i = 0; i < 3; i++) {
/*
* For the first time allocate buffers for this AQ.
* Buffers are reused in turns until the AQ stops
*/
AudioQueueAllocateBuffer(myInfo->mQueue, bufferSizeInSamples * 4, &myInfo->mBuffers[i]);
UInt32 bytesRead = bufferSizeInSamples * 4;
UInt32 packetsRead = bufferSizeInSamples;
/*
* Read data from audio source into the buffer of AQ
* supplied in this callback event. Buffers are used in turns
* to hide the latency
*/
AudioFileReadPacketData(
myInfo->mAudioFile,
false, /* isUseCache, set to false */
&bytesRead,
NULL,
myInfo->mCurrentPacket,
&packetsRead,
myInfo->mBuffers[i]->mAudioData);
/* in case the buffer size is smaller than bytes requestd to read */
myInfo->mBuffers[i]->mAudioDataByteSize = bytesRead;
myInfo->mCurrentPacket += packetsRead;
AudioQueueEnqueueBuffer(myInfo->mQueue, myInfo->mBuffers[i], 0, NULL);
}
} else {
/* The callback event is the state of AQ changed to not running */
if (myInfo->mAudioFile != NULL) {
AudioQueueStop(myInfo->mQueue, false);
AudioFileClose(myInfo->mAudioFile);
myInfo->mAudioFile = NULL;
for (int i = 0; i < 3; i++) {
AudioQueueFreeBuffer(myInfo->mQueue, myInfo->mBuffers[i]);
myInfo->mBuffers[i] = NULL;
}
CFRunLoopStop(CFRunLoopGetCurrent());
}
}
}
示例15: AQBufferCallback
void AQBufferCallback(void *in,
AudioQueueRef inQ,
AudioQueueBufferRef outQB) {
AQCallbackStruct *aqc;
short *coreAudioBuffer;
short sample;
int i;
aqc = (AQCallbackStruct *) in;
coreAudioBuffer = (short*) outQB->mAudioData;
printf("Sync: %ld / %ld\n", aqc->playPtr, aqc->sampleLen);
if (aqc->playPtr >= aqc->sampleLen) {
AudioQueueDispose(aqc->queue, true);
return;
}
if (aqc->frameCount > 0) {
outQB->mAudioDataByteSize = 4 * aqc->frameCount;
for(i=0; i<aqc->frameCount*2; i+=2) {
if (aqc->playPtr > aqc->sampleLen)
sample = 0;
else
sample = (aqc->pcmBuffer[aqc->playPtr]);
coreAudioBuffer[i] = sample;
coreAudioBuffer[i+1] = sample;
aqc->playPtr++;
}
AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL);
}
}