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C++ Any函数代码示例

本文整理汇总了C++中Any函数的典型用法代码示例。如果您正苦于以下问题:C++ Any函数的具体用法?C++ Any怎么用?C++ Any使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Any函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

	// 获取属性值
	Any TriggerObject::getProperty(uint id)const
	{
		if(id > ID_NullObject_Begin && id < ID_NullObject_End)
			return NullObject::getProperty(id);
		switch(id)
		{
		case ID_Trigger:							// 触发器设置
			{
				return Any();
			}
			break;
		case ID_TriggerCondition:							// 满足条件
			{
				return Any(getCondition());
			}
			break;
		case ID_TriggerOnEnterEvent:							// 进入事件
			{
				return Any(getOnEnterEvent());
			}
			break;
		case ID_TriggerOnLeaveEvent:							// 退出事件
			{
				return Any(getOnLeaveEvent());
			}
			break;
		default:
			return Any();
			break;
		}
	}
开发者ID:duzhi5368,项目名称:FKOgreWorldEdit,代码行数:32,代码来源:TriggerObject.cpp

示例2: PageData

	//---------------------------------------------------------------------
	WorkQueue::Response* Page::handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ)
	{
		// Background thread (maybe)

		PageRequest preq = any_cast<PageRequest>(req->getData());
		// only deal with own requests; we shouldn't ever get here though
		if (preq.srcPage != this)
			return 0;

		PageResponse res;
		res.pageData = OGRE_NEW PageData();
		WorkQueue::Response* response = 0;
		try
		{
			prepareImpl(res.pageData);
			response = OGRE_NEW WorkQueue::Response(req, true, Any(res));
		}
		catch (Exception& e)
		{
			// oops
			response = OGRE_NEW WorkQueue::Response(req, false, Any(res), 
				e.getFullDescription());
		}

		return response;
	}
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:27,代码来源:OgrePage.cpp

示例3: Any

    //---------------------------------------------------------------------
    WorkQueue::Response* TerrainPagedWorldSection::handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ)
    {
        if(mPagesInLoading.empty())
        {
            mHasRunningTasks = false;
            req->abortRequest();
            return OGRE_NEW WorkQueue::Response(req, true, Any());
        }

        unsigned long currentTime = Root::getSingletonPtr()->getTimer()->getMilliseconds();
        if(currentTime < mNextLoadingTime)
        {
            // Wait until the next page is to be loaded -> we are in background thread here
            OGRE_THREAD_SLEEP(mNextLoadingTime - currentTime);
        }

        PageID pageID = mPagesInLoading.front();

        // call the TerrainDefiner from the background thread
        long x, y;
        // pageID is the same as a packed index
        mTerrainGroup->unpackIndex(pageID, &x, &y);

        if(!mTerrainDefiner)
            mTerrainDefiner = OGRE_NEW TerrainDefiner();
        mTerrainDefiner->define(mTerrainGroup, x, y);

        // continue loading in main thread
        return OGRE_NEW WorkQueue::Response(req, true, Any());
    }
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:31,代码来源:OgreTerrainPagedWorldSection.cpp

示例4: if

        void Preferences::onChangeHedgeSelection(int) {
            fl::Engine* engine = Model::Default()->engine();
            if (ui->ckx_any->isChecked() and not engine->hasHedge(Any().name()))
                engine->addHedge(new Any);
            else if (not ui->ckx_any->isChecked() and engine->hasHedge(Any().name()))
                delete engine->removeHedge(Any().name());

            if (ui->ckx_extremely->isChecked() and not engine->hasHedge(Extremely().name()))
                engine->addHedge(new Extremely);
            else if (not ui->ckx_extremely->isChecked() and engine->hasHedge(Extremely().name()))
                delete engine->removeHedge(Extremely().name());

            if (ui->ckx_not->isChecked() and not engine->hasHedge(Not().name()))
                engine->addHedge(new Not);
            else if (not ui->ckx_not->isChecked() and engine->hasHedge(Not().name()))
                delete engine->removeHedge(Not().name());

            if (ui->ckx_seldom->isChecked() and not engine->hasHedge(Seldom().name()))
                engine->addHedge(new Seldom);
            else if (not ui->ckx_seldom->isChecked() and engine->hasHedge(Seldom().name()))
                delete engine->removeHedge(Seldom().name());

            if (ui->ckx_somewhat->isChecked() and not engine->hasHedge(Somewhat().name()))
                engine->addHedge(new Somewhat);
            else if (not ui->ckx_somewhat->isChecked() and engine->hasHedge(Somewhat().name()))
                delete engine->removeHedge(Somewhat().name());

            if (ui->ckx_very->isChecked() and not engine->hasHedge(Very().name()))
                engine->addHedge(new Very);
            else if (not ui->ckx_very->isChecked() and engine->hasHedge(Very().name()))
                delete engine->removeHedge(Very().name());

            Window::mainWindow()->fixDependencies();
        }
开发者ID:DevasenaInupakutika,项目名称:assn2,代码行数:34,代码来源:Preferences.cpp

示例5: Any

Any Converter<float>::convert(const Any& a)
{
	if (typeid(int) == a.type())
		return Any(helper<float, int>::convert(a));
	else if (typeid(const char *) == a.type())
		return Any(helper<float, const char *>::convert(a));

	return any_cast<float>(a);
}
开发者ID:biofag,项目名称:UMOF,代码行数:9,代码来源:converters.cpp

示例6: Any

Any Converter<float>::convert(const Any& a)
{
    if (Type::from<int>() == a.type())
		return Any(helper<float, int>::convert(a));
    else if (Type::from<const char *>() == a.type())
		return Any(helper<float, const char *>::convert(a));

	return any_cast<float>(a);
}
开发者ID:crazybie,项目名称:uMOF,代码行数:9,代码来源:converter.cpp

示例7: switch

	// 获取属性值
	Any CameraObject::getProperty(uint id)const
	{
		if(id > ID_NullObject_Begin && id < ID_NullObject_End)
			return NullObject::getProperty(id);
		switch(id)
		{
		case ID_Camera:							// 摄像机设置
			{
				return Any();
			}
			break;
		case ID_PolygonMode:						// 几何渲染模式
			{
				return Any((long)m_camera->getPolygonMode());
			}
			break;
		case ID_LodBias:							// LOD偏移
			{
				return Any(m_camera->getLodBias());
			}
			break;
		case ID_NearClipDistance:				// 近裁面
			{
				return Any(m_camera->getNearClipDistance());
			}
			break;
		case ID_FarClipDistance:					// 远裁面
			{
				return Any(m_camera->getFarClipDistance());
			}
			break;
		case ID_FOVy:							// FOVy角度
			{
				return Any(m_camera->getFOVy().valueDegrees());
			}
			break;
		case ID_AspectRatio:						// 窗口比率
			{
				return Any(m_camera->getAspectRatio());
			}
			break;
		case ID_ProjectionType:					// 投影方式
			{
				return Any((long)m_camera->getProjectionType());
			}
			break;
		case ID_OrthoWindow:						// 正交投影窗口大小
			{
				return Any(Vector2(m_camera->getOrthoWindowWidth() , m_camera->getOrthoWindowHeight()));
			}
			break;
		default:
			return Any();
			break;
		}
	}
开发者ID:duzhi5368,项目名称:FKOgreWorldEdit,代码行数:57,代码来源:CameraObject.cpp

示例8: Any

Any ArticulatedModel::Instruction::Identifier::toAny() const {
    if (isAll()) {
        return Any(Any::ARRAY, "all");
    } else if (isRoot()) {
        return Any(Any::ARRAY, "root");
    } else if (id.initialized()) {
        return Any(int(id));
    } else {
        return Any(name);
    }
}
开发者ID:A7med-Shoukry,项目名称:g3d,代码行数:11,代码来源:ArticulatedModel_serialize.cpp

示例9: convertToAny

Any convertToAny(NPP npp, const NPVariant* variant)
{
    switch (variant->type)
    {
    case NPVariantType_Void:
    case NPVariantType_Null:
        return Any();
        break;
    case NPVariantType_Bool:
        return NPVARIANT_TO_BOOLEAN(*variant);
        break;
    case NPVariantType_Int32:
        return NPVARIANT_TO_INT32(*variant);
        break;
    case NPVariantType_Double:
        return NPVARIANT_TO_DOUBLE(*variant);
        break;
    case NPVariantType_String:
        return std::string(NPVARIANT_TO_STRING(*variant).utf8characters, NPVARIANT_TO_STRING(*variant).utf8length);
        break;
    case NPVariantType_Object:
    {
        NPObject* object = NPVARIANT_TO_OBJECT(*variant);
        if (!object)
        {
            break;
        }
        if (StubObject::isStub(object))
        {
            StubObject* stub = static_cast<StubObject*>(object);
            return stub->getObject();
        }
        PluginInstance* instance = static_cast<PluginInstance*>(npp->pdata);
        if (instance)
        {
            ProxyControl* proxyControl = instance->getProxyControl();
            if (proxyControl)
            {
                return proxyControl->createProxy(object);
            }
        }
        break;
    }
    default:
        break;
    }
    return Any();
}
开发者ID:giobeatle1794,项目名称:es-operating-system,代码行数:48,代码来源:bridge.cpp

示例10: Any

void CCPlayer::Open(const std::string& loadParams)
{
    CCMessageCenter::GetInstance()->PostMessage(MESSAGE_OBJECT_ENUM_CLIENT,
                                                MESSAGE_OBJECT_ENUM_PLAYER,
                                                COMMAND_TYPE_ENUM_OPEN,
                                                Any(loadParams));
}
开发者ID:fastget,项目名称:CCPlayer_On_iOS,代码行数:7,代码来源:Player.cpp

示例11: find

    //---------------------------------------------------------------------
    void TerrainPagedWorldSection::loadPage(PageID pageID, bool forceSynchronous)
    {
        if (!mParent->getManager()->getPagingOperationsEnabled())
            return;

        PageMap::iterator i = mPages.find(pageID);
        if (i == mPages.end())
        {
            std::list<PageID>::iterator it = find( mPagesInLoading.begin(), mPagesInLoading.end(), pageID);
            if(it==mPagesInLoading.end())
            {
                mPagesInLoading.push_back(pageID);
                mHasRunningTasks = true;
            }
            
            // no running tasks, start the new one
            if(mPagesInLoading.size()==1)
            {
                Root::getSingleton().getWorkQueue()->addRequest(
                    mWorkQueueChannel, WORKQUEUE_LOAD_TERRAIN_PAGE_REQUEST, 
                    Any(), 0, forceSynchronous);
            }
        }

        PagedWorldSection::loadPage(pageID, forceSynchronous);
    }
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:27,代码来源:OgreTerrainPagedWorldSection.cpp

示例12: RTException

void	StateRoom::accessRoom()
{
  INetworkRelay *network = this->_world->getSharedObject<INetworkRelay>("NetworkRelay");

  if (network) {
    Remote *remote = NULL;
    if (this->_textboxRoom->getString() != "")
      this->_textboxRoom->setString("defaulte");
    if (!(remote = network->getRemote(0)))
      throw RTException("Invalid remote");
    IBuffer *buffer = network->getTCPBuffer();
    *buffer << static_cast<char>(INetworkRelay::CHANGE_ROOM_QUERY);
    *buffer << this->_textboxRoom->getString();
    remote->sendTCP(buffer);
    Thread<INetworkRelay> *thread = new Thread<INetworkRelay>();

    thread->start(network, &INetworkRelay::start, Any());

    while (42) {
      LockVector<IBuffer *> &recv_buffer = remote->getRecvBufferTCP();
      auto guard = create_lock(recv_buffer);

      for (auto it = recv_buffer.begin(); it != recv_buffer.end();)
	{
	  if (this->parsePacket(recv_buffer, it))
	    return ;
	}
    }
  } else {
    throw RTException("Invalid network");
  }
}
开发者ID:deb0ch,项目名称:R-Type,代码行数:32,代码来源:StateRoom.cpp

示例13: ss

Signature TextureProxy::MakeSignature(const Proxy<res::Image> &image, vid::opengl::TextureFormat format, vid::opengl::TextureFlags flags, const math::Vector<2, bool> &clamp)
{
    std::ostringstream ss(image.GetSignature());
    switch (format)
    {
    case vid::opengl::defaultTextureFormat:
        break;
    case vid::opengl::alphaTextureFormat:
        ss << ":alpha";
        break;
    case vid::opengl::luminanceTextureFormat:
        ss << ":luminance";
        break;
    default:
        assert(!"invalid texture format");
    }
    if (flags & vid::opengl::filterTextureFlag) ss << ":filter";
    if (flags & vid::opengl::mipmapTextureFlag) ss << ":mipmap";
    if (Any(clamp))
    {
        ss << ":clamp";
        if      (!clamp.x) ss << ".y";
        else if (!clamp.y) ss << ".x";
    }
    return Signature("OpenGL texture", ss.str());
}
开发者ID:davidosborn,项目名称:page,代码行数:26,代码来源:TextureProxy.cpp

示例14: Room

RoomServer::RoomServer(ServerRelay *server, const std::string &nameRoomServer)
  : Room(), _serverRelay(server), _nameRoomServer(nameRoomServer)
{
  std::cout << "Creating new room: " << this->_nameRoomServer << std::endl;
  this->_runWorldServer = new RunWorldServer(server, nameRoomServer);
  this->_thread.start(this->_runWorldServer, &RunWorldServer::run, Any());
}
开发者ID:deb0ch,项目名称:R-Type,代码行数:7,代码来源:RoomServer.cpp

示例15: inputStream

void Instance::LoadModList()
{
	if (GetModListFile().FileExists())
	{
		wxFileInputStream inputStream(GetModListFile().GetFullPath());
		wxStringList modListFile = ReadAllLines(inputStream);
		
		for (wxStringList::iterator iter = modListFile.begin(); iter != modListFile.end(); iter++)
		{
			// Normalize the path to the instMods dir.
			wxFileName modFile(*iter);
			modFile.Normalize(wxPATH_NORM_ALL, GetInstModsDir().GetFullPath());
			modFile.MakeRelativeTo();
			
			if (!Any(modList.begin(), modList.end(), [&modFile] (Mod mod) -> bool
				{ return mod.GetFileName().SameAs(wxFileName(modFile)); }))
			{
				//SetNeedsRebuild();
				modList.push_back(Mod(modFile));
			}
		}
	}
	
	for (size_t i = 0; i < modList.size(); i++)
	{
		if (!modList[i].GetFileName().FileExists())
		{
			SetNeedsRebuild();
			modList.erase(modList.begin() + i);
			i--;
		}
	}
	
	LoadModListFromDir(GetInstModsDir());
}
开发者ID:bartbes,项目名称:MultiMC4,代码行数:35,代码来源:instance.cpp


注:本文中的Any函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。