当前位置: 首页>>代码示例>>C++>>正文


C++ AddImage函数代码示例

本文整理汇总了C++中AddImage函数的典型用法代码示例。如果您正苦于以下问题:C++ AddImage函数的具体用法?C++ AddImage怎么用?C++ AddImage使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了AddImage函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: IngameWindow

/// Konstruktor von @p iwBuildingProductivities.
iwBuildingProductivities::iwBuildingProductivities()
    : IngameWindow(CGI_BUILDINGSPRODUCTIVITY, 0xFFFE, 0xFFFE,
                   left_x + 2 * percent_width + 2 * image_percent_x + percent_image_x + right_x,
                   top_y + (BUILDINGS_COUNT / 2 + 1) * (distance_y + 1), _("Productivity"), LOADER.GetImageN("resource", 41)),
    percents(40, 0)
{
    for(unsigned y = 0; y < BUILDINGS_COUNT / 2 + BUILDINGS_COUNT % 2; ++y)
    {
        for(unsigned x = 0; x < 2; ++x)
        {
            if(y * 2 + x < BUILDINGS_COUNT)
            {
				if(bts[y*2+x]!=BLD_CHARBURNER)
					AddImage((y * 2 + x) * 2, left_x + x * (percent_image_x + percent_width + image_percent_x), top_y + distance_y * y + percent_height / 2,LOADER.GetImageN(NATION_ICON_IDS[GameClient::inst().GetLocalPlayer()->nation], bts[y * 2 + x]), _(BUILDING_NAMES[bts[y * 2 + x]]));
				else
					AddImage((y * 2 + x) * 2, left_x + x * (percent_image_x + percent_width + image_percent_x), top_y + distance_y * y + percent_height / 2,LOADER.GetImageN("charburner", GameClient::inst().GetLocalPlayer()->nation * 8 + 8), _(BUILDING_NAMES[bts[y * 2 + x]]));

                AddPercent((y * 2 + x) * 2 + 1, left_x + image_percent_x + x * (percent_image_x + percent_width + image_percent_x), top_y + distance_y * y,
                           percent_width, percent_height, TC_GREY, COLOR_YELLOW, SmallFont, &percents[bts[y * 2 + x]]);
            }
        }
    }

    UpdatePercents();

    // Hilfe-Button
    AddImageButton(500, width - 14 - 30, height - 20 - 32, 30, 32, TC_GREY, LOADER.GetImageN("io", 21), _("Help"));
}
开发者ID:MarcusSt,项目名称:s25client,代码行数:29,代码来源:iwBuildingProductivities.cpp

示例2: IngameWindow

/**
 *  Konstruktor von @p iwMilitaryBuilding.
 *
 *  @author OLiver
 */
iwMilitaryBuilding::iwMilitaryBuilding(GameWorldViewer* const gwv, dskGameInterface* const gi, nobMilitary* const building)
    : IngameWindow(building->CreateGUIID(), (unsigned short) - 2, (unsigned short) - 2, 226, 194, _(BUILDING_NAMES[building->GetBuildingType()]), LOADER.GetImageN("resource", 41)),
      building(building),gi(gi), gwv(gwv)
{
    // Schwert
    AddImage(0, 28, 39, LOADER.GetMapImageN(2298));
    AddImage(1, 28, 39, LOADER.GetMapImageN(2250 + GD_SWORD));

    // Schild
    AddImage(2, 196, 39, LOADER.GetMapImageN(2298));
    AddImage(3, 196, 39, LOADER.GetMapImageN(2250 + GD_SHIELDROMANS));

    // Hilfe
    AddImageButton(4,  16, 147, 30, 32, TC_GREY, LOADER.GetImageN("io",  21));
    // Abreißen
    AddImageButton(5,  50, 147, 34, 32, TC_GREY, LOADER.GetImageN("io",  23));
    // Gold an/aus (227,226)
    AddImageButton(6,  90, 147, 32, 32, TC_GREY, LOADER.GetImageN("io", ((building->IsGoldDisabledVirtual()) ? 226 : 227)));
    // "Gehe Zu Ort"
    AddImageButton(7, 179, 147, 30, 32, TC_GREY, LOADER.GetImageN("io", 107), _("Go to place"));

    // Gebäudebild
    AddImage(8, 117, 114, LOADER.GetNationImageN(building->GetNation(), 250 + 5 * building->GetBuildingType()));
	// "Go to next" (building of same type)
    AddImageButton( 9, 179, 115, 30, 32, TC_GREY, LOADER.GetImageN("io", 107), _("Go to next military building"));
	//addon military control active? -> show button
	if(GAMECLIENT.GetGGS().isEnabled(ADDON_MILITARY_CONTROL))
		AddImageButton( 10, 124, 147, 30, 32, TC_GREY, LOADER.GetImageN("io_new", 4), _("Send max rank soldiers to a warehouse"));
}
开发者ID:lweberk,项目名称:s25client,代码行数:34,代码来源:iwMilitaryBuilding.cpp

示例3: GetString

void CPDF_StreamContentParser::Handle_ExecuteXObject() {
  CFX_ByteString name = GetString(0);
  if (name == m_LastImageName && m_pLastImage && m_pLastImage->GetStream() &&
      m_pLastImage->GetStream()->GetObjNum()) {
    AddImage(nullptr, m_pLastImage, FALSE);
    return;
  }

  if (m_Options.m_bTextOnly) {
    if (!m_pResources)
      return;

    CPDF_Dictionary* pList = m_pResources->GetDict("XObject");
    if (!pList && m_pPageResources && m_pResources != m_pPageResources)
      pList = m_pPageResources->GetDict("XObject");
    if (!pList)
      return;
    CPDF_Reference* pRes = ToReference(pList->GetElement(name));
    if (!pRes)
      return;

    FX_BOOL bForm;
    if (m_pDocument->IsFormStream(pRes->GetRefObjNum(), bForm) && !bForm)
      return;
  }

  CPDF_Stream* pXObject = ToStream(FindResourceObj("XObject", name));
  if (!pXObject) {
    m_bResourceMissing = TRUE;
    return;
  }

  CFX_ByteStringC type = pXObject->GetDict()
                             ? pXObject->GetDict()->GetConstString("Subtype")
                             : CFX_ByteStringC();
  if (type == "Image") {
    if (m_Options.m_bTextOnly) {
      return;
    }
    CPDF_ImageObject* pObj = AddImage(pXObject, NULL, FALSE);
    m_LastImageName = name;
    m_pLastImage = pObj->m_pImage;
    if (!m_pObjectList->m_bHasImageMask)
      m_pObjectList->m_bHasImageMask = m_pLastImage->IsMask();
  } else if (type == "Form") {
    AddForm(pXObject);
  } else {
    return;
  }
}
开发者ID:primiano,项目名称:pdfium-merge,代码行数:50,代码来源:fpdf_page_parser.cpp

示例4: IngameWindow

iwPostWindow::iwPostWindow(GameWorldViewer& gwv)
    : IngameWindow(CGI_POSTOFFICE, 0xFFFF, 0xFFFF, 254, 295, _("Post office"), LOADER.GetImageN("resource", 41)), gwv(gwv)
{
    AddImageButton( 0, 18, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 190));   // Viewer: 191 - Papier
    AddImageButton( 1, 56, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 30));    // Viewer:  31 - Soldat
    AddImageButton( 2, 91, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 20));    // Viewer:  21 - Geologe
    AddImageButton( 3, 126, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 28));   // Viewer:  29 - Wage
    AddImageButton( 4, 161, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 189));  // Viewer: 190 - Neue Nachricht
    AddImageButton( 5, 199, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 79));   // Viewer:  80 - Notiz
    AddImage(  6, 126, 151, LOADER.GetImageN("io", 228));
    AddImageButton( 7, 18, 242, 30, 35, TC_GREY, LOADER.GetImageN("io", 225));  // Viewer: 226 - Hilfe
    AddImageButton( 8, 51, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 102));  // Viewer: 103 - Schnell zurück
    AddImageButton( 9, 81, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 103));  // Viewer: 104 - Zurück
    AddImageButton(10, 111, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 104)); // Viewer: 105 - Vor
    AddImageButton(11, 141, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 105)); // Viewer: 106 - Schnell vor


    gotoButton = AddImageButton(14, 181, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 107)); // Goto, nur sichtbar wenn Nachricht mit Koordinaten da
    gotoButton->SetVisible(false);
    deleteButton = AddImageButton(15, 211, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 106)); // Mülleimer, nur sichtbar, wenn Nachricht da
    deleteButton->SetVisible(false);



    postMsgInfos = AddText(18, 127, 228, "", MakeColor(255, 188, 100, 88), glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM, SmallFont);
    postMsgInfos->SetVisible(false);

    postImage = AddImage(13, 127, 155, LOADER.GetImageN("io", 225));

    // Multiline-Teil mit drei leeren Zeilen erzeugen
    ctrlMultiline* text = AddMultiline(12, 126, 141, 200, 50, TC_INVISIBLE, NormalFont, glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM | glArchivItem_Font::DF_NO_OUTLINE);
    text->EnableBox(false);
    text->AddString("", COLOR_WINDOWBROWN, false);
    text->AddString("", COLOR_WINDOWBROWN, false);
    text->AddString("", COLOR_WINDOWBROWN, false);

    SetMessageText(_("No letters!"));

    acceptButton = AddImageButton(16, 87, 185, 30, 26, TC_GREEN1, LOADER.GetImageN("io", 32)); // Button mit Haken, zum Annehmen von Verträgen
    acceptButton->SetVisible(false);
    declineButton = AddImageButton(17, 137, 185, 30, 26, TC_RED1, LOADER.GetImageN("io", 40)); // Button mit Kreuz, zum Ablehnen von Verträgen
    declineButton->SetVisible(false);

    currentMessage = 0;
    DisplayPostMessage();

    lastSize = GameClient::inst().GetPostMessages().size();
}
开发者ID:MarcusSt,项目名称:s25client,代码行数:48,代码来源:iwPostWindow.cpp

示例5: IngameWindow

iwTrade::iwTrade(const nobBaseWarehouse& wh, const GameWorldViewer& gwv, GameCommandFactory& gcFactory)
    : IngameWindow(wh.CreateGUIID(), (unsigned short) - 2, (unsigned short) - 2, 400, 194, _("Trade"), LOADER.GetImageN("resource", 41)),
      wh(wh), gwv(gwv), gcFactory(gcFactory), possibleSrcWarehouses(gwv.GetPlayer().GetWarehousesForTrading(wh))
{
    // Get title of the player
    SetTitle(_("Trade with %s") + gwv.GetWorld().GetPlayer(wh.GetPlayer()).name);
    // Gebäudebild und dessen Schatten
    AddImage( 0, 100, 144, LOADER.GetNationImage(wh.GetNation(), 250 + 5 * wh.GetBuildingType()));

    const unsigned left_column = 200;

    this->AddComboBox(4, left_column, 84, 160, 18, TC_GREY, NormalFont, 90); // Ware/Figure names
    this->AddText(1, left_column, 30, "Deal in:", COLOR_YELLOW, glArchivItem_Font::DF_LEFT, NormalFont);
    ctrlComboBox* box = this->AddComboBox(2, left_column, 44, 160, 18, TC_GREY, NormalFont, 200); // Ware or figure?
    box->AddString(_("Wares"));
    box->AddString(_("Settlers"));
    this->AddText(3, left_column, 70, "Type:", COLOR_YELLOW, glArchivItem_Font::DF_LEFT, NormalFont);


    // Create possible wares, figures
    for(unsigned i = 0; i < WARE_TYPES_COUNT; ++i)
    {
        // Only add one shield type
        if(GoodType(i) != ConvertShields(GoodType(i)))
            continue;
        // Don't add nothing or empty water
        if(i == GD_NOTHING || i == GD_WATEREMPTY)
            continue;
        wares.push_back(GoodType(i));
    }
    for(unsigned i = 0; i < JOB_TYPES_COUNT; ++i)
    {
        // Can't trade boat carriers
        if(i == JOB_BOATCARRIER)
            continue;
        jobs.push_back(Job(i));
    }

    AddImage(5, left_column + 20, 130, NULL, _("Ware you like to trade"));
    AddEdit(6, left_column + 34, 120, 39 , 20, TC_GREY, NormalFont)->SetNumberOnly(true);
    AddText(7, left_column + 75, 125, "/ 20", COLOR_YELLOW, glArchivItem_Font::DF_LEFT, NormalFont);

    AddTextButton(8, left_column, 150, 150, 22, TC_GREEN2, _("Send"), NormalFont);

    // Choose wares at first
    box->SetSelection(0);
    Msg_ComboSelectItem(2, 0);
}
开发者ID:viksuhor,项目名称:s25client,代码行数:48,代码来源:iwTrade.cpp

示例6: NS_ASSERTION

void
ImageLoader::MaybeRegisterCSSImage(ImageLoader::Image* aImage)
{
  NS_ASSERTION(aImage, "This should never be null!");

  bool found = false;
  aImage->mRequests.GetWeak(mDocument, &found);
  if (found) {
    // This document already has a request.
    return;
  }

  imgRequestProxy* canonicalRequest = aImage->mRequests.GetWeak(nullptr);
  if (!canonicalRequest) {
    // The image was blocked or something.
    return;
  }

  nsRefPtr<imgRequestProxy> request;

  // Ignore errors here.  If cloning fails for some reason we'll put a null
  // entry in the hash and we won't keep trying to clone.
  mInClone = true;
  canonicalRequest->Clone(this, getter_AddRefs(request));
  mInClone = false;

  aImage->mRequests.Put(mDocument, request);

  AddImage(aImage);
}
开发者ID:JuannyWang,项目名称:gecko-dev,代码行数:30,代码来源:ImageLoader.cpp

示例7: IngameWindow

/**
 *  Konstruktor von @p iwShip.
 *
 *  @todo überprüfen und die restlichen Steuerelemente zur Funktion bringen
 *
 *  @author OLiver
 */
iwShip::iwShip(GameWorldViewer* const gwv, dskGameInterface* const gi, noShip* const ship)
    : IngameWindow(CGI_SHIP, (unsigned short) - 2, (unsigned short) - 2, 252, 238, _("Ship register"), LOADER.GetImageN("resource", 41)),
      gwv(gwv), gi(gi), ship_id(ship ? GameClient::inst().GetPlayer(ship->GetPlayer())->GetShipID(ship) : 0), player(ship ? ship->GetPlayer() : GameClient::inst().GetPlayerID())
{
    AddImage(  0, 126, 101, LOADER.GetImageN("io", 228));
    AddImageButton( 2, 18, 192, 30, 35, TC_GREY, LOADER.GetImageN("io", 225));  // Viewer: 226 - Hilfe
    AddImageButton( 3, 51, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 102));  // Viewer: 103 - Schnell zurück
    AddImageButton( 4, 81, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 103));  // Viewer: 104 - Zurück
    AddImageButton( 5, 111, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 104)); // Viewer: 105 - Vor
    AddImageButton( 6, 141, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 105)); // Viewer: 106 - Schnell vor
    AddImageButton( 7, 181, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 107), _("Go to place")); // "Gehe Zu Ort"

    // Die Expeditionsweiterfahrbuttons
    AddImageButton(10, 60, 81, 18, 18, TC_GREY, LOADER.GetImageN("io", 187), _("Found colony"))->SetVisible(false);

    const int BUTTON_POS[6][2] =
    {
        {60, 61}, {80, 70}, {80, 90}, {60, 101}, {40, 90}, {40, 70}
    };

    // Expedition abbrechen
    AddImageButton(11, 200, 143, 18, 18, TC_RED1, LOADER.GetImageN("io", 40), _("Return to harbor"))->SetVisible(false);

    // Die 6 Richtungen
    for(unsigned i = 0; i < 6; ++i)
        AddImageButton(12 + i, BUTTON_POS[i][0], BUTTON_POS[i][1], 18, 18, TC_GREY, LOADER.GetImageN("io", 181 + (i + 4) % 6))->SetVisible(false);

}
开发者ID:MarcusSt,项目名称:s25client,代码行数:35,代码来源:iwShip.cpp

示例8: AddImage

bool CECardDialog::InitListBox()
{	
	if (m_ImageList)
		m_ImageList.Destroy();

	if (!m_ImageList.Create(16,16, ILC_COLOR24 | ILC_MASK, LB_ITEM_COUNT, LB_ITEM_COUNT))
		return false;

	// Add LISTBOX images to image list
	int nIndex=0;
	for (int i=0; i<LB_ITEM_COUNT; i++)
	{
		nIndex = AddImage(LB_ITEM[i].BitmapID);
		if (nIndex < 0)
			return false;
	}
	
	// Give Image list to list ctrl.
	m_ECardList.SetImageList(m_ImageList.m_hImageList, LVSIL_SMALL);

	// Add LISTBOX items
	m_ECardList.InsertColumn( 0, _T("ECARDS"), LVCFMT_LEFT, 100, -1 );
	CString szText;
	for (int i=0; i<LB_ITEM_COUNT; i++)
	{
		szText.LoadString(LB_ITEM[i].TextID);
		m_ECardList.InsertItem(i,szText, i);
	}

	m_ECardList.SetColumnWidth (0, LVSCW_AUTOSIZE);
	m_ECardList.SetHoverTime(10);

	return true;
}
开发者ID:jimmccurdy,项目名称:ArchiveGit,代码行数:34,代码来源:ECardDialog.cpp

示例9: Desktop

/**
 *  Konstruktor von @p dskIntro.
 *
 *  @author FloSoft
 */
dskIntro::dskIntro() : Desktop(LOADER.GetImageN("menu", 0))
{
    // "Zurück"
    AddTextButton(0, 300, 550, 200, 22, TC_RED1, _("Back"), NormalFont);

    AddImage(11, 20, 20, LOADER.GetImageN("logo", 0));
}
开发者ID:gattschardo,项目名称:s25client,代码行数:12,代码来源:dskIntro.cpp

示例10: wxT

int ResourceManager::GetLinkImageIndex(const wxString& sFileType, bool bHidden)
  {
	// Prepend 'Link'
  wxString sFullFileType = wxString::Format
    (
	  wxT("Link%s%s"),
    (bHidden)? wxT("Hidden") : wxT(""),
    sFileType.c_str()
    );
 	if(hImageIndex.find(sFullFileType) == hImageIndex.end())
		{
		int nIndex = hImageIndex[sFullFileType];
		return nIndex;
		}

	// Overlay the link image on the image
	wxBitmap bmp = GetImageForFileType(sFileType);
	if(!bmp.Ok())
		return resLink;

/*
FIXME
// 	// Default to 'text'
// 	if(!img.Ok())
// 		img = GetImageForFileType(wxT("text/plain"));

	// TBI: Overlay link symbol
	unsigned char * puc = ico.GetIconData();
	for(int i = 0; i < 60; i += 3)
		puc[i] = 255;
*/

	return AddImage(sFullFileType, bmp);
	}
开发者ID:joeyates,项目名称:sherpa,代码行数:34,代码来源:ResourceManager.cpp

示例11: IngameWindow

iwTrade::iwTrade(const nobBaseWarehouse& wh, const GameWorldViewer& gwv, GameCommandFactory& gcFactory)
    : IngameWindow(wh.CreateGUIID(), IngameWindow::posAtMouse, Extent(400, 194), _("Trade"), LOADER.GetImageN("resource", 41)), wh(wh),
      gwv(gwv), gcFactory(gcFactory), possibleSrcWarehouses(gwv.GetPlayer().GetWarehousesForTrading(wh))
{
    // Get title of the player
    SetTitle((boost::format(_("Trade with %s")) % gwv.GetWorld().GetPlayer(wh.GetPlayer()).name).str());
    // Gebäudebild und dessen Schatten
    AddImage(0, DrawPoint(100, 144), LOADER.GetNationImage(wh.GetNation(), 250 + 5 * wh.GetBuildingType()));

    const unsigned left_column = 200;

    AddComboBox(4, DrawPoint(left_column, 84), Extent(160, 18), TC_GREY, NormalFont, 90); // Ware/Figure names
    AddText(1, DrawPoint(left_column, 30), "Deal in:", COLOR_YELLOW, FontStyle::LEFT, NormalFont);
    ctrlComboBox* box = this->AddComboBox(2, DrawPoint(left_column, 44), Extent(160, 18), TC_GREY, NormalFont, 200); // Ware or figure?
    box->AddString(_("Wares"));
    box->AddString(_("Settlers"));
    AddText(3, DrawPoint(left_column, 70), "Type:", COLOR_YELLOW, FontStyle::LEFT, NormalFont);

    // Create possible wares, figures
    for(unsigned i = 0; i < NUM_WARE_TYPES; ++i)
    {
        // Only add one shield type
        if(GoodType(i) != ConvertShields(GoodType(i)))
            continue;
        // Don't add empty water
        if(i == GD_WATEREMPTY)
            continue;
        wares.push_back(GoodType(i));
    }
    for(unsigned i = 0; i < NUM_JOB_TYPES; ++i)
    {
        // Can't trade boat carriers
        if(i == JOB_BOATCARRIER)
            continue;
        jobs.push_back(Job(i));
    }

    AddImage(5, DrawPoint(left_column + 20, 130), static_cast<ITexture*>(nullptr), _("Ware you like to trade"));
    AddEdit(6, DrawPoint(left_column + 34, 120), Extent(39, 20), TC_GREY, NormalFont)->SetNumberOnly(true);
    AddText(7, DrawPoint(left_column + 75, 125), "/ 20", COLOR_YELLOW, FontStyle::LEFT, NormalFont);

    AddTextButton(8, DrawPoint(left_column, 150), Extent(150, 22), TC_GREEN2, _("Send"), NormalFont);

    // Choose wares at first
    box->SetSelection(0);
    Msg_ComboSelectItem(2, 0);
}
开发者ID:Return-To-The-Roots,项目名称:s25client,代码行数:47,代码来源:iwTrade.cpp

示例12: AddImage

void csBlob::StopAnimations ()
{
  curanim = 0;
  curanim_index = 0;
  curanim_timeleft = anim_delay;
  if (!curanim_remain)
    AddImage ("__main__", curanim_origimg);
}
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:8,代码来源:blobs.cpp

示例13: newBlankImage

ImageView* const ImageGrid::AddBlankImage( const QSize& imageSize, int id )
{
    QImage newBlankImage( imageSize, QImage::Format_RGB888 );
    newBlankImage.fill( 0xFFFFFF );

    ImageView* const addedImageView = AddImage( newBlankImage, QString(), id );
    return addedImageView;
}
开发者ID:Bullatov,项目名称:gts,代码行数:8,代码来源:ImageGrid.cpp

示例14: IngameWindow

iwBuilding::iwBuilding(GameWorldView& gwv, GameCommandFactory& gcFactory, nobUsual* const building)
    : IngameWindow(building->CreateGUIID(), (unsigned short) - 2, (unsigned short) - 2, 226, 194, _(BUILDING_NAMES[building->GetBuildingType()]), LOADER.GetImageN("resource", 41)),
      gwv(gwv), gcFactory(gcFactory), building(building)
{
    // Arbeitersymbol
    AddImage(0, 28, 39, LOADER.GetMapImageN(2298));

    // Exception: charburner
    if (building->GetBuildingType() != BLD_CHARBURNER)
    {
        AddImage(13, 28, 39, LOADER.GetMapImageN(2300 + USUAL_BUILDING_CONSTS[building->GetBuildingType() - 10].job));
    }
    else
    {
        AddImage(13, 28, 39, LOADER.GetImageN("io_new", 5));	
    }

    // Gebäudesymbol
    AddImage(1, 117, 114, building->GetBuildingImage());

    // Symbol der produzierten Ware (falls hier was produziert wird)
    if(USUAL_BUILDING_CONSTS[building->GetBuildingType() - 10].produced_ware != GD_NOTHING)
    {
        AddImage(2, 196, 39, LOADER.GetMapImageN(2298));
        AddImage(3, 196, 39, LOADER.GetMapImageN(2250 + USUAL_BUILDING_CONSTS[building->GetBuildingType() - 10].produced_ware));
    }

    // Info
    AddImageButton( 4,  16, 147, 30, 32, TC_GREY, LOADER.GetImageN("io",  225), _("Help"));
    // Abreißen
    AddImageButton( 5,  50, 147, 34, 32, TC_GREY, LOADER.GetImageN("io",  23), _("Demolish house"));
    // Produktivität einstellen (196,197) (bei Spähturm ausblenden)
    Window* enable_productivity = AddImageButton( 6,  90, 147, 34, 32, TC_GREY, LOADER.GetImageN("io", ((building->IsProductionDisabledVirtual()) ? 197 : 196)));
    if(building->GetBuildingType() == BLD_LOOKOUTTOWER)
        enable_productivity->SetVisible(false);
    // Bei Bootsbauer Button zum Umwählen von Booten und Schiffen
    if(building->GetBuildingType() == BLD_SHIPYARD)
    {
        // Jenachdem Boot oder Schiff anzeigen
        unsigned io_dat_id = (static_cast<nobShipYard*>(building)->GetMode() == nobShipYard::BOATS)
                             ? IODAT_BOAT_ID : IODAT_SHIP_ID;
        AddImageButton(11, 130, 147, 43, 32, TC_GREY, LOADER.GetImageN("io", io_dat_id));
    }

    // "Gehe Zum Ort"
    AddImageButton( 7, 179, 147, 30, 32, TC_GREY, LOADER.GetImageN("io", 107), _("Go to place"));	

    // Gebäudebild und dessen Schatten
    AddImage( 8, 117, 114, LOADER.GetNationImage(building->GetNation(), 250 + 5 * building->GetBuildingType()));

    // Produktivitätsanzeige (bei Katapulten und Spähtürmen ausblenden)
    Window* productivity = AddPercent(9, 59, 31, 106, 16, TC_GREY, 0xFFFFFF00, SmallFont, building->GetProductivityPointer());
    if(building->GetBuildingType() == BLD_CATAPULT || building->GetBuildingType() == BLD_LOOKOUTTOWER)
        productivity->SetVisible(false);

    AddText(10, 113, 50, _("(House unoccupied)"), COLOR_RED, glArchivItem_Font::DF_CENTER, NormalFont);

	// "Go to next" (building of same type)
    AddImageButton( 12, 179, 115, 30, 32, TC_GREY, LOADER.GetImageN("io_new", 11), _("Go to next building of same type"));
}
开发者ID:viksuhor,项目名称:s25client,代码行数:60,代码来源:iwBuilding.cpp

示例15: Clear

void IdePngDes::Load(const char *_filename)
{
	Clear();
	filename = _filename;
	filetime = FileGetTime(filename);
	Image m = StreamRaster::LoadFileAny(filename);	
	AddImage(filename, m, false);
	SingleMode();
}
开发者ID:dreamsxin,项目名称:ultimatepp,代码行数:9,代码来源:Png.cpp


注:本文中的AddImage函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。