本文整理汇总了C++中AddEvent函数的典型用法代码示例。如果您正苦于以下问题:C++ AddEvent函数的具体用法?C++ AddEvent怎么用?C++ AddEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AddEvent函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddEvent
TestResult xUnitTest::Run()
{
for (auto &recorder : testEventRecorders)
{
recorder->Tie([&](TestEvent &&evt) { AddEvent(std::move(evt)); });
}
testStart = Time::Clock::now();
try
{
test();
}
catch (const xUnitAssert &assert)
{
AddEvent(TestEvent(EventLevel::Assert, assert));
}
catch (const std::exception &e)
{
AddEvent(TestEvent(e));
}
catch (...)
{
AddEvent(TestEvent(EventLevel::Fatal, "Unknown exception caught: test has crashed."));
}
testStop = Time::Clock::now();
return failureEventLogged ? TestResult::Failure : TestResult::Success;
}
示例2: Clear
int CEventQueue::Restore( IRestore &restore )
{
// clear the event queue
Clear();
// rebuild the event queue by restoring all the queue items
EventQueuePrioritizedEvent_t tmpEvent;
// load the number of items saved
if ( !restore.ReadFields( "EventQueue", this, NULL, m_DataMap.dataDesc, m_DataMap.dataNumFields ) )
return 0;
for ( int i = 0; i < m_iListCount; i++ )
{
if ( !restore.ReadFields( "PEvent", &tmpEvent, NULL, tmpEvent.m_DataMap.dataDesc, tmpEvent.m_DataMap.dataNumFields ) )
return 0;
// add the restored event into the list
if ( tmpEvent.m_pEntTarget )
{
AddEvent( tmpEvent.m_pEntTarget, STRING(tmpEvent.m_iTargetInput), tmpEvent.m_VariantValue, tmpEvent.m_flFireTime - gpGlobals->curtime, tmpEvent.m_pActivator, tmpEvent.m_pCaller, tmpEvent.m_iOutputID );
}
else
{
AddEvent( STRING(tmpEvent.m_iTarget), STRING(tmpEvent.m_iTargetInput), tmpEvent.m_VariantValue, tmpEvent.m_flFireTime - gpGlobals->curtime, tmpEvent.m_pActivator, tmpEvent.m_pCaller, tmpEvent.m_iOutputID );
}
}
return 1;
}
示例3: sCacheDirectory
BOOL COSMCtrlMapOperationsDlg::DeleteCachedTilesHelper()
{
//What will be the return value from this function (assume the best)
BOOL bSuccess = TRUE;
//Accumulate how many tiles we have deleted and not deleted
int nTilesDeleted = 0;
int nTilesNotDeleted = 0;
//Work thro all the tiles
CString sCacheDirectory(m_pOSMCtrl->GetCacheDirectory());
for (std::vector<COSMCtrlMapOperationsDlgTile>::size_type i=0; (i<m_Tiles.size()) && bSuccess; i++)
{
//Pull out the tile we are working on
const COSMCtrlMapOperationsDlgTile& tile = m_Tiles[i];
//Do the deletion of the tile
CString sTile(m_pOSMCtrl->GetTileCachePath(sCacheDirectory, tile.m_nZoom, tile.m_nTileX, tile.m_nTileY, FALSE));
COSMCtrlMapOperationsDlgEvent dlgEvent;
if (GetFileAttributes(sTile) != INVALID_FILE_ATTRIBUTES) //Don't bother doing anything if the tile does not already exist
{
if (DeleteFile(sTile))
{
//Update the stats
++nTilesDeleted;
dlgEvent.m_bSuccess = true;
}
else
{
//Update the stats
++nTilesNotDeleted;
dlgEvent.m_bSuccess = false;
}
}
//Update the UI
dlgEvent.m_Event = COSMCtrlMapOperationsDlgEvent::SimpleStringStatus;
dlgEvent.m_sString = sTile;
dlgEvent.m_nItemData = i + 1;
AddEvent(dlgEvent);
//Check if we have been cancelled before we loop around
bSuccess = (WaitForSingleObject(m_WorkerTerminateEvent, 0) == WAIT_TIMEOUT);
}
//Finally add a event about how many items have been deleted
COSMCtrlMapOperationsDlgEvent dlgEvent;
dlgEvent.m_Event = COSMCtrlMapOperationsDlgEvent::SimpleStringStatus;
CString sTilesDeleted;
sTilesDeleted.Format(_T("%d"), nTilesDeleted);
CString sTilesNotDeleted;
sTilesNotDeleted.Format(_T("%d"), nTilesNotDeleted);
AfxFormatString2(dlgEvent.m_sString, IDS_OSMCTRL_DELETE_FILES_STATS, sTilesDeleted, sTilesNotDeleted);
AddEvent(dlgEvent);
return bSuccess;
}
示例4: CreateError
void Extension::SaveReceivedBinaryToFile(int Position, int Size, char * Filename)
{
if (Position < 0)
CreateError("Cannot save received binary; Position less than 0.");
else if (Size <= 0)
CreateError("Cannot save received binary; Size equal or less than 0.");
else if (!Filename || Filename[0] == '\0')
CreateError("Cannot save received binary; filename is invalid.");
else if (ThreadData.ReceivedMsg.Size - Size <= 0)
CreateError("Cannot save received binary; Message is too small.");
else
{
FILE * File = NULL;
if (fopen_s(&File, Filename, "wb") || !File)
{
char errorval[20];
SaveExtInfo &S = AddEvent(0);
std::string Error = "Cannot save received binary to file, error ";
if (_itoa_s(*_errno(), &errorval[0], 20, 10))
{
Error += " with opening the file, and with converting error number.";
}
else
{
Error += "number [";
Error += &errorval[0];
Error += "] occured with opening the file.";
}
Error += "\r\nThe message has not been modified.";
S.Error.Text = _strdup(Error.c_str());
return;
}
// Jump to end
fseek(File, 0, SEEK_END);
// Read current position as file size
long long filesize = _ftelli64(File);
// Go back to start
fseek(File, 0, SEEK_SET);
long l;
if ((l = fwrite(ThreadData.ReceivedMsg.Content + Position, 1, Size, File)) != Size)
{
char sizeastext[20];
SaveExtInfo &S = AddEvent(0);
std::string Error = "Couldn't save the received binary to file, ";
if (_itoa_s(errno, &sizeastext[0], 20, 10))
{
Error += " and error copying size.";
}
else
{
Error += &sizeastext[0];
Error += " bytes managed to be written.";
}
S.Error.Text = _strdup(Error.c_str());
}
fclose(File);
}
}
示例5: AddEvent
CUAC_Thread::CUAC_Thread(int processId)
{
m_processId = processId;
AddEvent(UAC_PASTE, StrF(_T("Global\\UAC_PASTE_%d"), m_processId));
AddEvent(UAC_COPY, StrF(_T("Global\\UAC_COPY_%d"), m_processId));
AddEvent(UAC_CUT, StrF(_T("Global\\UAC_CUT_%d"), m_processId));
AddEvent(UAC_EXIT, StrF(_T("Global\\UAC_EXIT_%d"), m_processId));
m_waitTimeout = 30000;
}
示例6: AddEvent
void CInputJoystick::StartUp(void)
{
AddEvent(EVENT_TYPE_SDL, SDL_JOYAXISMOTION);
AddEvent(EVENT_TYPE_SDL, SDL_JOYBALLMOTION);
AddEvent(EVENT_TYPE_SDL, SDL_JOYHATMOTION);
AddEvent(EVENT_TYPE_SDL, SDL_JOYBUTTONDOWN);
AddEvent(EVENT_TYPE_SDL, SDL_JOYBUTTONUP);
RegisterEventManager();
LoadJoysticks();
}
示例7: OnEvent
void OnEvent(int id) {
if (id == m_event_open)
{
if (connected < antal)
{
TestSocket *p = new TestSocket(static_cast<EventHandler&>(Handler()));
p -> SetDeleteByHandler();
p -> Open(host, port);
Handler().Add(p);
}
else
{
printf("Finished connecting. %d connected / %d failed / %d lost\n", connected, failed, lost);
}
m_event_open = AddEvent(interval / 1000, (interval % 1000) * 1000);
}
else
if (id == m_event_request)
{
if (m_req_index < full_request.size())
{
if (full_request[m_req_index] == '\r')
{
printf("<CR>");
fflush(stdout);
}
if (full_request[m_req_index] == '\n')
{
printf("<LF>");
fflush(stdout);
}
SendBuf( &full_request[m_req_index], 1 );
m_req_index++;
m_event_request = AddEvent(delay / 1000, (delay % 1000) * 1000);
}
else
{
m_event_restart = AddEvent(3, 0);
}
}
else
if (id == m_event_restart)
{
m_req_index = 0;
m_event_request = AddEvent(delay / 1000, (delay % 1000) * 1000);
}
else
{
fprintf(stderr, "%9lu %5u Unknown event id\n", UniqueIdentifier(), GetSockPort());
SetCloseAndDelete();
}
}
示例8: BOOST_ASSERT
void CastleScene::Initialize(void) {
boost::optional<boost::shared_ptr<Error> > error;
if(error = AddEvent(EVENT_TYPE_NEXT_STEP)) {
error.get()->Abort();
BOOST_ASSERT(false);
}
if(error = AddEvent(EVENT_TYPE_INPUT_STRING)) {
error.get()->Abort();
BOOST_ASSERT(false);
}
if(error = AddEvent(EVENT_TYPE_ON_SELECT)) {
error.get()->Abort();
BOOST_ASSERT(false);
}
}
示例9: Bin
//! Take the existing events and put them in bins
void Bin(int no_bins, T min, T max) {
typename std::map<T,int>::iterator f;
if (events.empty()) return;
EventCounter binned_cntr;
T delta = (max - min) / no_bins;
std::cout << "Delta is " << delta << std::endl;
for (f = events.begin(); f != events.end(); ++f) {
T value = (*f).first;
int bin_id = 0;
if (value >= min) bin_id = (value - min) / delta;
if (value > max) bin_id = no_bins;
T bin_value = min + delta * bin_id;
// std::cout << "Bin id is " << bin_id << "(" << value << "-" << min << ") /" << no_bins << " and bin value thus: " << bin_value << std::endl;
binned_cntr.AddEvent(bin_value, (*f).second);
}
int size = events.size();
events.clear();
for (f = binned_cntr.getEvents().begin(); f != binned_cntr.getEvents().end(); ++f) {
AddEvent(f->first, f->second);
}
std::cerr << "Goes from size " << size << " to " << events.size() << std::endl;
if (events.size() < 10) {
std::cerr << "Maybe use more than " << no_bins << " bins" << std::endl;
}
// add e.g. assert on nr of events (should be the same)
}
示例10: QWidget
VSCPanel::VSCPanel(QWidget *parent, Qt::WindowFlags flags)
: QWidget(parent, flags)
{
ui.setupUi(this);
setAcceptDrops(true);
setMouseTracking(true);
ui.scrollArea->setBackgroundRole(QPalette::Light);
/* Setup connection */
connect(ui.pbView, SIGNAL(clicked()), this, SIGNAL(AddSurveillance()));
connect(ui.pbSearch, SIGNAL(clicked()), this, SIGNAL(Search()));
connect(ui.pbMining, SIGNAL(clicked()), this, SIGNAL(AddDmining()));
connect(ui.pbEmap, SIGNAL(clicked()), this, SIGNAL(AddEmap()));
connect(ui.pbRecordPlan, SIGNAL(clicked()), this, SIGNAL(AddRecordPlan()));
connect(ui.pbRecorder, SIGNAL(clicked()), this, SIGNAL(AddRecorder()));
connect(ui.pbCamera, SIGNAL(clicked()), this, SIGNAL(AddCamera()));
connect(ui.pbSetting, SIGNAL(clicked()), this, SIGNAL(Setting()));
connect(ui.pbAlarm, SIGNAL(clicked()), this, SIGNAL(AddEvent()));
connect(ui.pbVIPC, SIGNAL(clicked()), this, SIGNAL(AddVIPC()));
connect(ui.pbTasklist, SIGNAL(clicked()), this, SLOT(UpdateTaskList()));
UpdateTaskList();
}
示例11: strlen
bool WrappedOpenGL::Serialise_glDebugMessageInsert(SerialiserType &ser, GLenum source, GLenum type,
GLuint id, GLenum severity, GLsizei length,
const GLchar *buf)
{
std::string name = buf ? std::string(buf, buf + (length > 0 ? length : strlen(buf))) : "";
// unused, just for the user's benefit
SERIALISE_ELEMENT(source);
SERIALISE_ELEMENT(type);
SERIALISE_ELEMENT(id);
SERIALISE_ELEMENT(severity);
SERIALISE_ELEMENT(name);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
GLMarkerRegion::Set(name);
if(IsLoading(m_State))
{
DrawcallDescription draw;
draw.name = name;
draw.flags |= DrawFlags::SetMarker;
AddEvent();
AddDrawcall(draw, false);
}
}
return true;
}
示例12: SERIALISE_ELEMENT
bool WrappedOpenGL::Serialise_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
SERIALISE_ELEMENT(GLenum, buf, buffer);
SERIALISE_ELEMENT(int32_t, draw, drawbuffer);
SERIALISE_ELEMENT(float, d, depth);
SERIALISE_ELEMENT(int32_t, s, stencil);
if(m_State <= EXECUTING)
m_Real.glClearBufferfi(buf, draw, d, s);
const string desc = m_pSerialiser->GetDebugStr();
if(m_State == READING)
{
AddEvent(CLEARBUFFERFI, desc);
string name = "glClearBufferfi(" +
ToStr::Get(buf) + ", " +
ToStr::Get(draw) + ")";
FetchDrawcall draw;
draw.name = widen(name);
draw.flags |= eDraw_Clear;
AddDrawcall(draw, true);
}
return true;
}
示例13: AddEvent
void ElunaEventProcessor::Update(uint32 diff, Eluna* E, WorldObject* obj)
{
m_time += diff;
for (EventList::iterator it = eventList.begin(); it != eventList.end() && it->first <= m_time; it = eventList.begin())
{
LuaEvent* luaEvent = it->second;
eventList.erase(it);
if (!luaEvent->abort)
{
bool remove = luaEvent->repeats == 1;
if (!remove)
AddEvent(*luaEvent, true); // Reschedule before calling incase RemoveEvents used
// Call the timed event
E->OnTimedEvent(luaEvent->funcRef, luaEvent->delay, luaEvent->repeats ? luaEvent->repeats-- : luaEvent->repeats, obj);
if (!remove)
continue;
}
// Event should be deleted (executed last time or set to be aborted)
luaL_unref(E->L, LUA_REGISTRYINDEX, luaEvent->funcRef);
eventMap.erase(luaEvent->funcRef);
}
}
示例14: AddEvent
IOEventRef IOEventLoop::AddWriteEvent(int fd,
const std::function<bool()>& callback) {
if (!MakeFdNonBlocking(fd)) {
return nullptr;
}
return AddEvent(fd, EV_WRITE | EV_PERSIST, nullptr, callback);
}
示例15: AddEvent
CMainFrmThread::CMainFrmThread(void)
{
for(int eventEnum = 0; eventEnum < ECMAINFRMTHREADEVENTS_COUNT; eventEnum++)
{
AddEvent(eventEnum);
}
}