本文整理汇总了C++中Actor_Query_Goal_Number函数的典型用法代码示例。如果您正苦于以下问题:C++ Actor_Query_Goal_Number函数的具体用法?C++ Actor_Query_Goal_Number怎么用?C++ Actor_Query_Goal_Number使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Actor_Query_Goal_Number函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Actor_Query_Goal_Number
void AIScriptSadik::Retired(int byActorId) {
if ((Actor_Query_Goal_Number(kActorSadik) == 418
|| Actor_Query_Goal_Number(kActorSadik) == 450
)
&& Actor_Query_Which_Set_In(kActorSadik) != kSetKP07
) {
Scene_Exits_Enable();
}
if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {
Global_Variable_Decrement(kVariableReplicants, 1);
Actor_Set_Goal_Number(kActorSadik, 599);
if (Global_Variable_Query(kVariableReplicants) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(579);
Game_Flag_Reset(653);
Set_Enter(kSetKP05_KP06, kSceneKP06);
return; //true;
}
}
Actor_Set_Goal_Number(kActorSadik, 599);
return; //false;
}
示例2: Actor_Set_Goal_Number
bool AIScriptMutant1::Update() {
if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorMutant1) != 590) {
if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorMutant1, 590);
}
return false;
}
if (Global_Variable_Query(kVariableChapter) != 4) {
return false;
}
switch (Actor_Query_Goal_Number(kActorMutant1)) {
case 400:
if (!Game_Flag_Query(523) && Game_Flag_Query(524) == 1) {
Actor_Set_Goal_Number(kActorMutant1, 401);
Actor_Set_Goal_Number(kActorMutant2, 401);
Actor_Set_Goal_Number(kActorMutant3, 401);
Actor_Set_Targetable(kActorMutant1, 1);
Actor_Set_Targetable(kActorMutant2, 1);
Actor_Set_Targetable(kActorMutant3, 1);
Game_Flag_Set(523);
}
break;
case 401:
if (Actor_Query_Which_Set_In(kActorMutant1) == Player_Query_Current_Set()
&& (Actor_Query_Friendliness_To_Other(kActorMutant1, kActorMcCoy) < 30
|| Actor_Query_Combat_Aggressiveness(70) >= 60)) {
Actor_Set_Goal_Number(kActorMutant1, 410);
}
break;
case 404:
if (!Game_Flag_Query(630)) {
Actor_Set_Goal_Number(kActorMutant1, 403);
}
break;
case 410:
if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {
Non_Player_Actor_Combat_Mode_Off(kActorMutant1);
Actor_Set_Goal_Number(kActorMutant1, 403);
}
break;
case 599:
if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorMutant1, 411);
}
break;
}
if (Game_Flag_Query(630) == 1 && Actor_Query_Goal_Number(kActorMutant1) != 599) {
Actor_Set_Goal_Number(kActorMutant1, 404);
}
return false;
}
示例3: Actor_Query_Goal_Number
void AIScriptSadik::Retired(int byActorId) {
if ((Actor_Query_Goal_Number(kActorSadik) == 418
|| Actor_Query_Goal_Number(kActorSadik) == 450
)
&& Actor_Query_Which_Set_In(kActorSadik) != kSetKP07
) {
Scene_Exits_Enable();
}
if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); // can't Sadik still be human (Rep-sympathiser here? A bug?
Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone);
if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagKP07toKP06);
Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
Set_Enter(kSetKP05_KP06, kSceneKP06);
return; //true;
}
}
Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone);
return; //false;
}
示例4: ADQ_Flush
void ScriptHF01::PlayerWalkedIn() {
if (Game_Flag_Query(663)) {
ADQ_Flush();
ADQ_Add(24, 280, 3);
Actor_Put_In_Set(23, 37);
Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021);
Actor_Put_In_Set(24, 37);
Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796);
Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
}
if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) {
if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
Actor_Put_In_Set(6, 37);
Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419);
Actor_Set_Targetable(6, true);
} else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {
Actor_Put_In_Set(3, 37);
Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419);
Actor_Set_Targetable(3, true);
}
}
if (Game_Flag_Query(617)) {
Actor_Set_Goal_Number(1, 280);
Game_Flag_Reset(617);
//return true;
return;
}
if (Game_Flag_Query(652)) {
Game_Flag_Reset(652);
Actor_Voice_Over(950, 99);
Actor_Voice_Over(960, 99);
Actor_Voice_Over(970, 99);
Actor_Voice_Over(980, 99);
} else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) {
ADQ_Flush();
ADQ_Add(31, 0, 14);
ADQ_Add(31, 10, 3);
ADQ_Add(22, 0, 3);
Actor_Face_Actor(31, 22, true);
ADQ_Add(31, 20, 13);
ADQ_Add(22, 10, 3);
ADQ_Add(31, 30, 3);
ADQ_Add(22, 20, 3);
Actor_Face_Heading(31, 271, false);
Game_Flag_Set(377);
}
if (Game_Flag_Query(311)) {
Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);
} else if (Game_Flag_Query(309)) {
Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);
} else if (!Game_Flag_Query(313)) {
Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);
}
Game_Flag_Reset(311);
Game_Flag_Reset(309);
Game_Flag_Reset(313);
//return false;
}
示例5: switch
bool AIScriptFreeSlotB::Update() {
if (Global_Variable_Query(kVariableChapter) > 5) {
return false;
}
if (Global_Variable_Query(kVariableChapter) == 4) {
switch (Actor_Query_Goal_Number(kActorFreeSlotB)) {
case 300:
Actor_Set_Goal_Number(kActorFreeSlotB, 301);
Actor_Set_Targetable(kActorFreeSlotB, 1);
break;
case 301:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) == Player_Query_Current_Set()
&& Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotB, kActorMcCoy) <= 48) {
Actor_Set_Goal_Number(kActorFreeSlotB, 302);
}
break;
case 302:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorFreeSlotB, 301);
}
break;
case 599:
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorFreeSlotB, 300);
}
break;
default:
Actor_Set_Goal_Number(kActorFreeSlotB, 300);
break;
}
return false;
}
if (Actor_Query_Goal_Number(kActorFreeSlotB) < 400) {
AI_Movement_Track_Flush(kActorFreeSlotB);
Actor_Set_Goal_Number(kActorFreeSlotB, 400);
return true;
} else {
if (Actor_Query_Goal_Number(kActorFreeSlotB) != 405 || Actor_Query_Which_Set_In(kActorMcCoy) != kSetKP02) {
if (Actor_Query_Goal_Number(kActorFreeSlotB) == 599) {
if (Actor_Query_Which_Set_In(kActorFreeSlotB) != Player_Query_Current_Set()) {
Non_Player_Actor_Combat_Mode_Off(kActorFreeSlotB);
Actor_Set_Goal_Number(kActorFreeSlotB, 400);
return true;
}
}
return false;
}
Actor_Set_Goal_Number(kActorFreeSlotB, 406);
Actor_Set_Targetable(kActorFreeSlotB, 1);
return true;
}
}
示例6:
int ScriptUG05::sub_4021B0() {
if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {
return 3;
}
if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
return 6;
}
return -1;
}
示例7:
int SceneScriptUG05::sub_4021B0() {
if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {
return kActorDektora;
}
if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {
return kActorLucy;
}
return -1;
}
示例8: Ambient_Sounds_Remove_All_Non_Looping_Sounds
void ScriptDR05::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
if (Actor_Query_Goal_Number(35) == 10 || Actor_Query_Goal_Number(35) == 18 || Actor_Query_Goal_Number(35) == 19) {
Actor_Set_Goal_Number(35, 11);
//return true;
}
//return false;
}
示例9: Actor_Face_Actor
void AIScriptGaff::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffMA01ApproachMcCoy) {
Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
Actor_Says(kActorGaff, 0, kAnimationModeTalk);
Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, true);
Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
Actor_Says(kActorMcCoy, 670, kAnimationModeTalk);
Actor_Says(kActorGaff, 10, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 675, kAnimationModeTalk);
if (Game_Flag_Query(kFlagZubenRetired)) {
Actor_Says(kActorGaff, 50, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 695, kAnimationModeTalk);
Actor_Says(kActorGaff, 60, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 700, kAnimationModeTalk);
Actor_Says(kActorGaff, 70, kAnimationModeTalk);
Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1);
} else {
Actor_Says(kActorGaff, 80, kAnimationModeTalk);
Actor_Says(kActorGaff, 90, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 705, kAnimationModeTalk);
Actor_Says(kActorGaff, 100, kAnimationModeTalk);
Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, true, -1);
}
Actor_Says(kActorGaff, 20, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 680, kAnimationModeTalk);
Actor_Says(kActorGaff, 30, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 685, kAnimationModeTalk);
Actor_Says(kActorGaff, 40, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 690, kAnimationModeTalk);
Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, true, kActorGaff);
CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking);
Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1);
Game_Flag_Set(kFlagGaffApproachedMcCoyAboutZuben);
Player_Gains_Control();
Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01Leave);
}
if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12GoToSpinner) {
Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12FlyAway);
}
if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffStartWalkingAround) {
Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround);
return;// true;
}
if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffWalkAround) {
Actor_Set_Goal_Number(kActorGaff, kGoalGaffRepeatWalkingAround);
return;// true;
}
if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffRepeatWalkingAround) {
Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround);
return;// true;
}
// return false;
}
示例10: Actor_Query_Goal_Number
void SceneScriptHF04::PlayerWalkedIn() {
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Start
|| Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run1
) {
Player_Set_Combat_Mode(true);
Music_Play(kMusicBatl226M, 60, 0, 2, -1, 0, 0);
}
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -45.0f, -0.31f, 307.0f, 0, false, true, false);
Delay(2500);
}
示例11: Actor_Set_Goal_Number
void AIScriptBryant::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorBryant) == 101) {
Actor_Set_Goal_Number(kActorBryant, 102);
// return true;
} else if (Actor_Query_Goal_Number(kActorBryant) == 102) {
Actor_Set_Goal_Number(kActorBryant, 101);
// return true;
}
// return false;
}
示例12: Sound_Play
void SceneScriptHF04::SceneFrameAdvanced(int frame) {
if (frame == 62) {
Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50);
}
if (frame == 154) {
Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50);
}
if (frame == 179
&& Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1
) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);
}
if (Game_Flag_Query(kFlagHF04CloseDoors)) {
Game_Flag_Reset(kFlagHF04CloseDoors);
Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true);
//return true;
return;
}
if (Game_Flag_Query(kFlagHF04OpenDoors)) {
Game_Flag_Reset(kFlagHF04OpenDoors);
Scene_Loop_Set_Default(kHF04LoopMainLoop);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);
return; // true;
}
if (frame == 89) {
Game_Flag_Set(kFlagHF04DoorsClosed);
Obstacle_Object("HIDE_WALL_A", false);
Obstacle_Object("HIDE_WALL_B", false);
Unobstacle_Object("PIVOT_WALL#1", false);
Unobstacle_Object("PIVOT_WALL#02", false);
Unobstacle_Object("PIVOT_WALL#03", true);
return; // true;
}
if (frame == 180) {
Unobstacle_Object("HIDE_WALL_A", false);
Unobstacle_Object("HIDE_WALL_B", false);
Obstacle_Object("PIVOT_WALL#1", false);
Obstacle_Object("PIVOT_WALL#02", false);
Obstacle_Object("PIVOT_WALL#03", true);
Game_Flag_Reset(kFlagHF04DoorsClosed);
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run2) {
Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);
}
return; // true;
}
//return false;
}
示例13: Actor_Set_Health
bool AIScriptSadik::ShotAtAndHit() {
#if BLADERUNNER_ORIGINAL_BUGS // Sadik killed in BB09 dead end bug fix
#else
if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikRunFromBB09) {
// Like Izo's ShotAtAndHit() and the code below for kGoalSadikUG18Move
// this will keep resetting Sadik's health to avoid killing him
// Still, this is lowering Sadik's health from 80 (when Replicant) and 50 (when Human)
if (Game_Flag_Query(kFlagSadikIsReplicant)) {
Actor_Set_Health(kActorSadik, 60, 60);
} else {
Actor_Set_Health(kActorSadik, 40, 40);
}
return true;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18Move) {
// this lowers Sadik's original health but makes it impossible to kill him here (UG18)
if (Game_Flag_Query(kFlagSadikIsReplicant)) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Health(kActorSadik, 60, 60);
#else
// Sadik killed in BB09 dead end bug fix
if (Actor_Query_Current_HP(kActorSadik) == 60) { // shot also at Bradbury, so lower his health further
Actor_Set_Health(kActorSadik, 50, 50);
} else {
Actor_Set_Health(kActorSadik, 60, 60);
}
#endif
} else {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Health(kActorSadik, 40, 40);
#else
// Sadik killed in BB09 dead end bug fix
if (Actor_Query_Current_HP(kActorSadik) == 40) { // shot also at Bradbury, so lower his health further
Actor_Set_Health(kActorSadik, 30, 30);
} else {
Actor_Set_Health(kActorSadik, 40, 40);
}
#endif
}
return true;
}
if (Actor_Query_Goal_Number(kActorSadik) == 414
|| Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18NeedsReactorCoreFromMcCoy
) {
Game_Flag_Set(kFlagMcCoyAttackedReplicants);
if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) {
Actor_Set_Goal_Number(kActorSadik, 418);
Scene_Exits_Disable();
}
}
return false;
}
示例14: Actor_Set_Goal_Number
bool AIScriptLucy::Update() {
float x, y, z;
if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorLucy) < 200) {
Actor_Set_Goal_Number(kActorLucy, 200);
}
if (Actor_Query_Goal_Number(kActorLucy) == 230 && Player_Query_Current_Scene() == 37) {
Actor_Set_Goal_Number(kActorLucy, 233);
}
if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorLucy) < 300) {
Actor_Set_Goal_Number(kActorLucy, 300);
}
if (Global_Variable_Query(kVariableChapter) == 4
&& Actor_Query_Goal_Number(kActorLucy) == 599
&& Actor_Query_Which_Set_In(kActorLucy) != 99) {
if (Actor_Query_Which_Set_In(kActorLucy) != Player_Query_Current_Set()) {
Actor_Put_In_Set(kActorLucy, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorLucy, 41, 0);
}
}
if (Game_Flag_Query(616) && Actor_Query_Goal_Number(kActorLucy) == 201) {
Actor_Put_In_Set(kActorLucy, kSetHF03);
Actor_Set_At_Waypoint(kActorLucy, 371, 156);
Actor_Set_Goal_Number(kActorLucy, 250);
}
if (Actor_Query_Goal_Number(kActorLucy) > 229
&& Actor_Query_Goal_Number(kActorLucy) < 239
&& Actor_Query_Goal_Number(kActorLucy) != 232
&& Player_Query_Current_Scene() == 37
&& Actor_Query_Which_Set_In(kActorLucy) == 40
&& !Game_Flag_Query(701)
&& Actor_Query_Inch_Distance_From_Actor(kActorLucy, kActorMcCoy) < 84
&& !Player_Query_Combat_Mode()
&& Actor_Query_Friendliness_To_Other(kActorLucy, kActorMcCoy) > 40) {
Actor_Set_Goal_Number(kActorLucy, 232);
}
if (Actor_Query_Goal_Number(kActorLucy) == 235) {
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (z > -875.0f) {
Game_Flag_Set(586);
Actor_Set_Goal_Number(kActorLucy, 236);
}
}
if (Actor_Query_Goal_Number(kActorLucy) == 237) {
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (x > 350.0f) {
Game_Flag_Set(585);
Actor_Set_Goal_Number(kActorLucy, 238);
}
}
return false;
}
示例15: Game_Flag_Reset
void SceneScriptDR04::SceneFrameAdvanced(int frame) {
if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
Game_Flag_Reset(kFlagDR05ViewExplosion);
Game_Flag_Reset(kFlagDR05BombWillExplode);
Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
Music_Stop(4);
Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished);
} else {
if (Game_Flag_Query(kFlagDR05BombWillExplode)) {
Game_Flag_Reset(kFlagDR05BombWillExplode);
Game_Flag_Set(kFlagDR05BombExploded);
Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
Item_Remove_From_World(kItemBomb);
}
switch (frame) {
case 193:
Sound_Play(301, 100, 0, 100, 50);
Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
Player_Loses_Control();
Actor_Force_Stop_Walking(kActorMcCoy);
if (farEnoughFromExplosion()) {
if (Player_Query_Combat_Mode()) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit);
} else {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);
}
} else {
Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
}
Player_Gains_Control();
break;
case 235:
if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump
&& Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown
&& Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished
) {
Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
}
Scene_Exits_Enable();
break;
case 237:
Overlay_Play("DR04OVER", 0, true, true, 0);
break;
}
}
}