本文整理汇总了C++中AcpiUtReleaseMutex函数的典型用法代码示例。如果您正苦于以下问题:C++ AcpiUtReleaseMutex函数的具体用法?C++ AcpiUtReleaseMutex怎么用?C++ AcpiUtReleaseMutex使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
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示例1: AcpiTbInstallStandardTable
ACPI_STATUS
AcpiTbInstallStandardTable (
ACPI_PHYSICAL_ADDRESS Address,
UINT8 Flags,
BOOLEAN Reload,
BOOLEAN Override,
UINT32 *TableIndex)
{
UINT32 i;
ACPI_STATUS Status = AE_OK;
ACPI_TABLE_DESC NewTableDesc;
ACPI_FUNCTION_TRACE (TbInstallStandardTable);
/* Acquire a temporary table descriptor for validation */
Status = AcpiTbAcquireTempTable (&NewTableDesc, Address, Flags);
if (ACPI_FAILURE (Status))
{
ACPI_ERROR ((AE_INFO,
"Could not acquire table length at %8.8X%8.8X",
ACPI_FORMAT_UINT64 (Address)));
return_ACPI_STATUS (Status);
}
/*
* Optionally do not load any SSDTs from the RSDT/XSDT. This can
* be useful for debugging ACPI problems on some machines.
*/
if (!Reload &&
AcpiGbl_DisableSsdtTableInstall &&
ACPI_COMPARE_NAME (&NewTableDesc.Signature, ACPI_SIG_SSDT))
{
ACPI_INFO ((
"Ignoring installation of %4.4s at %8.8X%8.8X",
NewTableDesc.Signature.Ascii, ACPI_FORMAT_UINT64 (Address)));
goto ReleaseAndExit;
}
/* Acquire the table lock */
(void) AcpiUtAcquireMutex (ACPI_MTX_TABLES);
/* Validate and verify a table before installation */
Status = AcpiTbVerifyTempTable (&NewTableDesc, NULL, &i);
if (ACPI_FAILURE (Status))
{
if (Status == AE_CTRL_TERMINATE)
{
/*
* Table was unloaded, allow it to be reloaded.
* As we are going to return AE_OK to the caller, we should
* take the responsibility of freeing the input descriptor.
* Refill the input descriptor to ensure
* AcpiTbInstallTableWithOverride() can be called again to
* indicate the re-installation.
*/
AcpiTbUninstallTable (&NewTableDesc);
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
*TableIndex = i;
return_ACPI_STATUS (AE_OK);
}
goto UnlockAndExit;
}
/* Add the table to the global root table list */
AcpiTbInstallTableWithOverride (&NewTableDesc, Override, TableIndex);
/* Invoke table handler */
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
AcpiTbNotifyTable (ACPI_TABLE_EVENT_INSTALL, NewTableDesc.Pointer);
(void) AcpiUtAcquireMutex (ACPI_MTX_TABLES);
UnlockAndExit:
/* Release the table lock */
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
ReleaseAndExit:
/* Release the temporary table descriptor */
AcpiTbReleaseTempTable (&NewTableDesc);
return_ACPI_STATUS (Status);
}
示例2: AcpiUtDumpAllocations
void
AcpiUtDumpAllocations (
UINT32 Component,
char *Module)
{
ACPI_DEBUG_MEM_BLOCK *Element;
ACPI_DESCRIPTOR *Descriptor;
UINT32 NumOutstanding = 0;
ACPI_FUNCTION_TRACE (UtDumpAllocations);
/*
* Walk the allocation list.
*/
if (ACPI_FAILURE (AcpiUtAcquireMutex (ACPI_MTX_MEMORY)))
{
return;
}
Element = AcpiGbl_GlobalList->ListHead;
while (Element)
{
if ((Element->Component & Component) &&
((Module == NULL) || (0 == ACPI_STRCMP (Module, Element->Module))))
{
/* Ignore allocated objects that are in a cache */
Descriptor = ACPI_CAST_PTR (ACPI_DESCRIPTOR, &Element->UserSpace);
if (ACPI_GET_DESCRIPTOR_TYPE (Descriptor) != ACPI_DESC_TYPE_CACHED)
{
AcpiOsPrintf ("%p Len %04X %9.9s-%d [%s] ",
Descriptor, Element->Size, Element->Module,
Element->Line, AcpiUtGetDescriptorName (Descriptor));
/* Most of the elements will be Operand objects. */
switch (ACPI_GET_DESCRIPTOR_TYPE (Descriptor))
{
case ACPI_DESC_TYPE_OPERAND:
AcpiOsPrintf ("%12.12s R%hd",
AcpiUtGetTypeName (Descriptor->Object.Common.Type),
Descriptor->Object.Common.ReferenceCount);
break;
case ACPI_DESC_TYPE_PARSER:
AcpiOsPrintf ("AmlOpcode %04hX",
Descriptor->Op.Asl.AmlOpcode);
break;
case ACPI_DESC_TYPE_NAMED:
AcpiOsPrintf ("%4.4s",
AcpiUtGetNodeName (&Descriptor->Node));
break;
default:
break;
}
AcpiOsPrintf ( "\n");
NumOutstanding++;
}
}
Element = Element->Next;
}
(void) AcpiUtReleaseMutex (ACPI_MTX_MEMORY);
/* Print summary */
if (!NumOutstanding)
{
ACPI_INFO ((AE_INFO,
"No outstanding allocations"));
}
else
{
ACPI_ERROR ((AE_INFO,
"%d(%X) Outstanding allocations",
NumOutstanding, NumOutstanding));
}
return_VOID;
}
示例3: AcpiLoadTable
ACPI_STATUS
AcpiLoadTable (
ACPI_TABLE_HEADER *Table)
{
ACPI_STATUS Status;
UINT32 TableIndex;
ACPI_FUNCTION_TRACE (AcpiLoadTable);
/* Parameter validation */
if (!Table)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/* Must acquire the interpreter lock during this operation */
Status = AcpiUtAcquireMutex (ACPI_MTX_INTERPRETER);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Install the table and load it into the namespace */
ACPI_INFO ((AE_INFO, "Host-directed Dynamic ACPI Table Load:"));
(void) AcpiUtAcquireMutex (ACPI_MTX_TABLES);
Status = AcpiTbInstallStandardTable (ACPI_PTR_TO_PHYSADDR (Table),
ACPI_TABLE_ORIGIN_EXTERNAL_VIRTUAL, TRUE, FALSE,
&TableIndex);
(void) AcpiUtReleaseMutex (ACPI_MTX_TABLES);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
/*
* Note: Now table is "INSTALLED", it must be validated before
* using.
*/
Status = AcpiTbValidateTable (&AcpiGbl_RootTableList.Tables[TableIndex]);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
Status = AcpiNsLoadTable (TableIndex, AcpiGbl_RootNode);
/* Invoke table handler if present */
if (AcpiGbl_TableHandler)
{
(void) AcpiGbl_TableHandler (ACPI_TABLE_EVENT_LOAD, Table,
AcpiGbl_TableHandlerContext);
}
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_INTERPRETER);
return_ACPI_STATUS (Status);
}
示例4: AcpiNsRootInitialize
//.........这里部分代码省略.........
switch (InitVal->Type)
{
case ACPI_TYPE_METHOD:
ObjDesc->Method.ParamCount = (UINT8) ACPI_TO_INTEGER (Val);
ObjDesc->Common.Flags |= AOPOBJ_DATA_VALID;
#if defined (ACPI_ASL_COMPILER)
/* Save the parameter count for the iASL compiler */
NewNode->Value = ObjDesc->Method.ParamCount;
#else
/* Mark this as a very SPECIAL method */
ObjDesc->Method.InfoFlags = ACPI_METHOD_INTERNAL_ONLY;
ObjDesc->Method.Dispatch.Implementation = AcpiUtOsiImplementation;
#endif
break;
case ACPI_TYPE_INTEGER:
ObjDesc->Integer.Value = ACPI_TO_INTEGER (Val);
break;
case ACPI_TYPE_STRING:
/* Build an object around the static string */
ObjDesc->String.Length = (UINT32) strlen (Val);
ObjDesc->String.Pointer = Val;
ObjDesc->Common.Flags |= AOPOBJ_STATIC_POINTER;
break;
case ACPI_TYPE_MUTEX:
ObjDesc->Mutex.Node = NewNode;
ObjDesc->Mutex.SyncLevel = (UINT8) (ACPI_TO_INTEGER (Val) - 1);
/* Create a mutex */
Status = AcpiOsCreateMutex (&ObjDesc->Mutex.OsMutex);
if (ACPI_FAILURE (Status))
{
AcpiUtRemoveReference (ObjDesc);
goto UnlockAndExit;
}
/* Special case for ACPI Global Lock */
if (strcmp (InitVal->Name, "_GL_") == 0)
{
AcpiGbl_GlobalLockMutex = ObjDesc;
/* Create additional counting semaphore for global lock */
Status = AcpiOsCreateSemaphore (
1, 0, &AcpiGbl_GlobalLockSemaphore);
if (ACPI_FAILURE (Status))
{
AcpiUtRemoveReference (ObjDesc);
goto UnlockAndExit;
}
}
break;
default:
ACPI_ERROR ((AE_INFO, "Unsupported initial type value 0x%X",
InitVal->Type));
AcpiUtRemoveReference (ObjDesc);
ObjDesc = NULL;
continue;
}
/* Store pointer to value descriptor in the Node */
Status = AcpiNsAttachObject (NewNode, ObjDesc,
ObjDesc->Common.Type);
/* Remove local reference to the object */
AcpiUtRemoveReference (ObjDesc);
}
}
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
/* Save a handle to "_GPE", it is always present */
if (ACPI_SUCCESS (Status))
{
Status = AcpiNsGetNode (NULL, "\\_GPE", ACPI_NS_NO_UPSEARCH,
&AcpiGbl_FadtGpeDevice);
}
return_ACPI_STATUS (Status);
}
示例5: AcpiEvInitializeRegion
ACPI_STATUS
AcpiEvInitializeRegion (
ACPI_OPERAND_OBJECT *RegionObj,
BOOLEAN AcpiNsLocked)
{
ACPI_OPERAND_OBJECT *HandlerObj;
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_ADR_SPACE_TYPE SpaceId;
ACPI_NAMESPACE_NODE *Node;
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE_U32 (EvInitializeRegion, AcpiNsLocked);
if (!RegionObj)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
if (RegionObj->Common.Flags & AOPOBJ_OBJECT_INITIALIZED)
{
return_ACPI_STATUS (AE_OK);
}
RegionObj->Common.Flags |= AOPOBJ_OBJECT_INITIALIZED;
Node = RegionObj->Region.Node->Parent;
SpaceId = RegionObj->Region.SpaceId;
/*
* The following loop depends upon the root Node having no parent
* ie: AcpiGbl_RootNode->Parent being set to NULL
*/
while (Node)
{
/* Check to see if a handler exists */
HandlerObj = NULL;
ObjDesc = AcpiNsGetAttachedObject (Node);
if (ObjDesc)
{
/* Can only be a handler if the object exists */
switch (Node->Type)
{
case ACPI_TYPE_DEVICE:
case ACPI_TYPE_PROCESSOR:
case ACPI_TYPE_THERMAL:
HandlerObj = ObjDesc->CommonNotify.Handler;
break;
case ACPI_TYPE_METHOD:
/*
* If we are executing module level code, the original
* Node's object was replaced by this Method object and we
* saved the handler in the method object.
*
* See AcpiNsExecModuleCode
*/
if (ObjDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL)
{
HandlerObj = ObjDesc->Method.Dispatch.Handler;
}
break;
default:
/* Ignore other objects */
break;
}
HandlerObj = AcpiEvFindRegionHandler (SpaceId, HandlerObj);
if (HandlerObj)
{
/* Found correct handler */
ACPI_DEBUG_PRINT ((ACPI_DB_OPREGION,
"Found handler %p for region %p in obj %p\n",
HandlerObj, RegionObj, ObjDesc));
Status = AcpiEvAttachRegion (HandlerObj, RegionObj,
AcpiNsLocked);
/*
* Tell all users that this region is usable by
* running the _REG method
*/
if (AcpiNsLocked)
{
Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
Status = AcpiEvExecuteRegMethod (RegionObj, ACPI_REG_CONNECT);
//.........这里部分代码省略.........
示例6: AcpiDbStartCommand
static ACPI_STATUS
AcpiDbStartCommand (
ACPI_WALK_STATE *WalkState,
ACPI_PARSE_OBJECT *Op)
{
ACPI_STATUS Status;
/* TBD: [Investigate] are there namespace locking issues here? */
/* AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); */
/* Go into the command loop and await next user command */
AcpiGbl_MethodExecuting = TRUE;
Status = AE_CTRL_TRUE;
while (Status == AE_CTRL_TRUE)
{
if (AcpiGbl_DebuggerConfiguration == DEBUGGER_MULTI_THREADED)
{
/* Handshake with the front-end that gets user command lines */
Status = AcpiUtReleaseMutex (ACPI_MTX_DEBUG_CMD_COMPLETE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_DEBUG_CMD_READY);
if (ACPI_FAILURE (Status))
{
return (Status);
}
}
else
{
/* Single threaded, we must get a command line ourselves */
/* Force output to console until a command is entered */
AcpiDbSetOutputDestination (ACPI_DB_CONSOLE_OUTPUT);
/* Different prompt if method is executing */
if (!AcpiGbl_MethodExecuting)
{
AcpiOsPrintf ("%1c ", ACPI_DEBUGGER_COMMAND_PROMPT);
}
else
{
AcpiOsPrintf ("%1c ", ACPI_DEBUGGER_EXECUTE_PROMPT);
}
/* Get the user input line */
Status = AcpiOsGetLine (AcpiGbl_DbLineBuf,
ACPI_DB_LINE_BUFFER_SIZE, NULL);
if (ACPI_FAILURE (Status))
{
ACPI_EXCEPTION ((AE_INFO, Status, "While parsing command line"));
return (Status);
}
}
Status = AcpiDbCommandDispatch (AcpiGbl_DbLineBuf, WalkState, Op);
}
/* AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); */
return (Status);
}
示例7: AcpiWalkNamespace
ACPI_STATUS
AcpiWalkNamespace (
ACPI_OBJECT_TYPE Type,
ACPI_HANDLE StartObject,
UINT32 MaxDepth,
ACPI_WALK_CALLBACK UserFunction,
void *Context,
void **ReturnValue)
{
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (AcpiWalkNamespace);
/* Parameter validation */
if ((Type > ACPI_TYPE_LOCAL_MAX) ||
(!MaxDepth) ||
(!UserFunction))
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/*
* Need to acquire the namespace reader lock to prevent interference
* with any concurrent table unloads (which causes the deletion of
* namespace objects). We cannot allow the deletion of a namespace node
* while the user function is using it. The exception to this are the
* nodes created and deleted during control method execution -- these
* nodes are marked as temporary nodes and are ignored by the namespace
* walk. Thus, control methods can be executed while holding the
* namespace deletion lock (and the user function can execute control
* methods.)
*/
Status = AcpiUtAcquireReadLock (&AcpiGbl_NamespaceRwLock);
if (ACPI_FAILURE (Status))
{
return (Status);
}
/*
* Lock the namespace around the walk. The namespace will be
* unlocked/locked around each call to the user function - since the user
* function must be allowed to make ACPICA calls itself (for example, it
* will typically execute control methods during device enumeration.)
*/
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
Status = AcpiNsWalkNamespace (Type, StartObject, MaxDepth,
ACPI_NS_WALK_UNLOCK, UserFunction, Context, ReturnValue);
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
UnlockAndExit:
(void) AcpiUtReleaseReadLock (&AcpiGbl_NamespaceRwLock);
return_ACPI_STATUS (Status);
}
示例8: AcpiGetHandle
ACPI_STATUS
AcpiGetHandle (
ACPI_HANDLE Parent,
ACPI_STRING Pathname,
ACPI_HANDLE *RetHandle)
{
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node = NULL;
ACPI_NAMESPACE_NODE *PrefixNode = NULL;
ACPI_FUNCTION_ENTRY ();
/* Parameter Validation */
if (!RetHandle || !Pathname)
{
return (AE_BAD_PARAMETER);
}
/* Convert a parent handle to a prefix node */
if (Parent)
{
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
PrefixNode = AcpiNsMapHandleToNode (Parent);
if (!PrefixNode)
{
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return (AE_BAD_PARAMETER);
}
Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
}
/* Special case for root, since we can't search for it */
if (ACPI_STRCMP (Pathname, ACPI_NS_ROOT_PATH) == 0)
{
*RetHandle = AcpiNsConvertEntryToHandle (AcpiGbl_RootNode);
return (AE_OK);
}
/*
* Find the Node and convert to a handle
*/
Status = AcpiNsGetNode (PrefixNode, Pathname, ACPI_NS_NO_UPSEARCH,
&Node);
*RetHandle = NULL;
if (ACPI_SUCCESS (Status))
{
*RetHandle = AcpiNsConvertEntryToHandle (Node);
}
return (Status);
}
示例9: AcpiGetName
ACPI_STATUS
AcpiGetName (
ACPI_HANDLE Handle,
UINT32 NameType,
ACPI_BUFFER *Buffer)
{
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node;
/* Parameter validation */
if (NameType > ACPI_NAME_TYPE_MAX)
{
return (AE_BAD_PARAMETER);
}
Status = AcpiUtValidateBuffer (Buffer);
if (ACPI_FAILURE (Status))
{
return (Status);
}
if (NameType == ACPI_FULL_PATHNAME)
{
/* Get the full pathname (From the namespace root) */
Status = AcpiNsHandleToPathname (Handle, Buffer);
return (Status);
}
/*
* Wants the single segment ACPI name.
* Validate handle and convert to a namespace Node
*/
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
Node = AcpiNsMapHandleToNode (Handle);
if (!Node)
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit;
}
/* Validate/Allocate/Clear caller buffer */
Status = AcpiUtInitializeBuffer (Buffer, ACPI_PATH_SEGMENT_LENGTH);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
/* Just copy the ACPI name from the Node and zero terminate it */
ACPI_STRNCPY (Buffer->Pointer, AcpiUtGetNodeName (Node),
ACPI_NAME_SIZE);
((char *) Buffer->Pointer) [ACPI_NAME_SIZE] = 0;
Status = AE_OK;
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return (Status);
}
示例10: AcpiInstallGpeBlock
ACPI_STATUS
AcpiInstallGpeBlock (
ACPI_HANDLE GpeDevice,
ACPI_GENERIC_ADDRESS *GpeBlockAddress,
UINT32 RegisterCount,
UINT32 InterruptNumber)
{
ACPI_STATUS Status;
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_NAMESPACE_NODE *Node;
ACPI_GPE_BLOCK_INFO *GpeBlock;
ACPI_FUNCTION_TRACE (AcpiInstallGpeBlock);
if ((!GpeDevice) ||
(!GpeBlockAddress) ||
(!RegisterCount))
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
Node = AcpiNsValidateHandle (GpeDevice);
if (!Node)
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit;
}
/* Validate the parent device */
if (Node->Type != ACPI_TYPE_DEVICE)
{
Status = AE_TYPE;
goto UnlockAndExit;
}
if (Node->Object)
{
Status = AE_ALREADY_EXISTS;
goto UnlockAndExit;
}
/*
* For user-installed GPE Block Devices, the GpeBlockBaseNumber
* is always zero
*/
Status = AcpiEvCreateGpeBlock (Node, GpeBlockAddress->Address,
GpeBlockAddress->SpaceId, RegisterCount,
0, InterruptNumber, &GpeBlock);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
/* Install block in the DeviceObject attached to the node */
ObjDesc = AcpiNsGetAttachedObject (Node);
if (!ObjDesc)
{
/*
* No object, create a new one (Device nodes do not always have
* an attached object)
*/
ObjDesc = AcpiUtCreateInternalObject (ACPI_TYPE_DEVICE);
if (!ObjDesc)
{
Status = AE_NO_MEMORY;
goto UnlockAndExit;
}
Status = AcpiNsAttachObject (Node, ObjDesc, ACPI_TYPE_DEVICE);
/* Remove local reference to the object */
AcpiUtRemoveReference (ObjDesc);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
}
/* Now install the GPE block in the DeviceObject */
ObjDesc->Device.GpeBlock = GpeBlock;
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return_ACPI_STATUS (Status);
}
示例11: AcpiEvUpdateGpes
//.........这里部分代码省略.........
{
ACPI_GPE_XRUPT_INFO *GpeXruptInfo;
ACPI_GPE_BLOCK_INFO *GpeBlock;
ACPI_GPE_WALK_INFO WalkInfo;
ACPI_STATUS Status = AE_OK;
UINT32 NewWakeGpeCount = 0;
/* We will examine only _PRW/_Lxx/_Exx methods owned by this table */
WalkInfo.OwnerId = TableOwnerId;
WalkInfo.ExecuteByOwnerId = TRUE;
WalkInfo.Count = 0;
if (AcpiGbl_LeaveWakeGpesDisabled)
{
/*
* 1) Run any newly-loaded _PRW methods to find any GPEs that
* can now be marked as CAN_WAKE GPEs. Note: We must run the
* _PRW methods before we process the _Lxx/_Exx methods because
* we will enable all runtime GPEs associated with the new
* _Lxx/_Exx methods at the time we process those methods.
*
* Unlock interpreter so that we can run the _PRW methods.
*/
WalkInfo.GpeBlock = NULL;
WalkInfo.GpeDevice = NULL;
AcpiExExitInterpreter ();
Status = AcpiNsWalkNamespace (ACPI_TYPE_DEVICE, ACPI_ROOT_OBJECT,
ACPI_UINT32_MAX, ACPI_NS_WALK_NO_UNLOCK,
AcpiEvMatchPrwAndGpe, NULL, &WalkInfo, NULL);
if (ACPI_FAILURE (Status))
{
ACPI_EXCEPTION ((AE_INFO, Status,
"While executing _PRW methods"));
}
AcpiExEnterInterpreter ();
NewWakeGpeCount = WalkInfo.Count;
}
/*
* 2) Find any _Lxx/_Exx GPE methods that have just been loaded.
*
* Any GPEs that correspond to new _Lxx/_Exx methods and are not
* marked as CAN_WAKE are immediately enabled.
*
* Examine the namespace underneath each GpeDevice within the
* GpeBlock lists.
*/
Status = AcpiUtAcquireMutex (ACPI_MTX_EVENTS);
if (ACPI_FAILURE (Status))
{
return;
}
WalkInfo.Count = 0;
WalkInfo.EnableThisGpe = TRUE;
/* Walk the interrupt level descriptor list */
GpeXruptInfo = AcpiGbl_GpeXruptListHead;
while (GpeXruptInfo)
{
/* Walk all Gpe Blocks attached to this interrupt level */
GpeBlock = GpeXruptInfo->GpeBlockListHead;
while (GpeBlock)
{
WalkInfo.GpeBlock = GpeBlock;
WalkInfo.GpeDevice = GpeBlock->Node;
Status = AcpiNsWalkNamespace (ACPI_TYPE_METHOD,
WalkInfo.GpeDevice, ACPI_UINT32_MAX,
ACPI_NS_WALK_NO_UNLOCK, AcpiEvMatchGpeMethod,
NULL, &WalkInfo, NULL);
if (ACPI_FAILURE (Status))
{
ACPI_EXCEPTION ((AE_INFO, Status,
"While decoding _Lxx/_Exx methods"));
}
GpeBlock = GpeBlock->Next;
}
GpeXruptInfo = GpeXruptInfo->Next;
}
if (WalkInfo.Count || NewWakeGpeCount)
{
ACPI_INFO ((AE_INFO,
"Enabled %u new runtime GPEs, added %u new wakeup GPEs",
WalkInfo.Count, NewWakeGpeCount));
}
(void) AcpiUtReleaseMutex (ACPI_MTX_EVENTS);
return;
}
示例12: AcpiNsLoadTable
ACPI_STATUS
AcpiNsLoadTable (
UINT32 TableIndex,
ACPI_NAMESPACE_NODE *Node)
{
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (NsLoadTable);
/*
* Parse the table and load the namespace with all named
* objects found within. Control methods are NOT parsed
* at this time. In fact, the control methods cannot be
* parsed until the entire namespace is loaded, because
* if a control method makes a forward reference (call)
* to another control method, we can't continue parsing
* because we don't know how many arguments to parse next!
*/
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* If table already loaded into namespace, just return */
if (AcpiTbIsTableLoaded (TableIndex))
{
Status = AE_ALREADY_EXISTS;
goto Unlock;
}
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"**** Loading table into namespace ****\n"));
Status = AcpiTbAllocateOwnerId (TableIndex);
if (ACPI_FAILURE (Status))
{
goto Unlock;
}
Status = AcpiNsParseTable (TableIndex, Node);
if (ACPI_SUCCESS (Status))
{
AcpiTbSetTableLoadedFlag (TableIndex, TRUE);
}
else
{
/*
* On error, delete any namespace objects created by this table.
* We cannot initialize these objects, so delete them. There are
* a couple of expecially bad cases:
* AE_ALREADY_EXISTS - namespace collision.
* AE_NOT_FOUND - the target of a Scope operator does not
* exist. This target of Scope must already exist in the
* namespace, as per the ACPI specification.
*/
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
AcpiNsDeleteNamespaceByOwner (
AcpiGbl_RootTableList.Tables[TableIndex].OwnerId);
AcpiTbReleaseOwnerId (TableIndex);
return_ACPI_STATUS (Status);
}
Unlock:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* Now we can parse the control methods. We always parse
* them here for a sanity check, and if configured for
* just-in-time parsing, we delete the control method
* parse trees.
*/
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"**** Begin Table Object Initialization\n"));
Status = AcpiDsInitializeObjects (TableIndex, Node);
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"**** Completed Table Object Initialization\n"));
return_ACPI_STATUS (Status);
}
示例13: AcpiEvDeleteGpeBlock
ACPI_STATUS
AcpiEvDeleteGpeBlock (
ACPI_GPE_BLOCK_INFO *GpeBlock)
{
ACPI_STATUS Status;
ACPI_CPU_FLAGS Flags;
ACPI_FUNCTION_TRACE (EvInstallGpeBlock);
Status = AcpiUtAcquireMutex (ACPI_MTX_EVENTS);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Disable all GPEs in this block */
Status = AcpiHwDisableGpeBlock (GpeBlock->XruptBlock, GpeBlock, NULL);
if (!GpeBlock->Previous && !GpeBlock->Next)
{
/* This is the last GpeBlock on this interrupt */
Status = AcpiEvDeleteGpeXrupt (GpeBlock->XruptBlock);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
}
else
{
/* Remove the block on this interrupt with lock */
Flags = AcpiOsAcquireLock (AcpiGbl_GpeLock);
if (GpeBlock->Previous)
{
GpeBlock->Previous->Next = GpeBlock->Next;
}
else
{
GpeBlock->XruptBlock->GpeBlockListHead = GpeBlock->Next;
}
if (GpeBlock->Next)
{
GpeBlock->Next->Previous = GpeBlock->Previous;
}
AcpiOsReleaseLock (AcpiGbl_GpeLock, Flags);
}
AcpiCurrentGpeCount -= GpeBlock->GpeCount;
/* Free the GpeBlock */
ACPI_FREE (GpeBlock->RegisterInfo);
ACPI_FREE (GpeBlock->EventInfo);
ACPI_FREE (GpeBlock);
UnlockAndExit:
Status = AcpiUtReleaseMutex (ACPI_MTX_EVENTS);
return_ACPI_STATUS (Status);
}
示例14: AcpiEvInitializeRegion
//.........这里部分代码省略.........
switch (Node->Type)
{
case ACPI_TYPE_DEVICE:
HandlerObj = ObjDesc->Device.Handler;
break;
case ACPI_TYPE_PROCESSOR:
HandlerObj = ObjDesc->Processor.Handler;
break;
case ACPI_TYPE_THERMAL:
HandlerObj = ObjDesc->ThermalZone.Handler;
break;
case ACPI_TYPE_METHOD:
/*
* If we are executing module level code, the original
* Node's object was replaced by this Method object and we
* saved the handler in the method object.
*
* See AcpiNsExecModuleCode
*/
if (ObjDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL)
{
HandlerObj = ObjDesc->Method.Dispatch.Handler;
}
break;
default:
/* Ignore other objects */
break;
}
while (HandlerObj)
{
/* Is this handler of the correct type? */
if (HandlerObj->AddressSpace.SpaceId == SpaceId)
{
/* Found correct handler */
ACPI_DEBUG_PRINT ((ACPI_DB_OPREGION,
"Found handler %p for region %p in obj %p\n",
HandlerObj, RegionObj, ObjDesc));
Status = AcpiEvAttachRegion (HandlerObj, RegionObj,
AcpiNsLocked);
/*
* Tell all users that this region is usable by
* running the _REG method
*/
if (AcpiNsLocked)
{
Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
Status = AcpiEvExecuteRegMethod (RegionObj, ACPI_REG_CONNECT);
if (AcpiNsLocked)
{
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
return_ACPI_STATUS (AE_OK);
}
/* Try next handler in the list */
HandlerObj = HandlerObj->AddressSpace.Next;
}
}
/* This node does not have the handler we need; Pop up one level */
Node = Node->Parent;
}
/* If we get here, there is no handler for this region */
ACPI_DEBUG_PRINT ((ACPI_DB_OPREGION,
"No handler for RegionType %s(%X) (RegionObj %p)\n",
AcpiUtGetRegionName (SpaceId), SpaceId, RegionObj));
return_ACPI_STATUS (AE_NOT_EXIST);
}
示例15: AcpiNsWalkNamespace
ACPI_STATUS
AcpiNsWalkNamespace (
ACPI_OBJECT_TYPE Type,
ACPI_HANDLE StartNode,
UINT32 MaxDepth,
UINT32 Flags,
ACPI_WALK_CALLBACK PreOrderVisit,
ACPI_WALK_CALLBACK PostOrderVisit,
void *Context,
void **ReturnValue)
{
ACPI_STATUS Status;
ACPI_STATUS MutexStatus;
ACPI_NAMESPACE_NODE *ChildNode;
ACPI_NAMESPACE_NODE *ParentNode;
ACPI_OBJECT_TYPE ChildType;
UINT32 Level;
BOOLEAN NodePreviouslyVisited = FALSE;
ACPI_FUNCTION_TRACE (NsWalkNamespace);
/* Special case for the namespace Root Node */
if (StartNode == ACPI_ROOT_OBJECT)
{
StartNode = AcpiGbl_RootNode;
}
/* Null child means "get first node" */
ParentNode = StartNode;
ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
ChildType = ACPI_TYPE_ANY;
Level = 1;
/*
* Traverse the tree of nodes until we bubble back up to where we
* started. When Level is zero, the loop is done because we have
* bubbled up to (and passed) the original parent handle (StartEntry)
*/
while (Level > 0 && ChildNode)
{
Status = AE_OK;
/* Found next child, get the type if we are not searching for ANY */
if (Type != ACPI_TYPE_ANY)
{
ChildType = ChildNode->Type;
}
/*
* Ignore all temporary namespace nodes (created during control
* method execution) unless told otherwise. These temporary nodes
* can cause a race condition because they can be deleted during
* the execution of the user function (if the namespace is
* unlocked before invocation of the user function.) Only the
* debugger namespace dump will examine the temporary nodes.
*/
if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
!(Flags & ACPI_NS_WALK_TEMP_NODES))
{
Status = AE_CTRL_DEPTH;
}
/* Type must match requested type */
else if (ChildType == Type)
{
/*
* Found a matching node, invoke the user callback function.
* Unlock the namespace if flag is set.
*/
if (Flags & ACPI_NS_WALK_UNLOCK)
{
MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (MutexStatus))
{
return_ACPI_STATUS (MutexStatus);
}
}
/*
* Invoke the user function, either pre-order or post-order
* or both.
*/
if (!NodePreviouslyVisited)
{
if (PreOrderVisit)
{
Status = PreOrderVisit (ChildNode, Level,
Context, ReturnValue);
}
}
else
{
if (PostOrderVisit)
{
//.........这里部分代码省略.........