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C++ AcpiUtDeleteGenericState函数代码示例

本文整理汇总了C++中AcpiUtDeleteGenericState函数的典型用法代码示例。如果您正苦于以下问题:C++ AcpiUtDeleteGenericState函数的具体用法?C++ AcpiUtDeleteGenericState怎么用?C++ AcpiUtDeleteGenericState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了AcpiUtDeleteGenericState函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AcpiPsCleanupScope

void
AcpiPsCleanupScope (
    ACPI_PARSE_STATE        *ParserState)
{
    ACPI_GENERIC_STATE      *Scope;


    ACPI_FUNCTION_TRACE_PTR (PsCleanupScope, ParserState);


    if (!ParserState)
    {
        return_VOID;
    }

    /* Delete anything on the scope stack */

    while (ParserState->Scope)
    {
        Scope = AcpiUtPopGenericState (&ParserState->Scope);
        AcpiUtDeleteGenericState (Scope);
    }

    return_VOID;
}
开发者ID:hoangduit,项目名称:reactos,代码行数:25,代码来源:psscope.c

示例2: AcpiEvNotifyDispatch

static void ACPI_SYSTEM_XFACE
AcpiEvNotifyDispatch (
    void                    *Context)
{
    ACPI_GENERIC_STATE      *NotifyInfo = (ACPI_GENERIC_STATE *) Context;
    ACPI_NOTIFY_HANDLER     GlobalHandler = NULL;
    void                    *GlobalContext = NULL;
    ACPI_OPERAND_OBJECT     *HandlerObj;


    ACPI_FUNCTION_ENTRY ();


    /*
     * We will invoke a global notify handler if installed. This is done
     * _before_ we invoke the per-device handler attached to the device.
     */
    if (NotifyInfo->Notify.Value <= ACPI_MAX_SYS_NOTIFY)
    {
        /* Global system notification handler */

        if (AcpiGbl_SystemNotify.Handler)
        {
            GlobalHandler = AcpiGbl_SystemNotify.Handler;
            GlobalContext = AcpiGbl_SystemNotify.Context;
        }
    }
    else
    {
        /* Global driver notification handler */

        if (AcpiGbl_DeviceNotify.Handler)
        {
            GlobalHandler = AcpiGbl_DeviceNotify.Handler;
            GlobalContext = AcpiGbl_DeviceNotify.Context;
        }
    }

    /* Invoke the system handler first, if present */

    if (GlobalHandler)
    {
        GlobalHandler (NotifyInfo->Notify.Node, NotifyInfo->Notify.Value,
            GlobalContext);
    }

    /* Now invoke the per-device handler, if present */

    HandlerObj = NotifyInfo->Notify.HandlerObj;
    if (HandlerObj)
    {
        HandlerObj->Notify.Handler (NotifyInfo->Notify.Node,
            NotifyInfo->Notify.Value,
            HandlerObj->Notify.Context);
    }

    /* All done with the info object */

    AcpiUtDeleteGenericState (NotifyInfo);
}
开发者ID:animotron,项目名称:animos,代码行数:60,代码来源:evmisc.c

示例3: AcpiDsScopeStackPop

ACPI_STATUS
AcpiDsScopeStackPop (
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_GENERIC_STATE      *ScopeInfo;
    ACPI_GENERIC_STATE      *NewScopeInfo;


    ACPI_FUNCTION_TRACE ("DsScopeStackPop");


    /*
     * Pop scope info object off the stack.
     */
    ScopeInfo = AcpiUtPopGenericState (&WalkState->ScopeInfo);
    if (!ScopeInfo)
    {
        return_ACPI_STATUS (AE_STACK_UNDERFLOW);
    }

    WalkState->ScopeDepth--;

    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
        "[%.2d] Popped scope [%4.4s] (%10s), New scope -> ",
        (UINT32) WalkState->ScopeDepth,
        ScopeInfo->Scope.Node->Name.Ascii,
        AcpiUtGetTypeName (ScopeInfo->Common.Value)));

    NewScopeInfo = WalkState->ScopeInfo;
    if (NewScopeInfo)
    {
        ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
            "[%4.4s] (%s)\n",
            NewScopeInfo->Scope.Node->Name.Ascii,
            AcpiUtGetTypeName (NewScopeInfo->Common.Value)));
    }
    else
    {
        ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
            "[\\___] (ROOT)\n"));
    }

    AcpiUtDeleteGenericState (ScopeInfo);

    return_ACPI_STATUS (AE_OK);
}
开发者ID:UnitedMarsupials,项目名称:kame,代码行数:46,代码来源:dswscope.c

示例4: AcpiPsPopScope

void
AcpiPsPopScope (
    ACPI_PARSE_STATE        *ParserState,
    ACPI_PARSE_OBJECT       **Op,
    UINT32                  *ArgList,
    UINT32                  *ArgCount)
{
    ACPI_GENERIC_STATE      *Scope = ParserState->Scope;


    ACPI_FUNCTION_TRACE (PsPopScope);


    /* Only pop the scope if there is in fact a next scope */

    if (Scope->Common.Next)
    {
        Scope = AcpiUtPopGenericState (&ParserState->Scope);

        /* Return to parsing previous op */

        *Op                 = Scope->ParseScope.Op;
        *ArgList            = Scope->ParseScope.ArgList;
        *ArgCount           = Scope->ParseScope.ArgCount;
        ParserState->PkgEnd = Scope->ParseScope.PkgEnd;

        /* All done with this scope state structure */

        AcpiUtDeleteGenericState (Scope);
    }
    else
    {
        /* Empty parse stack, prepare to fetch next opcode */

        *Op       = NULL;
        *ArgList  = 0;
        *ArgCount = 0;
    }

    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
        "Popped Op %p Args %X\n", *Op, *ArgCount));
    return_VOID;
}
开发者ID:hoangduit,项目名称:reactos,代码行数:43,代码来源:psscope.c

示例5: AcpiDsScopeStackClear

void
AcpiDsScopeStackClear (
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_GENERIC_STATE      *ScopeInfo;

    ACPI_FUNCTION_NAME ("DsScopeStackClear");


    while (WalkState->ScopeInfo)
    {
        /* Pop a scope off the stack */

        ScopeInfo = WalkState->ScopeInfo;
        WalkState->ScopeInfo = ScopeInfo->Scope.Next;

        ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
            "Popped object type (%s)\n", AcpiUtGetTypeName (ScopeInfo->Common.Value)));
        AcpiUtDeleteGenericState (ScopeInfo);
    }
}
开发者ID:UnitedMarsupials,项目名称:kame,代码行数:21,代码来源:dswscope.c

示例6: AcpiDsResultStackPop

static ACPI_STATUS
AcpiDsResultStackPop (
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_GENERIC_STATE      *State;


    ACPI_FUNCTION_NAME (DsResultStackPop);


    /* Check for stack underflow */

    if (WalkState->Results == NULL)
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Result stack underflow - State=%p\n",
            WalkState));
        return (AE_AML_NO_OPERAND);
    }

    if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
    {
        ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
        return (AE_AML_INTERNAL);
    }

    State = AcpiUtPopGenericState (&WalkState->Results);
    AcpiUtDeleteGenericState (State);

    /* Decrease the length of result stack by the length of frame */

    WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;

    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
        "Result=%p RemainingResults=%X State=%p\n",
        State, WalkState->ResultCount, WalkState));

    return (AE_OK);
}
开发者ID:0xffea,项目名称:MINIX3,代码行数:38,代码来源:dswstate.c

示例7: AcpiEvNotifyDispatch

static void ACPI_SYSTEM_XFACE
AcpiEvNotifyDispatch (
    void                    *Context)
{
    ACPI_GENERIC_STATE      *Info = (ACPI_GENERIC_STATE *) Context;
    ACPI_OPERAND_OBJECT     *HandlerObj;


    ACPI_FUNCTION_ENTRY ();


    /* Invoke a global notify handler if installed */

    if (Info->Notify.Global->Handler)
    {
        Info->Notify.Global->Handler (Info->Notify.Node,
            Info->Notify.Value,
            Info->Notify.Global->Context);
    }

    /* Now invoke the local notify handler(s) if any are installed */

    HandlerObj = Info->Notify.HandlerListHead;
    while (HandlerObj)
    {
        HandlerObj->Notify.Handler (Info->Notify.Node,
            Info->Notify.Value,
            HandlerObj->Notify.Context);

        HandlerObj = HandlerObj->Notify.Next[Info->Notify.HandlerListId];
    }

    /* All done with the info object */

    AcpiUtDeleteGenericState (Info);
}
开发者ID:JamesLinus,项目名称:ChaiOS,代码行数:36,代码来源:evmisc.c

示例8: AcpiEvQueueNotifyRequest

ACPI_STATUS
AcpiEvQueueNotifyRequest (
    ACPI_NAMESPACE_NODE     *Node,
    UINT32                  NotifyValue)
{
    ACPI_OPERAND_OBJECT     *ObjDesc;
    ACPI_OPERAND_OBJECT     *HandlerListHead = NULL;
    ACPI_GENERIC_STATE      *Info;
    UINT8                   HandlerListId = 0;
    ACPI_STATUS             Status = AE_OK;


    ACPI_FUNCTION_NAME (EvQueueNotifyRequest);


    /* Are Notifies allowed on this object? */

    if (!AcpiEvIsNotifyObject (Node))
    {
        return (AE_TYPE);
    }

    /* Get the correct notify list type (System or Device) */

    if (NotifyValue <= ACPI_MAX_SYS_NOTIFY)
    {
        HandlerListId = ACPI_SYSTEM_HANDLER_LIST;
    }
    else
    {
        HandlerListId = ACPI_DEVICE_HANDLER_LIST;
    }

    /* Get the notify object attached to the namespace Node */

    ObjDesc = AcpiNsGetAttachedObject (Node);
    if (ObjDesc)
    {
        /* We have an attached object, Get the correct handler list */

        HandlerListHead = ObjDesc->CommonNotify.NotifyList[HandlerListId];
    }

    /*
     * If there is no notify handler (Global or Local)
     * for this object, just ignore the notify
     */
    if (!AcpiGbl_GlobalNotify[HandlerListId].Handler && !HandlerListHead)
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
            "No notify handler for Notify, ignoring (%4.4s, %X) node %p\n",
            AcpiUtGetNodeName (Node), NotifyValue, Node));

        return (AE_OK);
    }

    /* Setup notify info and schedule the notify dispatcher */

    Info = AcpiUtCreateGenericState ();
    if (!Info)
    {
        return (AE_NO_MEMORY);
    }

    Info->Common.DescriptorType = ACPI_DESC_TYPE_STATE_NOTIFY;

    Info->Notify.Node = Node;
    Info->Notify.Value = (UINT16) NotifyValue;
    Info->Notify.HandlerListId = HandlerListId;
    Info->Notify.HandlerListHead = HandlerListHead;
    Info->Notify.Global = &AcpiGbl_GlobalNotify[HandlerListId];

    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "Dispatching Notify on [%4.4s] (%s) Value 0x%2.2X (%s) Node %p\n",
        AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type),
        NotifyValue, AcpiUtGetNotifyName (NotifyValue, ACPI_TYPE_ANY), Node));

    Status = AcpiOsExecute (OSL_NOTIFY_HANDLER, AcpiEvNotifyDispatch,
        Info);
    if (ACPI_FAILURE (Status))
    {
        AcpiUtDeleteGenericState (Info);
    }

    return (Status);
}
开发者ID:JamesLinus,项目名称:ChaiOS,代码行数:86,代码来源:evmisc.c

示例9: AcpiPsParseAml


//.........这里部分代码省略.........
        {
            if (ACPI_SUCCESS (Status))
            {
                /*
                 * There is another walk state, restart it.
                 * If the method return value is not used by the parent,
                 * The object is deleted
                 */
                if (!PreviousWalkState->ReturnDesc)
                {
                    /*
                     * In slack mode execution, if there is no return value
                     * we should implicitly return zero (0) as a default value.
                     */
                    if (AcpiGbl_EnableInterpreterSlack &&
                        !PreviousWalkState->ImplicitReturnObj)
                    {
                        PreviousWalkState->ImplicitReturnObj =
                            AcpiUtCreateIntegerObject ((UINT64) 0);
                        if (!PreviousWalkState->ImplicitReturnObj)
                        {
                            return_ACPI_STATUS (AE_NO_MEMORY);
                        }
                    }

                    /* Restart the calling control method */

                    Status = AcpiDsRestartControlMethod (WalkState,
                                PreviousWalkState->ImplicitReturnObj);
                }
                else
                {
                    /*
                     * We have a valid return value, delete any implicit
                     * return value.
                     */
                    AcpiDsClearImplicitReturn (PreviousWalkState);

                    Status = AcpiDsRestartControlMethod (WalkState,
                                PreviousWalkState->ReturnDesc);
                }
                if (ACPI_SUCCESS (Status))
                {
                    WalkState->WalkType |= ACPI_WALK_METHOD_RESTART;
                }
            }
            else
            {
                /* On error, delete any return object or implicit return */

                AcpiUtRemoveReference (PreviousWalkState->ReturnDesc);
                AcpiDsClearImplicitReturn (PreviousWalkState);
            }
        }

        /*
         * Just completed a 1st-level method, save the final internal return
         * value (if any)
         */
        else if (PreviousWalkState->CallerReturnDesc)
        {
            if (PreviousWalkState->ImplicitReturnObj)
            {
                *(PreviousWalkState->CallerReturnDesc) =
                    PreviousWalkState->ImplicitReturnObj;
            }
            else
            {
                 /* NULL if no return value */

                *(PreviousWalkState->CallerReturnDesc) =
                    PreviousWalkState->ReturnDesc;
            }
        }
        else
        {
            if (PreviousWalkState->ReturnDesc)
            {
                /* Caller doesn't want it, must delete it */

                AcpiUtRemoveReference (PreviousWalkState->ReturnDesc);
            }
            if (PreviousWalkState->ImplicitReturnObj)
            {
                /* Caller doesn't want it, must delete it */

                AcpiUtRemoveReference (PreviousWalkState->ImplicitReturnObj);
            }
        }

        AcpiDsDeleteWalkState (PreviousWalkState);
    }

    /* Normal exit */

    AcpiExReleaseAllMutexes (Thread);
    AcpiUtDeleteGenericState (ACPI_CAST_PTR (ACPI_GENERIC_STATE, Thread));
    AcpiGbl_CurrentWalkList = PrevWalkList;
    return_ACPI_STATUS (Status);
}
开发者ID:ModeenF,项目名称:haiku,代码行数:101,代码来源:psparse.c

示例10: AcpiDsDeleteWalkState

void
AcpiDsDeleteWalkState (
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_GENERIC_STATE      *State;


    ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);


    if (!WalkState)
    {
        return;
    }

    if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
    {
        ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
            WalkState));
        return;
    }

    /* There should not be any open scopes */

    if (WalkState->ParserState.Scope)
    {
        ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
            WalkState));
        AcpiPsCleanupScope (&WalkState->ParserState);
    }

    /* Always must free any linked control states */

    while (WalkState->ControlState)
    {
        State = WalkState->ControlState;
        WalkState->ControlState = State->Common.Next;

        AcpiUtDeleteGenericState (State);
    }

    /* Always must free any linked parse states */

    while (WalkState->ScopeInfo)
    {
        State = WalkState->ScopeInfo;
        WalkState->ScopeInfo = State->Common.Next;

        AcpiUtDeleteGenericState (State);
    }

    /* Always must free any stacked result states */

    while (WalkState->Results)
    {
        State = WalkState->Results;
        WalkState->Results = State->Common.Next;

        AcpiUtDeleteGenericState (State);
    }

    ACPI_FREE (WalkState);
    return_VOID;
}
开发者ID:0xffea,项目名称:MINIX3,代码行数:64,代码来源:dswstate.c

示例11: AcpiDsExecEndControlOp

ACPI_STATUS
AcpiDsExecEndControlOp (
    ACPI_WALK_STATE         *WalkState,
    ACPI_PARSE_OBJECT       *Op)
{
    ACPI_STATUS             Status = AE_OK;
    ACPI_GENERIC_STATE      *ControlState;


    ACPI_FUNCTION_NAME (DsExecEndControlOp);


    switch (Op->Common.AmlOpcode)
    {
    case AML_IF_OP:

        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[IF_OP] Op=%p\n", Op));

        /*
         * Save the result of the predicate in case there is an
         * ELSE to come
         */
        WalkState->LastPredicate =
            (BOOLEAN) WalkState->ControlState->Common.Value;

        /*
         * Pop the control state that was created at the start
         * of the IF and free it
         */
        ControlState = AcpiUtPopGenericState (&WalkState->ControlState);
        AcpiUtDeleteGenericState (ControlState);
        break;

    case AML_ELSE_OP:

        break;

    case AML_WHILE_OP:

        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[WHILE_OP] Op=%p\n", Op));

        ControlState = WalkState->ControlState;
        if (ControlState->Common.Value)
        {
            /* Predicate was true, the body of the loop was just executed */

            /*
             * This infinite loop detection mechanism allows the interpreter
             * to escape possibly infinite loops. This can occur in poorly
             * written AML when the hardware does not respond within a while
             * loop and the loop does not implement a timeout.
             */
            if (ACPI_TIME_AFTER (AcpiOsGetTimer (),
                    ControlState->Control.LoopTimeout))
            {
                Status = AE_AML_LOOP_TIMEOUT;
                break;
            }

            /*
             * Go back and evaluate the predicate and maybe execute the loop
             * another time
             */
            Status = AE_CTRL_PENDING;
            WalkState->AmlLastWhile =
                ControlState->Control.AmlPredicateStart;
            break;
        }

        /* Predicate was false, terminate this while loop */

        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
            "[WHILE_OP] termination! Op=%p\n",Op));

        /* Pop this control state and free it */

        ControlState = AcpiUtPopGenericState (&WalkState->ControlState);
        AcpiUtDeleteGenericState (ControlState);
        break;

    case AML_RETURN_OP:

        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
            "[RETURN_OP] Op=%p Arg=%p\n",Op, Op->Common.Value.Arg));

        /*
         * One optional operand -- the return value
         * It can be either an immediate operand or a result that
         * has been bubbled up the tree
         */
        if (Op->Common.Value.Arg)
        {
            /* Since we have a real Return(), delete any implicit return */

            AcpiDsClearImplicitReturn (WalkState);

            /* Return statement has an immediate operand */

            Status = AcpiDsCreateOperands (WalkState, Op->Common.Value.Arg);
            if (ACPI_FAILURE (Status))
//.........这里部分代码省略.........
开发者ID:ChaiSoft,项目名称:ChaiOS,代码行数:101,代码来源:dscontrol.c

示例12: AcpiUtWalkPackageTree

ACPI_STATUS
AcpiUtWalkPackageTree (
    ACPI_OPERAND_OBJECT     *SourceObject,
    void                    *TargetObject,
    ACPI_PKG_CALLBACK       WalkCallback,
    void                    *Context)
{
    ACPI_STATUS             Status = AE_OK;
    ACPI_GENERIC_STATE      *StateList = NULL;
    ACPI_GENERIC_STATE      *State;
    UINT32                  ThisIndex;
    ACPI_OPERAND_OBJECT     *ThisSourceObj;


    ACPI_FUNCTION_TRACE (UtWalkPackageTree);


    State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0);
    if (!State)
    {
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    while (State)
    {
        /* Get one element of the package */

        ThisIndex     = State->Pkg.Index;
        ThisSourceObj = (ACPI_OPERAND_OBJECT *)
                        State->Pkg.SourceObject->Package.Elements[ThisIndex];

        /*
         * Check for:
         * 1) An uninitialized package element. It is completely
         *    legal to declare a package and leave it uninitialized
         * 2) Not an internal object - can be a namespace node instead
         * 3) Any type other than a package. Packages are handled in else
         *    case below.
         */
        if ((!ThisSourceObj) ||
            (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) ||
            (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE))
        {
            Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj,
                                    State, Context);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }

            State->Pkg.Index++;
            while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count)
            {
                /*
                 * We've handled all of the objects at this level,  This means
                 * that we have just completed a package. That package may
                 * have contained one or more packages itself.
                 *
                 * Delete this state and pop the previous state (package).
                 */
                AcpiUtDeleteGenericState (State);
                State = AcpiUtPopGenericState (&StateList);

                /* Finished when there are no more states */

                if (!State)
                {
                    /*
                     * We have handled all of the objects in the top level
                     * package just add the length of the package objects
                     * and exit
                     */
                    return_ACPI_STATUS (AE_OK);
                }

                /*
                 * Go back up a level and move the index past the just
                 * completed package object.
                 */
                State->Pkg.Index++;
            }
        }
        else
        {
            /* This is a subobject of type package */

            Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj,
                                        State, Context);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }

            /*
             * Push the current state and create a new one
             * The callback above returned a new target package object.
             */
            AcpiUtPushGenericState (&StateList, State);
            State = AcpiUtCreatePkgState (ThisSourceObj,
                                            State->Pkg.ThisTargetObj, 0);
//.........这里部分代码省略.........
开发者ID:zenny,项目名称:DragonFlyBSD,代码行数:101,代码来源:utmisc.c

示例13: AcpiUtUpdateObjectReference


//.........这里部分代码省略.........
                Status = AcpiUtCreateUpdateStateAndPush (
                            Object->Package.Elements[i], Action, &StateList);
                if (ACPI_FAILURE (Status))
                {
                    goto ErrorExit;
                }
            }
            break;

        case ACPI_TYPE_BUFFER_FIELD:

            NextObject = Object->BufferField.BufferObj;
            break;

        case ACPI_TYPE_LOCAL_REGION_FIELD:

            NextObject = Object->Field.RegionObj;
            break;

        case ACPI_TYPE_LOCAL_BANK_FIELD:

            NextObject = Object->BankField.BankObj;
            Status = AcpiUtCreateUpdateStateAndPush (
                        Object->BankField.RegionObj, Action, &StateList);
            if (ACPI_FAILURE (Status))
            {
                goto ErrorExit;
            }
            break;

        case ACPI_TYPE_LOCAL_INDEX_FIELD:

            NextObject = Object->IndexField.IndexObj;
            Status = AcpiUtCreateUpdateStateAndPush (
                        Object->IndexField.DataObj, Action, &StateList);
            if (ACPI_FAILURE (Status))
            {
                goto ErrorExit;
            }
            break;

        case ACPI_TYPE_LOCAL_REFERENCE:
            /*
             * The target of an Index (a package, string, or buffer) or a named
             * reference must track changes to the ref count of the index or
             * target object.
             */
            if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
                (Object->Reference.Class== ACPI_REFCLASS_NAME))
            {
                NextObject = Object->Reference.Object;
            }
            break;

        case ACPI_TYPE_REGION:
        default:
            break; /* No subobjects for all other types */
        }

        /*
         * Now we can update the count in the main object. This can only
         * happen after we update the sub-objects in case this causes the
         * main object to be deleted.
         */
        AcpiUtUpdateRefCount (Object, Action);
        Object = NULL;

        /* Move on to the next object to be updated */

        if (NextObject)
        {
            Object = NextObject;
            NextObject = NULL;
        }
        else if (StateList)
        {
            State = AcpiUtPopGenericState (&StateList);
            Object = State->Update.Object;
            AcpiUtDeleteGenericState (State);
        }
    }

    return_ACPI_STATUS (AE_OK);


ErrorExit:

    ACPI_EXCEPTION ((AE_INFO, Status,
        "Could not update object reference count"));

    /* Free any stacked Update State objects */

    while (StateList)
    {
        State = AcpiUtPopGenericState (&StateList);
        AcpiUtDeleteGenericState (State);
    }

    return_ACPI_STATUS (Status);
}
开发者ID:B-Rich,项目名称:EBBlib,代码行数:101,代码来源:utdelete.c

示例14: AcpiEvQueueNotifyRequest

ACPI_STATUS
AcpiEvQueueNotifyRequest (
    ACPI_NAMESPACE_NODE     *Node,
    UINT32                  NotifyValue)
{
    ACPI_OPERAND_OBJECT     *ObjDesc;
    ACPI_OPERAND_OBJECT     *HandlerObj = NULL;
    ACPI_GENERIC_STATE      *NotifyInfo;
    ACPI_STATUS             Status = AE_OK;


    ACPI_FUNCTION_NAME (EvQueueNotifyRequest);


    /*
     * For value 3 (Ejection Request), some device method may need to be run.
     * For value 2 (Device Wake) if _PRW exists, the _PS0 method may need
     *   to be run.
     * For value 0x80 (Status Change) on the power button or sleep button,
     *   initiate soft-off or sleep operation?
     */
    ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
        "Dispatching Notify on [%4.4s] Node %p Value 0x%2.2X (%s)\n",
        AcpiUtGetNodeName (Node), Node, NotifyValue,
        AcpiUtGetNotifyName (NotifyValue)));

    /* Get the notify object attached to the NS Node */

    ObjDesc = AcpiNsGetAttachedObject (Node);
    if (ObjDesc)
    {
        /* We have the notify object, Get the right handler */

        switch (Node->Type)
        {
        /* Notify allowed only on these types */

        case ACPI_TYPE_DEVICE:
        case ACPI_TYPE_THERMAL:
        case ACPI_TYPE_PROCESSOR:

            if (NotifyValue <= ACPI_MAX_SYS_NOTIFY)
            {
                HandlerObj = ObjDesc->CommonNotify.SystemNotify;
            }
            else
            {
                HandlerObj = ObjDesc->CommonNotify.DeviceNotify;
            }
            break;

        default:

            /* All other types are not supported */

            return (AE_TYPE);
        }
    }

    /*
     * If there is any handler to run, schedule the dispatcher.
     * Check for:
     * 1) Global system notify handler
     * 2) Global device notify handler
     * 3) Per-device notify handler
     */
    if ((AcpiGbl_SystemNotify.Handler &&
            (NotifyValue <= ACPI_MAX_SYS_NOTIFY)) ||
        (AcpiGbl_DeviceNotify.Handler &&
            (NotifyValue > ACPI_MAX_SYS_NOTIFY))  ||
        HandlerObj)
    {
        NotifyInfo = AcpiUtCreateGenericState ();
        if (!NotifyInfo)
        {
            return (AE_NO_MEMORY);
        }

        if (!HandlerObj)
        {
            ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
                "Executing system notify handler for Notify (%4.4s, %X) "
                "node %p\n",
                AcpiUtGetNodeName (Node), NotifyValue, Node));
        }

        NotifyInfo->Common.DescriptorType = ACPI_DESC_TYPE_STATE_NOTIFY;
        NotifyInfo->Notify.Node = Node;
        NotifyInfo->Notify.Value = (UINT16) NotifyValue;
        NotifyInfo->Notify.HandlerObj = HandlerObj;

        Status = AcpiOsExecute (
                    OSL_NOTIFY_HANDLER, AcpiEvNotifyDispatch, NotifyInfo);
        if (ACPI_FAILURE (Status))
        {
            AcpiUtDeleteGenericState (NotifyInfo);
        }
    }
    else
    {
//.........这里部分代码省略.........
开发者ID:animotron,项目名称:animos,代码行数:101,代码来源:evmisc.c

示例15: AcpiUtUpdateObjectReference


//.........这里部分代码省略.........
                        goto ErrorExit;
                    }
                    break;
                }
            }
            NextObject = NULL;
            break;

        case ACPI_TYPE_BUFFER_FIELD:

            NextObject = Object->BufferField.BufferObj;
            break;

        case ACPI_TYPE_LOCAL_REGION_FIELD:

            NextObject = Object->Field.RegionObj;
            break;

        case ACPI_TYPE_LOCAL_BANK_FIELD:

            NextObject = Object->BankField.BankObj;
            Status = AcpiUtCreateUpdateStateAndPush (
                        Object->BankField.RegionObj, Action, &StateList);
            if (ACPI_FAILURE (Status))
            {
                goto ErrorExit;
            }
            break;

        case ACPI_TYPE_LOCAL_INDEX_FIELD:

            NextObject = Object->IndexField.IndexObj;
            Status = AcpiUtCreateUpdateStateAndPush (
                        Object->IndexField.DataObj, Action, &StateList);
            if (ACPI_FAILURE (Status))
            {
                goto ErrorExit;
            }
            break;

        case ACPI_TYPE_LOCAL_REFERENCE:
            /*
             * The target of an Index (a package, string, or buffer) or a named
             * reference must track changes to the ref count of the index or
             * target object.
             */
            if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
                (Object->Reference.Class== ACPI_REFCLASS_NAME))
            {
                NextObject = Object->Reference.Object;
            }
            break;

        case ACPI_TYPE_REGION:
        default:

            break; /* No subobjects for all other types */
        }

        /*
         * Now we can update the count in the main object. This can only
         * happen after we update the sub-objects in case this causes the
         * main object to be deleted.
         */
        AcpiUtUpdateRefCount (Object, Action);
        Object = NULL;

        /* Move on to the next object to be updated */

        if (NextObject)
        {
            Object = NextObject;
            NextObject = NULL;
        }
        else if (StateList)
        {
            State = AcpiUtPopGenericState (&StateList);
            Object = State->Update.Object;
            AcpiUtDeleteGenericState (State);
        }
    }

    return (AE_OK);


ErrorExit:

    ACPI_EXCEPTION ((AE_INFO, Status,
        "Could not update object reference count"));

    /* Free any stacked Update State objects */

    while (StateList)
    {
        State = AcpiUtPopGenericState (&StateList);
        AcpiUtDeleteGenericState (State);
    }

    return (Status);
}
开发者ID:99corps,项目名称:runtime,代码行数:101,代码来源:utdelete.c


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