本文整理汇总了C++中AcpiNsValidateHandle函数的典型用法代码示例。如果您正苦于以下问题:C++ AcpiNsValidateHandle函数的具体用法?C++ AcpiNsValidateHandle怎么用?C++ AcpiNsValidateHandle使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AcpiNsValidateHandle函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AcpiRemoveGpeBlock
ACPI_STATUS
AcpiRemoveGpeBlock (
ACPI_HANDLE GpeDevice)
{
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node;
ACPI_FUNCTION_TRACE (AcpiRemoveGpeBlock);
if (!GpeDevice)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
Node = AcpiNsValidateHandle (GpeDevice);
if (!Node)
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit;
}
/* Validate the parent device */
if (Node->Type != ACPI_TYPE_DEVICE)
{
Status = AE_TYPE;
goto UnlockAndExit;
}
/* Get the DeviceObject attached to the node */
ObjDesc = AcpiNsGetAttachedObject (Node);
if (!ObjDesc ||
!ObjDesc->Device.GpeBlock)
{
return_ACPI_STATUS (AE_NULL_OBJECT);
}
/* Delete the GPE block (but not the DeviceObject) */
Status = AcpiEvDeleteGpeBlock (ObjDesc->Device.GpeBlock);
if (ACPI_SUCCESS (Status))
{
ObjDesc->Device.GpeBlock = NULL;
}
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return_ACPI_STATUS (Status);
}
示例2: AcpiEvRegRun
static ACPI_STATUS
AcpiEvRegRun (
ACPI_HANDLE ObjHandle,
UINT32 Level,
void *Context,
void **ReturnValue)
{
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_NAMESPACE_NODE *Node;
ACPI_STATUS Status;
ACPI_REG_WALK_INFO *Info;
Info = ACPI_CAST_PTR (ACPI_REG_WALK_INFO, Context);
/* Convert and validate the device handle */
Node = AcpiNsValidateHandle (ObjHandle);
if (!Node)
{
return (AE_BAD_PARAMETER);
}
/*
* We only care about regions.and objects that are allowed to have address
* space handlers
*/
if ((Node->Type != ACPI_TYPE_REGION) &&
(Node != AcpiGbl_RootNode))
{
return (AE_OK);
}
/* Check for an existing internal object */
ObjDesc = AcpiNsGetAttachedObject (Node);
if (!ObjDesc)
{
/* No object, just exit */
return (AE_OK);
}
/* Object is a Region */
if (ObjDesc->Region.SpaceId != Info->SpaceId)
{
/* This region is for a different address space, just ignore it */
return (AE_OK);
}
Info->RegRunCount++;
Status = AcpiEvExecuteRegMethod (ObjDesc, ACPI_REG_CONNECT);
return (Status);
}
示例3: AcpiGetParent
ACPI_STATUS
AcpiGetParent (
ACPI_HANDLE Handle,
ACPI_HANDLE *RetHandle)
{
ACPI_NAMESPACE_NODE *Node;
ACPI_NAMESPACE_NODE *ParentNode;
ACPI_STATUS Status;
if (!RetHandle)
{
return (AE_BAD_PARAMETER);
}
/* Special case for the predefined Root Node (no parent) */
if (Handle == ACPI_ROOT_OBJECT)
{
return (AE_NULL_ENTRY);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
/* Convert and validate the handle */
Node = AcpiNsValidateHandle (Handle);
if (!Node)
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit;
}
/* Get the parent entry */
ParentNode = Node->Parent;
*RetHandle = ACPI_CAST_PTR (ACPI_HANDLE, ParentNode);
/* Return exception if parent is null */
if (!ParentNode)
{
Status = AE_NULL_ENTRY;
}
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return (Status);
}
示例4: AcpiInstallAddressSpaceHandler
ACPI_STATUS
AcpiInstallAddressSpaceHandler (
ACPI_HANDLE Device,
ACPI_ADR_SPACE_TYPE SpaceId,
ACPI_ADR_SPACE_HANDLER Handler,
ACPI_ADR_SPACE_SETUP Setup,
void *Context)
{
ACPI_NAMESPACE_NODE *Node;
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (AcpiInstallAddressSpaceHandler);
/* Parameter validation */
if (!Device)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Convert and validate the device handle */
Node = AcpiNsValidateHandle (Device);
if (!Node)
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit;
}
/* Install the handler for all Regions for this Space ID */
Status = AcpiEvInstallSpaceHandler (
Node, SpaceId, Handler, Setup, Context);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
/* Run all _REG methods for this address space */
AcpiEvExecuteRegMethods (Node, SpaceId, ACPI_REG_CONNECT);
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return_ACPI_STATUS (Status);
}
示例5: AcpiNsHandleToPathname
ACPI_STATUS
AcpiNsHandleToPathname (
ACPI_HANDLE TargetHandle,
ACPI_BUFFER *Buffer,
BOOLEAN NoTrailing)
{
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node;
ACPI_SIZE RequiredSize;
ACPI_FUNCTION_TRACE_PTR (NsHandleToPathname, TargetHandle);
Node = AcpiNsValidateHandle (TargetHandle);
if (!Node)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/* Determine size required for the caller buffer */
RequiredSize = AcpiNsBuildNormalizedPath (Node, NULL, 0, NoTrailing);
if (!RequiredSize)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/* Validate/Allocate/Clear caller buffer */
Status = AcpiUtInitializeBuffer (Buffer, RequiredSize);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Build the path in the caller buffer */
(void) AcpiNsBuildNormalizedPath (Node, Buffer->Pointer,
RequiredSize, NoTrailing);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "%s [%X]\n",
(char *) Buffer->Pointer, (UINT32) RequiredSize));
return_ACPI_STATUS (AE_OK);
}
示例6: AcpiRsValidateParameters
static ACPI_STATUS
AcpiRsValidateParameters (
ACPI_HANDLE DeviceHandle,
ACPI_BUFFER *Buffer,
ACPI_NAMESPACE_NODE **ReturnNode)
{
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node;
ACPI_FUNCTION_TRACE (RsValidateParameters);
/*
* Must have a valid handle to an ACPI device
*/
if (!DeviceHandle)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
Node = AcpiNsValidateHandle (DeviceHandle);
if (!Node)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
if (Node->Type != ACPI_TYPE_DEVICE)
{
return_ACPI_STATUS (AE_TYPE);
}
/*
* Validate the user buffer object
*
* if there is a non-zero buffer length we also need a valid pointer in
* the buffer. If it's a zero buffer length, we'll be returning the
* needed buffer size (later), so keep going.
*/
Status = AcpiUtValidateBuffer (Buffer);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
*ReturnNode = Node;
return_ACPI_STATUS (AE_OK);
}
示例7: AcpiGetType
ACPI_STATUS
AcpiGetType (
ACPI_HANDLE Handle,
ACPI_OBJECT_TYPE *RetType)
{
ACPI_NAMESPACE_NODE *Node;
ACPI_STATUS Status;
/* Parameter Validation */
if (!RetType)
{
return (AE_BAD_PARAMETER);
}
/*
* Special case for the predefined Root Node
* (return type ANY)
*/
if (Handle == ACPI_ROOT_OBJECT)
{
*RetType = ACPI_TYPE_ANY;
return (AE_OK);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
/* Convert and validate the handle */
Node = AcpiNsValidateHandle (Handle);
if (!Node)
{
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return (AE_BAD_PARAMETER);
}
*RetType = Node->Type;
Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return (Status);
}
示例8: AcpiNsDumpOneObjectPath
static ACPI_STATUS
AcpiNsDumpOneObjectPath (
ACPI_HANDLE ObjHandle,
UINT32 Level,
void *Context,
void **ReturnValue)
{
UINT32 MaxLevel = *((UINT32 *) Context);
char *Pathname;
ACPI_NAMESPACE_NODE *Node;
int PathIndent;
if (!ObjHandle)
{
return (AE_OK);
}
Node = AcpiNsValidateHandle (ObjHandle);
if (!Node)
{
/* Ignore bad node during namespace walk */
return (AE_OK);
}
Pathname = AcpiNsGetNormalizedPathname (Node, TRUE);
PathIndent = 1;
if (Level <= MaxLevel)
{
PathIndent = MaxLevel - Level + 1;
}
AcpiOsPrintf ("%2d%*s%-12s%*s",
Level, Level, " ", AcpiUtGetTypeName (Node->Type),
PathIndent, " ");
AcpiOsPrintf ("%s\n", &Pathname[1]);
ACPI_FREE (Pathname);
return (AE_OK);
}
示例9: AcpiAttachData
ACPI_STATUS
AcpiAttachData (
ACPI_HANDLE ObjHandle,
ACPI_OBJECT_HANDLER Handler,
void *Data)
{
ACPI_NAMESPACE_NODE *Node;
ACPI_STATUS Status;
/* Parameter validation */
if (!ObjHandle ||
!Handler ||
!Data)
{
return (AE_BAD_PARAMETER);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
/* Convert and validate the handle */
Node = AcpiNsValidateHandle (ObjHandle);
if (!Node)
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit;
}
Status = AcpiNsAttachData (Node, Handler, Data);
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return (Status);
}
示例10: AcpiNsHandleToName
ACPI_STATUS
AcpiNsHandleToName (
ACPI_HANDLE TargetHandle,
ACPI_BUFFER *Buffer)
{
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node;
const char *NodeName;
ACPI_FUNCTION_TRACE_PTR (NsHandleToName, TargetHandle);
Node = AcpiNsValidateHandle (TargetHandle);
if (!Node)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/* Validate/Allocate/Clear caller buffer */
Status = AcpiUtInitializeBuffer (Buffer, ACPI_PATH_SEGMENT_LENGTH);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/* Just copy the ACPI name from the Node and zero terminate it */
NodeName = AcpiUtGetNodeName (Node);
ACPI_MOVE_NAME (Buffer->Pointer, NodeName);
((char *) Buffer->Pointer) [ACPI_NAME_SIZE] = 0;
ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "%4.4s\n", (char *) Buffer->Pointer));
return_ACPI_STATUS (AE_OK);
}
示例11: AcpiEvaluateObject
ACPI_STATUS
AcpiEvaluateObject (
ACPI_HANDLE Handle,
ACPI_STRING Pathname,
ACPI_OBJECT_LIST *ExternalParams,
ACPI_BUFFER *ReturnBuffer)
{
ACPI_STATUS Status;
ACPI_EVALUATE_INFO *Info;
ACPI_SIZE BufferSpaceNeeded;
UINT32 i;
ACPI_FUNCTION_TRACE (AcpiEvaluateObject);
/* Allocate and initialize the evaluation information block */
Info = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_EVALUATE_INFO));
if (!Info)
{
return_ACPI_STATUS (AE_NO_MEMORY);
}
Info->Pathname = Pathname;
/* Convert and validate the device handle */
Info->PrefixNode = AcpiNsValidateHandle (Handle);
if (!Info->PrefixNode)
{
Status = AE_BAD_PARAMETER;
goto Cleanup;
}
/*
* If there are parameters to be passed to a control method, the external
* objects must all be converted to internal objects
*/
if (ExternalParams && ExternalParams->Count)
{
/*
* Allocate a new parameter block for the internal objects
* Add 1 to count to allow for null terminated internal list
*/
Info->Parameters = ACPI_ALLOCATE_ZEROED (
((ACPI_SIZE) ExternalParams->Count + 1) * sizeof (void *));
if (!Info->Parameters)
{
Status = AE_NO_MEMORY;
goto Cleanup;
}
/* Convert each external object in the list to an internal object */
for (i = 0; i < ExternalParams->Count; i++)
{
Status = AcpiUtCopyEobjectToIobject (
&ExternalParams->Pointer[i], &Info->Parameters[i]);
if (ACPI_FAILURE (Status))
{
goto Cleanup;
}
}
Info->Parameters[ExternalParams->Count] = NULL;
}
/*
* Three major cases:
* 1) Fully qualified pathname
* 2) No handle, not fully qualified pathname (error)
* 3) Valid handle
*/
if ((Pathname) &&
(AcpiNsValidRootPrefix (Pathname[0])))
{
/* The path is fully qualified, just evaluate by name */
Info->PrefixNode = NULL;
Status = AcpiNsEvaluate (Info);
}
else if (!Handle)
{
/*
* A handle is optional iff a fully qualified pathname is specified.
* Since we've already handled fully qualified names above, this is
* an error
*/
if (!Pathname)
{
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"Both Handle and Pathname are NULL"));
}
else
{
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"Null Handle with relative pathname [%s]", Pathname));
}
Status = AE_BAD_PARAMETER;
//.........这里部分代码省略.........
示例12: AcpiInstallGpeBlock
ACPI_STATUS
AcpiInstallGpeBlock (
ACPI_HANDLE GpeDevice,
ACPI_GENERIC_ADDRESS *GpeBlockAddress,
UINT32 RegisterCount,
UINT32 InterruptNumber)
{
ACPI_STATUS Status;
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_NAMESPACE_NODE *Node;
ACPI_GPE_BLOCK_INFO *GpeBlock;
ACPI_FUNCTION_TRACE (AcpiInstallGpeBlock);
if ((!GpeDevice) ||
(!GpeBlockAddress) ||
(!RegisterCount))
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
Node = AcpiNsValidateHandle (GpeDevice);
if (!Node)
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit;
}
/* Validate the parent device */
if (Node->Type != ACPI_TYPE_DEVICE)
{
Status = AE_TYPE;
goto UnlockAndExit;
}
if (Node->Object)
{
Status = AE_ALREADY_EXISTS;
goto UnlockAndExit;
}
/*
* For user-installed GPE Block Devices, the GpeBlockBaseNumber
* is always zero
*/
Status = AcpiEvCreateGpeBlock (Node, GpeBlockAddress->Address,
GpeBlockAddress->SpaceId, RegisterCount,
0, InterruptNumber, &GpeBlock);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
/* Install block in the DeviceObject attached to the node */
ObjDesc = AcpiNsGetAttachedObject (Node);
if (!ObjDesc)
{
/*
* No object, create a new one (Device nodes do not always have
* an attached object)
*/
ObjDesc = AcpiUtCreateInternalObject (ACPI_TYPE_DEVICE);
if (!ObjDesc)
{
Status = AE_NO_MEMORY;
goto UnlockAndExit;
}
Status = AcpiNsAttachObject (Node, ObjDesc, ACPI_TYPE_DEVICE);
/* Remove local reference to the object */
AcpiUtRemoveReference (ObjDesc);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
}
/* Now install the GPE block in the DeviceObject */
ObjDesc->Device.GpeBlock = GpeBlock;
UnlockAndExit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return_ACPI_STATUS (Status);
}
示例13: AcpiNsGetDeviceCallback
static ACPI_STATUS
AcpiNsGetDeviceCallback (
ACPI_HANDLE ObjHandle,
UINT32 NestingLevel,
void *Context,
void **ReturnValue)
{
ACPI_GET_DEVICES_INFO *Info = Context;
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node;
UINT32 Flags;
ACPI_PNP_DEVICE_ID *Hid;
ACPI_PNP_DEVICE_ID_LIST *Cid;
UINT32 i;
BOOLEAN Found;
int NoMatch;
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
Node = AcpiNsValidateHandle (ObjHandle);
Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
if (!Node)
{
return (AE_BAD_PARAMETER);
}
/*
* First, filter based on the device HID and CID.
*
* 01/2010: For this case where a specific HID is requested, we don't
* want to run _STA until we have an actual HID match. Thus, we will
* not unnecessarily execute _STA on devices for which the caller
* doesn't care about. Previously, _STA was executed unconditionally
* on all devices found here.
*
* A side-effect of this change is that now we will continue to search
* for a matching HID even under device trees where the parent device
* would have returned a _STA that indicates it is not present or
* not functioning (thus aborting the search on that branch).
*/
if (Info->Hid != NULL)
{
Status = AcpiUtExecute_HID (Node, &Hid);
if (Status == AE_NOT_FOUND)
{
return (AE_OK);
}
else if (ACPI_FAILURE (Status))
{
return (AE_CTRL_DEPTH);
}
NoMatch = strcmp (Hid->String, Info->Hid);
ACPI_FREE (Hid);
if (NoMatch)
{
/*
* HID does not match, attempt match within the
* list of Compatible IDs (CIDs)
*/
Status = AcpiUtExecute_CID (Node, &Cid);
if (Status == AE_NOT_FOUND)
{
return (AE_OK);
}
else if (ACPI_FAILURE (Status))
{
return (AE_CTRL_DEPTH);
}
/* Walk the CID list */
Found = FALSE;
for (i = 0; i < Cid->Count; i++)
{
if (strcmp (Cid->Ids[i].String, Info->Hid) == 0)
{
/* Found a matching CID */
Found = TRUE;
break;
}
}
ACPI_FREE (Cid);
if (!Found)
{
return (AE_OK);
}
//.........这里部分代码省略.........
示例14: AcpiWalkNamespace
ACPI_STATUS
AcpiWalkNamespace (
ACPI_OBJECT_TYPE Type,
ACPI_HANDLE StartObject,
UINT32 MaxDepth,
ACPI_WALK_CALLBACK DescendingCallback,
ACPI_WALK_CALLBACK AscendingCallback,
void *Context,
void **ReturnValue)
{
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (AcpiWalkNamespace);
/* Parameter validation */
if ((Type > ACPI_TYPE_LOCAL_MAX) ||
(!MaxDepth) ||
(!DescendingCallback && !AscendingCallback))
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/*
* Need to acquire the namespace reader lock to prevent interference
* with any concurrent table unloads (which causes the deletion of
* namespace objects). We cannot allow the deletion of a namespace node
* while the user function is using it. The exception to this are the
* nodes created and deleted during control method execution -- these
* nodes are marked as temporary nodes and are ignored by the namespace
* walk. Thus, control methods can be executed while holding the
* namespace deletion lock (and the user function can execute control
* methods.)
*/
Status = AcpiUtAcquireReadLock (&AcpiGbl_NamespaceRwLock);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* Lock the namespace around the walk. The namespace will be
* unlocked/locked around each call to the user function - since the user
* function must be allowed to make ACPICA calls itself (for example, it
* will typically execute control methods during device enumeration.)
*/
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
goto UnlockAndExit;
}
/* Now we can validate the starting node */
if (!AcpiNsValidateHandle (StartObject))
{
Status = AE_BAD_PARAMETER;
goto UnlockAndExit2;
}
Status = AcpiNsWalkNamespace (Type, StartObject, MaxDepth,
ACPI_NS_WALK_UNLOCK, DescendingCallback,
AscendingCallback, Context, ReturnValue);
UnlockAndExit2:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
UnlockAndExit:
(void) AcpiUtReleaseReadLock (&AcpiGbl_NamespaceRwLock);
return_ACPI_STATUS (Status);
}
示例15: AcpiEvaluateObject
ACPI_STATUS
AcpiEvaluateObject (
ACPI_HANDLE Handle,
ACPI_STRING Pathname,
ACPI_OBJECT_LIST *ExternalParams,
ACPI_BUFFER *ReturnBuffer)
{
ACPI_STATUS Status;
ACPI_EVALUATE_INFO *Info;
ACPI_SIZE BufferSpaceNeeded;
UINT32 i;
ACPI_FUNCTION_TRACE (AcpiEvaluateObject);
/* Allocate and initialize the evaluation information block */
Info = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_EVALUATE_INFO));
if (!Info)
{
return_ACPI_STATUS (AE_NO_MEMORY);
}
/* Convert and validate the device handle */
Info->PrefixNode = AcpiNsValidateHandle (Handle);
if (!Info->PrefixNode)
{
Status = AE_BAD_PARAMETER;
goto Cleanup;
}
/*
* Get the actual namespace node for the target object.
* Handles these cases:
*
* 1) Null node, valid pathname from root (absolute path)
* 2) Node and valid pathname (path relative to Node)
* 3) Node, Null pathname
*/
if ((Pathname) &&
(ACPI_IS_ROOT_PREFIX (Pathname[0])))
{
/* The path is fully qualified, just evaluate by name */
Info->PrefixNode = NULL;
}
else if (!Handle)
{
/*
* A handle is optional iff a fully qualified pathname is specified.
* Since we've already handled fully qualified names above, this is
* an error.
*/
if (!Pathname)
{
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"Both Handle and Pathname are NULL"));
}
else
{
ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
"Null Handle with relative pathname [%s]", Pathname));
}
Status = AE_BAD_PARAMETER;
goto Cleanup;
}
Info->RelativePathname = Pathname;
/*
* Convert all external objects passed as arguments to the
* internal version(s).
*/
if (ExternalParams && ExternalParams->Count)
{
Info->ParamCount = (UINT16) ExternalParams->Count;
/* Warn on impossible argument count */
if (Info->ParamCount > ACPI_METHOD_NUM_ARGS)
{
ACPI_WARN_PREDEFINED ((AE_INFO, Pathname, ACPI_WARN_ALWAYS,
"Excess arguments (%u) - using only %u",
Info->ParamCount, ACPI_METHOD_NUM_ARGS));
Info->ParamCount = ACPI_METHOD_NUM_ARGS;
}
/*
* Allocate a new parameter block for the internal objects
* Add 1 to count to allow for null terminated internal list
*/
Info->Parameters = ACPI_ALLOCATE_ZEROED (
((ACPI_SIZE) Info->ParamCount + 1) * sizeof (void *));
if (!Info->Parameters)
{
Status = AE_NO_MEMORY;
//.........这里部分代码省略.........