本文整理汇总了C++中AcpiNsOpensScope函数的典型用法代码示例。如果您正苦于以下问题:C++ AcpiNsOpensScope函数的具体用法?C++ AcpiNsOpensScope怎么用?C++ AcpiNsOpensScope使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AcpiNsOpensScope函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LdCommonNamespaceEnd
static ACPI_STATUS
LdCommonNamespaceEnd (
ACPI_PARSE_OBJECT *Op,
UINT32 Level,
void *Context)
{
ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
ACPI_OBJECT_TYPE ObjectType;
BOOLEAN ForceNewScope = FALSE;
ACPI_FUNCTION_NAME (LdCommonNamespaceEnd);
/* We are only interested in opcodes that have an associated name */
if (!Op->Asl.Namepath)
{
return (AE_OK);
}
/* Get the type to determine if we should pop the scope */
if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
(Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
{
/* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */
ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
}
else
{
ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
}
/* Pop scope that was pushed for Resource Templates */
if (Op->Asl.ParseOpcode == PARSEOP_NAME)
{
if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
{
ForceNewScope = TRUE;
}
}
/* Pop the scope stack */
if (ForceNewScope || AcpiNsOpensScope (ObjectType))
{
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
"(%s): Popping scope for Op [%s] %p\n",
AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op));
(void) AcpiDsScopeStackPop (WalkState);
}
return (AE_OK);
}
示例2: XfNamespaceLocateEnd
static ACPI_STATUS
XfNamespaceLocateEnd (
ACPI_PARSE_OBJECT *Op,
UINT32 Level,
void *Context)
{
ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
const ACPI_OPCODE_INFO *OpInfo;
ACPI_FUNCTION_TRACE (XfNamespaceLocateEnd);
/* We are only interested in opcodes that have an associated name */
OpInfo = AcpiPsGetOpcodeInfo (Op->Asl.AmlOpcode);
if (!(OpInfo->Flags & AML_NAMED))
{
return_ACPI_STATUS (AE_OK);
}
/* Not interested in name references, we did not open a scope for them */
if ((Op->Asl.ParseOpcode == PARSEOP_NAMESTRING) ||
(Op->Asl.ParseOpcode == PARSEOP_NAMESEG) ||
(Op->Asl.ParseOpcode == PARSEOP_METHODCALL) ||
(Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
{
return_ACPI_STATUS (AE_OK);
}
/* Pop the scope stack if necessary */
if (AcpiNsOpensScope (AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode)))
{
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
"%s: Popping scope for Op %p\n",
AcpiUtGetTypeName (OpInfo->ObjectType), Op));
(void) AcpiDsScopeStackPop (WalkState);
}
return_ACPI_STATUS (AE_OK);
}
示例3: AcpiDmResourceDescendingOp
static ACPI_STATUS
AcpiDmResourceDescendingOp (
ACPI_PARSE_OBJECT *Op,
UINT32 Level,
void *Context)
{
ACPI_OP_WALK_INFO *Info = Context;
const ACPI_OPCODE_INFO *OpInfo;
ACPI_WALK_STATE *WalkState;
ACPI_OBJECT_TYPE ObjectType;
ACPI_STATUS Status;
WalkState = Info->WalkState;
OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
/* Open new scope if necessary */
ObjectType = OpInfo->ObjectType;
if (AcpiNsOpensScope (ObjectType))
{
if (Op->Common.Node)
{
Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return (Status);
}
}
}
/*
* Check if this operator contains a reference to a resource descriptor.
* If so, convert the reference into a symbolic reference.
*/
AcpiDmCheckResourceReference (Op, WalkState);
return (AE_OK);
}
示例4: AcpiDmCommonAscendingOp
static ACPI_STATUS
AcpiDmCommonAscendingOp (
ACPI_PARSE_OBJECT *Op,
UINT32 Level,
void *Context)
{
ACPI_OP_WALK_INFO *Info = Context;
const ACPI_OPCODE_INFO *OpInfo;
ACPI_OBJECT_TYPE ObjectType;
/* Close scope if necessary */
OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
ObjectType = OpInfo->ObjectType;
ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
if (AcpiNsOpensScope (ObjectType))
{
(void) AcpiDsScopeStackPop (Info->WalkState);
}
return (AE_OK);
}
示例5: LdNamespace2Begin
static ACPI_STATUS
LdNamespace2Begin (
ACPI_PARSE_OBJECT *Op,
UINT32 Level,
void *Context)
{
ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
ACPI_STATUS Status;
ACPI_NAMESPACE_NODE *Node;
ACPI_OBJECT_TYPE ObjectType;
BOOLEAN ForceNewScope = FALSE;
ACPI_PARSE_OBJECT *Arg;
char *Path;
ACPI_NAMESPACE_NODE *TargetNode;
ACPI_FUNCTION_NAME (LdNamespace2Begin);
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
Op, Op->Asl.ParseOpName));
/* Ignore Ops with no namespace node */
Node = Op->Asl.Node;
if (!Node)
{
return (AE_OK);
}
/* Get the type to determine if we should push the scope */
if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
(Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
{
ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
}
else
{
ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
}
/* Push scope for Resource Templates */
if (Op->Asl.ParseOpcode == PARSEOP_NAME)
{
if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
{
ForceNewScope = TRUE;
}
}
/* Push the scope stack */
if (ForceNewScope || AcpiNsOpensScope (ObjectType))
{
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
if (Op->Asl.ParseOpcode == PARSEOP_ALIAS)
{
/* Complete the alias node by getting and saving the target node */
/* First child is the alias target */
Arg = Op->Asl.Child;
/* Get the target pathname */
Path = Arg->Asl.Namepath;
if (!Path)
{
Status = UtInternalizeName (Arg->Asl.ExternalName, &Path);
if (ACPI_FAILURE (Status))
{
return (Status);
}
}
/* Get the NS node associated with the target. It must exist. */
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
WalkState, &TargetNode);
if (ACPI_FAILURE (Status))
{
if (Status == AE_NOT_FOUND)
{
AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
Op->Asl.ExternalName);
/*
* The name was not found, go ahead and create it.
* This prevents more errors later.
*/
Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
ACPI_TYPE_ANY,
//.........这里部分代码省略.........
示例6: LdNamespace1Begin
//.........这里部分代码省略.........
/* The name must not already exist */
Flags |= ACPI_NS_ERROR_IF_FOUND;
/*
* Enter the named type into the internal namespace. We enter the name
* as we go downward in the parse tree. Any necessary subobjects that
* involve arguments to the opcode must be created as we go back up the
* parse tree later.
*/
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
if (ACPI_FAILURE (Status))
{
if (Status == AE_ALREADY_EXISTS)
{
/* The name already exists in this scope */
if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
{
/* Allow multiple references to the same scope */
Node->Type = (UINT8) ObjectType;
Status = AE_OK;
}
else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
(Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
{
/*
* Allow one create on an object or segment that was
* previously declared External
*/
Node->Flags &= ~ANOBJ_IS_EXTERNAL;
Node->Type = (UINT8) ObjectType;
/* Just retyped a node, probably will need to open a scope */
if (AcpiNsOpensScope (ObjectType))
{
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
Status = AE_OK;
}
else
{
/* Valid error, object already exists */
AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
Op->Asl.ExternalName);
return_ACPI_STATUS (AE_OK);
}
}
else
{
AslCoreSubsystemError (Op, Status,
"Failure from namespace lookup", FALSE);
return_ACPI_STATUS (Status);
}
}
if (ForceNewScope)
{
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
FinishNode:
/*
* Point the parse node to the new namespace node, and point
* the Node back to the original Parse node
*/
Op->Asl.Node = Node;
Node->Op = Op;
/* Set the actual data type if appropriate (EXTERNAL term only) */
if (ActualObjectType != ACPI_TYPE_ANY)
{
Node->Type = (UINT8) ActualObjectType;
Node->Value = ASL_EXTERNAL_METHOD;
}
if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
{
/*
* Get the method argument count from "Extra" and save
* it in the namespace node
*/
Node->Value = (UINT32) Op->Asl.Extra;
}
return_ACPI_STATUS (Status);
}
示例7: AcpiDsLoad1BeginOp
//.........这里部分代码省略.........
if (WalkState->NamespaceOverride)
{
Flags |= ACPI_NS_OVERRIDE_IF_FOUND;
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Override allowed\n",
AcpiUtGetTypeName (ObjectType)));
}
else
{
Flags |= ACPI_NS_ERROR_IF_FOUND;
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Cannot already exist\n",
AcpiUtGetTypeName (ObjectType)));
}
}
else
{
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
"[%s] Both Find or Create allowed\n",
AcpiUtGetTypeName (ObjectType)));
}
/*
* Enter the named type into the internal namespace. We enter the name
* as we go downward in the parse tree. Any necessary subobjects that
* involve arguments to the opcode must be created as we go back up the
* parse tree later.
*/
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
if (ACPI_FAILURE (Status))
{
if (Status == AE_ALREADY_EXISTS)
{
/* The name already exists in this scope */
if (Node->Flags & ANOBJ_IS_EXTERNAL)
{
/*
* Allow one create on an object or segment that was
* previously declared External
*/
Node->Flags &= ~ANOBJ_IS_EXTERNAL;
Node->Type = (UINT8) ObjectType;
/* Just retyped a node, probably will need to open a scope */
if (AcpiNsOpensScope (ObjectType))
{
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
Status = AE_OK;
}
}
if (ACPI_FAILURE (Status))
{
ACPI_ERROR_NAMESPACE (Path, Status);
return_ACPI_STATUS (Status);
}
}
break;
}
/* Common exit */
if (!Op)
{
/* Create a new op */
Op = AcpiPsAllocOp (WalkState->Opcode);
if (!Op)
{
return_ACPI_STATUS (AE_NO_MEMORY);
}
}
/* Initialize the op */
#if (defined (ACPI_NO_METHOD_EXECUTION) || defined (ACPI_CONSTANT_EVAL_ONLY))
Op->Named.Path = ACPI_CAST_PTR (UINT8, Path);
#endif
if (Node)
{
/*
* Put the Node in the "op" object that the parser uses, so we
* can get it again quickly when this scope is closed
*/
Op->Common.Node = Node;
Op->Named.Name = Node->Name.Integer;
}
AcpiPsAppendArg (AcpiPsGetParentScope (&WalkState->ParserState), Op);
*OutOp = Op;
return_ACPI_STATUS (Status);
}
示例8: AcpiNsLookup
ACPI_STATUS
AcpiNsLookup (
ACPI_GENERIC_STATE *ScopeInfo,
char *Pathname,
ACPI_OBJECT_TYPE Type,
ACPI_INTERPRETER_MODE InterpreterMode,
UINT32 Flags,
ACPI_WALK_STATE *WalkState,
ACPI_NAMESPACE_NODE **ReturnNode)
{
ACPI_STATUS Status;
char *Path = Pathname;
ACPI_NAMESPACE_NODE *PrefixNode;
ACPI_NAMESPACE_NODE *CurrentNode = NULL;
ACPI_NAMESPACE_NODE *ThisNode = NULL;
UINT32 NumSegments;
UINT32 NumCarats;
ACPI_NAME SimpleName;
ACPI_OBJECT_TYPE TypeToCheckFor;
ACPI_OBJECT_TYPE ThisSearchType;
UINT32 SearchParentFlag = ACPI_NS_SEARCH_PARENT;
UINT32 LocalFlags;
ACPI_FUNCTION_TRACE (NsLookup);
if (!ReturnNode)
{
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
LocalFlags = Flags &
~(ACPI_NS_ERROR_IF_FOUND | ACPI_NS_OVERRIDE_IF_FOUND |
ACPI_NS_SEARCH_PARENT);
*ReturnNode = ACPI_ENTRY_NOT_FOUND;
AcpiGbl_NsLookupCount++;
if (!AcpiGbl_RootNode)
{
return_ACPI_STATUS (AE_NO_NAMESPACE);
}
/* Get the prefix scope. A null scope means use the root scope */
if ((!ScopeInfo) ||
(!ScopeInfo->Scope.Node))
{
ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
"Null scope prefix, using root node (%p)\n",
AcpiGbl_RootNode));
PrefixNode = AcpiGbl_RootNode;
}
else
{
PrefixNode = ScopeInfo->Scope.Node;
if (ACPI_GET_DESCRIPTOR_TYPE (PrefixNode) != ACPI_DESC_TYPE_NAMED)
{
ACPI_ERROR ((AE_INFO, "%p is not a namespace node [%s]",
PrefixNode, AcpiUtGetDescriptorName (PrefixNode)));
return_ACPI_STATUS (AE_AML_INTERNAL);
}
if (!(Flags & ACPI_NS_PREFIX_IS_SCOPE))
{
/*
* This node might not be a actual "scope" node (such as a
* Device/Method, etc.) It could be a Package or other object
* node. Backup up the tree to find the containing scope node.
*/
while (!AcpiNsOpensScope (PrefixNode->Type) &&
PrefixNode->Type != ACPI_TYPE_ANY)
{
PrefixNode = PrefixNode->Parent;
}
}
}
/* Save type. TBD: may be no longer necessary */
TypeToCheckFor = Type;
/*
* Begin examination of the actual pathname
*/
if (!Pathname)
{
/* A Null NamePath is allowed and refers to the root */
NumSegments = 0;
ThisNode = AcpiGbl_RootNode;
Path = "";
ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
"Null Pathname (Zero segments), Flags=%X\n", Flags));
}
else
{
/*
//.........这里部分代码省略.........
示例9: AcpiDsExecBeginOp
ACPI_STATUS
AcpiDsExecBeginOp (
ACPI_WALK_STATE *WalkState,
ACPI_PARSE_OBJECT **OutOp)
{
ACPI_PARSE_OBJECT *Op;
ACPI_STATUS Status = AE_OK;
UINT32 OpcodeClass;
ACPI_FUNCTION_TRACE_PTR (DsExecBeginOp, WalkState);
Op = WalkState->Op;
if (!Op)
{
Status = AcpiDsLoad2BeginOp (WalkState, OutOp);
if (ACPI_FAILURE (Status))
{
goto ErrorExit;
}
Op = *OutOp;
WalkState->Op = Op;
WalkState->Opcode = Op->Common.AmlOpcode;
WalkState->OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
if (AcpiNsOpensScope (WalkState->OpInfo->ObjectType))
{
ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
"(%s) Popping scope for Op %p\n",
AcpiUtGetTypeName (WalkState->OpInfo->ObjectType), Op));
Status = AcpiDsScopeStackPop (WalkState);
if (ACPI_FAILURE (Status))
{
goto ErrorExit;
}
}
}
if (Op == WalkState->Origin)
{
if (OutOp)
{
*OutOp = Op;
}
return_ACPI_STATUS (AE_OK);
}
/*
* If the previous opcode was a conditional, this opcode
* must be the beginning of the associated predicate.
* Save this knowledge in the current scope descriptor
*/
if ((WalkState->ControlState) &&
(WalkState->ControlState->Common.State ==
ACPI_CONTROL_CONDITIONAL_EXECUTING))
{
ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
"Exec predicate Op=%p State=%p\n",
Op, WalkState));
WalkState->ControlState->Common.State =
ACPI_CONTROL_PREDICATE_EXECUTING;
/* Save start of predicate */
WalkState->ControlState->Control.PredicateOp = Op;
}
OpcodeClass = WalkState->OpInfo->Class;
/* We want to send namepaths to the load code */
if (Op->Common.AmlOpcode == AML_INT_NAMEPATH_OP)
{
OpcodeClass = AML_CLASS_NAMED_OBJECT;
}
/*
* Handle the opcode based upon the opcode type
*/
switch (OpcodeClass)
{
case AML_CLASS_CONTROL:
Status = AcpiDsExecBeginControlOp (WalkState, Op);
break;
case AML_CLASS_NAMED_OBJECT:
if (WalkState->WalkType & ACPI_WALK_METHOD)
{
/*
* Found a named object declaration during method execution;
* we must enter this object into the namespace. The created
* object is temporary and will be deleted upon completion of
//.........这里部分代码省略.........
示例10: AcpiDmXrefDescendingOp
//.........这里部分代码省略.........
Path = (char *) Op->Named.Path;
}
}
else if (OpInfo->Flags & AML_CREATE)
{
/* Referenced Buffer Name is the first child */
NextOp = Op->Common.Value.Arg;
if (NextOp->Common.AmlOpcode == AML_INT_NAMEPATH_OP)
{
Path = NextOp->Common.Value.String;
}
}
else
{
Path = Op->Common.Value.String;
}
if (!Path)
{
goto Exit;
}
/*
* Lookup the name in the namespace. Name must exist at this point, or it
* is an invalid reference.
*
* The namespace is also used as a lookup table for references to resource
* descriptors and the fields within them.
*/
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
WalkState, &Node);
if (ACPI_FAILURE (Status))
{
if (Status == AE_NOT_FOUND)
{
AcpiDmAddToExternalList (Path, (UINT8) ObjectType, 0);
/*
* We could install this into the namespace, but we catch duplicate
* externals when they are added to the list.
*/
#if 0
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
ACPI_IMODE_LOAD_PASS1, ACPI_NS_DONT_OPEN_SCOPE,
WalkState, &Node);
#endif
}
}
/*
* Found the node in external table, add it to external list
* Node->OwnerId == 0 indicates built-in ACPI Names, _OS_ etc
*/
else if (Node->OwnerId && WalkState->OwnerId != Node->OwnerId)
{
ObjectType2 = ObjectType;
Object = AcpiNsGetAttachedObject (Node);
if (Object)
{
ObjectType2 = Object->Common.Type;
}
if (ObjectType2 == ACPI_TYPE_METHOD)
{
AcpiDmAddToExternalList (Path, ACPI_TYPE_METHOD,
Object->Method.ParamCount);
}
else
{
AcpiDmAddToExternalList (Path, (UINT8) ObjectType2, 0);
}
Op->Common.Node = Node;
}
else
{
Op->Common.Node = Node;
}
Exit:
/* Open new scope if necessary */
if (AcpiNsOpensScope (ObjectType))
{
if (Op->Common.Node)
{
Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return (Status);
}
}
}
return (AE_OK);
}
示例11: AcpiDmLoadDescendingOp
//.........这里部分代码省略.........
OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
ObjectType = OpInfo->ObjectType;
ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
/* Only interested in operators that create new names */
if (!(OpInfo->Flags & AML_NAMED) &&
!(OpInfo->Flags & AML_CREATE))
{
goto Exit;
}
/* Get the NamePath from the appropriate place */
if (OpInfo->Flags & AML_NAMED)
{
/* For all named operators, get the new name */
Path = (char *) Op->Named.Path;
if (!Path && Op->Common.AmlOpcode == AML_INT_NAMEDFIELD_OP)
{
*ACPI_CAST_PTR (UINT32, &FieldPath[0]) = Op->Named.Name;
FieldPath[4] = 0;
Path = FieldPath;
}
}
else if (OpInfo->Flags & AML_CREATE)
{
/* New name is the last child */
NextOp = Op->Common.Value.Arg;
while (NextOp->Common.Next)
{
NextOp = NextOp->Common.Next;
}
Path = NextOp->Common.Value.String;
}
if (!Path)
{
goto Exit;
}
/* Insert the name into the namespace */
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
ACPI_IMODE_LOAD_PASS2, ACPI_NS_DONT_OPEN_SCOPE,
WalkState, &Node);
Op->Common.Node = Node;
if (ACPI_SUCCESS (Status))
{
/* Check if it's a predefined node */
while (AcpiGbl_PreDefinedNames[PreDefineIndex].Name)
{
if (!ACPI_STRNCMP (Node->Name.Ascii,
AcpiGbl_PreDefinedNames[PreDefineIndex].Name, 4))
{
PreDefined = TRUE;
break;
}
PreDefineIndex++;
}
/*
* Set node owner id if it satisfies all the following conditions:
* 1) Not a predefined node, _SB_ etc
* 2) Not the root node
* 3) Not a node created by Scope
*/
if (!PreDefined && Node != AcpiGbl_RootNode &&
Op->Common.AmlOpcode != AML_SCOPE_OP)
{
Node->OwnerId = WalkState->OwnerId;
}
}
Exit:
if (AcpiNsOpensScope (ObjectType))
{
if (Op->Common.Node)
{
Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return (Status);
}
}
}
return (AE_OK);
}
示例12: LdNamespace1Begin
//.........这里部分代码省略.........
/*
* Enter the named type into the internal namespace. We enter the name
* as we go downward in the parse tree. Any necessary subobjects that
* involve arguments to the opcode must be created as we go back up the
* parse tree later.
*/
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
if (ACPI_FAILURE (Status))
{
if (Status == AE_ALREADY_EXISTS)
{
/* The name already exists in this scope */
if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
{
/* Allow multiple references to the same scope */
Node->Type = (UINT8) ObjectType;
Status = AE_OK;
}
else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
(Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
{
/*
* Allow one create on an object or segment that was
* previously declared External
*/
Node->Flags &= ~ANOBJ_IS_EXTERNAL;
Node->Type = (UINT8) ObjectType;
/* Just retyped a node, probably will need to open a scope */
if (AcpiNsOpensScope (ObjectType))
{
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
Status = AE_OK;
}
else if (!(Node->Flags & ANOBJ_IS_EXTERNAL) &&
(Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
{
/*
* Allow externals in same scope as the definition of the
* actual object. Similar to C. Allows multiple definition
* blocks that refer to each other in the same file.
*/
Status = AE_OK;
}
else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
(Op->Asl.ParseOpcode == PARSEOP_EXTERNAL) &&
(ObjectType == ACPI_TYPE_ANY))
{
/* Allow update of externals of unknown type. */
if (AcpiNsOpensScope (ActualObjectType))
{
Node->Type = (UINT8) ActualObjectType;
Status = AE_OK;
}
else
示例13: LdNamespace1Begin
//.........这里部分代码省略.........
* as we go downward in the parse tree. Any necessary subobjects that
* involve arguments to the opcode must be created as we go back up the
* parse tree later.
*/
Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
if (ACPI_FAILURE (Status))
{
if (Status == AE_ALREADY_EXISTS)
{
/* The name already exists in this scope */
if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
{
/* Allow multiple references to the same scope */
Node->Type = (UINT8) ObjectType;
Status = AE_OK;
}
else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
(Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
{
/*
* Allow one create on an object or segment that was
* previously declared External only if WalkState->OwnerId and
* Node->OwnerId are different (meaning that the current WalkState
* and the Node are in different tables).
*/
Node->Flags &= ~ANOBJ_IS_EXTERNAL;
Node->Type = (UINT8) ObjectType;
/* Just retyped a node, probably will need to open a scope */
if (AcpiNsOpensScope (ObjectType))
{
Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
Status = AE_OK;
if (Node->OwnerId == WalkState->OwnerId &&
!(Node->Flags & IMPLICIT_EXTERNAL))
{
AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
Op->Asl.ExternalName, ASL_MSG_FOUND_HERE, Node->Op,
Node->Op->Asl.ExternalName);
}
if (Node->Flags & IMPLICIT_EXTERNAL)
{
Node->Flags &= ~IMPLICIT_EXTERNAL;
}
}
else if (!(Node->Flags & ANOBJ_IS_EXTERNAL) &&
(Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
{
/*
* Allow externals in same scope as the definition of the
* actual object. Similar to C. Allows multiple definition
* blocks that refer to each other in the same file. However,
* do not allow name declaration and an external declaration
* within the same table. This is considered a re-declaration.
*/
示例14: AcpiPsParseLoop
//.........这里部分代码省略.........
{
/*
* ACPI_PARSE_MODULE_LEVEL means that we are loading a table by
* executing it as a control method. However, if we encounter
* an error while loading the table, we need to keep trying to
* load the table rather than aborting the table load. Set the
* status to AE_OK to proceed with the table load.
*/
if ((WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL) &&
Status == AE_ALREADY_EXISTS)
{
Status = AE_OK;
}
if (Status == AE_CTRL_PARSE_CONTINUE)
{
continue;
}
if (Status == AE_CTRL_PARSE_PENDING)
{
Status = AE_OK;
}
if (Status == AE_CTRL_TERMINATE)
{
return_ACPI_STATUS (Status);
}
Status = AcpiPsCompleteOp (WalkState, &Op, Status);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
if (AcpiNsOpensScope (
AcpiPsGetOpcodeInfo (WalkState->Opcode)->ObjectType))
{
/*
* If the scope/device op fails to parse, skip the body of
* the scope op because the parse failure indicates that
* the device may not exist.
*/
ACPI_ERROR ((AE_INFO, "Skip parsing opcode %s",
AcpiPsGetOpcodeName (WalkState->Opcode)));
WalkState->ParserState.Aml = WalkState->Aml + 1;
WalkState->ParserState.Aml =
AcpiPsGetNextPackageEnd(&WalkState->ParserState);
WalkState->Aml = WalkState->ParserState.Aml;
}
continue;
}
AcpiExStartTraceOpcode (Op, WalkState);
}
/*
* Start ArgCount at zero because we don't know if there are
* any args yet
*/
WalkState->ArgCount = 0;
switch (Op->Common.AmlOpcode)
{
case AML_BYTE_OP:
case AML_WORD_OP:
case AML_DWORD_OP: