本文整理汇总了C++中AS3_ReturnAS3Var函数的典型用法代码示例。如果您正苦于以下问题:C++ AS3_ReturnAS3Var函数的具体用法?C++ AS3_ReturnAS3Var怎么用?C++ AS3_ReturnAS3Var使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AS3_ReturnAS3Var函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _wrap_BulletManager_spawnBullet
void _wrap_BulletManager_spawnBullet() {
BulletManager *arg1 = (BulletManager *) 0 ;
float arg2 ;
float arg3 ;
float arg4 ;
float arg5 ;
eNpcType arg6 ;
{
AS3_GetScalarFromVar(arg1, self);
}
{
AS3_GetScalarFromVar(arg2, srcX);
}
{
AS3_GetScalarFromVar(arg3, srcY);
}
{
AS3_GetScalarFromVar(arg4, dstX);
}
{
AS3_GetScalarFromVar(arg5, dstY);
}
{
AS3_GetScalarFromVar(arg6, e);
}
(arg1)->spawnBullet(arg2,arg3,arg4,arg5,arg6);
{
}
{
AS3_ReturnAS3Var(undefined);
}
}
示例2: _wrap_BulletManager_CheckIsHitNpc
void _wrap_BulletManager_CheckIsHitNpc() {
BulletManager *arg1 = (BulletManager *) 0 ;
float arg2 ;
float arg3 ;
float arg4 ;
eNpcType arg5 ;
bool result ;
{
AS3_GetScalarFromVar(arg1, self);
}
{
AS3_GetScalarFromVar(arg2, posX);
}
{
AS3_GetScalarFromVar(arg3, posY);
}
{
AS3_GetScalarFromVar(arg4, radius);
}
{
AS3_GetScalarFromVar(arg5, e);
}
result = (bool)(arg1)->CheckIsHitNpc(arg2,arg3,arg4,arg5);
{
AS3_DeclareVar(asresult, Boolean);
AS3_CopyScalarToVar(asresult, result);
}
{
AS3_ReturnAS3Var(asresult);
}
}
示例3: _wrap_Bullet_CheckIsHitPlayer
void _wrap_Bullet_CheckIsHitPlayer() {
Bullet *arg1 = (Bullet *) 0 ;
float arg2 ;
float arg3 ;
float arg4 ;
bool result ;
{
AS3_GetScalarFromVar(arg1, self);
}
{
AS3_GetScalarFromVar(arg2, x);
}
{
AS3_GetScalarFromVar(arg3, y);
}
{
AS3_GetScalarFromVar(arg4, r);
}
result = (bool)(arg1)->CheckIsHitPlayer(arg2,arg3,arg4);
{
AS3_DeclareVar(asresult, Boolean);
AS3_CopyScalarToVar(asresult, result);
}
{
AS3_ReturnAS3Var(asresult);
}
}
示例4: _wrap_feedShape
void _wrap_feedShape() {
unsigned int *arg1 = (unsigned int *) 0 ;
int arg2 ;
int arg3 ;
unsigned int arg4 ;
{
AS3_GetScalarFromVar(arg1, pixels);
}
{
AS3_GetScalarFromVar(arg2, width);
}
{
AS3_GetScalarFromVar(arg3, height);
}
{
AS3_GetScalarFromVar(arg4, sid);
}
feedShape(arg1,arg2,arg3,arg4);
{
}
{
AS3_ReturnAS3Var(undefined);
}
}
示例5: _wrap_appendLayer
void _wrap_appendLayer() {
unsigned int *arg1 = (unsigned int *) 0 ;
unsigned int *arg2 = (unsigned int *) 0 ;
int arg3 ;
int arg4 ;
bool arg5 ;
{
AS3_GetScalarFromVar(arg1, pixels);
}
{
AS3_GetScalarFromVar(arg2, colorPixels);
}
{
AS3_GetScalarFromVar(arg3, width);
}
{
AS3_GetScalarFromVar(arg4, height);
}
{
AS3_GetScalarFromVar(arg5, flip);
}
appendLayer(arg1,arg2,arg3,arg4,arg5);
{
}
{
AS3_ReturnAS3Var(undefined);
}
}
示例6: _wrap_Bullet_Init
void _wrap_Bullet_Init() {
Bullet *arg1 = (Bullet *) 0 ;
float arg2 ;
float arg3 ;
float arg4 ;
float arg5 ;
{
AS3_GetScalarFromVar(arg1, self);
}
{
AS3_GetScalarFromVar(arg2, srcx);
}
{
AS3_GetScalarFromVar(arg3, srcy);
}
{
AS3_GetScalarFromVar(arg4, dstx);
}
{
AS3_GetScalarFromVar(arg5, dsty);
}
(arg1)->Init(arg2,arg3,arg4,arg5);
{
}
{
AS3_ReturnAS3Var(undefined);
}
}
示例7: _wrap_slapShape
void _wrap_slapShape() {
unsigned int *arg1 = (unsigned int *) 0 ;
int arg2 ;
int arg3 ;
unsigned int arg4 ;
SlapInfo *result ;
{
AS3_GetScalarFromVar(arg1, pixels);
}
{
AS3_GetScalarFromVar(arg2, width);
}
{
AS3_GetScalarFromVar(arg3, height);
}
{
AS3_GetScalarFromVar(arg4, sid);
}
result = (SlapInfo *)slapShape(arg1,arg2,arg3,arg4);
{
AS3_DeclareVar(asresult, int);
AS3_CopyScalarToVar(asresult, result);
}
{
AS3_ReturnAS3Var(asresult);
}
}
示例8: md5String
/**
* MD5 ("") = d41d8cd98f00b204e9800998ecf8427e
* MD5 ("a") = 0cc175b9c0f1b6a831c399e269772661
* MD5 ("abc") = 900150983cd24fb0d6963f7d28e17f72
* MD5 ("message digest") = f96b697d7cb7938d525a2f31aaf161d0
* MD5 ("abcdefghijklmnopqrstuvwxyz") = c3fcd3d76192e4007dfb496cca67e13b
* MD5 ("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789") =
* d174ab98d277d9f5a5611c2c9f419d9f
* MD5 ("123456789012345678901234567890123456789012345678901234567890123456
* 78901234567890") = 57edf4a22be3c955ac49da2e2107b67a
*/
void md5String(){
const char *src = NULL;
AS3_MallocString(src, input);
std::string srcString(src);
const char *result;
hashwrapper *wrapper;
wrapper = new md5wrapper();
std::string md5 = wrapper->getHashFromString(srcString);
result = md5.c_str();
delete wrapper;
// We can't just call AS3_Return(s) because s is not a scalar.
// Instead we need to marshall the C string into AS3 and use
// AS3_ReturnAS3Var().
AS3_DeclareVar(myString, String);
AS3_CopyCStringToVar(myString, result, 32);
AS3_ReturnAS3Var(myString);
}
示例9: _localvar_get
void _localvar_get()
{
AS3::local::var * var;
AS3_GetScalarFromVar(var, var_ptr);
AS3_DeclareVar(obj, Object);
AS3_CopyVarxxToVar(obj, *var);
AS3_ReturnAS3Var(obj);
}
示例10: as3_get_output_format
void as3_get_output_format()
{
char *o_format = (char*) get_output_format();
AS3_DeclareVar(outputFormat, String);
AS3_CopyCStringToVar(outputFormat, o_format, strlen(o_format));
AS3_ReturnAS3Var(outputFormat);
}
示例11: as3_get_output_codec
void as3_get_output_codec()
{
char *o_codec = (char*) get_output_codec();
AS3_DeclareVar(outputCodec, String);
AS3_CopyCStringToVar(outputCodec, o_codec, strlen(o_codec));
AS3_ReturnAS3Var(outputCodec);
}
示例12: _wrap_initCanvas
void _wrap_initCanvas() {
initCanvas();
{
}
{
AS3_ReturnAS3Var(undefined);
}
}
示例13: _wrap_startRendering
void _wrap_startRendering() {
startRendering();
{
}
{
AS3_ReturnAS3Var(undefined);
}
}
示例14: _wrap_pauseRendering
void _wrap_pauseRendering() {
pauseRendering();
{
}
{
AS3_ReturnAS3Var(undefined);
}
}
示例15: _wrap_new_Player
void _wrap_new_Player() {
Player *result ;
result = (Player *)new Player();
{
AS3_DeclareVar(asresult, int);
AS3_CopyScalarToVar(asresult, result);
}
{
AS3_ReturnAS3Var(asresult);
}
}