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Java IntMath log10(int x, RoundingMode mode)用法及代碼示例


Guava IntMath類的log10(int x,RoundingMode模式)方法接受兩個參數,並根據第二個參數指定的舍入模式計算第一個參數的以10為底的對數。

用法:

public static int log10(int x, RoundingMode mode)

參數:該方法有兩個參數:


  • x是要查找的日誌的int值。
  • mode是指定的舍入模式。

返回值:此方法返回x的以10為底的對數,並根據指定的舍入模式進行舍入。

異常:此方法引發以下參數:

  • IllegalArgumentException:如果x值為0或負值。
  • ArithmeticException:如果mode為RoundingMode.UNNECESSARY且x不是10的冪。

Enum RoundingMode

枚舉常量 描述
CEILING 舍入模式向正無窮大舍入。
DOWN 舍入模式向零舍入。
FLOOR 舍入模式向負無窮大舍入。
HALF_DOWN 除非兩個鄰居等距,否則舍入模式將朝“nearest neighbor”舍入。
HALF_EVEN 舍入模式向“nearest neighbor”舍入,除非兩個鄰居都等距,在這種情況下,向偶數鄰居舍入。
HALF_UP 除非兩個鄰居等距,否則舍入模式將朝“nearest neighbor”舍入。
UNNECESSARY 舍入模式可以斷言所請求的操作具有準確的結果,因此不需要舍入。
UP 舍入模式從零舍入。

下麵給出了一些示例,以更好地理解實現:

範例1:

// Java code to show implementation of 
// log10(int x, RoundingMode mode) method 
// of Guava's IntMath class 
import java.math.RoundingMode; 
import com.google.common.math.IntMath; 
  
class GFG { 
  
    // Driver code 
    public static void main(String args[]) 
    { 
        int a1 = 10000; 
  
        // Using log10(int x, RoundingMode mode) 
        // method of Guava's IntMath class 
        // The RoundingMode HALF_EVEN rounds towards 
        // the "nearest neighbor" unless both neighbors 
        // are equidistant, in which case, round towards 
        // the even neighbor. 
        System.out.println( 
            IntMath.log10(a1, 
                          RoundingMode.HALF_EVEN)); 
  
        int a2 = 15; 
  
        // Using log10(int x, RoundingMode mode) 
        // method of Guava's IntMath class 
        // The RoundingMode HALF_DOWN rounds towards 
        // "nearest neighbor" unless both neighbors 
        // are equidistant, in which case round down. 
        System.out.println( 
            IntMath.log10(a2, 
                          RoundingMode.HALF_DOWN)); 
    } 
}

輸出:

4
1

範例2:

// Java code to show implementation of 
// log10(int x, RoundingMode mode) method 
// of Guava's IntMath class 
import java.math.RoundingMode; 
import com.google.common.math.IntMath; 
  
class GFG { 
  
    static int findlog10(int x, RoundingMode mode) 
    { 
        try { 
            // Using log10(int x, RoundingMode mode) 
            // method of Guava's IntMath class 
            // The RoundingMode HALF_EVEN rounds towards 
            // the "nearest neighbor" unless both neighbors 
            // are equidistant, in which case, round towards 
            // the even neighbor. 
            // This should throw "IllegalArgumentException" 
            // as x <= 0 
            int ans = IntMath.log10(x, mode); 
  
            // Return the answer 
            return ans; 
        } 
        catch (Exception e) { 
            System.out.println(e); 
            return -1; 
        } 
    } 
  
    // Driver code 
    public static void main(String args[]) 
    { 
        int x = -152; 
  
        try { 
  
            // Function calling 
            findlog10(x, RoundingMode.HALF_EVEN); 
        } 
        catch (Exception e) { 
            System.out.println(e); 
        } 
    } 
}

輸出:

java.lang.IllegalArgumentException:x (-152) must be > 0

參考: https://google.github.io/guava/releases/20.0/api/docs/com/google/common/math/IntMath.html#log10-int-java.math.RoundingMode-



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注:本文由純淨天空篩選整理自Sahil_Bansall大神的英文原創作品 Java Guava | IntMath log10(int x, RoundingMode mode) method with Examples。非經特殊聲明,原始代碼版權歸原作者所有,本譯文未經允許或授權,請勿轉載或複製。