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TypeScript web-audio-api-player.PlayerCore類代碼示例

本文整理匯總了TypeScript中web-audio-api-player.PlayerCore的典型用法代碼示例。如果您正苦於以下問題:TypeScript PlayerCore類的具體用法?TypeScript PlayerCore怎麽用?TypeScript PlayerCore使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了PlayerCore類的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: constructor

    constructor(player: PlayerCore) {

        // compatibility goal: minimum IE11

        this.player = player;

        // buttons box
        this._buttonsBox = document.getElementById('js-buttons-box');

        // slider (html5 input range)
        this._volumeSlider = document.getElementById('js-player-volume') as HTMLInputElement;

        // loading progress bar (html5 input range)
        this._loadingProgressBar = document.getElementById('js-player-loading-progress') as HTMLInputElement;

        // playing progress bar (html5 input range)
        this._playingProgressBar = document.getElementById('js-player-playing-progress') as HTMLInputElement;

        // start listening to events
        this._createListeners();

        // set the initial volume volume to the volume input range
        this._volumeSlider.value = String(this.player.getVolume());

    }
開發者ID:chrisweb,項目名稱:web-audio-api-player,代碼行數:25,代碼來源:ui.ts

示例2: PlayerCore

$(function () {

    let options: ICoreOptions = {
        soundsBaseUrl: 'https://mp3l.jamendo.com/?trackid=',
        playingProgressIntervalTime: 500
    };

    let player = new PlayerCore(options);
    let playerUI = new PlayerUI(player);

    let firstSoundAttributes: ISoundAttributes = {
        sources: '1314412&format=mp31',
        id: 1314412,
        playlistId: 0,
        onLoading: (loadingProgress, maximumValue, currentValue) => {
            console.log('loading: ', loadingProgress, maximumValue, currentValue);
            playerUI.setLoadingProgress(loadingProgress);
        },
        onPlaying: (playingProgress, maximumValue, currentValue) => {
            console.log('playing: ', playingProgress, maximumValue, currentValue);
            playerUI.setPlayingProgress(playingProgress);
        },
        onStarted: (playTimeOffset) => {
            console.log('started', playTimeOffset);
        },
        onPaused: (playTimeOffset) => {
            console.log('paused', playTimeOffset);
        },
        onStopped: (playTimeOffset) => {
            console.log('stopped', playTimeOffset);
        },
        onResumed: (playTimeOffset) => {
            console.log('resumed', playTimeOffset);
        },
        onEnded: (willPlayNext) => {
            console.log('ended', willPlayNext);
            if (!willPlayNext) {
                playerUI.switchPlayerContext('on');
            }
        }
    };

    // add the first song to queue
    let firstSound = player.addSoundToQueue(firstSoundAttributes);

    let secondSoundAttributes: ISoundAttributes = {
        sources: '1214935&format=ogg1',
        id: 1214935,
        playlistId: 0,
        onLoading: (loadingProgress, maximumValue, currentValue) => {
            console.log('loading: ', loadingProgress, maximumValue, currentValue);
            playerUI.setLoadingProgress(loadingProgress);
        },
        onPlaying: (playingProgress, maximumValue, currentValue) => {
            console.log('playing: ', playingProgress, maximumValue, currentValue);
            playerUI.setPlayingProgress(playingProgress);
        },
        onStarted: (playTimeOffset) => {
            console.log('started', playTimeOffset);
        },
        onPaused: (playTimeOffset) => {
            console.log('paused', playTimeOffset);
        },
        onStopped: (playTimeOffset) => {
            console.log('stopped', playTimeOffset);
        },
        onResumed: (playTimeOffset) => {
            console.log('resumed', playTimeOffset);
        },
        onEnded: (willPlayNext) => {
            console.log('ended', willPlayNext);
            if (!willPlayNext) {
                playerUI.switchPlayerContext('on');
            }
        }
    };

    // add another song
    let secondSound = player.addSoundToQueue(secondSoundAttributes);

    

    //let volume = 90;

    //player.setVolume(volume);

    // play first song in the queue
    //player.play();

    // play next song
    //player.play(player.PLAY_SOUND_NEXT);

    // TODO: use the sound to display the loading progress

    // TODO: add two sounds, then play the second one by passing it's id, queue should get rid of first song and immediatly play the second one

    // TODO: add a playlist of multiple songs at once, play some song (not the first one), again queue up until that song should get wiped, then play any previous song by id
    // but as queue won't know that song, we need to trigger some error
    // do this again but this time reset queue and repopulate it, then play the previous song
    // TODO: can we add some playlist support to avoid that the user manually needs to manage the queue? especially to avoid having to reset it when playing earlier song and then rebuild himself?
//.........這裏部分代碼省略.........
開發者ID:chrisweb,項目名稱:web-audio-api-player,代碼行數:101,代碼來源:bootstrap.ts

示例3: PlayerCore

$(function () {

    let options: ICoreOptions = {
        soundsBaseUrl: 'https://mp3l.jamendo.com/?trackid=',
        playingProgressIntervalTime: 500,
        //volume: 80
    };
    
    let player = new PlayerCore(options);

    player.setVolume(80);

    let visualizerAudioGraph: any = {};

    player.getAudioContext().then((audioContext) => {

        let bufferInterval = 1024;
        let numberOfInputChannels = 1;
        let numberOfOutputChannels = 1;

        // create the audio graph
        visualizerAudioGraph.gainNode = audioContext.createGain();
        visualizerAudioGraph.delayNode = audioContext.createDelay(1);
        visualizerAudioGraph.scriptProcessorNode = audioContext.createScriptProcessor(bufferInterval, numberOfInputChannels, numberOfOutputChannels);
        visualizerAudioGraph.analyserNode = audioContext.createAnalyser();

        // analyser options
        visualizerAudioGraph.analyserNode.smoothingTimeConstant = 0.2;
        visualizerAudioGraph.analyserNode.minDecibels = -100;
        visualizerAudioGraph.analyserNode.maxDecibels = -33;
        visualizerAudioGraph.analyserNode.fftSize = 16384;
        //visualizerAudioGraph.analyserNode.fftSize = 2048;

        // connect the nodes
        visualizerAudioGraph.delayNode.connect(audioContext.destination);
        visualizerAudioGraph.scriptProcessorNode.connect(audioContext.destination);
        visualizerAudioGraph.analyserNode.connect(visualizerAudioGraph.scriptProcessorNode);
        visualizerAudioGraph.gainNode.connect(visualizerAudioGraph.delayNode);

        player.setAudioGraph(visualizerAudioGraph);

    });

    let isPlaying = false;

    // canvas painting loop
    function looper() {

        if (!isPlaying) {
            return;
        } 

        window.webkitRequestAnimationFrame(looper);

        // visualizer
        var initialArray = new Uint8Array(visualizerAudioGraph.analyserNode.frequencyBinCount);

        visualizerAudioGraph.analyserNode.getByteFrequencyData(initialArray);

        console.log(initialArray);

        //var binsArray = transformToVisualBins(initialArray);

        //console.log(binsArray);

        var VisualData = GetVisualBins(initialArray)
        var TransformedVisualData = transformToVisualBins(VisualData)

        console.log(TransformedVisualData);

        ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
        ctx.fillStyle = 'red'; // Color of the bars

        for (var y = 0; y < SpectrumBarCount; y++) {

            let bar_x = y * barWidth;
            let bar_width = barWidth;
            let bar_height = TransformedVisualData[y];

            //  fillRect( x, y, width, height ) // Explanation of the parameters below
            //ctx.fillRect(0, 0, canvas.width, canvas.height);
            ctx.fillRect(bar_x, (canvas.height / 2) - bar_height, bar_width, bar_height);

            ctx.fillRect(bar_x, canvas.height / 2, bar_width, bar_height);

        }

    }

    // initialize player ui
    let playerUI = new PlayerUI(player);

    // add songs to player queue
    let firstSoundAttributes: ISoundAttributes = {
        sources: '1314412&format=mp31',
        id: 1314412,
        //sources: '1214935&format=ogg1',
        //id: 1214935,
        playlistId: 0,
        onLoading: (loadingProgress, maximumValue, currentValue) => {
//.........這裏部分代碼省略.........
開發者ID:chrisweb,項目名稱:web-audio-api-player,代碼行數:101,代碼來源:bootstrap.ts

示例4:

    player.getAudioContext().then((audioContext) => {

        let bufferInterval = 1024;
        let numberOfInputChannels = 1;
        let numberOfOutputChannels = 1;

        // create the audio graph
        visualizerAudioGraph.gainNode = audioContext.createGain();
        visualizerAudioGraph.delayNode = audioContext.createDelay(1);
        visualizerAudioGraph.scriptProcessorNode = audioContext.createScriptProcessor(bufferInterval, numberOfInputChannels, numberOfOutputChannels);
        visualizerAudioGraph.analyserNode = audioContext.createAnalyser();

        // analyser options
        visualizerAudioGraph.analyserNode.smoothingTimeConstant = 0.2;
        visualizerAudioGraph.analyserNode.minDecibels = -100;
        visualizerAudioGraph.analyserNode.maxDecibels = -33;
        visualizerAudioGraph.analyserNode.fftSize = 16384;
        //visualizerAudioGraph.analyserNode.fftSize = 2048;

        // connect the nodes
        visualizerAudioGraph.delayNode.connect(audioContext.destination);
        visualizerAudioGraph.scriptProcessorNode.connect(audioContext.destination);
        visualizerAudioGraph.analyserNode.connect(visualizerAudioGraph.scriptProcessorNode);
        visualizerAudioGraph.gainNode.connect(visualizerAudioGraph.delayNode);

        player.setAudioGraph(visualizerAudioGraph);

    });
開發者ID:chrisweb,項目名稱:web-audio-api-player,代碼行數:28,代碼來源:bootstrap.ts

示例5: _onChangePlayingProgress

    protected _onChangePlayingProgress(event: Event) {

        let rangeElement = event.target as HTMLInputElement;
        let value = parseInt(rangeElement.value);

        this.player.setPosition(value);

    }
開發者ID:chrisweb,項目名稱:web-audio-api-player,代碼行數:8,代碼來源:ui.ts

示例6: _onChangeVolume

    protected _onChangeVolume(event: Event) {

        // styling the html5 range:
        // http://brennaobrien.com/blog/2014/05/style-input-type-range-in-every-browser.html

        let rangeElement = event.target as HTMLInputElement;
        let value = parseInt(rangeElement.value);

        this.player.setVolume(value);

    }
開發者ID:chrisweb,項目名稱:web-audio-api-player,代碼行數:11,代碼來源:ui.ts

示例7: _onClickButtonsBox

    protected _onClickButtonsBox(event: Event) {

        event.preventDefault();

        let $button = event.target as HTMLElement;

        if ($button.localName === 'span') {
            $button = $button.parentElement;
        }

        if ($button.id === 'js-play-pause-button') {

            let playerContext = this._buttonsBox.dataset['playerContext'];

            switch (playerContext) {
                // is playing
                case 'on':
                    this.player.pause();
                    break;
                // is paused
                case 'off':
                    this.player.play();
                    break;
            }

            this.switchPlayerContext(playerContext);

        }

        if ($button.id === 'js-previous-button') {

            this.setPlayingProgress(0);

            let playerContext = this._buttonsBox.dataset['playerContext'];

            if (playerContext === 'off') {

                this.switchPlayerContext(playerContext);

            }

            this.player.play('previous');

        }

        if ($button.id === 'js-next-button') {

            this.setPlayingProgress(0);

            let playerContext = this._buttonsBox.dataset['playerContext'];

            if (playerContext === 'off') {

                this.switchPlayerContext(playerContext);

            }

            this.player.play('next');

        }

        if ($button.id === 'js-shuffle-button') {

            // TODO

        }

        if ($button.id === 'js-repeat-button') {

            // TODO

        }

    }
開發者ID:chrisweb,項目名稱:web-audio-api-player,代碼行數:74,代碼來源:ui.ts


注:本文中的web-audio-api-player.PlayerCore類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。