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TypeScript helpers.isEntityEvent方法代碼示例

本文整理匯總了TypeScript中src/store/events/event.helpers.isEntityEvent方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript helpers.isEntityEvent方法的具體用法?TypeScript helpers.isEntityEvent怎麽用?TypeScript helpers.isEntityEvent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在src/store/events/event.helpers的用法示例。


在下文中一共展示了helpers.isEntityEvent方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: compose

): Middleware => ({ dispatch, getState }) => next => (action: any) => {
  if (isType(action, addEvents)) {
    const { payload } = action;
    /**
     * We never want to dispatch actions for intial events, so filter them out.
     * We also need to only deal with one event per entity at a time, so uniqueEntityEvents
     * handles filtering for unique events. Notably linode_create/linode_boot and others.
     */
    const eventsToDispatch = compose(
      uniqueEntityEvents,
      filterInitial
    )(payload);

    /**
     * The incoming events is an array, usually of one but potentially many, so we have
     * to handle each one.
     */
    for (const event of eventsToDispatch) {
      /**
       * We can bail immediately if there is no associated entity since we need an entity
       * to update the store.
       */
      if (!isEntityEvent(event)) {
        return;
      }

      /**
       * Having an event we care about, we can call the handlers with the event and dispatch.
       */
      for (const handler of eventHandlers) {
        handler(event, dispatch, getState);
      }

      /**
       * Finally, if any of these events were in-progress we want to reset the events polling
       * interval to keep things moving quickly.
       */
      if (isInProgressEvent(event)) {
        // If the event is in_progress, we poll more aggressively
        resetEventsPolling();
      }
    }
  }

  next(action);
};
開發者ID:linode,項目名稱:manager,代碼行數:46,代碼來源:combineEventsMiddleware.ts


注:本文中的src/store/events/event.helpers.isEntityEvent方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。