本文整理匯總了TypeScript中pixi.js類的典型用法代碼示例。如果您正苦於以下問題:TypeScript js類的具體用法?TypeScript js怎麽用?TypeScript js使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了js類的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: animate
import * as PIXI from 'pixi.js';
var renderer = PIXI.autoDetectRenderer(800, 600, {backgroundColor: 0x1099bb});
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var texture = PIXI.Texture.fromImage('bunny.png');
var bunny = new PIXI.Sprite(texture);
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
bunny.position.x = 400;
bunny.position.y = 300;
bunny.scale.x = 2;
bunny.scale.y = 2;
stage.addChild(bunny);
animate();
function animate() {
requestAnimationFrame(animate);
var bunny = stage.getChildAt(0);
bunny.rotation += 0.01;
renderer.render(stage);
}
示例2: hi
"use strict";
import * as PIXI from 'pixi.js';
import { Observable } from 'rxjs/Observable';
import { greet } from './greet';
function hi(word:string = "TypeScript!!!!!!!!!!!!!!"):void {
greet(word);
}
hi();
//const renderer:PIXI.WebGLRenderer | PIXI.CanvasRenderer = PIXI.autoDetectRenderer(800, 600, { transparent: true });
// const stage = new PIXI.Stage();
const stage = new PIXI.Container();
const renderer = PIXI.autoDetectRenderer(800, 600, { transparent: true });
document.body.appendChild(renderer.view);
const texture = PIXI.Texture.fromImage('bunny.png');
const bunny = new PIXI.Sprite(texture);
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
bunny.position.x = 200;
bunny.position.y = 150;
stage.addChild(bunny);
animate();
function animate() {
requestAnimationFrame(animate);
bunny.rotation += 0.1;
示例3: constructor
constructor(private htmlContainer:HTMLElement){
this.renderer = PIXI.autoDetectRenderer(htmlContainer.clientWidth, htmlContainer.clientHeight, {antialias:true});
this.renderer.backgroundColor = 0xFF0000;
htmlContainer.appendChild(this.renderer.view);
//Hack: interaction data objects are reused making it difficult to store info on them
//this is a hack to remove the "selection" property on every click so it can be used
//by the rest of hte system to bubble what has been clicked in
// let plugins = ((<any>this.renderer).plugins);
// let interactionManager = (<InteractionManager>plugins.interaction);
// let clearData = function(displayObject, eventString, eventData){
// debugger;
// delete (<any>interactionManager.eventData.data).selection;
// }
// this.interceptBefore(interactionManager, "onMouseUp",clearData)
// this.interceptBefore(interactionManager, "onMouseDown",clearData)
// interactionManager.setTargetElement(interactionManager.interactionDOMElement, interactionManager.resolution);
this.container = new PIXI.Container();
this.container.addChild(DebugDraw.Global)
this.animate();
window.addEventListener('resize', ()=>{
if(htmlContainer.clientWidth != this.renderer.width
|| htmlContainer.clientHeight != this.renderer.height){
this.renderer.resize(htmlContainer.clientWidth, htmlContainer.clientHeight);
this.setScene(this.currentScene);
}
})
}
示例4: function
"addAtBack": false,
"spawnType": "circle",
"spawnCircle": {
"x": 0,
"y": 0,
"r": 0
}
};
const canvas = document.getElementById("stage") as HTMLCanvasElement;
// Basic PIXI Setup
const rendererOptions =
{
view: canvas,
};
const stage = new pixi.Container(),
renderer = pixi.autoDetectRenderer(canvas.width, canvas.height, rendererOptions);
let emitter:particles.Emitter = null,
bg:pixi.Sprite = null;
// Calculate the current time
let elapsed = Date.now();
let updateId:number;
// Update function every frame
const update = function(){
// Update the next frame
updateId = requestAnimationFrame(update);
const now = Date.now();
if (emitter)